After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
* - (an agate worth at least 1,000 gp, which the spell consumes)
It is a construct, not a beast or animal.
Well **** there goes the the evangelion rip off I was going to use
Why are the great spells so expensive to use! Why would anyone pay 1.000 GP for an Awakened Shrub. Sure, there are definitely good uses for it but 1.000?
Use this on a hive of giant wasp
Use every day via wish (no expensive components) and the possibilities are endless!
Bad guy idea: barnacle lich! Awaked barnacle that mastered wizardry, became a lich, and rides on a zombie whale with fly cast on it. Uses mage hand to get carried around when it doesn’t have a whale. I’m not sure how it would see (Maybe if animal has no compel senses it gains sight and hearing like a plant?), or have a spellbook (super teeny runes scribed into its shell thing?)
could a wolf wake up?
Or at least skilled at stealing pick-a-nick baskets. Being that they'd be smarter than the aver-age bear.
depends on DM's ruling but dispel magic and anti-magic barrier might work
Hit them with feeble mind then use awaken
I need a variant that affects at least constructs! Living Bigsby's Hands will be my friends!
So the way this spell is worded has me confused. It says that you spend the spellcasting time tracing the magic pathways through a gemstone, then you touch a Huge or small beast and boom awaken. Does that mean it has to be immediately after the 8 hours or can I spend that 8 hours and then wait another 2-3 til I find a beast I like?
How to destroy Waterdeep:
1. Awaken 300 mice (or other vermin)
2. Teach them the basics of wizardry (a few cantrips, maybe even a 1st- level spell to the smartest ones)
3. The 30 days end, and magic-using, intelligent mice are unleashed upon the city
4. Repeat
Mouse spell list: Minor Illusion, Prestidigitation, possibly Burning Hands
Cast this on a Primal Tree (Tasha's Cauldron, Magical Phenomena)
You now have a random magic fruit vending machine.
You're welcome.
I think the actual cost of a gp in US dollars is $12(based on the prices of 50 ft of rope.)
I have the same question. Picked up a Foxwere animal companion. Intelligence is 10, but I want to give it a voice. Seems like a good personal goal for my wizard character.
Do creatures make saving throws against the spell? If yes which kind? Wisdom?
Nope, no saving throw. Targets can't stop you from making them smarter, and they can't break the charm unless you try to hurt them (Then it auto-breaks the charm).
Thank you very much for your help.
I believe, that when the polymorph ends, it reverts back to its original game stats and abilities.
So, you would have dumbed the beast or plant for a moment, then awaken it, and for the remainder of the polymorph, it would be awakened, but as soon as it ends, it would go back to how it was. Just like if you poly a wizard into a giant ape, he doesn't stay stronger, with a climb speed when the spell ends, a plant would lose the ability to move, and beast/plants would lose the ability to speak.
Though, conditions don't end on a polymorph, so the charmed condition would carry on for 30 days if you don't mess that up, resulting in a possible friend at the end.