After spending the casting time tracing magical pathways within a precious gemstone, you touch a Huge or smaller beast or plant. The target must have either no Intelligence score or an Intelligence of 3 or less. The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human's. Your GM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
The awakened beast or plant is charmed by you for 30 days or until you or your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
* - (an agate worth at least 1,000 gp, which the spell consumes)
I'm going to cast this on my emotional support chicken for my bard :D
If you cast this on an animal (say, a wolf), would it develop an alignment? The Tree of Knowledge of Good and Evil, and all that.
Hold monster
cool spell consept
... dire wolves have 3 int...
Okay i am curious if awake would work on my PC which is a Lizardman with an Intelligence score 3. Theoretical speaking the PC would be a viable target, right?
Awakened rat in a city setting is GOATed, to say the least. I mean, for thirty days, you have a rat that can completely stealthily do whatever you want it to do, from reconnaissance literally anywhere in the city to thievery to a one-time-use incredibly effective distraction. I mean, having a creature that can plan ahead and talk to people as it likes is incredibly powerful, especially if your intelligence is lower than ten. I mean, having an effectively human beast do flat rolls for you with its possibly better stats is, when the situation comes up, incredibly useful, and to have a nearly undetectable animal with the intelligence of the average human is, to say the least, nearly uncounterable, assuming the DM doesn't metagame. And with message? nearly unstoppable without that specific feat that makes you able to read lips.
And: step one, either house rule it yourself as the DM or ask your DM to house-rule that any creature that can understand the concept of a class and fall under its prerequisites can become that class. Step two, eventually awaken literally any dexterous animal of your choice. Step three, help that animal to undergo the training required to become any magic casting class besides your own (or a rogue, but **** rogues personally), as you're either a bard or a druid, and both are simultaneously really bad and good, and you could use that to counter any weaknesses they have easily. Step three, profit, as you now have basically another party member that can act as you like with all the benefits of an animal, especially rats, squirrels, or any small dexterous animal for that matter. And just a reminder, you can use this on pretty much any animal in the basic rules, so don't be afraid to create an army of intelligent animals and/or plants at just level nine.
Oh, and Ratatouille and his clan were awakened rats. It's canon now.
Would this be able to affect a party member? He’s a Loxodon so he’s pretty beast-like and he’s been hit with Feeblemind so his intelligence is shot.
Feeblemind already exists
It says "beast or plant," so as long as your DM considers the Loxodon a beast, and he has an intelligence of 3 or less, then yes. It isn't listed in the monsters part of dnd beyond, which pretty much every playable race is in, which means that it technically isn't a beast or humanoid, so I don't know. Just ask your DM if Loxodons are considered as beasts, and go from there.
brick
Is there a way to "unawaken" a thing. Let's say an animal , and return it back to it's normal life ?
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You can have the rogue cast lobotomy?
So going by the writing, the 8 hours is just to get the gem ready? so you can cast it and hold onto the gem until you find something you want to awaken
I believe holding a spell with concentration is outright RAW for spells in general, from Prestidigitation all the way to Wish.
A dark cabal of ethically dubious wizards and alchemists uses this to create an army of vermin to do their bidding, but some of their subjects develop a conscience and sense of ethics and escape to form a new society of Awakened Rats and Mice, and boom: THE SECRET OF NIMH!
could try casting feeblemind on it but it'd take psychic damage and you'd have to recast it every month
and the tarrasque is immune to paralysis
Awaken is the most horrifying spell in DnD when you think about the implications and consequences it has.
Now hear me out: you can only target a beast or plant with INT 3 of less. Barring certain exceptions like magical or augmented creatures there is no beast with INT higher than 3, thus we can infer that (living) creatures with INT 3 or less operate solely on instinct. Now you take such a beast and give it an INT of 10 which is the same as the average commoner. You also give it the ability to speak which animals do not have the vocal cords for but it's magic so let's leave that aside for now and focus on the first aspect. What does an INT of 10 imply? The ability to reason which in turn leads to recognition which in turn leads to morality.
So now you have taken a creature that up to this point has lived its entire life purely by instinctual impulses and you're suddenly forcing it to recognise itself, its place in the universe and the consequences of its being and actions. It now knows of history, the concept of hypotheticals and the idea of its own mortality. You're burdening it with knowledge far beyond anything it has ever experienced while simultaneously isolating it because it is now more than a beast yet always less than a man. It would be maddening.
Furthermore it is charmed for 30 days by you. For 30 days, and keep in mind that this is observed by a beast that has been force fed the notion of time and time passing beyond merely day and night, it is unable to rebel against its maker, further asserting its position as a lesser in the societal hierarchy it never knew it was a part of before.
All communication with it would also befall the curse of knowledge. The curse of knowledge is a cognitive bias that occurs when an individual, who is communicating with other individuals, assumes they have the background knowledge to understand. You're giving a beast an INT of 10 but not an education. Unless magically teaching it a language also immediately bestows an understanding of the (greater) meaning behind words and concepts, which we must assume it does because otherwise it would not "speak" the language. So now you have an animal that knows the meaning of things like crime, justice, taxes and the like despite never having experienced said things.
This is Lovecraftian horror and you're Cthulhu in this scenario, cursing a lesser being with the "gift" of knowledge.
And for what? 'Ha ha, talking animal goes brrrrr '
Now imagine doing this to a plant.
You monster.
Feeblemind maybe, if the creature doesn't feel like repeating the save.
There is nothing you can do for it. When you give a tree sentience that bell can never be un-rung. Even if you use a wish spell to "unawaken" it will forever be plagued in its dreams by the memories of a invasive foreign intelligence now lost to it forever.