Warlock
Base Class: Warlock

The Haunted Aspect allows you to conjure a spectral version of your diety that follows your every command. When you sleep you visit the realm of your diety and help contribute make and conduct the realm of your diety.

Expanded Spell List

The Haunted Aspect lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Haunted Aspect Expanded Spells

SPELL LEVEL

SPELLS

1st

Spectral Reach, Haunted Blessing

2nd

Aspects Mark, Haunted Command

3rd

Haunted Mind, Ghostly Mending

4th

Spectral Smite, Haunted Ward

5th

Haunted Summoning, Aspects Form

Weapon Proficiency

Starting at 1st level, choose one weapon proficiency (weapons your not proficient in).

Battleaxe

Gain Battleaxe proficiency.

Blowgun

Gain Blowgun proficiency.

Crossbow, Hand

Gain Crossbow, Hand proficiency.

Crossbow, Heavy

Gain Crossbow, Heavy proficiency.

Flail

Gain Flail proficiency.

Glaive

Gain Glaive proficiency.

Greataxe

Gain Greataxe proficiency.

Greatsword

Gain Greatsword proficiency.

Halberd

Gain Halberd proficiency.

Lance

Gain Lance proficiency.

Longbow

Gain Longbow proficiency.

Longsword

Gain Longsword proficiency.

Maul

Gain Maul proficiency.

Morningstar

Gain Morningstar proficiency.

Net

Gain Net proficiency.

Scimitar

Gain Scimitar proficiency.

Shortsword

Gain Shortsword proficiency.

Trident

Gain Trident proficiency.

War pick

Gain War pick proficiency.

Warhammer

Gain Warhammer proficiency.

Whip

Gain Whip proficiency.

Armor Proficiency

Starting at 1st level, Choose one armor proficiency (armor your not proficient in).

Breastplate Armor

Gain Breastplate Armor proficiency.

Chain Mail Armor

Gain Chain Mail armor proficiency

Chain Shirt Armor

Gain Chain Shirt armor proficiency.

Half Plate Armor

Gain Half Plate Armor proficiency.

Hide Armor

Gain Hide armor proficiency.

Plate Armor

Gain Plate Armor proficiency.

Ring Mail Armor

Gain Ring Mail Armor proficiency.

Scale Mail Armor

Gain Scale Mail armor proficiency.

Splint Armor

Gain Splint armor proficiency.

Image of the Aspect

Starting at 1st level, choose what kind of Haunting Aspect who wish to have. Your choices are Demonic, Angelic, Draconic, and Eldritch. Each type of Haunting Aspect has two damage types (Draconic has four), choose one of the two (four if you're choosing Draconic) damage types.

Angelic Light

Gives your Haunting Aspect Radiant based damage on extended spells that deal damage.

Angelic Might

Gives your Haunting Aspect Force based damage on extended spells that deal damage.

Demoic Rage

Gives your Haunting Aspect Fire based damage on extended spells that deal damage.

Demonic Soul

Gives your Haunting Aspect Necrotic based damage on extended spells that deal damage.

Draconic Blizzard

Gives your Haunting Aspect Cold based damage on extended spells that deal damage.

Draconic Corrosion

Gives your Haunting Aspect Acid based damage on extended spells that deal damage.

Draconic Inferno

Gives your Haunting Aspect Fire based damage on extended spells that deal damage.

Draconic Storm

Gives your Haunting Aspect Lightning based damage on extended spells that deal damage.

Eldritch Blight

Gives your Haunting Aspect Necrotic based damage on extended spells that deal damage.

Eldritch Mind

Gives your Haunting Aspect Psychic based damage on extended spells that deal damage.

Soul of the Haunted

Starting at 6th level if you become unconscious or die you can roll a constitution saving throw to be revived by your Haunted Aspect with 10 hit points.

Once you use this feature, you can’t use it again until you finished two long rests.

Spectral Spell

Starting at level 10th, select any spell (one that can deal damage) from any class and choose whether you want to deal damage of your Haunted Aspect or the spells original damage type.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Artifacts of the Aspect

Starting at 14th level, once You're in the process of finishing a short or long rest you awake in your deities realm (while resting). Your diety will then grant you the choice to have an artifact made but can only be weapons or armor your proficient in. By 15th level when in the process of finishing a short or long rest you are granted your artifact and your diety will grant you the opportunity for a second one (if you chose a weapon for the first artifact the second artifact must a set of armor). By 16th level, you gain your second artifact while in the process of finishing a short or long rest.

Only weapons and armor you're proficient in.

If your first or second artifact is a weapon it gains the ability to only be wielded by you. Can teleport back to you if the artifact is away from you. When teleporting your artifact it can release an explosion dealing 1d8 damage based off of your Haunted Aspects damage type with an 8ft range. Can repair itself when broken. Can deal 1d10 damage based on your Haunted Aspects damage type.

If your first or second artifact is armor it gains the ability to only be worn by you. Can teleport back to you if the artifact is away from you. When teleporting your artifact it can release an explosion dealing 1d8 damage based off of your Haunted Aspects damage type with an 8ft range. Can repair itself when broken. Gain immunity to damage based on your Haunted Aspects damage type.

Any disadvantages that standard items would have are removed.

Once you gain the two artifacts this feature can never be used again.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2019 5:36:14 PM
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5th Edition
Coming Soon
3/18/2019 5:37:18 PM
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Coming Soon

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