Warlock
Base Class: Warlock

For power, people made contracts with all manner of higher entities. You sot it elsewhere. You sot it from your fellows. You sot it from the many.

The Championed Spell List

The Championed lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Championed Expanded Spells

The People's Trust

You have a number of "Trust Points" from those you are bonded with. The number of trust points can't exceed the number of people bonded with you or your warlock level. When you make an Attack Roll, Ability Check or Saving Throw (except Death Saves), you can use your reaction to spend a number trust point to boost said rolls by the number points spent. This must be done before you roll & you can spend a maximum number of trust points = your PB per roll. You regain all expended trust points after a long rest.

Rally Point

You generate an aura to empower your comrades. All number of allies of your choice = your CHA within a radius = 10ft x PB have advantage on all ability checks while within the aura. The aura last for 1 minute & can't be use again until either completing a short rest or spending 6 trust points to reactivate it. You can also increase the number of effected allies by spending 2 trust point per extra ally.

Guidance of the Guarded

Over the course of a long rest, you can spend time with a creature you are bonded with to copy a class feature they know. The Feature must be of a class level less than or equal to your PB & can't be a spell casting feature or a feature you already have. You must spend a number of trust points = to the feature's level to copy it, gaining no other benefits from the long rest & only have 1 copied feature at a time. 

Renewed Term

You can now use trust points to bolster your death saving throws as part of "The People's Trust". Also, you can use Trust Points to replenish your other resources.

You spend trust points to restore expended Eldritch Invocations. You spend 4 trust points replenish an invocation that can be restored on a short rest & spend 8 trust points replenish an invocation that is be restored on a long rest. 

You can also spend trust points to restore a Spell Slot or Mystic Arcanum. Each time you use this, use your action to make an Arcana Check, treat the result as an Ability Score & determine the MOD. Take the Spell Slot or Mystic Arcanum level, double it & subtract the MOD to determine the Trust Point cost to restore the Spell Slot or Mystic Arcanum.

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