Base Class: Ranger
No matter how fast you can come to the rescue, eventually you'll not arrive in time to prevent harm. A true rescuer can heal just as much as they can shield.
Rescuer Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Rescuer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Rescuer Spells
| Ranger Level | Spell |
|---|---|
|
3rd |
|
| 5th | Healing Spirit, Prayer of Healing |
| 9th | Mass Healing Word, Revivify |
| 13th | Aura of Life, Death Ward |
| 17th | Mass Cure Wounds, Tree Stride |
Expert Physician
3rd-Level Rescuer Feature
Your Hunter's Mark can now be transferred new target while the current target has HP greater than 0 as a bonus action. A creature that is marked is healed by your spells automatically rolls the maximum amount of HP.
Over Heal
7th-Level Rescuer Feature
When you heal a creature more than it's Max HP will allow, it gains the remained as Temp. HP.
Rescue Radar
11th-Level Rescuer Feature
You can now detect creatures whose HP is less than 1/4 of its Max HP. through your "Primeval Awareness".
Up & Running
15th-Level Rescuer Feature
Whenever you use a spell to heal a creature, that creature's movement increases by the level of the spell x 5ft until start of you next turn. You cannot increase movement of a creature with this feature if it is already under this feature's effect.
Comments