Ranger
Base Class: Ranger

No matter how fast you can come to the rescue, eventually you'll not arrive in time to prevent harm. A true rescuer can heal just as much as they can shield.

Rescuer Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Rescuer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Rescuer Spells

Ranger Level Spell

3rd

Healing Word, Create or Destroy Water

5th Healing Spirit, Prayer of Healing
9th Mass Healing Word, Revivify
13th Aura of Life, Death Ward
17th Mass Cure Wounds, Tree Stride

Expert Physician

3rd-Level Rescuer Feature

Your Hunter's Mark can now be transferred new target while the current target has HP greater than 0 as a bonus action. A creature that is marked is healed by your spells automatically rolls the maximum amount of HP.

Over Heal

7th-Level Rescuer Feature

When you heal a creature more than it's Max HP will allow, it gains the remained as Temp. HP.

Rescue Radar

11th-Level Rescuer Feature

You can now detect creatures whose HP is less than 1/4 of its Max HP. through your "Primeval Awareness".

Up & Running

15th-Level Rescuer Feature

Whenever you use a spell to heal a creature, that creature's movement increases by the level of the spell x 5ft until start of you next turn. You cannot increase movement of a creature with this feature if it is already under this feature's effect.

Comments

Posts Quoted:
Reply
Clear All Quotes