I'm a little surprised that this hasn't been made a thread yet. I want to hear your crazy stories! I'll start with mine.
We had just started a new game with old friends of ours. The DM loved to make his own dungeons, most based upon dungeons from one of the most popular MMO's we all play. This particular game, I was playing an elf ranger, and my husband was playing a dwarf cleric, named Spanky. He was designated the carrier of treasures, and had everything we had found thus far in his pack. At one point, we found a canoe, and good old Spanky was made to carry it upon his back. Because who doesn't need a canoe when entering a dungeon? We enter into the first room, which was this massive cavern, filled with slave pits in the floor. (My husband worked a late job, and usually got to the gaming session about 30 minutes after we started. This night was no different, with the exception that he was burnt out, tired, and pretty grumpy, which carried over into the game.)
While the group is inspecting the room, they notice a distinct smell, but nobody can quite place what that smell is, or where it is coming from. Spanky sighs, pulls a torch from his pack, lights it, and drops it into the closest pit. The entire room explodes into pillars of fire, each pillar coming from a pit. At the opposite side of the room, a door opens, a kobold walks in with a torch, sees chaos, frowns, and sadly exits the room.
Spanky, who was leaning over the pit at that moment, was blown backward by the explosion, right into the canoe, which was now on fire. He was turtled. My ranger jumped into the middle of the canoe, cut the straps of his backpack, and got him to safety. Just as she is about to jump out, she's reminded that all of the dwarfs wine, and his spellbook, are still in the backpack. She quickly grabs them, and escapes. All other treasures are lost.
Spanky lost his beard, his buzz, and his pride that day. But he won the hearts of the party.
Afterward, the DM quickly ended the session (he had no other material prepared for that nights session) and was completely flabbergasted. It was one of the greatest things any of us had ever experienced. Spanky will forever live on in my heart.
My favorite experience is basically any session that goes well - just kicking back having fun with my friends.
My group's favorite story, however, is much more quantifiable via text - and is also one of our favorite experiences, despite itself:
We were going through a published adventure, so I hadn't made up or altered anything, and the party had just found a secret door. The fighter (Jerric) says to the factotum, the party's resident trap-checker (Caliwyk), "Aren't you going to check it for traps?" as Caliwyk was just about to try opening the door. Caliwyk says, "Secret doors usually aren't trapped, but if it makes you feel better, sure."
A search is made, nothing is found, and Caliwyk says, "See, no traps." and opens the door - which immediately explodes into flames and shrapnel that tears into the entire party for significant damage. After I say the amount of damage, and the DC of the save to take half, the players are talking about how harsh it was. Fighter player says "Good thing I took that feat, wouldn't have passed the save otherwise." Paladin player says "Yeah, that's a ton of damage... more than half my HP are gone." Sorcerer player says "Really? Jeez, I didn't realize you barely have more HP than I do." And the factotum player sits silent, smiling to himself.
Then the Paladin (Kul) says "Okay, let's at least see what is on the other side of the door. Cal?" No response, except that Caliwyk's player is now trying to stifle himself laughing. So the paladin player asks the factotum player "What's funny?" and he replies, amidst laughing so hard it brought tears to his eyes "Cal's dead! *laugh* 'secret doors aren't usually trapped, but okay I'll look' *laugh* Kaboom! *laugh*"
It took a moment for everyone else to realize he wasn't joking about his character being dead, then we all joined in laughing at how preposterous the exact framing of the event ended up being, and moved on to figure out what to do next, which the factotum player was very enthusiastic about because reincarnation was a possibility. He was like "Ooh, yeah, do that! What dice do I roll to see what kind of creature I am now?" and even asked for a coin-toss to decide the sex of the new body, and a daring human man became an equally daring gnomish woman, which the player did not turn into a joke (actually played the altered character so memorably that only that player and I remember that it wasn't always a gnomish female, so we have to remind the other players when they are telling somebody new the story).
I had fun designing a game for friends. A hag (Grim Alice) lives near a village and normally leaves it alone. The PCs are travelling to the village and kill an ogre (Smiling Bill) and its grimlock mininons (the ogre calls them "cuzins"). When the villagers learn of this, they are distraught, especially a handsome young groom due to be married that week. Turns out the ogre was one of the hag's sons; she usually has three living sons at a time, each some sort of horrible monster. When a son dies, she kidnaps the most comely youth of the village to father a new son. The young man doesn't survive the process. The party tries to protect the young groom, but he gets snatched. They proceed through the swamp, encountering another of the hag's sons (Gunkther, a sahuagin noble) and its pet gator (plus more cuzins) on the way. When they finally reach the hag's hut, they fight the hag, more cuzins, and the final son (Clever Tom, a weretiger). I gave everything a kind of "Deliverance" theme for the monsters.
A funny / awesome moment that happened in a game a while back when the group found two prison cells with prisoners in they needed to rescue. At that point they hadn't actually found the key yet, and didn't have a guy who could pick locks, so i asked the group what they wanted to do? the fighter immediately proclaims "I'm gonna rip the cell door off!" and i respond "Alright gimme an athletics check!" (he would need a roll of 19 or er 20 to succeed that)
He rolls natural 20 and the rips the door off its hinges, and i'm like "Damn, good job you got one cell open, what about the other one?" Again the fighter "I'm gonna rip that one off too!" and i kid you not, ANOTHER nat 20 and he rips the other door off it's hinges. That's the first time I've ever seen two 20's on back to back skill checks. The group was very impressed with the fighter to say the least.
Oh man, the only time I've seen back-to-back natural 20's is when one of my players rolled to seduce another into a night of sweaty intimacy. The 2nd player rolled a natural 20 to kick him in the junk for the attempt.
Back when I first started DM'ing, I had my old DM as one of my players. When I was able to catch him off guard with a few well placed tricks on my own, he gave me a sly smile & applauded while stating "That was cool, I didn't see that coming... well done". I knew then that the baton has been successfully passed and have been DM'ing for him and the rest of our group (off & on) since then! Happy DM right here! :D
Back in 3.5, my DM and I had several people interested over the years and trying to get a steady group going. We normally started with 1 shots to gauge interest but they all took place in different variations of Kobold Hall. There were many deaths in Kobold Hall. Since then, it has managed to become something akin to a smaller Baravoia to us. After playing a regular 5e campaign for the past 8 months, Kobold Hall suddenly appeared as a much higher level area. I couldn't stop laughing.
I started playing recently (like two months). My 3rd level War Domain Cleric is pretty good at fighting but it is not very agile.
We were sweeping a cave full of evil feys and other poisonous bugs and fortunately we succeded, or maybe I should say that we where succeding until a big earth worm or something like that poped out of a fissure that we where atempting to cross.
The fissure was like 2 meters wide so we where using a rope to cross to the other side, the problems started when our breve paladin decided to throw is longsword to the other side previous to jump himself, and yes, he failed, the longsword fell into the fissure and awaken the damn worm.
Well, we started to fight the worm and ir captured on of our companions (a semiorc fighter) and it ate him. I was resigned, he was probably dead alredy. So i decided to finish what we started, cross to the other side. Short story, i forgot the rope, failed my dexterity check and i fell into the fissure, broke my neck and died.
:)
PD. I am from Chile so i apologize if I have spelling mistakes
The main campaign I play in is through my college club. In between semesters, the DM gave us a 6 year gap in game. He runs his own homebrew and said that within those 6 years you could do whatever you want.. WELL I decided to go find and train with orcs for a year, lost my sight and wandered into this random town. In this town, I found a master arcanist whom preferred to specialize in tattoos. I was able to convince him to teach me, a drunked raged barbarian who had no value for her own life, arcane. After a year, I was able to unlock my potential and spent my knowledge on runes and tattoos. Then I spent the next 4 years perfecting my craft of tattoos while making tons of platinum coins in the tavern my wife (in-game and out) ran.
When we all convened again to start a new chapter of our campaign, I shocked every one. I was an intelligent barbarian. My party couldn't get over the fact that I was able to raise my INT stat by 5 points. They were so proud of my character. We had applause, ale thrown to everyone in the tavern, pats on my back, and I even got a few items from my adopted bardic son. Few months pass and when we are up in front of a heavy armored King who pointed to me and said "You, Sol. What is it that you are here for?" I had no response and stayed silent. He replied, "I know you can see me." Which made my whole party turn towards me and our druid burst out, "YOU'RE BLIND?!?" Everyone was in confusion except the two that always knew, my wife and son. It was one of the best ropleplaying scenes I've played in this campaign so far.
I used to play a gnome fighter who had the unfortunate habit of hoarding everything that they could get their hands on. My group ended up raiding an old abandoned castle that was encased in ice- there were so many things underneath the ice that she wanted that were just out of reach. After various escapades where we ended up beating the big bad (at one point there was an illusion of food that miss gnome ate that ended up being dead bodies), she came back with her future girlfriend just to unthaw everything she could get her hands on. It's not the most interesting story, but I loved the idea of her settling down with her lover in a giant tower filled with stuff.
Well besides being a part of my wife's "You're Blind?!" moment, one of my favorites has to be when I unlocked my ability to summon more than one dragon statue. (These living statues when activated become a dragon who has their own motives, abilities and even alliances...not always to you)
At the start of Allina's journey into Dragon Knighthood, she had stumbled about a red dragon statue. Only a wyrmling at the time she bound him to her, as time went on the grew stronger and closer together. Some could even hear her call him her "son", in a recent turn of events Allina found another statue. This was an ancient Ice dragon, after striking a mutual deal with the dragon Allina way too excited to show her "son" his new "brother" needless to say the moment the two were in striking distance all you could hear where the clickings of marble and marble and harsh higher pitched draconic phrases of the two duking it out.
It's not a great moment but it's the simple things in our campaign that bring joy to us players. It gave us a break from the seriousness of the last few sessions which was much needed.
One of my other favorite moments was at the very beginning of the campaign I mentioned first. The group was up against a ransacked city, completely on fire, and filled with undead. There were two rangers in the group (played by myself and a friend), and as we killed things, we kept running numbers as competition. When facing one particular group of zombies/skeletons, I rolled to attack a particular skeleton, but had really bad luck, and kept rolling terribly. In fact, at this moment, I rolled a 1. The DM asked me to roll again, and another 1. Critical fail. I hear him roll a few dice, then he just starts laughing his butt off. We all looked at each other confused. He finally let us know what happened.
When my ranger shot, she missed so badly, that the arrow struck one of the main supports of a burning structure we were standing near. It did so much damage to that support, the building came crashing down, right on top of the entire group of undead.
Most recently I was DMing the very (VERY) beginning of The Mines of Phandellver adventure to give some new players a way to learn the game and I had 2 guys that were SO bored that they decided to steal the cart after the 1st encounter when 3 characters who knew goblin were interrogating. They somehow managed to pass like 7 consecutive stealth checks each and the others spent an hour IRL to re-siege the cart because they REALLY wanted to play it all out instead of using narration. The Cleric spent the last ten minutes of that time period praying for a speed blessing because he was slow enough he couldn't catch up to the cart no matter what. Long story short (after multiple religion checks including two natural 1s in a row) that character is now no longer allowed to pray to Dionysus (the cleric's backstory and pantheon were Greek) .
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Do not expect people to be smart, but do not allow them to be stupid. If there is one thing I have learned it is this.
Most recently I was DMing the very (VERY) beginning of The Mines of Phandellver adventure to give some new players a way to learn the game and I had 2 guys that were SO bored that they decided to steal the cart after the 1st encounter when 3 characters who knew goblin were interrogating. They somehow managed to pass like 7 consecutive stealth checks each and the others spent an hour IRL to re-siege the cart because they REALLY wanted to play it all out instead of using narration. The Cleric spent the last ten minutes of that time period praying for a speed blessing because he was slow enough he couldn't catch up to the cart no matter what. Long story short (after multiple religion checks including two natural 1s in a row) that character is now no longer allowed to pray to Dionysus (the cleric's backstory and pantheon were Greek) .
The goblins also escaped and the party could not find their path of escape, or the path that they were supposed to find to get to the Cragmaw hideout. Guess who missed the first dungeon?! (hint: it wasn't me)
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Do not expect people to be smart, but do not allow them to be stupid. If there is one thing I have learned it is this.
My players trespassed into the restricted area of a very magic-heavy group's library with the goal of stealing a sacred text. Well, they just picked it up without searching for even the basic of traps (I thought I taught them better). The runes on the walls pulsed and they felt their life being pulled from their bodies. They had approximately 10 rounds to vacate the tower before their souls were torn from their bodies. Every round the walls would pulse and they'd become weaker, so they scrambled to flee the tower. Now... they'd have made it out easily if not for one simple act.
They had a rope tied upon the upper levels of the tower and were making their way into the lower floors when a group spotted them. A few members of the party hopped onto the patrol's level to engage them and keep them from the others. One of those group members decided he'd help those on the rope get down quicker and decided to "Cut the Rope." Fall damage knocked two out, patrols on the floor level took the other two out, and the two that had already hopped off the rope fled to safety. From that moment on, "Cut the Rope" became a table meme we'd use whenever someone is about to do something stupid.
So whenever you're about to declare an action, make sure you're not about to "Cut the Rope."
My players trespassed into the restricted area of a very magic-heavy group's library with the goal of stealing a sacred text. Well, they just picked it up without searching for even the basic of traps (I thought I taught them better). The runes on the walls pulsed and they felt their life being pulled from their bodies. They had approximately 10 rounds to vacate the tower before their souls were torn from their bodies. Every round the walls would pulse and they'd become weaker, so they scrambled to flee the tower. Now... they'd have made it out easily if not for one simple act.
They had a rope tied upon the upper levels of the tower and were making their way into the lower floors when a group spotted them. A few members of the party hopped onto the patrol's level to engage them and keep them from the others. One of those group members decided he'd help those on the rope get down quicker and decided to "Cut the Rope." Fall damage knocked two out, patrols on the floor level took the other two out, and the two that had already hopped off the rope fled to safety. From that moment on, "Cut the Rope" became a table meme we'd use whenever someone is about to do something stupid.
So whenever you're about to declare an action, make sure you're not about to "Cut the Rope."
Another good story I have is in my homebrew world campaign. One of the PCs first couple small adventures, when they were still figuring out who they were and what their dynamic was, and they were at a floating island and after an encounter the PCs were talking and the barbarian of the group was technically still in a rage and was roleplaying in that style and when the gnomish druid made a witty comment the barbarian picked them up and threw them off the island. It was as simple as that. Luckily they had already worked it out with me that the character had a background and specialty in insects and were allowed to turn into any insect and she transformed midair and came back up.
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Do not expect people to be smart, but do not allow them to be stupid. If there is one thing I have learned it is this.
Back when my friends and I first discovered D&D in 3.5, it was decided that I was to be DM, and I made a homebrew world for them. Everybody was still learning how to play and how their characters worked, including an elf wizard named Oromis. Fast forward a year, our campaign is still going on. Magic is rare in my world, so Oromis has become famous for it. But moreso, he had become famous in certain groups; his character had slept with virtually every NPC he came across, and everybody knew "Oromis Goldenrod"...He would cast Light on his junk every chance he got.
It wasn't until that year later, when the PC looked over his character sheet and burst out laughing when we realized. He had never purchased any armour, or clothes. There was a naked elf wizard, with glowing junk, who had managed to seduce just about everybody he met.
(Made worse when we remembered that he also went out of his way to help children...) NEVER forget to buy clothes
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I don't really know if this is my favorite moment ever, but I really enjoyed my player's ideas at this.
In a campaign I had written for friends, I had them run into an urchin in town who attempted to pick one of the member's pockets. He successfully picked my friend's pocket, {He was running an old woman wizard who I've named Nana Gladbake who he turned from my vision of a nice older woman into an ultra religious hardass) but not before Nana could catch up and beat the living hell out of him. The urchin (Nameless at the time I wrote it) then persuaded them to follow him back to the slums to free the people from a corrupt landlord. Since the players asked, I gave him a name on the fly, Muck, and the got back to the slums and waited for the landlord. While they waited, Nana continued to abuse the child, slapping him (This was just a joke that the PC found funny, in reality, there was nothing against the child, it was just a running gag). They took one slap too far however, knocking poor Muck unconscious. While he was knocked out, the group defeated the evil landlord and looted him. Muck awoke after they were done.
Now keep in mind that this was a nameless shell of a character I made up for a quick side mission.
I figured the potion of shrinking and luxurious amount of gold that the landlord had was a significant loot horde, but they asked these dirt poor peasants of the slums for a reward. I hadnt expercted this, so I was just stuttering through it trying to appeal to their nature, but that wasn't good enough. The Tabaxi Rogue, Skurt of the Snake Clan stepped forward and said "Give me the Urchin."
My players adopted the urchin, even creating a new character sheet for him and changing his name to Brook of the Snake Clan since Muck was more of a nickname among the slums. I was really happy that my players enjoyed one of my characters so much that I didn't even plan out that they decided to keep him.
My party had found ourselves in a coliseum, fighting another group of captured people with the hope of eventually being freed.
My character (a rogue folk hero with high CHA), was a natural performer, so she was hamming it up. On every turn, she'd make a quippy one liner or try to rile up the crowd. Now someone in the crowd liked what she was doing, so they kept on inspiring her.
The inspiration was a secret, so I just kept on getting notes that said "you are inspired" from the DM. Another player kept on getting more and more frustrated that I was getting notes (and he didn't know what they said). The DM and I couldn't stop laughing at his confusion.
I'm a little surprised that this hasn't been made a thread yet. I want to hear your crazy stories! I'll start with mine.
We had just started a new game with old friends of ours. The DM loved to make his own dungeons, most based upon dungeons from one of the most popular MMO's we all play. This particular game, I was playing an elf ranger, and my husband was playing a dwarf cleric, named Spanky. He was designated the carrier of treasures, and had everything we had found thus far in his pack. At one point, we found a canoe, and good old Spanky was made to carry it upon his back. Because who doesn't need a canoe when entering a dungeon? We enter into the first room, which was this massive cavern, filled with slave pits in the floor. (My husband worked a late job, and usually got to the gaming session about 30 minutes after we started. This night was no different, with the exception that he was burnt out, tired, and pretty grumpy, which carried over into the game.)
While the group is inspecting the room, they notice a distinct smell, but nobody can quite place what that smell is, or where it is coming from. Spanky sighs, pulls a torch from his pack, lights it, and drops it into the closest pit. The entire room explodes into pillars of fire, each pillar coming from a pit. At the opposite side of the room, a door opens, a kobold walks in with a torch, sees chaos, frowns, and sadly exits the room.
Spanky, who was leaning over the pit at that moment, was blown backward by the explosion, right into the canoe, which was now on fire. He was turtled. My ranger jumped into the middle of the canoe, cut the straps of his backpack, and got him to safety. Just as she is about to jump out, she's reminded that all of the dwarfs wine, and his spellbook, are still in the backpack. She quickly grabs them, and escapes. All other treasures are lost.
Spanky lost his beard, his buzz, and his pride that day. But he won the hearts of the party.
Afterward, the DM quickly ended the session (he had no other material prepared for that nights session) and was completely flabbergasted. It was one of the greatest things any of us had ever experienced. Spanky will forever live on in my heart.
A dwarf with a canoe on his back? What could go wrong?
My favorite experience is basically any session that goes well - just kicking back having fun with my friends.
My group's favorite story, however, is much more quantifiable via text - and is also one of our favorite experiences, despite itself:
We were going through a published adventure, so I hadn't made up or altered anything, and the party had just found a secret door. The fighter (Jerric) says to the factotum, the party's resident trap-checker (Caliwyk), "Aren't you going to check it for traps?" as Caliwyk was just about to try opening the door. Caliwyk says, "Secret doors usually aren't trapped, but if it makes you feel better, sure."
A search is made, nothing is found, and Caliwyk says, "See, no traps." and opens the door - which immediately explodes into flames and shrapnel that tears into the entire party for significant damage. After I say the amount of damage, and the DC of the save to take half, the players are talking about how harsh it was. Fighter player says "Good thing I took that feat, wouldn't have passed the save otherwise." Paladin player says "Yeah, that's a ton of damage... more than half my HP are gone." Sorcerer player says "Really? Jeez, I didn't realize you barely have more HP than I do." And the factotum player sits silent, smiling to himself.
Then the Paladin (Kul) says "Okay, let's at least see what is on the other side of the door. Cal?" No response, except that Caliwyk's player is now trying to stifle himself laughing. So the paladin player asks the factotum player "What's funny?" and he replies, amidst laughing so hard it brought tears to his eyes "Cal's dead! *laugh* 'secret doors aren't usually trapped, but okay I'll look' *laugh* Kaboom! *laugh*"
It took a moment for everyone else to realize he wasn't joking about his character being dead, then we all joined in laughing at how preposterous the exact framing of the event ended up being, and moved on to figure out what to do next, which the factotum player was very enthusiastic about because reincarnation was a possibility. He was like "Ooh, yeah, do that! What dice do I roll to see what kind of creature I am now?" and even asked for a coin-toss to decide the sex of the new body, and a daring human man became an equally daring gnomish woman, which the player did not turn into a joke (actually played the altered character so memorably that only that player and I remember that it wasn't always a gnomish female, so we have to remind the other players when they are telling somebody new the story).
I had fun designing a game for friends. A hag (Grim Alice) lives near a village and normally leaves it alone. The PCs are travelling to the village and kill an ogre (Smiling Bill) and its grimlock mininons (the ogre calls them "cuzins"). When the villagers learn of this, they are distraught, especially a handsome young groom due to be married that week. Turns out the ogre was one of the hag's sons; she usually has three living sons at a time, each some sort of horrible monster. When a son dies, she kidnaps the most comely youth of the village to father a new son. The young man doesn't survive the process. The party tries to protect the young groom, but he gets snatched. They proceed through the swamp, encountering another of the hag's sons (Gunkther, a sahuagin noble) and its pet gator (plus more cuzins) on the way. When they finally reach the hag's hut, they fight the hag, more cuzins, and the final son (Clever Tom, a weretiger). I gave everything a kind of "Deliverance" theme for the monsters.
geek dad with 3 geek kids
A funny / awesome moment that happened in a game a while back when the group found two prison cells with prisoners in they needed to rescue. At that point they hadn't actually found the key yet, and didn't have a guy who could pick locks, so i asked the group what they wanted to do? the fighter immediately proclaims "I'm gonna rip the cell door off!" and i respond "Alright gimme an athletics check!" (he would need a roll of 19 or er 20 to succeed that)
He rolls natural 20 and the rips the door off its hinges, and i'm like "Damn, good job you got one cell open, what about the other one?" Again the fighter "I'm gonna rip that one off too!" and i kid you not, ANOTHER nat 20 and he rips the other door off it's hinges. That's the first time I've ever seen two 20's on back to back skill checks. The group was very impressed with the fighter to say the least.
Placeholder Snek
Oh man, the only time I've seen back-to-back natural 20's is when one of my players rolled to seduce another into a night of sweaty intimacy. The 2nd player rolled a natural 20 to kick him in the junk for the attempt.
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Back when I first started DM'ing, I had my old DM as one of my players.
When I was able to catch him off guard with a few well placed tricks on my own, he gave me a sly smile & applauded while stating "That was cool, I didn't see that coming... well done".
I knew then that the baton has been successfully passed and have been DM'ing for him and the rest of our group (off & on) since then!
Happy DM right here! :D
Back in 3.5, my DM and I had several people interested over the years and trying to get a steady group going. We normally started with 1 shots to gauge interest but they all took place in different variations of Kobold Hall. There were many deaths in Kobold Hall. Since then, it has managed to become something akin to a smaller Baravoia to us. After playing a regular 5e campaign for the past 8 months, Kobold Hall suddenly appeared as a much higher level area. I couldn't stop laughing.
I started playing recently (like two months). My 3rd level War Domain Cleric is pretty good at fighting but it is not very agile.
We were sweeping a cave full of evil feys and other poisonous bugs and fortunately we succeded, or maybe I should say that we where succeding until a big earth worm or something like that poped out of a fissure that we where atempting to cross.
The fissure was like 2 meters wide so we where using a rope to cross to the other side, the problems started when our breve paladin decided to throw is longsword to the other side previous to jump himself, and yes, he failed, the longsword fell into the fissure and awaken the damn worm.
Well, we started to fight the worm and ir captured on of our companions (a semiorc fighter) and it ate him. I was resigned, he was probably dead alredy. So i decided to finish what we started, cross to the other side. Short story, i forgot the rope, failed my dexterity check and i fell into the fissure, broke my neck and died.
:)
PD. I am from Chile so i apologize if I have spelling mistakes
Negruss
The main campaign I play in is through my college club. In between semesters, the DM gave us a 6 year gap in game. He runs his own homebrew and said that within those 6 years you could do whatever you want.. WELL I decided to go find and train with orcs for a year, lost my sight and wandered into this random town. In this town, I found a master arcanist whom preferred to specialize in tattoos. I was able to convince him to teach me, a drunked raged barbarian who had no value for her own life, arcane. After a year, I was able to unlock my potential and spent my knowledge on runes and tattoos. Then I spent the next 4 years perfecting my craft of tattoos while making tons of platinum coins in the tavern my wife (in-game and out) ran.
When we all convened again to start a new chapter of our campaign, I shocked every one. I was an intelligent barbarian. My party couldn't get over the fact that I was able to raise my INT stat by 5 points. They were so proud of my character. We had applause, ale thrown to everyone in the tavern, pats on my back, and I even got a few items from my adopted bardic son. Few months pass and when we are up in front of a heavy armored King who pointed to me and said "You, Sol. What is it that you are here for?" I had no response and stayed silent. He replied, "I know you can see me." Which made my whole party turn towards me and our druid burst out, "YOU'RE BLIND?!?" Everyone was in confusion except the two that always knew, my wife and son. It was one of the best ropleplaying scenes I've played in this campaign so far.
I used to play a gnome fighter who had the unfortunate habit of hoarding everything that they could get their hands on. My group ended up raiding an old abandoned castle that was encased in ice- there were so many things underneath the ice that she wanted that were just out of reach. After various escapades where we ended up beating the big bad (at one point there was an illusion of food that miss gnome ate that ended up being dead bodies), she came back with her future girlfriend just to unthaw everything she could get her hands on. It's not the most interesting story, but I loved the idea of her settling down with her lover in a giant tower filled with stuff.
Well besides being a part of my wife's "You're Blind?!" moment, one of my favorites has to be when I unlocked my ability to summon more than one dragon statue. (These living statues when activated become a dragon who has their own motives, abilities and even alliances...not always to you)
At the start of Allina's journey into Dragon Knighthood, she had stumbled about a red dragon statue. Only a wyrmling at the time she bound him to her, as time went on the grew stronger and closer together. Some could even hear her call him her "son", in a recent turn of events Allina found another statue. This was an ancient Ice dragon, after striking a mutual deal with the dragon Allina way too excited to show her "son" his new "brother" needless to say the moment the two were in striking distance all you could hear where the clickings of marble and marble and harsh higher pitched draconic phrases of the two duking it out.
It's not a great moment but it's the simple things in our campaign that bring joy to us players. It gave us a break from the seriousness of the last few sessions which was much needed.
One of my other favorite moments was at the very beginning of the campaign I mentioned first. The group was up against a ransacked city, completely on fire, and filled with undead. There were two rangers in the group (played by myself and a friend), and as we killed things, we kept running numbers as competition. When facing one particular group of zombies/skeletons, I rolled to attack a particular skeleton, but had really bad luck, and kept rolling terribly. In fact, at this moment, I rolled a 1. The DM asked me to roll again, and another 1. Critical fail. I hear him roll a few dice, then he just starts laughing his butt off. We all looked at each other confused. He finally let us know what happened.
When my ranger shot, she missed so badly, that the arrow struck one of the main supports of a burning structure we were standing near. It did so much damage to that support, the building came crashing down, right on top of the entire group of undead.
I won kill numbers that day.
A dwarf with a canoe on his back? What could go wrong?
Most recently I was DMing the very (VERY) beginning of The Mines of Phandellver adventure to give some new players a way to learn the game and I had 2 guys that were SO bored that they decided to steal the cart after the 1st encounter when 3 characters who knew goblin were interrogating. They somehow managed to pass like 7 consecutive stealth checks each and the others spent an hour IRL to re-siege the cart because they REALLY wanted to play it all out instead of using narration. The Cleric spent the last ten minutes of that time period praying for a speed blessing because he was slow enough he couldn't catch up to the cart no matter what. Long story short (after multiple religion checks including two natural 1s in a row) that character is now no longer allowed to pray to Dionysus (the cleric's backstory and pantheon were Greek) .
Do not expect people to be smart, but do not allow them to be stupid. If there is one thing I have learned it is this.
Do not expect people to be smart, but do not allow them to be stupid. If there is one thing I have learned it is this.
My players trespassed into the restricted area of a very magic-heavy group's library with the goal of stealing a sacred text. Well, they just picked it up without searching for even the basic of traps (I thought I taught them better). The runes on the walls pulsed and they felt their life being pulled from their bodies. They had approximately 10 rounds to vacate the tower before their souls were torn from their bodies. Every round the walls would pulse and they'd become weaker, so they scrambled to flee the tower. Now... they'd have made it out easily if not for one simple act.
They had a rope tied upon the upper levels of the tower and were making their way into the lower floors when a group spotted them. A few members of the party hopped onto the patrol's level to engage them and keep them from the others. One of those group members decided he'd help those on the rope get down quicker and decided to "Cut the Rope." Fall damage knocked two out, patrols on the floor level took the other two out, and the two that had already hopped off the rope fled to safety. From that moment on, "Cut the Rope" became a table meme we'd use whenever someone is about to do something stupid.
So whenever you're about to declare an action, make sure you're not about to "Cut the Rope."
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aaaaaaaaaahahahahahahahahahhaha, beautiful :)
Negruss
Another good story I have is in my homebrew world campaign. One of the PCs first couple small adventures, when they were still figuring out who they were and what their dynamic was, and they were at a floating island and after an encounter the PCs were talking and the barbarian of the group was technically still in a rage and was roleplaying in that style and when the gnomish druid made a witty comment the barbarian picked them up and threw them off the island. It was as simple as that. Luckily they had already worked it out with me that the character had a background and specialty in insects and were allowed to turn into any insect and she transformed midair and came back up.
Do not expect people to be smart, but do not allow them to be stupid. If there is one thing I have learned it is this.
Back when my friends and I first discovered D&D in 3.5, it was decided that I was to be DM, and I made a homebrew world for them. Everybody was still learning how to play and how their characters worked, including an elf wizard named Oromis. Fast forward a year, our campaign is still going on. Magic is rare in my world, so Oromis has become famous for it. But moreso, he had become famous in certain groups; his character had slept with virtually every NPC he came across, and everybody knew "Oromis Goldenrod"...He would cast Light on his junk every chance he got.
It wasn't until that year later, when the PC looked over his character sheet and burst out laughing when we realized. He had never purchased any armour, or clothes. There was a naked elf wizard, with glowing junk, who had managed to seduce just about everybody he met.
(Made worse when we remembered that he also went out of his way to help children...) NEVER forget to buy clothes
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
I don't really know if this is my favorite moment ever, but I really enjoyed my player's ideas at this.
In a campaign I had written for friends, I had them run into an urchin in town who attempted to pick one of the member's pockets. He successfully picked my friend's pocket, {He was running an old woman wizard who I've named Nana Gladbake who he turned from my vision of a nice older woman into an ultra religious hardass) but not before Nana could catch up and beat the living hell out of him. The urchin (Nameless at the time I wrote it) then persuaded them to follow him back to the slums to free the people from a corrupt landlord. Since the players asked, I gave him a name on the fly, Muck, and the got back to the slums and waited for the landlord. While they waited, Nana continued to abuse the child, slapping him (This was just a joke that the PC found funny, in reality, there was nothing against the child, it was just a running gag). They took one slap too far however, knocking poor Muck unconscious. While he was knocked out, the group defeated the evil landlord and looted him. Muck awoke after they were done.
Now keep in mind that this was a nameless shell of a character I made up for a quick side mission.
I figured the potion of shrinking and luxurious amount of gold that the landlord had was a significant loot horde, but they asked these dirt poor peasants of the slums for a reward. I hadnt expercted this, so I was just stuttering through it trying to appeal to their nature, but that wasn't good enough. The Tabaxi Rogue, Skurt of the Snake Clan stepped forward and said "Give me the Urchin."
My players adopted the urchin, even creating a new character sheet for him and changing his name to Brook of the Snake Clan since Muck was more of a nickname among the slums. I was really happy that my players enjoyed one of my characters so much that I didn't even plan out that they decided to keep him.
Can I roll for that?
My party had found ourselves in a coliseum, fighting another group of captured people with the hope of eventually being freed.
My character (a rogue folk hero with high CHA), was a natural performer, so she was hamming it up. On every turn, she'd make a quippy one liner or try to rile up the crowd. Now someone in the crowd liked what she was doing, so they kept on inspiring her.
The inspiration was a secret, so I just kept on getting notes that said "you are inspired" from the DM. Another player kept on getting more and more frustrated that I was getting notes (and he didn't know what they said). The DM and I couldn't stop laughing at his confusion.
PBP: DM of Titans of Tomorrow
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PBP: Cor'avin in Tomb of Annihilation