Will there be support for adventurers league players? Specifically the session logs required to be kept by players? Thinking of merging to this but I don't see that yet. Which makes using two different systems redundant. And second for those of us waiting for the mobile app support. If we buy now will the mobile app support the digital content purchases.
The staff have confirmed that there will be support for Adventurer's League in the future.
I don't currently have any information on when or what that will look like though.
The topic isn't searchable, so I will just ask: What do I need to do to have dark-elf (Drow) sub race options at character creation? Subscription? Purchase a book?
The topic isn't searchable, so I will just ask: What do I need to do to have dark-elf (Drow) sub race options at character creation? Subscription? Purchase a book?
Either you purchase the PHB or the Single Subrace. Check the Marketplace.
For the index, there will be the layout similar to the compedium now.
I should have linked to it, but that's the screenshot I was referring to and have seen several times in this thread. Also, YouTubers and streamers would help as well, but I would like something I can click around myself and give a test run, especially an adventure since that format is much more complex than a sourcebook.
Thank you both, however!
There will certainly be more in-depth previews between now and launch.
In the short term, I can share that the adventures will have the full text of the adventure with all of the interior art. Maps and art will be clickable into a lightbox for high-res versions, and from there they can be downloaded for full-size versions in you want to use those in a VTT or anywhere else.
All relevant text will be cross-linked/ tooltipped like everything else in the site. It's really nice to run a session using these...just hover over a monster to see AC, Hit Points, and so on on the fly, or click out to a new tab to see the creature's full statistics very quickly.
In short, it is a digital copy of the book with full linking and all art.
Of course, these will become even more useful down the road as we add the encounter builder and combat management - all these adventures will automatically receive all that functionality.
Will there be both DM (labeled) and player (unlabeled) versions of the high-res maps?
The player versions are what's of the most use for VTTs or large printing for use with minis. I don't want my players seeing the labels, especially things like the locations of secret doors.
The maps will display as they do in the books.
We could look into adding the player "clean" versions where they are available to us. I'll see what we can do about that.
I just saw that Player Versions of the maps are now in the compendium!
Thank you so much, BadEye and anyone else who was involved in getting those for us.
For the index, there will be the layout similar to the compedium now.
I should have linked to it, but that's the screenshot I was referring to and have seen several times in this thread. Also, YouTubers and streamers would help as well, but I would like something I can click around myself and give a test run, especially an adventure since that format is much more complex than a sourcebook.
Thank you both, however!
There will certainly be more in-depth previews between now and launch.
In the short term, I can share that the adventures will have the full text of the adventure with all of the interior art. Maps and art will be clickable into a lightbox for high-res versions, and from there they can be downloaded for full-size versions in you want to use those in a VTT or anywhere else.
All relevant text will be cross-linked/ tooltipped like everything else in the site. It's really nice to run a session using these...just hover over a monster to see AC, Hit Points, and so on on the fly, or click out to a new tab to see the creature's full statistics very quickly.
In short, it is a digital copy of the book with full linking and all art.
Of course, these will become even more useful down the road as we add the encounter builder and combat management - all these adventures will automatically receive all that functionality.
Will there be both DM (labeled) and player (unlabeled) versions of the high-res maps?
The player versions are what's of the most use for VTTs or large printing for use with minis. I don't want my players seeing the labels, especially things like the locations of secret doors.
The maps will display as they do in the books.
We could look into adding the player "clean" versions where they are available to us. I'll see what we can do about that.
I just saw that Player Versions of the maps are now in the compendium!
Thank you so much, BadEye and anyone else who was involved in getting those for us.
For the index, there will be the layout similar to the compedium now.
I should have linked to it, but that's the screenshot I was referring to and have seen several times in this thread. Also, YouTubers and streamers would help as well, but I would like something I can click around myself and give a test run, especially an adventure since that format is much more complex than a sourcebook.
Thank you both, however!
There will certainly be more in-depth previews between now and launch.
In the short term, I can share that the adventures will have the full text of the adventure with all of the interior art. Maps and art will be clickable into a lightbox for high-res versions, and from there they can be downloaded for full-size versions in you want to use those in a VTT or anywhere else.
All relevant text will be cross-linked/ tooltipped like everything else in the site. It's really nice to run a session using these...just hover over a monster to see AC, Hit Points, and so on on the fly, or click out to a new tab to see the creature's full statistics very quickly.
In short, it is a digital copy of the book with full linking and all art.
Of course, these will become even more useful down the road as we add the encounter builder and combat management - all these adventures will automatically receive all that functionality.
Will there be both DM (labeled) and player (unlabeled) versions of the high-res maps?
The player versions are what's of the most use for VTTs or large printing for use with minis. I don't want my players seeing the labels, especially things like the locations of secret doors.
The maps will display as they do in the books.
We could look into adding the player "clean" versions where they are available to us. I'll see what we can do about that.
I just saw that Player Versions of the maps are now in the compendium!
Thank you so much, BadEye and anyone else who was involved in getting those for us.
Where do you see them? I can't find them.
You can see a "View Player Version" below the map, where it is located in the adventure.
For the index, there will be the layout similar to the compedium now.
I should have linked to it, but that's the screenshot I was referring to and have seen several times in this thread. Also, YouTubers and streamers would help as well, but I would like something I can click around myself and give a test run, especially an adventure since that format is much more complex than a sourcebook.
Thank you both, however!
There will certainly be more in-depth previews between now and launch.
In the short term, I can share that the adventures will have the full text of the adventure with all of the interior art. Maps and art will be clickable into a lightbox for high-res versions, and from there they can be downloaded for full-size versions in you want to use those in a VTT or anywhere else.
All relevant text will be cross-linked/ tooltipped like everything else in the site. It's really nice to run a session using these...just hover over a monster to see AC, Hit Points, and so on on the fly, or click out to a new tab to see the creature's full statistics very quickly.
In short, it is a digital copy of the book with full linking and all art.
Of course, these will become even more useful down the road as we add the encounter builder and combat management - all these adventures will automatically receive all that functionality.
Will there be both DM (labeled) and player (unlabeled) versions of the high-res maps?
The player versions are what's of the most use for VTTs or large printing for use with minis. I don't want my players seeing the labels, especially things like the locations of secret doors.
The maps will display as they do in the books.
We could look into adding the player "clean" versions where they are available to us. I'll see what we can do about that.
I just saw that Player Versions of the maps are now in the compendium!
Thank you so much, BadEye and anyone else who was involved in getting those for us.
Where do you see them? I can't find them.
You can see a "View Player Version" below the map, where it is located in the adventure.
I just saw that Player Versions of the maps are now in the compendium!
Thank you so much, BadEye and anyone else who was involved in getting those for us.
Where do you see them? I can't find them.
You can see a "View Player Version" below the map, where it is located in the adventure.
Hmmm, they must not have added them for PotA yet.
I also just looked and they are not in PotA yet, but I"m super glad to hear they are coming! I don't have other adventures so can't review any others. Also, I want to point out how much better this interface would be if there was a map section, or a hyperlink to maps. Maybe a bookmark for maps/tables/headers.
I just saw that Player Versions of the maps are now in the compendium!
Thank you so much, BadEye and anyone else who was involved in getting those for us.
Where do you see them? I can't find them.
You can see a "View Player Version" below the map, where it is located in the adventure.
Hmmm, they must not have added them for PotA yet.
I also just looked and they are not in PotA yet, but I"m super glad to hear they are coming! I don't have other adventures so can't review any others. Also, I want to point out how much better this interface would be if there was a map section, or a hyperlink to maps. Maybe a bookmark for maps/tables/headers.
Pricing way too much for digital content. 50% of what it is would be fair and you would get more paying people. Otherwise you will have people resorting to less legal means of obtaining said pdf's.
Pricing way too much for digital content. 50% of what it is would be fair and you would get more paying people. Otherwise you will have people resorting to less legal means of obtaining said pdf's.
There are no PDFs with this service to speak of. Here is a link that provides a better explanation of the service.
You know what I meant. Cant reference the less than legal means because of mods. It doesn't change the fact that its still too many $ for digital content.
I have the same problem with digital games. It used to be that a AAA title would be $59 and you get a physical copy. Now its still $59 and all I get are some digital 1's and 0's. I only purchase a product now if its on sale on steam. I wont buy a game on release day unless it is just that awesome that I cant wait.
This is D&D, been playing since 1985. I can wait till they lower the price.
You know what I meant. Cant reference the less than legal means because of mods. It doesn't change the fact that its still too many $ for digital content.
He's trying to tell you that this is the difference between physical books (even pdfs) and D&D Beyond:
Features
The difference between D&D Beyond’s product and your local game store’s physical copies is that the D&D Beyond team had to hand enter all of that information in an easily digestible format with cross-linking tooltips to make understanding the content so much easier than seeing a term in the book and having to find what it means manually. And D&D Beyond is more than just a product, it’s also a service. But I’ll get more into what kind of services they offer in a moment. You're probably asking, “but what am I getting for my money from D&D Beyond that I’m not getting (or already have gotten) from my physical copy?” Let's compare what you get when you buy the book here vs a physical book:
Content & Convenience
Physical Book: You get the book and all of its contents in a physical form that when you have many of them can be cumbersome to carry. Trust me, I’ve gone to conventions and it can be difficult to carry your clothes, laptop, half a dozen books, food, etc.
D&D Beyond: You get the same content you get from the physical copies, but in this case the content comes with cross-linking tooltips for easy access to information you’d otherwise have to go digging for as well as a global search feature to find any other information you need from all of the sources you own on D&D Beyond, the forums, and possibly their new article content courtesy of Dungeon Life.
Community
Physical Book: When it comes to community, yeah great you have this book. But unless you have somebody to play with it’s not going to do you a whole lot of good.
D&D Beyond: With D&D Beyond you have access to a tool with its convenient search and tooltips right there whether you’re playing at a table with a phone, tablet, or laptop or online in the play-by-post part of the forums or virtual table tops. The dev staff has also expressed interest in providing an integration between their service and virtual table tops. This is miles ahead of what you’d get from a physical book.
Character Building
Physical Book: This can be the most frustrating part for newer players. Not only do you need to have the physical copies to do this, but there is no convenient automatic math and pointers to help with this process. Many new players will require coaching on how to build a character unless they sit down and study the book.
D&D Beyond: The character builder (WIP) allows for quick and easy to understand character building experience for new and seasoned players alike. It helps you know what features you gain access to as you build your character and what features require more selections. The math is done automatically for you and most of the hurdles, aside from acquiring the content to use, have been addressed. They even have a beginner’s tips feature for coaching them through the experience. Finally, D&D Beyond lets you export (WIP) your character into a physical character sheet you can print out.
Campaign Management
Physical Book: In a physical game play experience, the DM may have to handle their characters’ character sheets, bring not only their physical core books, but their DM books, tools, etc.
D&D Beyond: Their campaign management tools offer the sort of things you’d look for as a DM including character management, the ability to share invites to a campaign by URL, the ability for players to see other characters’ names, races, level, etc, and if you have a Master Tier subscription the ability to turn on content sharing so that any content the players in the campaign own on D&D Beyond will be accessible by the other members of the campaign. Plus many more features are coming soon such as turn tracking, a dice roller, and an encounter builder. If you have an interesting feature you’d like to see, drop a suggestion in the forums! The staff are very responsive to feedback. :)
Homebrew
Physical Book: Physical books don’t have any built in tools or advice for homebrewing. This is something you’d have to seek other tools or advice on.
D&D Beyond: (WIP) The forum has an active homebrew community and the tools D&D Beyond provides for homebrewing are free to use. If you wish to enter in the commercial content for free as private homebrew so that you don’t have to pay for it, this is something you’ll be able to do. With a Master Tier subscription you can share the publicly published homebrew content you own with members of your campaign.
Twitch Streaming
Physical Book: Many people have live streamed their games, and you’ve probably noticed how messy a table can get with many books, character sheets, dice, the DM screen, etc. And any existing overlays can be cumbersome to update with information for the viewers.
D&D Beyond: I’ll let this video give you a brief glance at what you can look forward to. And this will tie into the campaign management features described above so that you can see conditions, hit points, etc updated in real time.
My point was that it's not just "digital content" similar to a PDF. All a PDF contains is the text. It is essentially a digitial copy of the book. DDB is a platform with expanded functionality that, yes, also includes the text. The difference is how that text is utilized.
Think of the hardcover books or PDFs as a set of instructions. DDB is those same instructions PLUS a set of tools.
It doesn't change the fact that its still too many $ for digital content.
That's not a "fact". That's an opinion, and not even one that is particularly popular (despite how repeatedly folks that share it happen to express it).
I mean, D&D Beyond is currently the cheapest available means of legally obtaining all the D&D 5th edition paid content, so if it is too many dollars for you, it seems most likely to me that the explanation is either that you don't really want those extra options, or that you really don't want to pay any price a seller can prosper by selling at.
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The topic isn't searchable, so I will just ask: What do I need to do to have dark-elf (Drow) sub race options at character creation? Subscription? Purchase a book?
How do you get a one-armed goblin out of a tree?
Wave!
Pricing way too much for digital content. 50% of what it is would be fair and you would get more paying people. Otherwise you will have people resorting to less legal means of obtaining said pdf's.
D&D Beyond vs Physical Books
You know what I meant. Cant reference the less than legal means because of mods. It doesn't change the fact that its still too many $ for digital content.
I have the same problem with digital games. It used to be that a AAA title would be $59 and you get a physical copy. Now its still $59 and all I get are some digital 1's and 0's. I only purchase a product now if its on sale on steam. I wont buy a game on release day unless it is just that awesome that I cant wait.
This is D&D, been playing since 1985. I can wait till they lower the price.
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My point was that it's not just "digital content" similar to a PDF. All a PDF contains is the text. It is essentially a digitial copy of the book. DDB is a platform with expanded functionality that, yes, also includes the text. The difference is how that text is utilized.
Think of the hardcover books or PDFs as a set of instructions. DDB is those same instructions PLUS a set of tools.
People are going to do that regardless but this way the digital content unlocks features in dndbeyond.
Please keep the following rules in mind when talking about this subject:
Whether the user is defending D&D Beyond or arguing against it, we do need to enforce these rules. We'd really hate to start throwing out warnings.
Thanks!
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Is the mobile app ready? I can't justify subscribing, until it is. My PC is a massive rig, and I DM away from home!