Sorcerer
Base Class: Sorcerer

The Blood from those fallen from grace can be the very thing that will cause you to rise.

Fiend Spells

1st-level Lower Incarnate feature

You learn additional spells when you reach certain levels in this class, as shown on the Fiend Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a divination or a conjuration spell from the sorcerer, warlock, or wizard spell list.

Fiend Spells

Soul Hoard

1st-level Lower Incarnate feature

When you are dropped to 0 HP, you can use your reaction to regain HP = to your CHA MOD for every foe you killed within a number of rounds = to your Sorcerer Level. Once you used this feature, you can't use it again until taking a short rest.

Cursed Presence

6th-level Lower Incarnate feature

As an action, you can emit an aura that causes all Saving Throws within range to be at disadvantage. The aura extends to a radius = 5ft x your PB & last for 1 minute, until you dismiss it as an action or until you die. Once you use this feature you can't again until you complete a long rest.

 

Sin Detection

14th-level Lower Incarnate feature

You have advantage on all (WIS) Insight & (INT) Investigation checks to determine whether serious wrongdoings are or has occurred.

Acolyte Immunity

18th-level Lower Incarnate feature

Whenever you activate your "Cursed Presence", you & a number of creatures = to your CHA MOD are now unaffected by the aura.

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