Level
4th
Casting Time
1 Action
Range/Area
120 ft
Components
V, S
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Nice. But, op? Either way, I'd use it.
damn, this is a brutal spell
So they have to fail the save twice to take damage? That's pretty dumb lol
So, if they fail the first save, then they are frightened. But if they succeed on the second then all that will have happened was them being frightened for a round?
Actually this can be pretty good if you attack a creature with low WIS, since the damage happens every single turn and it can be really good damage that almost no one resists. Plus with them being frightened, it helps the rest of the team as well. Sure it wont do so hot against something with a high save, but you can really ruin an enemies day and shut them down hard if you use it right. Its just one of those spells that works really well against specific creatures and specific conditions. In those instances it can outshine most spells around that level as far as raw DPS on the target if you can hold it for the entire duration, considering it would only use one spell slot.
This should read:
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration and at the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell immediately ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
Does the phrase 'On a successful save the spell ends' apply to both WIS saves, or just the one on the target's turn to avoid psychic damage? i.e. could a creature succeed against being frightened, but still take psychic damage on their turn?
Nope just one. The last one it takes. The firsat one has nothing to do with the damgae and the spell only ends on a failed save on the last one
Why is this a wisdom save illusions usually are intelligence
My best guess is that you have to be wise enough to overcome your greatest fear?
Qu'est-ce que c'est
Fa-fa-fa-fa-fa-fa-fa-fa-fa-far better
Run, run, run, run, run, run, run away oh oh
pah!,poo weird this is the same thing... but 5 spell levels lower!!!
wait so that means this can literally be better then weird!!
Lol this is brutal
Weird is Phantasmal Killer, but in an AOE
This spell is poorly worded and actually much more powerful than it seems, for a couple of reasons:
The spell only ends if the target succeeds the save against the DAMAGE half of the spell. If the target succeeds the save against the frightened effect, the spell is still in effect. The target just isn't afraid of it.<---EDIT: According to a sage advice by Jeremy Crawford this is innacurate. The spell is just poorly worded; the effect ends if the target succeeds either save. A shame really, as needing two saves limits the spell quite a bit.It would definitely be nice to have more clarification on the source/location for the frightened effect. As written, it could be understood that since YOU tap into their nightmares... and YOU create the illusory manifestation... that YOU should be allowed to determine WHERE that manifestation exists. But since it doesn’t sufficiently clarify that, there is still room for interpretation. Is it in the target’s head so that it appears everywhere it looks and therefore can’t move in any direction? Is it in a specific location you choose that it can’t approach? Can that location be centered on an object, on yourself or one of your companions? It would be a shame to not get full use of the second part of the frightened effect of not moving toward the source of its fears. Otherwise, the spell should simply say that the target gets disadvantaged ability checks and attack rolls and leave it at that.
What a shitty spell...
Only usefull if the target has negative Wisdom mods, otherwise its just a level 4 fear spell unless the target somehow fgails the DC twice.
Can a mob be immune to the frightened status effect but still take damage from the damage effect?
Can you cast this on a mob multiple times and have a stacking damage effect?
So I can be Scarecrow from Batman? Sweet.