Base Class: Warlock
You have stolen power from a entity of notable magical prowess, making it your own. Through profound effort, cunning, and sheer force of will, you've become your own eldritch master.
Expanded Spell List
Stolen Power Expanded Spells
| Spell Level | Spells |
| 1st | Shield, Absorb Elements |
| 2nd | Enhance Ability, See Invisibility |
| 3rd | Dispel Magic, Protection From Energy |
| 4th | Stoneskin, Dominate Beast |
| 5th | Dominate Person, Telekinesis |
Servant to None
At 1st level, you have found a way to rob a powerful entity of a small portion of its magical prowess, taking it for your own. Since the entity is not blessing you with power directly, you don't gain the boons other Warlocks are bestowed. You don't have any Warlock spell slots and can't gain any. You also don't learn any spells from the Warlock spell list, except Cantrips. What you lack in magic you make up for in sheer willpower. Your proficiency in Charisma saving throws is replaced with a proficiency in Constitution saving throws. You also gain access to "Will" dice. Will dice represent the font of willpower you possess, willpower greater than most. Your Will dice are represented by a d10. At 1st level, you have two Will die. At later levels in this subclass, you gain more Will dice. You're granted two additional Will dice at 2nd level, 11th level, and 17th level. Whenever you make an ability check or saving throw, you may expend one of your Will die, roll it, and add the result to the total. Additionally, whenever you subject a creature to a saving throw, you may expend one of your Will die, roll it, and subtract the result from that creature's saving throw. When using your Will dice, you must decide to expend your Will dice before the roll. You regain all expended Will dice upon finishing a short or long rest.
Invoker
Due to your limited access to magic, you've learned to better manipulate the portion of eldritch energy roiling within you. Whenever you would learn eldritch invocations at 2nd, 5th, 7th, 9th, 12th, 15th, and 18th level as a Warlock, you learn an additional eldritch invocation of your choice. In addition, you no longer replace eldritch invocations upon gaining a level in Warlock. Instead, you can replace any number of eldritch invocations upon completing a long rest. At 12th level, you can replace eldritch invocations upon completing a short or long rest. At 17th level, you gain the ability to replace eldritch invocations as an action by expending two Will die.
Shroud of Ire
At 6th level, your steely and determined spirit has outgrown the confines of your flesh. Your oppressive aura seeps out from you 15 feet in each direction, becoming a shroud for you. Your shroud grants you the following benefits:
- Whenever a creature attempts to use a spell or other magical ability to find your location, detect your presence, or otherwise learn things about you, that spell or magical ability fails.
- Items kept on your person can't be magically detected or targeted with spells or magical abilities.
- You can choose to have creatures making Intimidation(Charisma) or Persuasion(Charisma) checks against you roll with disadvantage.
- You're made aware of the presence of any illusion within your shroud.
- You know the exact location of creatures within your shroud, even if they're hidden.
Cunning Sage
At 10th level, you know that you are unable to receive secret Arcanums from the Patron whose power you stole. But, who is to say you need it? At 11th level, 13th level, 15th level, and 17th level you don't receive your Mystic Arcanum feature. At 11th, 13th, 15th, 17th, and 19th level, you take the spells of a certain level from your expanded spell list and turn them into eldritch invocations. Whenever you turn spells from your expanded spell list into an eldritch invocation, you can cast that spell at will, without needing to provide material components, once per long rest. Below are listed the spells of a certain spell level in your expanded spell list that you turn into eldritch invocations at certain spell levels:
| Warlock Level | Expanded Spells Turned to Invocations |
| 11th Level | 1st level spells |
| 13th Level | 2nd level spells |
| 15th Level | 3rd level spells |
| 17th Level | 4th level spells |
| 19th Level | 5th level spells |
Bane of the Beyond
Starting at 14th level, you have cultivated your borrowed power to such a degree that it has made a lasting indentation into the fabric of reality. You're a living bane to warlock patrons everywhere. You're permanently under the effects of the Protection From Evil and Good spell.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/3/2024 8:17:33 PM
|
2
|
0
|
1
|
Coming Soon
|
|
|
9/4/2024 10:28:51 PM
|
3
|
0
|
2
|
Coming Soon
|
|
|
9/7/2024 8:56:22 AM
|
3
|
0
|
3
|
Coming Soon
|
|
|
9/9/2024 8:47:33 PM
|
6
|
0
|
5
|
Coming Soon
|
Comments