A Warforged Artificer can get a Wand Sheath, which lets them use their wand without using their hands, and attune to the wand as an action (if I'm not mistaken, correct me if I'm wrong), and can use an Enhanced Arcane Focus that is a wand in the wand sheath, which makes it so the artificer can use the wand as their arcane focus, no hands needed. So, a warforged can have 2 wand sheaths, one of them is his arcane focus, the other is any wand he wants, and he can still use his hands, possibly to wield a 2 handed weapon such as a Maul, Greataxe, or Greatsword.
Anything I'm missing? I assume they can't cast spells that require somatic components, is this right?
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That does sound awesome, take War Caster with that and then you can have your two handed weapons in melee whilst using spells without somatic components and casting spells as reactions - cool Gish concept!
Battle Smiths can also make their weapon magical, and then use Intelligence instead of strength for this weapon, and have it be +1 and then doesn't need to increase strength.
They also get a lot of paladin spells, so they can use smite spells on their weapons.
A cool idea would be using a gun, and the infusion that makes it ignore ammunition and loading. You can shoot magical bullets, and can flavor your wands as different settings of your magic gun.
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Just going to throw this out for ya. You dont need to be warforged for this to work, any artificer of lvl 14 or higher can use a wand sheath.
Just pointing out that while the rules allow this, reading the description of Wand Sheath and the rules of an artificer using one of those on their own natural-born arm...
Just going to throw this out for ya. You dont need to be warforged for this to work, any artificer of lvl 14 or higher can use a wand sheath.
Just pointing out that while the rules allow this, reading the description of Wand Sheath and the rules of an artificer using one of those on their own natural-born arm...
Just going to throw this out for ya. You dont need to be warforged for this to work, any artificer of lvl 14 or higher can use a wand sheath.
Just pointing out that while the rules allow this, reading the description of Wand Sheath and the rules of an artificer using one of those on their own natural-born arm...
Owwww.
Prosthetic arm
That was my thought when I was planning out my Kobold artificer.
I personally wouldn't allow it with a prosthetic arm because you have to attune to both the arm, and the sheath, and the wand inside (even though it doesn't count against your total attunement slots), and also because I think it makes more sense with warforged than a prosthetic limb.
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I'm aware of the prosthetic limb, yeah. Heh, I've seen plenty of people say that level 14 means they can use wand sheaths regardless of whatever though, without taking/having a prosthetic limb. Which, yes, the rules say you can do, but...
Owch.
@Levi: What is the qualitative difference between an arm made of wood, metal and magic attached to a warforged, and an arm made of wood, metal and magic attached to a tiefling? Especially given that at level 14, the tiefling technically doesn't even need the prosthetic limb - the rules allow her to jam that wand sheath straight into her flesh-and-blood arm, no matter how very owchies that ends up being. if they want to burn those attunement slots, and by 14th level they'd have two spares to burn? RAW specifically says the DM gets to let them.
Frankly, I'd prolly swing the other way - the Wand Sheath and Armblade both require at least some degree of prosthetization, because seriously. Seriously. OW. Unless you decide that your 'wand sheath/armblade' is a full-arm gauntlet or plate sleeve, which is possible but seems awkward.
I might flavor the Wand Sheath and Armblade for fleshy Artificers of level 14 and higher to actually be pulling the wand or blade from an extradimensional space, or just be expanding out of a watch or bracer.
I always pictured prosthetic arms to be completely metal. I may be wrong.
I do think that you don't need a prosthetic limb as a level 14 artificer if you are a tiefling or dwarf, etc. I understand that this could be quite gross and disturbing, but it can be flavored in different ways. If a player wants it to function as is, I'd allow that too, almost like Wolverine's claws expanding out of his wrist, I'd imagine a wand sheath or armblade could be very painful.
I don't know the main defining difference between a prosthetic limb and a warforged arm, but I know you can't cut off a warforged arm and use it as a functioning limb.
Here are some differences:
Warforged bodies are composed of wood, metal, and magical oils. Keith Baker (the prime creator of Eberron) said that the wood inside their body is almost like a root system that can act as muscles and transport nutrients to different parts of the body. Prosthetic limbs aren't living at all, warforged are.
Their whole body is also covered in almost a skin substance, and armor is basically fastened through there. Prosthetic limbs don't have these.
The metal that composes a warforged's body is mainly the armor. Prosthetic limbs provide no additional protection.
I just know I wouldn't allow a player to take such an item with just a prosthetic limb, and I wouldn't require one for level 14 artificers.
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I would rule that its always in the "out" position and strapped to the arm, or alternatively the artificer is figuratively the most metal artificer who ever lived, unless they happen to be litterally a metal artificer
Magic Item Savant can just as easily be interpreted as modifying the magic items to suit you and your biological needs as it can be adapting your own body to accommodate things ordinarily only suited to other races.
Nothing in the description of the wand sheath directly implies it goes inside your arm. "A wand sheath clamps onto your arm and imparts the following benefits:" "You can retract or extend a wand from the sheath as a bonus action."
"Clamps onto" doesn't say "shoves a foot long magic splinter into your forearm." That's totally an option if you want to flavor it that way but it's not a requirement. And extending and retracting is into or out of the sheath. It's only also your arm if your arm happens to be the sheath.
Just make it a spring loaded wand in a pocket up your sleeve. "Problem" solved. The tricky part that requires a non-warforged Artificer to be level 14 is controlling the wand without using your hands, and making it impossible for other people to steal it off your person. It's not even undetectable there's no text to say it's concealed or hidden (though I'm sure it can be hidden). It could literally be a magic stick tied to your arm with string in full obvious view of everyone and still meet most of the requirements of its description.
The armblade, however, is another story. That one literally states "you can retract the armblade into your forearm or extend it from there." So that one pretty much requires a prosthesis if you're going that route.
When the time comes, my wand sheath will be akin to the hidden blades from Assassin's Creed. A spring-loaded sheath to extend the wand and retract as needed. And honestly, I'll have one on each arm, as I always run my eldritch cannon in the tiny handheld form as a second wand.
A Warforged Artificer can get a Wand Sheath, which lets them use their wand without using their hands, and attune to the wand as an action (if I'm not mistaken, correct me if I'm wrong), and can use an Enhanced Arcane Focus that is a wand in the wand sheath, which makes it so the artificer can use the wand as their arcane focus, no hands needed. So, a warforged can have 2 wand sheaths, one of them is his arcane focus, the other is any wand he wants, and he can still use his hands, possibly to wield a 2 handed weapon such as a Maul, Greataxe, or Greatsword.
Anything I'm missing? I assume they can't cast spells that require somatic components, is this right?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That does sound awesome, take War Caster with that and then you can have your two handed weapons in melee whilst using spells without somatic components and casting spells as reactions - cool Gish concept!
Also infuse your sword with a spell that you can then use with out semantic or material
That would be fun.
Could also throw in defensive Duelist maybe. or a shield. or that polearm one.
just tons of options
Battle Smiths can also make their weapon magical, and then use Intelligence instead of strength for this weapon, and have it be +1 and then doesn't need to increase strength.
They also get a lot of paladin spells, so they can use smite spells on their weapons.
A cool idea would be using a gun, and the infusion that makes it ignore ammunition and loading. You can shoot magical bullets, and can flavor your wands as different settings of your magic gun.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
If I ever play a high level game. I'll probably do Caster Rounds as Gene STarwind
Just going to throw this out for ya.
You dont need to be warforged for this to work, any artificer of lvl 14 or higher can use a wand sheath.
I know, but as a warforged, it can be accomplished much earlier in the campagin.
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As a sidenote. If you're in a home game. Asking if you can add a Wand Sheath to a prosthetic limb might be a method to get it earlier perhaps.
I do wish they'd had written that in innately to several of those new items.
Just pointing out that while the rules allow this, reading the description of Wand Sheath and the rules of an artificer using one of those on their own natural-born arm...
Owwww.
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Prosthetic arm
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That was my thought when I was planning out my Kobold artificer.
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I personally wouldn't allow it with a prosthetic arm because you have to attune to both the arm, and the sheath, and the wand inside (even though it doesn't count against your total attunement slots), and also because I think it makes more sense with warforged than a prosthetic limb.
Please check out my homebrew, I would appreciate feedback:
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I'm aware of the prosthetic limb, yeah. Heh, I've seen plenty of people say that level 14 means they can use wand sheaths regardless of whatever though, without taking/having a prosthetic limb. Which, yes, the rules say you can do, but...
Owch.
@Levi: What is the qualitative difference between an arm made of wood, metal and magic attached to a warforged, and an arm made of wood, metal and magic attached to a tiefling? Especially given that at level 14, the tiefling technically doesn't even need the prosthetic limb - the rules allow her to jam that wand sheath straight into her flesh-and-blood arm, no matter how very owchies that ends up being. if they want to burn those attunement slots, and by 14th level they'd have two spares to burn? RAW specifically says the DM gets to let them.
Frankly, I'd prolly swing the other way - the Wand Sheath and Armblade both require at least some degree of prosthetization, because seriously. Seriously. OW. Unless you decide that your 'wand sheath/armblade' is a full-arm gauntlet or plate sleeve, which is possible but seems awkward.
Please do not contact or message me.
I might flavor the Wand Sheath and Armblade for fleshy Artificers of level 14 and higher to actually be pulling the wand or blade from an extradimensional space, or just be expanding out of a watch or bracer.
I always pictured prosthetic arms to be completely metal. I may be wrong.
I do think that you don't need a prosthetic limb as a level 14 artificer if you are a tiefling or dwarf, etc. I understand that this could be quite gross and disturbing, but it can be flavored in different ways. If a player wants it to function as is, I'd allow that too, almost like Wolverine's claws expanding out of his wrist, I'd imagine a wand sheath or armblade could be very painful.
I don't know the main defining difference between a prosthetic limb and a warforged arm, but I know you can't cut off a warforged arm and use it as a functioning limb.
Here are some differences:
I just know I wouldn't allow a player to take such an item with just a prosthetic limb, and I wouldn't require one for level 14 artificers.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I would rule that its always in the "out" position and strapped to the arm, or alternatively the artificer is figuratively the most metal artificer who ever lived, unless they happen to be litterally a metal artificer
Magic Item Savant can just as easily be interpreted as modifying the magic items to suit you and your biological needs as it can be adapting your own body to accommodate things ordinarily only suited to other races.
Nothing in the description of the wand sheath directly implies it goes inside your arm. "A wand sheath clamps onto your arm and imparts the following benefits:"
"You can retract or extend a wand from the sheath as a bonus action."
"Clamps onto" doesn't say "shoves a foot long magic splinter into your forearm." That's totally an option if you want to flavor it that way but it's not a requirement. And extending and retracting is into or out of the sheath. It's only also your arm if your arm happens to be the sheath.
Just make it a spring loaded wand in a pocket up your sleeve. "Problem" solved. The tricky part that requires a non-warforged Artificer to be level 14 is controlling the wand without using your hands, and making it impossible for other people to steal it off your person. It's not even undetectable there's no text to say it's concealed or hidden (though I'm sure it can be hidden). It could literally be a magic stick tied to your arm with string in full obvious view of everyone and still meet most of the requirements of its description.
The armblade, however, is another story. That one literally states "you can retract the armblade into your forearm or extend it from there." So that one pretty much requires a prosthesis if you're going that route.
When the time comes, my wand sheath will be akin to the hidden blades from Assassin's Creed. A spring-loaded sheath to extend the wand and retract as needed. And honestly, I'll have one on each arm, as I always run my eldritch cannon in the tiny handheld form as a second wand.
Counter point. Just been an Armorer Artificer and not have to deal with any of those quandaries.