Hello all. I recently made a Warforged Artificer Armorer, and I'm really excited to try it out on my next play session. Because the campaign is already underway, my character will be starting out at level 4. However, I was a bit confused by some of the ways the D&D Beyond character sheet organizes some information, and because I'm a newer player.
For Replicate Magic Item: can I only create ONE copy of that magic item? The description doesn't really seem clear on whether or not more than a single copy of the item can be created.
For Enhanced Defense infusion: it seems only one item at a time can be infused with each infusion. Therefore, having plate with Enhanced Defense cannot compound with a shield with Enhanced Defense, correct?
For infusions in general: the items do not have to be owned by my character forever, right? As in I can bequeath that infused item to another and it will retain it's infused properties until I remove that infusion. There's a line about not attuning to the item, so this one seems obvious, but I'd like verification.
One infusion = one magic item. No replicating multiple items with one. And yes, you can only use one of each type of infusion at a time so sadly no homunculus armies. :'(
You can absolutely hand off your infusions to the rest of the party. They will love you and protect you forever.
As a summary, keep these three things in mind: Each of your infusions can be on one item at a time. Each item can have one infusion at a time. The total number of infusions you can have active at once is listed as "Infused Items" on the class table.
Those are basically the main three restrictions you have to be aware of. There are no artificer-specific restrictions on who can use your infusions or where those infused items can be. Technically, you could infuse an item and give it to a random NPC. As long as you don't do something to cancel that infusion (such as infusing more items), that NPC could go anywhere and keep that infusion. They could even go to another plane of existence and it'll still be active.
Also, if you don't want to keep checking the class table to see how many infusions you can have active at a time, just remember that it's equal to half of your known infusions.
Thank you both greatly for the help. I came across one more problem (which may be a problem others are facing as well): the level 9 feature Armor Modifications seems to imply that your arcane armor counts as 4 separate pieces, one of which is "the armor's special weapon". In my character's case, this would be the Thunder Gauntlets. When I attempt to infuse them, it doesn't come up on any infusion list using the character sheet on here. Is this intentional, as they're not meant to be infusable, or is it a shortcoming of the site?
It's worth noting that Tasha's Cauldron of Everything has recently made changes to the artificer, and not all aspects of those changes are properly accounted for in the character builder. You've already noticed the issue with being unable to infuse your integrated weapon. Aside from that, the issue most likely to affect you at your level is that the Homonuculus infusion isn't showing in the character builder until level 6, even though it's been errata'd to remove the level requirement. The DDB team is working on it, it's a bit tricky because they need to change how some things work under the hood.
One other thing to keep in mind. Don't infuse items to make them into replicated magic items and then sell them so you can then just infuse another. it seems like a quick buck but most DM's are going to quickly have some kind of lynch mob after you.
One other thing to keep in mind. Don't infuse items to make them into replicated magic items and then sell them so you can then just infuse another. it seems like a quick buck but most DM's are going to quickly have some kind of lynch mob after you.
This is absolutely true but also remember that the best mark for a con is a greedy mark. So if you make it clear that you are only lending them a magic item for a short period for the money and in their mind they are cleverly going to steal it from you - well then all is good and they can't complain at having paid so much for an item that stopped working when they stole it.
The D&D world - just like the real world - is full of greedy stupid people who you can easily persuade to pay you over the odds because they think they are going to cheat you somehow.
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Hello all. I recently made a Warforged Artificer Armorer, and I'm really excited to try it out on my next play session. Because the campaign is already underway, my character will be starting out at level 4. However, I was a bit confused by some of the ways the D&D Beyond character sheet organizes some information, and because I'm a newer player.
For Replicate Magic Item: can I only create ONE copy of that magic item? The description doesn't really seem clear on whether or not more than a single copy of the item can be created.
For Enhanced Defense infusion: it seems only one item at a time can be infused with each infusion. Therefore, having plate with Enhanced Defense cannot compound with a shield with Enhanced Defense, correct?
For infusions in general: the items do not have to be owned by my character forever, right? As in I can bequeath that infused item to another and it will retain it's infused properties until I remove that infusion. There's a line about not attuning to the item, so this one seems obvious, but I'd like verification.
Thanks!
One infusion = one magic item. No replicating multiple items with one. And yes, you can only use one of each type of infusion at a time so sadly no homunculus armies. :'(
You can absolutely hand off your infusions to the rest of the party. They will love you and protect you forever.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
As a summary, keep these three things in mind:
Each of your infusions can be on one item at a time.
Each item can have one infusion at a time.
The total number of infusions you can have active at once is listed as "Infused Items" on the class table.
Those are basically the main three restrictions you have to be aware of. There are no artificer-specific restrictions on who can use your infusions or where those infused items can be. Technically, you could infuse an item and give it to a random NPC. As long as you don't do something to cancel that infusion (such as infusing more items), that NPC could go anywhere and keep that infusion. They could even go to another plane of existence and it'll still be active.
Also, if you don't want to keep checking the class table to see how many infusions you can have active at a time, just remember that it's equal to half of your known infusions.
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Thank you both greatly for the help. I came across one more problem (which may be a problem others are facing as well): the level 9 feature Armor Modifications seems to imply that your arcane armor counts as 4 separate pieces, one of which is "the armor's special weapon". In my character's case, this would be the Thunder Gauntlets. When I attempt to infuse them, it doesn't come up on any infusion list using the character sheet on here. Is this intentional, as they're not meant to be infusable, or is it a shortcoming of the site?
A known shortcoming of the website. Generally, you can use a dagger renamed "Thunder Gauntlet Proxy" to carry the gauntlet's infusions.
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It's worth noting that Tasha's Cauldron of Everything has recently made changes to the artificer, and not all aspects of those changes are properly accounted for in the character builder. You've already noticed the issue with being unable to infuse your integrated weapon. Aside from that, the issue most likely to affect you at your level is that the Homonuculus infusion isn't showing in the character builder until level 6, even though it's been errata'd to remove the level requirement. The DDB team is working on it, it's a bit tricky because they need to change how some things work under the hood.
Ah, I had no idea that Homonculus doesn't have a level requirement anymore. Thank you!
One other thing to keep in mind. Don't infuse items to make them into replicated magic items and then sell them so you can then just infuse another. it seems like a quick buck but most DM's are going to quickly have some kind of lynch mob after you.
This is absolutely true but also remember that the best mark for a con is a greedy mark. So if you make it clear that you are only lending them a magic item for a short period for the money and in their mind they are cleverly going to steal it from you - well then all is good and they can't complain at having paid so much for an item that stopped working when they stole it.
The D&D world - just like the real world - is full of greedy stupid people who you can easily persuade to pay you over the odds because they think they are going to cheat you somehow.