So I'm going to be playing an artificer (Artillerist or Battle Smith) in a campaign starting Thursday. One of the more irritating parts of the class is the lack of cantrips *and* the seeming need for picking mending, at least at level 3 and later. What's the best option for getting around this?
Don't sweat it. Pick one ranged cantrip and kite
Don't sweat it. Pick two other cantrips and burn spell slots
Use a feat (Magic Initiate, Aberrant Dragonmark, or Spell Sniper)
Instead of using a cantrip slot for the entire campaign, use it for one level (3rd?) and make a bajillion Scrolls of Mending at 15 GP apiece
Multiclass dip in Wizard
I realize this is *highly* build and playstyle dependent. I'll be running a Dragonborn, and Aberrant Dragonmark is a possibility, just for the CON boost.
I think best compromise is to use a feat though I'm rather partial to #4 just because I love the idea of flavoring scrolls of mending as a roll of magic duct tape.
Explorer's Guide to Wildemount has the Needle of Mending a needle that can transform into a +1 dagger on a bonus action command word and lets you use an action to cast mending.... which I think lets you bypass the 1 minute casting time of mending?
Holy crap, I have a new favorite answer.
6. Ask your DM for a Needle of Mending (or some other magic item that lets you cast mending) at some point. Until then go with #4.
I think best compromise is to use a feat though I'm rather partial to #4 just because I love the idea of flavoring scrolls of mending as a roll of magic duct tape.
Explorer's Guide to Wildemount has the Needle of Mending a needle that can transform into a +1 dagger on a bonus action command word and lets you use an action to cast mending.... which I think lets you bypass the 1 minute casting time of mending?
Holy crap, I have a new favorite answer.
6. Ask your DM for a Needle of Mending (or some other magic item that lets you cast mending) at some point. Until then go with #4.
Interesting!
I wonder if my DM would let me craft a homebrew variant w/o the dagger feature and/or daily charges, as an uncommon item?
I think best compromise is to use a feat though I'm rather partial to #4 just because I love the idea of flavoring scrolls of mending as a roll of magic duct tape.
Explorer's Guide to Wildemount has the Needle of Mending a needle that can transform into a +1 dagger on a bonus action command word and lets you use an action to cast mending.... which I think lets you bypass the 1 minute casting time of mending?
Holy crap, I have a new favorite answer.
6. Ask your DM for a Needle of Mending (or some other magic item that lets you cast mending) at some point. Until then go with #4.
Interesting!
I wonder if my DM would let me craft a homebrew variant w/o the dagger feature and/or daily charges, as an uncommon item?
FYI, typical magic items don’t consume charges for casting Cantrips. The official ones don’t, so even if you tell the DDB’s homebrewer to make the item consume charges for casting Cantrips it won’t do it automatically. The spell list will still show “cast at will” so you will have to remember to check off the charges manually every time.
IMHO, the only reason I can tell for this to be “rare” is that it can conceal the dagger. If you just made it so it was not a dagger (or always a dagger) it would actually only be a common magic item according to the guidelines in the DMG.
So I'm going to be playing an artificer (Artillerist or Battle Smith) in a campaign starting Thursday. One of the more irritating parts of the class is the lack of cantrips *and* the seeming need for picking mending, at least at level 3 and later. What's the best option for getting around this?
I realize this is *highly* build and playstyle dependent. I'll be running a Dragonborn, and Aberrant Dragonmark is a possibility, just for the CON boost.
I think best compromise is to use a feat though I'm rather partial to #4 just because I love the idea of flavoring scrolls of mending as a roll of magic duct tape.
Explorer's Guide to Wildemount has the Needle of Mending a needle that can transform into a +1 dagger on a bonus action command word and lets you use an action to cast mending.... which I think lets you bypass the 1 minute casting time of mending?
Holy crap, I have a new favorite answer.
6. Ask your DM for a Needle of Mending (or some other magic item that lets you cast mending) at some point. Until then go with #4.
I went with “option 6” and picked High Elf as race.
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+1 High Elf, racial Mending, so the combat cantrips can benefit from Artificer features.
Interesting!
I wonder if my DM would let me craft a homebrew variant w/o the dagger feature and/or daily charges, as an uncommon item?
FYI, typical magic items don’t consume charges for casting Cantrips. The official ones don’t, so even if you tell the DDB’s homebrewer to make the item consume charges for casting Cantrips it won’t do it automatically. The spell list will still show “cast at will” so you will have to remember to check off the charges manually every time.
IMHO, the only reason I can tell for this to be “rare” is that it can conceal the dagger. If you just made it so it was not a dagger (or always a dagger) it would actually only be a common magic item according to the guidelines in the DMG.
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One helpful piece of info: robot dogs can heal on a bonus action in combat, making Mending far less of a big deal than I had imagined.
At this point I'm considering a battle smith with hand Xbow and Xbow mastery feat for the old arcane SMG effect.
Crossbow expert when you can infuse a repeater?
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Another option: Mark of Making human. Free Mending cantrip as a racial feature.
Yeah, considering that too.
The benefit of Xbow mastery is twofold: an extra attack on many turns, AND no penalty for melee range.
Backstory already settled. Going with Dragonborn.
Whoops, overlooked that part.
No worries ;) Just tired of playing humans.