Just curious if it’s possible to take Hex (or any other weapon damage bonuses) for a bard if you take the magic initiate feat, and if so is it any good?
You can take the Magic Initiate feat to learn the Hex spell. It would increase your damage by 1d6 per attack, but you would not be able to use your spell slots to cast it at a higher level.
Aside from handing out Bardic Inspiration, you otherwise don't have that many uses for your bonus action. It also provides you more damage than not having it, so technically it is good.
And you wouldn't be able to cast it with spell slots, because the Bard spellcasting section states that your spell slots can be used to cast bard spells. The spells gained through Magic Initiate are only Bard spells if the class you chose for the feat is Bard. To get the Hex spell, you would need to choose Warlock.
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Magic Initiate is often used to get good cantrips and a once-per-day spell. Or also to expand the spellcasting options for classes with few like the sorcerer.
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Your best bet would be to pick up such spells with the Magical Secrets bard feature. Then they become bard spells for you.
Some examples include:
Hex (1st Level) - +1d6 damage per attack Hunter's Mark (1st Level) - +1d6 damage per attack Holy Weapon (5th Level) - +2d8 damage per attack
Booming Blade (Cantrip) Green Flame Blade (Cantrip) These are cantips you could take with Magic Initiate feat, but they prevent you from making use of the Extra Attack feature, because you're taking the Cast a Spell action, rather than the Attack action. However, you could still use the Valor Bard's Battle Magic feature.
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imo, Magic Initiate is a feat, and as such, it competes with some other incredible options. polearm master, shield master, dual wielder and great weapon master are all great ways to grow your bonus action economy.
it's not bad... but I think I woul go a different way, personally.
A few more suggestions for your 6th level ability:
Find Familiar (1st level) - pick an owl or bat. A flying scout is useful in a lot of situations. Owls can do a flyby Help action that avoids Opportunity Attacks. Bats can effectively let you find invisible creatures and objects.
Melf's Minute Meteors (3rd level) - lets you do more damage than Fireball so long as you can maintain concentration for a few rounds. Also gives you something powerful for your bonus action.
Slow (3rd level) - Make it hard for your enemies to swarm you/cast most spells/get Opportunity Attacks AND deny them their multi-attacks. On SIX enemies.
Spirit Guardians (3rd level) - Hurt any enemy trying to close on you and slow their movement at the same time. Esp good against undead or fiends.
What about Find Steed. I think the steed should be able to help you in combat - adding around 22 damage on average, providing they fail their strength save and it's a warhorse.
Just curious if it’s possible to take Hex (or any other weapon damage bonuses) for a bard if you take the magic initiate feat, and if so is it any good?
You can take the Magic Initiate feat to learn the Hex spell. It would increase your damage by 1d6 per attack, but you would not be able to use your spell slots to cast it at a higher level.
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Is it any good though? And why can’t you use your spell slots at higher level?
Aside from handing out Bardic Inspiration, you otherwise don't have that many uses for your bonus action. It also provides you more damage than not having it, so technically it is good.
And you wouldn't be able to cast it with spell slots, because the Bard spellcasting section states that your spell slots can be used to cast bard spells. The spells gained through Magic Initiate are only Bard spells if the class you chose for the feat is Bard. To get the Hex spell, you would need to choose Warlock.
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Oh damn. Probably not worth it then I’m assuming?
It depends on what your other options are.
Magic Initiate is often used to get good cantrips and a once-per-day spell. Or also to expand the spellcasting options for classes with few like the sorcerer.
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Hmm.. semi new to the game. Is there any other weapon damage add spells similar to hex or hunters mark? That would be good for a bard?
Your best bet would be to pick up such spells with the Magical Secrets bard feature. Then they become bard spells for you.
Some examples include:
Hex (1st Level) - +1d6 damage per attack
Hunter's Mark (1st Level) - +1d6 damage per attack
Holy Weapon (5th Level) - +2d8 damage per attack
Booming Blade (Cantrip)
Green Flame Blade (Cantrip)
These are cantips you could take with Magic Initiate feat, but they prevent you from making use of the Extra Attack feature, because you're taking the Cast a Spell action, rather than the Attack action. However, you could still use the Valor Bard's Battle Magic feature.
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imo, Magic Initiate is a feat, and as such, it competes with some other incredible options. polearm master, shield master, dual wielder and great weapon master are all great ways to grow your bonus action economy.
it's not bad... but I think I woul go a different way, personally.
Jesus Saves!... Everyone else takes damage.
A few more spells you can steal to increase your damage output:
Shadow Blade
Crusader's Mantle
Swift Quiver
Tenser's Transformation
A few more suggestions for your 6th level ability:
Find Familiar (1st level) - pick an owl or bat. A flying scout is useful in a lot of situations. Owls can do a flyby Help action that avoids Opportunity Attacks. Bats can effectively let you find invisible creatures and objects.
Melf's Minute Meteors (3rd level) - lets you do more damage than Fireball so long as you can maintain concentration for a few rounds. Also gives you something powerful for your bonus action.
Slow (3rd level) - Make it hard for your enemies to swarm you/cast most spells/get Opportunity Attacks AND deny them their multi-attacks. On SIX enemies.
Spirit Guardians (3rd level) - Hurt any enemy trying to close on you and slow their movement at the same time. Esp good against undead or fiends.
What about Find Steed. I think the steed should be able to help you in combat - adding around 22 damage on average, providing they fail their strength save and it's a warhorse.