I'm currently playing a Dragonborn Cleric, which has the Life Disciple domain.
I was wondering if there's any other classes that could be good to combo with this cleric? I just reached level 5 now though, and I don't know if there are any rules about multiclass level, if it can only be done at level 3 or if you can do it at any level up?
I wouldn't recommend multiclassing as a spellcaster unless you have a specific goal in mind. You're delaying access to your higher level spells to have a wider variety of lower level spells. Getting higher level spells sooner is usually better.
Spellcasting classes that use the same spellcasting ability go well together since you don't have to spread your ability scores thin. Druid would be the obvious choice, since they're the only other full spellcasting class that uses wisdom, and Disciple of Life works well with Goodberry.
The rules for multiclassing are in the Basic Rules. If your DM allows it and you meet the pre-requisites, you can multiclass at any time past level 1.
If you game as Feats you can grab some of the great parts of what InquisitiveCoder mentioned about multiclassing Druid without losing class progression. You can take Magic Initiate: Druid. As a life Cleric taking Shillelagh as a cantrip is great as it allows you to hit/damage with Wisdom while using a club or a staff for 1d8. Also you can take Goodberry and get 1 casing per day. Each berry heals 4hp, instead of 1hp due to Life Cleric. http://dnd.wizards.com/articles/sage-advice/rules-answers-august-2015
I will point out that multi-classing isn't terrible for a caster if you only take a level or so, especially if you take a multiclass as another caster. As long as the other spell caster isn't Warlock you lose as quick access to high level spells, but you don't lose access to those spell slots.
Example: A 1 Cleric/2 Wizard. Can't cast any lvl 2 spells, but it does have 2 lvl 2 spell slots, and so can cast 2 level 1 spells with a level 2 spell slot.
Thanks! At level 4 I actually did pick Magic Initiate, but I decided to pick my own class again because I’m more of a ranged Cleric, I’m usually never close enough to touch or hit the enemy with a mele attack. And because of that I figured it be nice to be able to cast one more extra buff, healing or ranged attack!
I did not think of the Goodbery though, that would indeed be a nice thing to have to heal! Then again, I’m new to D&D still, and I’m just learning! I will keep that in mind for a different time though!
There are some levels that are generally viewed as better times to multiclass than others, but that doesn't matter too much if you're not min-maxing (trying to be as powerful as possible). On that note, there's generally not many options to become more powerful when multiclassing as a Cleric. However, there are some fun options such as taking a level or two in the Monk class.
The most popular multiclass including Cleric is being a Ranger or Druid, and taking 1 level in Cleric with the Life domain. This is normally for the sole reason of making your Goodberry extraordinarily powerful.
It could be fun to try it in reverse and take a couple of Druid levels while mainly being a Cleric, however. While you delay access to your high level spells, you do not delay access to your high level spellslots since Druid is also a full-caster class - this allows you to cast your lower level spells with the higher level spellslot if they scale (such as Guiding Bolt or Cure Wounds). You could put two levels into Druid and gain Wildshape for some utility/situational movement, new lower level spells, and a 2nd level subclass feature - the Circle of the Shepard subclass lets you put down a totem as a bonus action that buffs nearby allies, which might be fitting in a support role such as the Life Cleric!
However, if you're new to D&D it may be advisable to stick with one class for a little while longer - it depends how confident you are with the current game mechanics you know.
On a final note, another cool option with Magic Initiate is to choose Wizard and take Find Familiar. When you have a familiar, you can cast touch spells such as Cure Wounds through the familiar rather than yourself, greatly increasing the spell's potential range with some clever positioning and its use of the ready action for movement.
Just to get a bit more info what are your stats as that will drive what else you could possibly multi class into. Cleric can easily multi class into a number of other classes depending on what your stats look like, fighter being one of the easier ones. Bards are another fun option if you have the requisite charisma to be able to.
Also did you choose cleric with your magic initiate to get more cleric cantrips or just a free daily cast of a spell? I only ask because you could get cantrips and spells you wouldn't normally be able to access if you chose another class.
I chose magic initiate with cleric simply to be able to cast more cantrips and also have a extra buff or heal that I can use.
My stats aren’t that good, but I will not multi class with this character I’ve decided. Like VillainTheory said; since I’m new to D&D it’s better to just stick with one class for the moment! :)
I will not do multiclassing I’ve decided, for that reason you mentioned; I’m new to the game and I think it’d be a little too advanced for me at the moment.
However, I had no idea about the Find Familiar thing you could do with touch spells! I will definitely have to keep that in mind. Do you know if I’m able to pick Magic Initiate again, on the next level I get to choose a feat? Or can you only pick one of each feat?
not entirely accurate, you can retake magic initiate as long as its for different classes
If you are going ot Necro a thread nearly 4 years old at least get your facts straight.
The PHB on feats says "You can take each feat only once, unless the feat’s description says otherwise." The Magic Initiate Feat does not "say otherwise" therefore you can not take it for different classes
its considered a different feat for each class, and lets you do it in the character builder
Lots of people want to build characters that are not strictly RAW and DnDBeyond try to cater to both them and the poeple who strictly enforce the rules . Just because you can do something in the character builder doesn't mean it is RAW allowed.
The charater builder has split magic initiate into multiple feats, it has done the same with several other feats like elemental adept, resiliant and fey touched but in the rules all of these are a single feat and only in elemental eadept does it say you can take the feat mre than once.
If you want ot take magic initiate more than once discuss it with your DM they may allow it but it isn't RAW.
If the spell Goodberry could be available, as default, for the cleric class, the uses of it could reach a top tier for this spell. The druid class is so lucky to get this spell.
Goodberry for a druid is not that great a spell (those this does depend on the DM) goodberry states the creature has to use its action to eat the goodberry, (Compared to potions where either consuming a potion or aministrating a potion requires an action) so RAW unlike potions goodberry can not be used to revive an unconcious person (though many DMs allow this). So goodberry can be used to restore a total of 10 hit points at a rate of 1HP per action distributed how you like. So it does slightly more healing than cure wounds is flexible how it can be applied but is pretty much useless in combat. (if you are unconcious you can't use it and if you are concious using your action to gain 1HP isn't much good). For out of combat healing preyer of healing does about 12 healing (depending on Wis) to each character (max 6) . Preyer of healing is a 2nd level spell but it does much more healing. Goodberry is OK but not fantastic unless you are in in a survival setting where it might be hard to find nourishment but this is a niche part of the game (Create food and water is a 3rd level spell that only does slightly more).
Goodberry becomes really powerful in two ways:
It is allowed to be administered to an unconcious character (often by a familiar) allowing 10 characters to recover unconciousness using a single first level spell. this is not RAW
It is used by a multiclass druid / life cleric quadroupling the amount of healing it does. This is RAW in the SAC. I don't like the interpretation, I think Goodberry is not a spell that resores hit points it is a spell that creates berries but JC has said this is correct.
If goodberry was a cleric spell it would mean that if the party were going to trek across a desert or something the cleric could prepare goodberry instead of create food and water and little else except for life clerics
Life clerics would be come much more powerful, optimers take a level of druid in life clerics purely to get goodberry now life clerics wouldn't need to sacrifice not getting an ASI until level 5 or not getting spirit guardians until level 6 etc.
I imagined a cleric casting Goodberry, and if this cleric have the Healer Feat, then using the goodberry as an ingredient to combine with the Healer's kit, the results of this combination can cause a Top Tier healing rate. Am I right ???
I imagined a cleric casting Goodberry, and if this cleric have the Healer Feat, then using the goodberry as an ingredient to combine with the Healer's kit, the results of this combination can cause a Top Tier healing rate. Am I right ???
If going by Rules as Written ... No.
Goodberry only provides it's 1 hp heal if eaten. Using it as an ingredient for a healer's kit which is not eaten will only waste it.
Even if combined, 1 hp from Goodberry isn't much of an extra.
The only time Goodberry actually combines well is with the Disciple of Life feature of the Life domain Cleric subclass because now the goodberry does 4 hp heal instead of 1.
I have a Multiclass Ranger 6 / Priest Cleric (Life Domain) Character - very Playable - I play it as a Master Inquisitor Lawful Evil with Haunted background. And still strong build, even if not a "power build".
But, I struggle with the Multiclass Spell Tables. According to Manual I could have up to 4th level of clerical spells and up 2th of Ranger one. I have only up 2th level of Both with D&D Beyond and I can't understand why. Could you help me, please ?
Marco
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I'm currently playing a Dragonborn Cleric, which has the Life Disciple domain.
I was wondering if there's any other classes that could be good to combo with this cleric?
I just reached level 5 now though, and I don't know if there are any rules about multiclass level, if it can only be done at level 3 or if you can do it at any level up?
Any thoughts and tips are much appreciated!
I wouldn't recommend multiclassing as a spellcaster unless you have a specific goal in mind. You're delaying access to your higher level spells to have a wider variety of lower level spells. Getting higher level spells sooner is usually better.
Spellcasting classes that use the same spellcasting ability go well together since you don't have to spread your ability scores thin. Druid would be the obvious choice, since they're the only other full spellcasting class that uses wisdom, and Disciple of Life works well with Goodberry.
The rules for multiclassing are in the Basic Rules. If your DM allows it and you meet the pre-requisites, you can multiclass at any time past level 1.
Thanks!
I most likely will not mulitclass, I figured I could just hear your opinions on what would be a good option, if I one day change my mind. :)
If you game as Feats you can grab some of the great parts of what InquisitiveCoder mentioned about multiclassing Druid without losing class progression.
You can take Magic Initiate: Druid. As a life Cleric taking Shillelagh as a cantrip is great as it allows you to hit/damage with Wisdom while using a club or a staff for 1d8. Also you can take Goodberry and get 1 casing per day. Each berry heals 4hp, instead of 1hp due to Life Cleric.
http://dnd.wizards.com/articles/sage-advice/rules-answers-august-2015
I will point out that multi-classing isn't terrible for a caster if you only take a level or so, especially if you take a multiclass as another caster. As long as the other spell caster isn't Warlock you lose as quick access to high level spells, but you don't lose access to those spell slots.
Example: A 1 Cleric/2 Wizard. Can't cast any lvl 2 spells, but it does have 2 lvl 2 spell slots, and so can cast 2 level 1 spells with a level 2 spell slot.
Thanks! At level 4 I actually did pick Magic Initiate, but I decided to pick my own class again because I’m more of a ranged Cleric, I’m usually never close enough to touch or hit the enemy with a mele attack. And because of that I figured it be nice to be able to cast one more extra buff, healing or ranged attack!
I did not think of the Goodbery though, that would indeed be a nice thing to have to heal! Then again, I’m new to D&D still, and I’m just learning! I will keep that in mind for a different time though!
Thank you!
Hi Rizalina, welcome to the D&D Beyond forums!
There are some levels that are generally viewed as better times to multiclass than others, but that doesn't matter too much if you're not min-maxing (trying to be as powerful as possible). On that note, there's generally not many options to become more powerful when multiclassing as a Cleric. However, there are some fun options such as taking a level or two in the Monk class.
The most popular multiclass including Cleric is being a Ranger or Druid, and taking 1 level in Cleric with the Life domain. This is normally for the sole reason of making your Goodberry extraordinarily powerful.
It could be fun to try it in reverse and take a couple of Druid levels while mainly being a Cleric, however. While you delay access to your high level spells, you do not delay access to your high level spellslots since Druid is also a full-caster class - this allows you to cast your lower level spells with the higher level spellslot if they scale (such as Guiding Bolt or Cure Wounds). You could put two levels into Druid and gain Wildshape for some utility/situational movement, new lower level spells, and a 2nd level subclass feature - the Circle of the Shepard subclass lets you put down a totem as a bonus action that buffs nearby allies, which might be fitting in a support role such as the Life Cleric!
However, if you're new to D&D it may be advisable to stick with one class for a little while longer - it depends how confident you are with the current game mechanics you know.
On a final note, another cool option with Magic Initiate is to choose Wizard and take Find Familiar. When you have a familiar, you can cast touch spells such as Cure Wounds through the familiar rather than yourself, greatly increasing the spell's potential range with some clever positioning and its use of the ready action for movement.
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Just to get a bit more info what are your stats as that will drive what else you could possibly multi class into. Cleric can easily multi class into a number of other classes depending on what your stats look like, fighter being one of the easier ones. Bards are another fun option if you have the requisite charisma to be able to.
Also did you choose cleric with your magic initiate to get more cleric cantrips or just a free daily cast of a spell? I only ask because you could get cantrips and spells you wouldn't normally be able to access if you chose another class.
I chose magic initiate with cleric simply to be able to cast more cantrips and also have a extra buff or heal that I can use.
My stats aren’t that good, but I will not multi class with this character I’ve decided. Like VillainTheory said; since I’m new to D&D it’s better to just stick with one class for the moment! :)
Thank you so much for all of this!
I will not do multiclassing I’ve decided, for that reason you mentioned; I’m new to the game and I think it’d be a little too advanced for me at the moment.
However, I had no idea about the Find Familiar thing you could do with touch spells! I will definitely have to keep that in mind. Do you know if I’m able to pick Magic Initiate again, on the next level I get to choose a feat? Or can you only pick one of each feat?
You can only pick a feat once unless it tells you otherwise. Currently the only feat that does so is Elemental Adept.
You could learn Find Familiar and another 1st level wizard ritual though the Ritual Caster feat.
Ah thanks!! I will remember that!
not entirely accurate, you can retake magic initiate as long as its for different classes
If you are going ot Necro a thread nearly 4 years old at least get your facts straight.
The PHB on feats says "You can take each feat only once, unless the feat’s description says otherwise."
The Magic Initiate Feat does not "say otherwise" therefore you can not take it for different classes
its considered a different feat for each class, and lets you do it in the character builder
Lots of people want to build characters that are not strictly RAW and DnDBeyond try to cater to both them and the poeple who strictly enforce the rules . Just because you can do something in the character builder doesn't mean it is RAW allowed.
The charater builder has split magic initiate into multiple feats, it has done the same with several other feats like elemental adept, resiliant and fey touched but in the rules all of these are a single feat and only in elemental eadept does it say you can take the feat mre than once.
If you want ot take magic initiate more than once discuss it with your DM they may allow it but it isn't RAW.
If the spell Goodberry could be available, as default, for the cleric class, the uses of it could reach a top tier for this spell. The druid class is so lucky to get this spell.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Goodberry for a druid is not that great a spell (those this does depend on the DM) goodberry states the creature has to use its action to eat the goodberry, (Compared to potions where either consuming a potion or aministrating a potion requires an action) so RAW unlike potions goodberry can not be used to revive an unconcious person (though many DMs allow this). So goodberry can be used to restore a total of 10 hit points at a rate of 1HP per action distributed how you like. So it does slightly more healing than cure wounds is flexible how it can be applied but is pretty much useless in combat. (if you are unconcious you can't use it and if you are concious using your action to gain 1HP isn't much good). For out of combat healing preyer of healing does about 12 healing (depending on Wis) to each character (max 6) . Preyer of healing is a 2nd level spell but it does much more healing. Goodberry is OK but not fantastic unless you are in in a survival setting where it might be hard to find nourishment but this is a niche part of the game (Create food and water is a 3rd level spell that only does slightly more).
Goodberry becomes really powerful in two ways:
If goodberry was a cleric spell it would mean that if the party were going to trek across a desert or something the cleric could prepare goodberry instead of create food and water and little else except for life clerics
Life clerics would be come much more powerful, optimers take a level of druid in life clerics purely to get goodberry now life clerics wouldn't need to sacrifice not getting an ASI until level 5 or not getting spirit guardians until level 6 etc.
I imagined a cleric casting Goodberry, and if this cleric have the Healer Feat, then using the goodberry as an ingredient to combine with the Healer's kit, the results of this combination can cause a Top Tier healing rate. Am I right ???
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
If going by Rules as Written ... No.
Goodberry only provides it's 1 hp heal if eaten. Using it as an ingredient for a healer's kit which is not eaten will only waste it.
Even if combined, 1 hp from Goodberry isn't much of an extra.
The only time Goodberry actually combines well is with the Disciple of Life feature of the Life domain Cleric subclass because now the goodberry does 4 hp heal instead of 1.
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I have a Multiclass Ranger 6 / Priest Cleric (Life Domain) Character - very Playable - I play it as a Master Inquisitor Lawful Evil with Haunted background. And still strong build, even if not a "power build".
But, I struggle with the Multiclass Spell Tables. According to Manual I could have up to 4th level of clerical spells and up 2th of Ranger one. I have only up 2th level of Both with D&D Beyond and I can't understand why. Could you help me, please ?
Marco