Will this title - available on DMsGuild - be considered for inclusion to Beyond? I know that it is currently being reviewed for AL use and is a part of the 'Adept' program. As far as I can tell it is being treated as official content, but I don't know where the rights lay.
I know I can buy the content and then add it as homebrew (as soon as subclasses and races are customizable anyway). But i'd love it if I didn't have to go through all that.
My apologies if I posted this in the wrong place, and thanks for all you do!
Staff is looking in to ways to make the marketplace work with 3rd party content, but it might be a while before there's any official word on the progress.
It's part of the Guild Adept program, some of which (mostly the adventure modules) are Adventurer's League compatible.
As I understand it, it's 3rd party, but authorised 3rd party for AL.
As Subs says, staff are talking to WotC about how to make this happen. I understand that the billing situation could be quite complex and that's before you add international tax laws.
On the 3rd party and AL stuff - the only AL stuff that has been approved in the past are adventurers, nothing to do with spells, sub-classes, etc. I assume when people talk about the supplement being verified, they are referring to the adventure in the book, none of the other parts.
Hi guys! So, I'm thinking of going ahead with the purchase of Lost Notes over on DMsGuild so I can be ready when the Homebrew Subclasses feature is ready, but I wanted to check back in and see if there was any progress on this. I'd certainly be willing to pay a little more to not have to do it all manually, but I'm sure the billing and tax issues as mentioned above may be too big of a hurdle to overcome.
Any words of hope guys? Thanks again for all you do!
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Will this title - available on DMsGuild - be considered for inclusion to Beyond? I know that it is currently being reviewed for AL use and is a part of the 'Adept' program. As far as I can tell it is being treated as official content, but I don't know where the rights lay.
I know I can buy the content and then add it as homebrew (as soon as subclasses and races are customizable anyway). But i'd love it if I didn't have to go through all that.
My apologies if I posted this in the wrong place, and thanks for all you do!
Staff is looking in to ways to make the marketplace work with 3rd party content, but it might be a while before there's any official word on the progress.
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I thought this was 3rd party and not WOTC. Guess I didn't realize that AL allowed 3rd party stuff. I had thought it was WOTC only.
Would this be treated similar to Homebrew? it would be cool to be able to import 3rd party DMSguild stuff.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
It's part of the Guild Adept program, some of which (mostly the adventure modules) are Adventurer's League compatible.
As I understand it, it's 3rd party, but authorised 3rd party for AL.
As Subs says, staff are talking to WotC about how to make this happen. I understand that the billing situation could be quite complex and that's before you add international tax laws.
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On the 3rd party and AL stuff - the only AL stuff that has been approved in the past are adventurers, nothing to do with spells, sub-classes, etc. I assume when people talk about the supplement being verified, they are referring to the adventure in the book, none of the other parts.
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Hi guys! So, I'm thinking of going ahead with the purchase of Lost Notes over on DMsGuild so I can be ready when the Homebrew Subclasses feature is ready, but I wanted to check back in and see if there was any progress on this. I'd certainly be willing to pay a little more to not have to do it all manually, but I'm sure the billing and tax issues as mentioned above may be too big of a hurdle to overcome.
Any words of hope guys? Thanks again for all you do!