For making important NPCs in my campaigns, I have been creating them with the creator and then porting them over to being creatures since I don't really need a full character sheet for them. It would be great if I could then use these homebrew creatures as the monster links like you can with monsters from the books, it would be great so that I work these into my campaign notes like I do for the monsters that I am using. I've tried various naming structures with the tag and had no success if this is already a feature.
The funny thing is that you can edit the html of an existing link to point at a homebrew item, and it actually works. I'm hoping that means that there isn't much work left for them to implement homebrew links fully.
The funny thing is that you can edit the html of an existing link to point at a homebrew item, and it actually works. I'm hoping that means that there isn't much work left for them to implement homebrew links fully.
This is a bit technical but I looked into it and figured out what they meant since I have some HTML experience.
If you tag a monster, say a bandit, in the usual way bandit. It generates the tooltip. If you inspect the element on that link, you'll see the HTML generating it is like this
The homebrew monsters have everything needed to make that tooltip work for homebrew. Replace the href with the end of the URL for the homebrew monster to link to the right place. In the data-tooltip-href, edit the monsters/##### to match the numbers in the homebrew monster URL. Then edit the plain text to match the title and save it, then the tooltip will match your homebrew monster. This means that functionally, everything is there for tagging the monster, Curse just needs to get the parsing changed to actually work. To help clarify what I'm talking about, I bolded, underlined, and colored the sections for the one that I tested below (note, the test monster is a private homebrew so you probably won't be able to see it).
This is a bit technical but I looked into it and figured out what they meant since I have some HTML experience.
Cool, thanks, I understand the mechanics of changing things over, but not how it's useful. Where would I post this link? In what form? Or is this essentially not useful until they "change the parsing" and I can use the monster tags?
Not useful until the change the backend to support it. All it does is prove that the current system in place CAN do it, they just have to change the back end so it knows what to grab when it's grabbing a homebrew creation. Basically, the functionality is there, they just have to turn it on.
Not useful until the change the backend to support it. All it does is prove that the current system in place CAN do it, they just have to change the back end so it knows what to grab when it's grabbing a homebrew creation. Basically, the functionality is there, they just have to turn it on.
I just discovered that if you post the entire link as text into your campaign notes, certain parts of it will produce the tooltip when hovering over it with the mouse. It's not the same, of course, since all the HTML is visible, but still neat.
Yeah, Erylia_DM got what I was getting at. Essentially homebrew items can embed, they just haven't sorted out the short code parsing yet. I was hopeful I could use that to make a browser extension that could parse custom short codes into a working link, but I haven't had time to get something fully working yet.
Made up a stat block for Harshnag in Storm King's Thunder and was bummed out that I couldn't link to it. Wonder if this is still in the works?
Edit: linking is easy enough, but I couldn't figure out how to make a tooltip with a popup like most monsters and items.
If you use chrome on a desktop you may try an extension called Beyond Help. It has exactly this feature. Just remember that private homebrew still visible only by the creator.
For making important NPCs in my campaigns, I have been creating them with the creator and then porting them over to being creatures since I don't really need a full character sheet for them. It would be great if I could then use these homebrew creatures as the monster links like you can with monsters from the books, it would be great so that I work these into my campaign notes like I do for the monsters that I am using. I've tried various naming structures with the tag and had no success if this is already a feature.
DM for the Adventures in Erylia Podcast
Where five friends sit around the table and record themselves playing Dungeons and Dragons
I had actually expected it to work like this and was disappointed when it didn't.
The funny thing is that you can edit the html of an existing link to point at a homebrew item, and it actually works. I'm hoping that means that there isn't much work left for them to implement homebrew links fully.
I do know that they're planning to add this.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
^
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
hmm i cant edit my post ... i was about to say loll something but i hit a buton and it posted it :(
thanks
so i was about to say loll yeah we want to know because thats very interesting situation
This is a bit technical but I looked into it and figured out what they meant since I have some HTML experience.
If you tag a monster, say a bandit, in the usual way bandit. It generates the tooltip. If you inspect the element on that link, you'll see the HTML generating it is like this
<a class="tooltip-hover monster-tooltip" href="/monsters/bandit" data-tooltip-href="//www.dndbeyond.com/monsters/16798-tooltip?disable-webm=1&disable-webm=1">Bandit</a>
The homebrew monsters have everything needed to make that tooltip work for homebrew. Replace the href with the end of the URL for the homebrew monster to link to the right place. In the data-tooltip-href, edit the monsters/##### to match the numbers in the homebrew monster URL. Then edit the plain text to match the title and save it, then the tooltip will match your homebrew monster. This means that functionally, everything is there for tagging the monster, Curse just needs to get the parsing changed to actually work. To help clarify what I'm talking about, I bolded, underlined, and colored the sections for the one that I tested below (note, the test monster is a private homebrew so you probably won't be able to see it).
<a class="tooltip-hover monster-tooltip" href="/monsters/37294-brit-dundragon" data-tooltip-href="//www.dndbeyond.com/monsters/37294-tooltip?disable-webm=1&disable-webm=1">Brit Dundragon</a>
DM for the Adventures in Erylia Podcast
Where five friends sit around the table and record themselves playing Dungeons and Dragons
Not useful until the change the backend to support it. All it does is prove that the current system in place CAN do it, they just have to change the back end so it knows what to grab when it's grabbing a homebrew creation. Basically, the functionality is there, they just have to turn it on.
DM for the Adventures in Erylia Podcast
Where five friends sit around the table and record themselves playing Dungeons and Dragons
Yeah, Erylia_DM got what I was getting at. Essentially homebrew items can embed, they just haven't sorted out the short code parsing yet. I was hopeful I could use that to make a browser extension that could parse custom short codes into a working link, but I haven't had time to get something fully working yet.
Made up a stat block for Harshnag in Storm King's Thunder and was bummed out that I couldn't link to it. Wonder if this is still in the works?
Edit: linking is easy enough, but I couldn't figure out how to make a tooltip with a popup like most monsters and items.
If you use chrome on a desktop you may try an extension called Beyond Help. It has exactly this feature. Just remember that private homebrew still visible only by the creator.
A short video showing how to add tooltips:
And I cast Heroism on the community.
Already using Beyond Help and happy to see another good feature. Thanks!