Every time I turn around, something else is broken on my Life Cleric (which at this point is a heavily homebrewed new subclass) to the point where I just gave up and am largely working off a PDF, because I can't trust the character sheet here. The only thing I do on the sheet is mark off spell slots -- not even which spells, because they broke my list of prepared spells (literally someone other than me went into my sheet and removed spells and feats and over a month later I still haven't gotten any response as to why, or if it fixed anything).
literally someone other than me went into my sheet and removed spells and feats and over a month later I still haven't gotten any response as to why, or if it fixed anything
That, to me, is a far worse issue. The character sheets in general need some sort of a versioning system with an ability to roll back. Not just because others with access to the character (e.g. via a campaign) can screw them up, but also due to possible errors when leveling, rolling back a campaign, etc.
literally someone other than me went into my sheet and removed spells and feats and over a month later I still haven't gotten any response as to why, or if it fixed anything
That, to me, is a far worse issue. The character sheets in general need some sort of a versioning system with an ability to roll back. Not just because others with access to the character (e.g. via a campaign) can screw them up, but also due to possible errors when leveling, rolling back a campaign, etc.
These comments are all valid...for another thread. The focus here is up get DDB moderators to pay attention to a specific basic infuriating issue that has been broken for 3 years, and they don't seem to care. As someone had pointed out, Life Cleric is an original Players Handbook class that should work correctly.
> Gold Medal for "Outstanding Book of the Year" in 2012 Independent Publisher Book Awards > National Indie Excellence Book Award finalist > A Greater Monster named a "Top 10 Book of 2012" by Common Ills blog > Listed in "10 Hot Chicago Reads for Chilly Nights" on Refinery29.com
literally someone other than me went into my sheet and removed spells and feats and over a month later I still haven't gotten any response as to why, or if it fixed anything
That, to me, is a far worse issue. The character sheets in general need some sort of a versioning system with an ability to roll back. Not just because others with access to the character (e.g. via a campaign) can screw them up, but also due to possible errors when leveling, rolling back a campaign, etc.
These comments are all valid...for another thread. The focus here is up get DDB moderators to pay attention to a specific basic infuriating issue that has been broken for 3 years, and they don't seem to care. As someone had pointed out, Life Cleric is an original Players Handbook class that should work correctly.
literally someone other than me went into my sheet and removed spells and feats and over a month later I still haven't gotten any response as to why, or if it fixed anything
That, to me, is a far worse issue. The character sheets in general need some sort of a versioning system with an ability to roll back. Not just because others with access to the character (e.g. via a campaign) can screw them up, but also due to possible errors when leveling, rolling back a campaign, etc.
There are only two people in a campaign that can affect changes like that on a Player’s Character Sheet. That player, or the DM. Nobody else in the campaign can change anything.
What might have possibly happened was that sometime around a months ago there were some system updates that made a few things screwey. That might have been what happened. They needed to untangle all of the content from the software that creates it so they could start upgrading that software. It caused the lights to flicker a little around here.
These comments are all valid...for another thread. The focus here is up get DDB moderators to pay attention to a specific basic infuriating issue that has been broken for 3 years, and they don't seem to care. As someone had pointed out, Life Cleric is an original Players Handbook class that should work correctly.
I agree. Apparently this fix requires the same system updates that are also needed to fix a shedload of other things as well as to implement the Class Feature Variants UA material. Those upgrades first required the Character Sheet upgrade which happens a while back, and next it required the content to get untangled like I mentioned above. Now they are working on upgrading the creation software. After that has been reprogrammed and updated, then they can finally start the process of doing all of those individual fixes that needs be done. It’s a process. That’s why it’s taking so long to fix.
literally someone other than me went into my sheet and removed spells and feats and over a month later I still haven't gotten any response as to why, or if it fixed anything
That, to me, is a far worse issue. The character sheets in general need some sort of a versioning system with an ability to roll back. Not just because others with access to the character (e.g. via a campaign) can screw them up, but also due to possible errors when leveling, rolling back a campaign, etc.
There are only two people in a campaign that can affect changes like that on a Player’s Character Sheet. That player, or the DM. Nobody else in the campaign can change anything.
What might have possibly happened was that sometime around a months ago there were some system updates that made a few things screwey. That might have been what happened. They needed to untangle all of the content from the software that creates it so they could start upgrading that software. It caused the lights to flicker a little around here.
You've had mods go in and edit your homebrew, Sposta, you know it's possible. The character isn't in a campaign, the DM and other players aren't on DDB. I reported the bugs because I assume it was due to the character sheet upgrade, yes. But I didn't remove the feats or the spells from my character. And the character's homebrewed spells, which are to work around this issue, do not work properly, which was part of why this got brought up. We had a workaround to the issue reported in this thread, and we've had no word on fixing the original problem or fixing the break to our workaround, which is probably breaking other homebrew spells as well. Until they fix one or the other, I can't use that PC on DDB, because more of it's broken than working.
I get that these things take time. But what I want is more transparency in the process.
I said “There are only two people in a campaign that can affect changes like that on a Player’s Character Sheet. That player, or the DM. Nobody else in the campaign can change anything.” That was in response to Dolbomir’s comment “because others with access to the character (e.g. via a campaign) can screw them up....” I never stated that Mods/Staff cannot edit those things, I only clarified that other players in a campaign cannot edit those things.
Also, remember when I wrote about the Devs needing to untangle the gimongus Gordian knot that was the Official/Homebrew Content creation software all mixed up with bajillians of homebrews. Part of that process accidentally removed lots of stuff from folks character sheets. There were several threads all about people’s homebrews either disappearing, or other random Homebrew suddenly showing up. I thought they had resolved all of that, but if the post/thread slipped through the cracks.... I mean, have you any idea how much homebrew is on this site?!? The fact that they did it with so few glitches is practically a magic trick.
Also, remember when I wrote about them upgrading everything so that they can make it all work correctly? I have a theory, I don’t know for sure, but my hunches about these things have often proven to be at least partially correct about this kind of thing so far. I suspect that part of that process to fix this stuff first required them to fix other bugs. Things that you and other users were taking advantage of for useful workarounds were never actually supposed to work that way at all. To fix the real bugs, first they had to close those loopholes. That meant that anything that was using those loopholes either had to stop using them so they could be fixed, or those loopholes were fixed which was what screws up the homebrews using them. I don’t know which was cause and which was effect, chicken and egg as it were. Either way, if my theory is correct that means that the very workaround you are upset about losing had to happen so they could fix the system to the point where we would not need those workarounds. In other words, that was my first clue that this particular issue was being actively worked on. In other words, this is a good omen, a sign of Weal, not of Woe.
Sorry, I thought you were agreeing with him! I'm not sure, however, that it's a bug that you can create a spell that increases both the number of dice and the flat amount on a per-level basis. Yeah, I can't over-prepare spells any more to fix the fact that they removed my always-prepared spells from the subclass (which I didn't really consider a bug, since you still got the over-prepared warning, but if the devs do, then so be it). And if the spell creation was a bug, I still would have appreciated it if they would let us know in some fashion -- if not ahead of time (I can see multiple reasonable explanations for that not happening) then when multiple people reported the issue with the workaround that we would get any sort of response instead of months of silence.
Well, as I understand it, the reason why the Life Domain feature doesn’t work correctly is because healing spells are not programmed in a uniform manner the way damage spells are. That may have been because of the way those increases of dice and fixed value were interacting since most damage spells don’t do that. What I’m thinking might have been a simpler way to do it, and what I hope they are doing (unless they have a better way), is to just make “Healing” a damage type for the modifiers. Then they could program Disciple of Life to just trigger off of the damage type.
Another thing just occurred to me: Are there any actual official spells that have a fixed value damage modifier that scales off of spell level? I can’t think of a single one. If none exist, that might also be part of why it was removed. You know, part of the whole “designed to do the official stuff” thing. I am so glad that the upgrades they’re making to the creation software should not have to abide by that as I understand. Now they get to make it the way they wanted to in the first place before WotC said no. 🙄
The explanation we got back on page 1 of this thread is more about stackability and flexibility (the other example Stormknight gives is a damage case).
I don't think there are too many, if any, official spells that work that way, no. Most do flat dice damage, and a scant handful (like Spiritual Weapon add your spellcasting mod. But only the damage dice increase at higher casting levels. But if the upgrades are to allow for creating things like this that aren't 'official stuff,' I would hope it's just a part of the untangling and it'll be back once the upgrades are done.
When I did that, it ignores the instructions to increase the number of dice, and only increases the modifier. I tried resetting it, and even after resetting the spell to how it used to be set up, the dice still won't revert (there's a possibility that's the lag, though, but the initial change did go through straight away with a hard refresh). (ETA: looks like this was lag.)
So the spells I haven't touched since 2018 have [die increases]+[fixed modifier instead of increasing modifier] and the one I played with just now has [fixed die instead of increasing die]+[modifier increases]. They are using the same formula. I tried creating a new spell using healing word, and it gave me the [die increase]+[fixed modifier] option, so it's not that all new spells are creating the new pattern.
Intresting i just realised this issue today, i tryed to customize the spell by setting bonus damage, but that applied the same value for all levels unfortunatly
When I did that, it ignores the instructions to increase the number of dice, and only increases the modifier. I tried resetting it, and even after resetting the spell to how it used to be set up, the dice still won't revert (there's a possibility that's the lag, though, but the initial change did go through straight away with a hard refresh). (ETA: looks like this was lag.)
So the spells I haven't touched since 2018 have [die increases]+[fixed modifier instead of increasing modifier] and the one I played with just now has [fixed die instead of increasing die]+[modifier increases]. They are using the same formula. I tried creating a new spell using healing word, and it gave me the [die increase]+[fixed modifier] option, so it's not that all new spells are creating the new pattern.
You know how some modifiers work regardless of what type of homebrew they are attached to, and others only work for a Subclass, or a feat? I wonder if this change is somehow related to that since the only things that are supposed to add a level scale like that (that I can think of) are class/subclass features like Disciple of Life.
Possibly, but if so it feels like a partial change that shouldn't have been pushed to live code. It might have fixed some issue not visible to us, I guess -- or at least I hope it did, if it's going to break something else in the meantime.
Thanks for bumping this thread. It's so galling that they are working so hard to get an app going and Encounter Builder and dice rolling and still refuse to update the most basic bug that has existed for 3 years.
> Gold Medal for "Outstanding Book of the Year" in 2012 Independent Publisher Book Awards > National Indie Excellence Book Award finalist > A Greater Monster named a "Top 10 Book of 2012" by Common Ills blog > Listed in "10 Hot Chicago Reads for Chilly Nights" on Refinery29.com
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Every time I turn around, something else is broken on my Life Cleric (which at this point is a heavily homebrewed new subclass) to the point where I just gave up and am largely working off a PDF, because I can't trust the character sheet here. The only thing I do on the sheet is mark off spell slots -- not even which spells, because they broke my list of prepared spells (literally someone other than me went into my sheet and removed spells and feats and over a month later I still haven't gotten any response as to why, or if it fixed anything).
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
That, to me, is a far worse issue. The character sheets in general need some sort of a versioning system with an ability to roll back. Not just because others with access to the character (e.g. via a campaign) can screw them up, but also due to possible errors when leveling, rolling back a campaign, etc.
These comments are all valid...for another thread. The focus here is up get DDB moderators to pay attention to a specific basic infuriating issue that has been broken for 3 years, and they don't seem to care. As someone had pointed out, Life Cleric is an original Players Handbook class that should work correctly.
Join my homebrew campaign!
A Greater Monster, The Kickstarter Letters & Death by Zamboni
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> A Greater Monster named a "Top 10 Book of 2012" by Common Ills blog
> Listed in "10 Hot Chicago Reads for Chilly Nights" on Refinery29.com
Thank you for bringing this back on topic.
There are only two people in a campaign that can affect changes like that on a Player’s Character Sheet. That player, or the DM. Nobody else in the campaign can change anything.
What might have possibly happened was that sometime around a months ago there were some system updates that made a few things screwey. That might have been what happened. They needed to untangle all of the content from the software that creates it so they could start upgrading that software. It caused the lights to flicker a little around here.
I agree. Apparently this fix requires the same system updates that are also needed to fix a shedload of other things as well as to implement the Class Feature Variants UA material. Those upgrades first required the Character Sheet upgrade which happens a while back, and next it required the content to get untangled like I mentioned above. Now they are working on upgrading the creation software. After that has been reprogrammed and updated, then they can finally start the process of doing all of those individual fixes that needs be done. It’s a process. That’s why it’s taking so long to fix.
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You've had mods go in and edit your homebrew, Sposta, you know it's possible. The character isn't in a campaign, the DM and other players aren't on DDB. I reported the bugs because I assume it was due to the character sheet upgrade, yes. But I didn't remove the feats or the spells from my character. And the character's homebrewed spells, which are to work around this issue, do not work properly, which was part of why this got brought up. We had a workaround to the issue reported in this thread, and we've had no word on fixing the original problem or fixing the break to our workaround, which is probably breaking other homebrew spells as well. Until they fix one or the other, I can't use that PC on DDB, because more of it's broken than working.
I get that these things take time. But what I want is more transparency in the process.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I said “There are only two people in a campaign that can affect changes like that on a Player’s Character Sheet. That player, or the DM. Nobody else in the campaign can change anything.” That was in response to Dolbomir’s comment “because others with access to the character (e.g. via a campaign) can screw them up....” I never stated that Mods/Staff cannot edit those things, I only clarified that other players in a campaign cannot edit those things.
Also, remember when I wrote about the Devs needing to untangle the gimongus Gordian knot that was the Official/Homebrew Content creation software all mixed up with bajillians of homebrews. Part of that process accidentally removed lots of stuff from folks character sheets. There were several threads all about people’s homebrews either disappearing, or other random Homebrew suddenly showing up. I thought they had resolved all of that, but if the post/thread slipped through the cracks.... I mean, have you any idea how much homebrew is on this site?!? The fact that they did it with so few glitches is practically a magic trick.
Also, remember when I wrote about them upgrading everything so that they can make it all work correctly? I have a theory, I don’t know for sure, but my hunches about these things have often proven to be at least partially correct about this kind of thing so far. I suspect that part of that process to fix this stuff first required them to fix other bugs. Things that you and other users were taking advantage of for useful workarounds were never actually supposed to work that way at all. To fix the real bugs, first they had to close those loopholes. That meant that anything that was using those loopholes either had to stop using them so they could be fixed, or those loopholes were fixed which was what screws up the homebrews using them. I don’t know which was cause and which was effect, chicken and egg as it were. Either way, if my theory is correct that means that the very workaround you are upset about losing had to happen so they could fix the system to the point where we would not need those workarounds. In other words, that was my first clue that this particular issue was being actively worked on. In other words, this is a good omen, a sign of Weal, not of Woe.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Sorry, I thought you were agreeing with him! I'm not sure, however, that it's a bug that you can create a spell that increases both the number of dice and the flat amount on a per-level basis. Yeah, I can't over-prepare spells any more to fix the fact that they removed my always-prepared spells from the subclass (which I didn't really consider a bug, since you still got the over-prepared warning, but if the devs do, then so be it). And if the spell creation was a bug, I still would have appreciated it if they would let us know in some fashion -- if not ahead of time (I can see multiple reasonable explanations for that not happening) then when multiple people reported the issue with the workaround that we would get any sort of response instead of months of silence.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Well, as I understand it, the reason why the Life Domain feature doesn’t work correctly is because healing spells are not programmed in a uniform manner the way damage spells are. That may have been because of the way those increases of dice and fixed value were interacting since most damage spells don’t do that. What I’m thinking might have been a simpler way to do it, and what I hope they are doing (unless they have a better way), is to just make “Healing” a damage type for the modifiers. Then they could program Disciple of Life to just trigger off of the damage type.
Another thing just occurred to me: Are there any actual official spells that have a fixed value damage modifier that scales off of spell level? I can’t think of a single one. If none exist, that might also be part of why it was removed. You know, part of the whole “designed to do the official stuff” thing. I am so glad that the upgrades they’re making to the creation software should not have to abide by that as I understand. Now they get to make it the way they wanted to in the first place before WotC said no. 🙄
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
The explanation we got back on page 1 of this thread is more about stackability and flexibility (the other example Stormknight gives is a damage case).
I don't think there are too many, if any, official spells that work that way, no. Most do flat dice damage, and a scant handful (like Spiritual Weapon add your spellcasting mod. But only the damage dice increase at higher casting levels. But if the upgrades are to allow for creating things like this that aren't 'official stuff,' I would hope it's just a part of the untangling and it'll be back once the upgrades are done.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Your guess is as good as mine. Let me ask you: does the fixed Value not work at all, or do they just not both work at the same time?
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I will admit to not checking, for a number of reasons, but I wouldn't be surprised if they work separately, or there'd have been more noise about it.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
So can't you just two sets of level overrides, one for the die, and another for the modifier?
Creating Epic Boons on DDB
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*tries that out, comes back*
When I did that, it ignores the instructions to increase the number of dice, and only increases the modifier. I tried resetting it, and even after resetting the spell to how it used to be set up, the dice still won't revert (there's a possibility that's the lag, though, but the initial change did go through straight away with a hard refresh). (ETA: looks like this was lag.)
So the spells I haven't touched since 2018 have [die increases]+[fixed modifier instead of increasing modifier] and the one I played with just now has [fixed die instead of increasing die]+[modifier increases]. They are using the same formula. I tried creating a new spell using healing word, and it gave me the [die increase]+[fixed modifier] option, so it's not that all new spells are creating the new pattern.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Intresting i just realised this issue today, i tryed to customize the spell by setting bonus damage, but that applied the same value for all levels unfortunatly
You know how some modifiers work regardless of what type of homebrew they are attached to, and others only work for a Subclass, or a feat? I wonder if this change is somehow related to that since the only things that are supposed to add a level scale like that (that I can think of) are class/subclass features like Disciple of Life.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Possibly, but if so it feels like a partial change that shouldn't have been pushed to live code. It might have fixed some issue not visible to us, I guess -- or at least I hope it did, if it's going to break something else in the meantime.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
I guess we’ll never know.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
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Bump
Thanks for bumping this thread. It's so galling that they are working so hard to get an app going and Encounter Builder and dice rolling and still refuse to update the most basic bug that has existed for 3 years.
Join my homebrew campaign!
A Greater Monster, The Kickstarter Letters & Death by Zamboni
daviddavid.net
My art store on Etsy
> National Indie Excellence Book Award finalist
> A Greater Monster named a "Top 10 Book of 2012" by Common Ills blog
> Listed in "10 Hot Chicago Reads for Chilly Nights" on Refinery29.com