1) If you choose a signature spell that is already currently prepared, you can't unprepare it afterwards without editing the sheet to undo the signature spell choices.
2) Even if you don't have those spells prepared, after choosing two signature spells, they still count towards your total prepared allotment, which they should not.
About the first one, it needs the team. I will let you know.
About the second one, can you check again? I did a test wizard with 0 spells prepared, after choosing the signature spells, those are not counting against the number of spells I can prepare, I still see 0 spells prepared.
About the second one, can you check again? I did a test wizard with 0 spells prepared, after choosing the signature spells, those are not counting against the number of spells I can prepare, I still see 0 spells prepared.
It's letting me prepare them now, but for the record:
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Here's the problem with Saving Throws demonstrated in image format. The character has +7 to Wisdom saves, for example, but the sidebar lists the bonus as +4.
While I'm posting images, here's the misleading wording from the Blood Maledict class feature. The increments listed are blood curses known, rather than the number of blood maledict uses per short rest.
I have the same problem. First I thought the programming does not allow Numbers over 9 and that only the second Number is shown in the sidebar. 13 Wis save to 3 Wis save and 11 DEX save to 1 DEX save. But it seems the issue is more complicated.
Error
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at t.value (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:51:189184)
at f (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:33621)
at beginWork (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:37062)
at o (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53322)
at i (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53595)
at b (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56544)
at g (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56084)
at v (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:55921)
at interactiveUpdates (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:59722)
at Ye (https://www.dndbeyond.com/Content/1-0-369-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:17099)
Component Info
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Happened when clicking the Racial Trait Fey Step for this character.
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"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
Changes to currency do not save when using either the character sheet or the builder.
When adding/editing a Custom Item through sheet the cost and weight overrides do not save.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Yeah they really missed an opportunity to poke gentle fun at those of us that mix up rogue and rouge by having Rogue Rouge.. I for one would have definitely chuckled. But then again, I am a little off...
The "/" in the first one was a typo. Having the "!" in History was to make sure that the forums didn't turn it into a link. The point is that the links aren't being created properly in the Ability sidebars.
tags for conditions, spells, and skills are being populated as plain text in the sidebar, instead of formatting them as the links to those pages. Specifically, I'm noticing this with the Eldritch Invocations for Beast Speech and Beguiling Influence
The builder used to filter the xanathars racial feats based on my character’s race but now I see them all.
This is a good thing. Some DMs allow them to be taken by any race not the prerequisite ones. A good D&D Builder should always allow exceptions to rules to be made. The whole point of ad-hoc feats is so you can apply any feat to any character at any time. This allows for custom feat rules.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
The character sheet does not display Rituals if you do not have them prepared but some features and classes, like Wizards or Ritual Caster feat for example, allow you to cast rituals even if you do not have them prepared. For Wizards in particular this is a core feature of the class and should show the rituals known.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
The builder used to filter the xanathars racial feats based on my character’s race but now I see them all.
This is a good thing. Some DMs allow them to be taken by any race not the prerequisite ones. A good D&D Builder should always allow exceptions to rules to be made. The whole point of ad-hoc feats is so you can apply any feat to any character at any time. This allows for custom feat rules.
While I agree completely that the character sheet should allow exceptions (for house rules, etc.), it should be obvious when something "breaks" the rules as written. In most (all?) other cases, you can go and edit things (change bonuses, add skill proficiencies, etc.), but they'll show blue (what BadEye called "delta blue"; "delta" as in "change") to clearly indicate they were edited from standard. Adding prerequisite-breaking Feats should either be hidden behind a toggle (like "Allow Playtest Content", "Allow Homebrew Content", etc.), or somehow marked as "non-standard" (I'd prefer the same "delta blue" for consistency).
I should point out the feat prerequisite are, for now, intentionally not working. The team is checking, among other things, the performance of the sheet, and this helps them.
When exporting to a pdf sheet, the encumbered number uses only the variant encumbrance rules no matter what option is chosen on the 'home' page of the character editor.
Also, I noticed on the exported PDF itself, clicking on the boxes for portrait and faction (image) do not work. I had to use Adobe Pro to insert an image on the exported character sheet.
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About the first one, it needs the team. I will let you know.
About the second one, can you check again? I did a test wizard with 0 spells prepared, after choosing the signature spells, those are not counting against the number of spells I can prepare, I still see 0 spells prepared.
It's letting me prepare them now, but for the record:
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
I have the same problem. First I thought the programming does not allow Numbers over 9 and that only the second Number is shown in the sidebar. 13 Wis save to 3 Wis save and 11 DEX save to 1 DEX save. But it seems the issue is more complicated.
Woof, now this is most definitely a bug.
Happened when clicking the Racial Trait Fey Step for this character.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Changes to currency do not save when using either the character sheet or the builder.
When adding/editing a Custom Item through sheet the cost and weight overrides do not save.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Under 'Change Theme', the purple one is listed as 'Bard Rouge' instead of 'Bard Rogue'.
Intended. Rouge is a colour. All of the themes are "Class Colour".
Yeah they really missed an opportunity to poke gentle fun at those of us that mix up rogue and rouge by having Rogue Rouge.. I for one would have definitely chuckled. But then again, I am a little off...
nguesford,
The "/" in the first one was a typo. Having the "!" in History was to make sure that the forums didn't turn it into a link. The point is that the links aren't being created properly in the Ability sidebars.
Kensei abilities like agile parry and Kensei shot don’t show up under actions or bonus actions.
Why do Ki abilities that are bonus actions show up under actions?
I added Agile Parry as an Action, Kensei Shot as a bonus action.
I also fixed this, let me know if something else is out of place.
tags for conditions, spells, and skills are being populated as plain text in the sidebar, instead of formatting them as the links to those pages. Specifically, I'm noticing this with the Eldritch Invocations for Beast Speech and Beguiling Influence
The builder used to filter the xanathars racial feats based on my character’s race but now I see them all.
This is a good thing. Some DMs allow them to be taken by any race not the prerequisite ones. A good D&D Builder should always allow exceptions to rules to be made. The whole point of ad-hoc feats is so you can apply any feat to any character at any time. This allows for custom feat rules.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
The character sheet does not display Rituals if you do not have them prepared but some features and classes, like Wizards or Ritual Caster feat for example, allow you to cast rituals even if you do not have them prepared. For Wizards in particular this is a core feature of the class and should show the rituals known.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
While I agree completely that the character sheet should allow exceptions (for house rules, etc.), it should be obvious when something "breaks" the rules as written. In most (all?) other cases, you can go and edit things (change bonuses, add skill proficiencies, etc.), but they'll show blue (what BadEye called "delta blue"; "delta" as in "change") to clearly indicate they were edited from standard. Adding prerequisite-breaking Feats should either be hidden behind a toggle (like "Allow Playtest Content", "Allow Homebrew Content", etc.), or somehow marked as "non-standard" (I'd prefer the same "delta blue" for consistency).
I should point out the feat prerequisite are, for now, intentionally not working. The team is checking, among other things, the performance of the sheet, and this helps them.
The prerequisites will be reactivated soon.
Hey. I have noticed with my Ranger that has humanoid as its favored enemy where i was once allowed to select 2 races now I can only select 1
Was trying to cast Blessing of the Raven Queen for a Shadar-kai. Got this message.
When exporting to a pdf sheet, the encumbered number uses only the variant encumbrance rules no matter what option is chosen on the 'home' page of the character editor.
Also, I noticed on the exported PDF itself, clicking on the boxes for portrait and faction (image) do not work. I had to use Adobe Pro to insert an image on the exported character sheet.