I should point out the feat prerequisite are, for now, intentionally not working. The team is checking, among other things, the performance of the sheet, and this helps them.
The prerequisites will be reactivated soon.
That is very good to know as I think default behaviour should be to enforce all prerequisites as per RAW. What would be nice though is to have a toggle to ignore all prerequisites.
Fractions are showing for numbers that are divided unevenly. Wasn’t sure if this was by design or an oversight, as RAW fractions are always rounded down.
I have a player who is playing with an Eladrin and when he clicks on his fey step ability the side bar does not appear and instead he receives this error message. Error:
The pact boon description in the sidebar for the warlock's pact of the chain has markup tags for spells and creatures that don't link to the spells and creatures in question. Strangely, when copied and pasted into the forum, the tags link properly.
Warlock
Pact Boon
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
Pact of the Chain
You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
I'm sure this has been brought up before, but domain spells seem hella buggy to me. When I create a cleric with the Knowledge domain, she has no domain spells. When I change her domain to Trickery, she has the Knowledge domain spells. When I change her domain to Tempest, she still has the Knowledge domain spells.
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at beginWork (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:37062)
at o (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53322)
at i (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53595)
at b (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56544)
at g (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56084)
at v (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:55921)
at interactiveUpdates (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:59722)
at Ye (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:17099)
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Still having a few issues with the pdf export. Text is cut off if it is long in certain categories like background, notes, allies, ect. It wouldn't be a problem but even if I edit it in a pdf program that resizes the text to fit the box, it still cuts it off and I have to add it manually anyway.
See below, Accursed spectre for Hexblade warlock is not rounding temp hit points correctly.
Accursed SpecterXGtE56
When you slay a humanoid, you can to rise as a specter that gains 4.5 temp HP. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, gains a +4 bonus to its attack rolls, and remains until the end of your next long rest.
Casting a spell that gives Temp HP does not add the THP, and I cannot manually add it.
In the exported sheet, save DCs don't autofill, and probably should.
Custom attack doesn't show up in my attacks section in the export sheet, which means my Shillelagh club attack doesn't show.
Temp hit points do not automatically propagate when you cast a spell that gives them, it is apparently a feature that will come at some point, all you have to do is go to the hit points section and click under temp hit points and manually enter the number. They work correctly when you take damage after that.
Casting a spell that gives Temp HP does not add the THP, and I cannot manually add it.
In the exported sheet, save DCs don't autofill, and probably should.
Custom attack doesn't show up in my attacks section in the export sheet, which means my Shillelagh club attack doesn't show.
Temp hit points do not automatically propagate when you cast a spell that gives them, it is apparently a feature that will come at some point, all you have to do is go to the hit points section and click under temp hit points and manually enter the number. They work correctly when you take damage after that.
Well, at least it is a bug, not just a design decision! :D
The "Flame Blade" spell for my Mephestopholes Tiefling Wizard isn't showing up as a scaled castable spell at spell levels 4 and 6.
I could go into detail about this, but I'll keep it short: you can't upcast racial spells beyond the specifications for your race or subrace. You'd need 3 levels of druid to cast Flame Blade and have it scale.
Hexblade Warlock with improved pact weapon has some issues. Under combat, select a weapon, then check the pact weapon check box, it does not add bonus to hit or damage. Weapon in question is a normal war pick. The Hex weapon check box does work and uses character's CHA to calculate to hit and dmg bonus.
Hexblade Warlock with improved pact weapon has some issues. Under combat, select a weapon, then check the pact weapon check box, it does not add bonus to hit or damage. Weapon in question is a normal war pick. The Hex weapon check box does work and uses character's CHA to calculate to hit and dmg bonus.
Improved Pact Weapon isn't supported yet. BadEye said it's on the short-term to-do list in the comments section of the changelog page.
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That is very good to know as I think default behaviour should be to enforce all prerequisites as per RAW. What would be nice though is to have a toggle to ignore all prerequisites.
Found one of my Homebrew broken. I can edit in homebrew but, on character sheet equipped and attuned to https://www.dndbeyond.com/profile/Jaxdevron/characters/1699688
but trying to open the customizing 'Quarterstaff of Zonota' gives the following...
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Fractions are showing for numbers that are divided unevenly. Wasn’t sure if this was by design or an oversight, as RAW fractions are always rounded down.
I have a player who is playing with an Eladrin and when he clicks on his fey step ability the side bar does not appear and instead he receives this error message.
Error:
TypeError: Cannot read property 'replace' of null at t.value (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:51:189184) at f (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:33621) at beginWork (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:37062) at o (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53322) at i (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53595) at b (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56544) at g (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56084) at v (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:55921) at interactiveUpdates (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:59722) at Ye (https://www.dndbeyond.com/Content/1-0-373-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:17099)
Component Info:
in t
in Connect(t)
in div
in div
in div
in div
in t
in Connect(t)
in div
in t
in Connect(t)
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in t in Connect(t)
in t
in n
The pact boon description in the sidebar for the warlock's pact of the chain has markup tags for spells and creatures that don't link to the spells and creatures in question. Strangely, when copied and pasted into the forum, the tags link properly.
At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.
You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.
The Githzerai Psionics racial feature breaks when I click on it on the character sheet:
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
I'm sure this has been brought up before, but domain spells seem hella buggy to me. When I create a cleric with the Knowledge domain, she has no domain spells. When I change her domain to Trickery, she has the Knowledge domain spells. When I change her domain to Tempest, she still has the Knowledge domain spells.
Here's a link. Her name is Stooooove. https://ddb.ac/characters/3754921/S9Qkyn
A beholder appeared and ruined everything.
Error:
Component Info:
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Found a bug under bonus actions for the Goblin. The nimble escape does not show up under bonus actions. Thanks and keep up the good work.
Still having a few issues with the pdf export. Text is cut off if it is long in certain categories like background, notes, allies, ect. It wouldn't be a problem but even if I edit it in a pdf program that resizes the text to fit the box, it still cuts it off and I have to add it manually anyway.
Casting a spell that gives Temp HP does not add the THP, and I cannot manually add it.
In the exported sheet, save DCs don't autofill, and probably should.
Custom attack doesn't show up in my attacks section in the export sheet, which means my Shillelagh club attack doesn't show.
We do bones, motherf***ker!
See below, Accursed spectre for Hexblade warlock is not rounding temp hit points correctly.
When you slay a humanoid, you can to rise as a specter that gains 4.5 temp HP. Roll initiative for the specter, which has its own turns. It obeys your verbal commands, gains a +4 bonus to its attack rolls, and remains until the end of your next long rest.
Temp hit points do not automatically propagate when you cast a spell that gives them, it is apparently a feature that will come at some point, all you have to do is go to the hit points section and click under temp hit points and manually enter the number. They work correctly when you take damage after that.
The "Flame Blade" spell for my Mephestopholes Tiefling Wizard isn't showing up as a scaled castable spell at spell levels 4 and 6.
I was playing around with the ability score override modifier and now my druid has a wisdom score of 3 and it wont switch back to zero
Well, at least it is a bug, not just a design decision! :D
We do bones, motherf***ker!
I could go into detail about this, but I'll keep it short: you can't upcast racial spells beyond the specifications for your race or subrace. You'd need 3 levels of druid to cast Flame Blade and have it scale.
Not sure if anyone posted this already but when adding feats you can add them all too even a level 1 character.
Hexblade Warlock with improved pact weapon has some issues. Under combat, select a weapon, then check the pact weapon check box, it does not add bonus to hit or damage. Weapon in question is a normal war pick. The Hex weapon check box does work and uses character's CHA to calculate to hit and dmg bonus.
The devs temporarily turned off feat prerequisites to test the performance of the new character sheet.
Improved Pact Weapon isn't supported yet. BadEye said it's on the short-term to-do list in the comments section of the changelog page.
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