I don't expect or want the dndbeyond team to implement a spell scroll for every spell...
I do.
Fair enough, differing opinions.
I'm not saying it wouldn't be nice to have, but honestly for myself I'd rather have other features be worked on rather than going through the entirety of every spell from every book just to add a scroll item for it at this point. Maybe later if they have nothing else of high importance to work on and are bored? But for me, my parties will rarely get scrolls - and the ones they do get would be a very small subset of the available spells.
Which is why if the feature that did work before (having the spell show up as castable in order to have a reminder for players that they have the scroll in their inventory) worked as it originally did, I'd be happy to make whatever scrolls I need for my players for now.
Anyway, the easier solution would be to craft a default set of scrolls that allowed for spells to be attached without homebrewing. It'd just be something you added in that then populated the character sheet as a consumable in the spells section. Currently the setup either requires that you have a generic 'Spell Scroll (X level)' in inventory that you have to manually add a solely text-based indication of what spell it holds (and you can't even add a link to the spell because neither tooltips nor links work in it) that also crowds the equipment list (spell names are often long so they tend to wrap if you add them to 'Spell Scroll'. It'd be much nicer to simply add a 'Spell Scroll (1st-level)' and then have a menu inside it that allowed you to add a spell to it that would then populate in the spell list of the character sheet as a consumable.
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
in div in div in div in t in div in div in div in div in t in Connect(t) in div in div in div in div in t in Connect(t) in div in t in Connect(t) in div in div in t in Connect(t) in t in n
in div in div in div in t in div in div in div in div in t in Connect(t) in div in div in div in div in t in Connect(t) in div in t in Connect(t) in div in div in t in Connect(t) in t in n
I've got one that isn't related to Eberron stuff :)
I have been creating spell scrolls that my party finds and putting them into their inventory. Instead of the generic magic item "Spell Scroll (2nd level)" as an example, I made one that was a copy named "Spell Scroll (Darkness)" and included the spell description and also attached the spell to it with 1 charge and the consumable configuration... previously, these spells were showing on the character spell lists with the scroll underneath the spell name (as other magic item spells do)... but it was noticed today that this isn't happening anymore.
One character in my group has a scroll of Darkness and a scroll of Fireball - these show in the inventory, but do not have the spells listed in their spell lists or attacks section.
I'd really love for this to get fixed - as my players are new and not seeing a spell in their list to them means it doesn't exist because they forget about the items they have.
Hello - I still hadn't seen either way any response to this. Is this expected/on purpose? Is this planned for a fix later? I'm trying super hard not to be annoying and re-post about this a lot (this is the 3rd total for this issue), but it's really a detrimental change to the group of new folks I'm playing with currently.
It would be really helpful to at least hear if this is behaving as desired? The complete lack of any response on this one is keeping me in limbo.
Thanks!
There are no current plans to implement a spell scroll for every single spell. The flexibility of the character sheet allows keeping track of those.
I think maybe there was a misunderstanding here - I don't expect or want the dndbeyond team to implement a spell scroll for every spell... that would be beyond ridiculous to ask for when we can create the ones we want ourselves...
What I'm concerned with is that I have created individual spell scrolls for a few scrolls my party has found. Initially, these showed the spells that were attached to them on the character sheets as spells they could cast (mixed in with any normal spells they had available to them from their class). With the sheet revamp, that went away - so they still have the scrolls with the spells associated with them, but they no longer show as a castable spell on the character sheets.
This lack of functionality that was previously there is what I've been asking about.
Does that clarification help? I'd really like to get an answer on this.
Maybe have another crack at it. I’ve homebrewed items that have three charges and the spells show up in Spells as expected, you can cast from there and it ticks off a charge. I’d expect you could do the same but with just one charge?
in div in div in div in t in div in div in div in div in t in Connect(t) in div in div in div in div in t in Connect(t) in div in t in Connect(t) in div in div in t in Connect(t) in t in n
This one should be good to go. Thanks for the report!
I've noticed that when I'm making a custom action the "snippet" section does not populate in the actions area after the custom action is completed. The "description" shows when you click the custom action but the "snippet" does not.
Maybe have another crack at it. I’ve homebrewed items that have three charges and the spells show up in Spells as expected, you can cast from there and it ticks off a charge. I’d expect you could do the same but with just one charge?
Yep, unfortunately that used to work for me too - even for scrolls, but I'm not able to get these items to show as castable spells any longer - thus the repeated question to this forum. :P
Maybe have another crack at it. I’ve homebrewed items that have three charges and the spells show up in Spells as expected, you can cast from there and it ticks off a charge. I’d expect you could do the same but with just one charge?
Yep, unfortunately that used to work for me too - even for scrolls, but I'm not able to get these items to show as castable spells any longer - thus the repeated question to this forum. :P
Maybe post a screenshot of how you have it entered, and perhaps one of us here will be able to troubleshoot with you. :) Feel free to PM me if that would be more comfortable for you.
When I try to edit my spells I get this error. When I return to my character page the spell I added is there, but the one I deleted is still there also.
You have discovered a portal to a new plane where things are not working as intended.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Action
character.SPELL_REMOVE
Payload
{"spellId":2226,"characterClassId":4088764}
Server
There was a problem updating the character's known spells.
So on a Kensei Monk, and you select as a Kensei ranged weapon a Blowgun, the blowgun does show being marked as a Martial Arts weapon, but it does not get the Martial Arts damage dice on the character sheet as expected.
I have a Barbarian/ Bard ... Jack of All Trades isn't being added to my Initiative (my Dex). Can anyone help?
It appears to be working on my end, so it may be helpful to link the character here for the mods. Hopefully they will be able to figure out what isn't quite working for you! :)
I have a Barbarian/ Bard ... Jack of All Trades isn't being added to my Initiative (my Dex). Can anyone help?
It appears to be working on my end, so it may be helpful to link the character here for the mods. Hopefully they will be able to figure out what isn't quite working for you! :)
Wait!
Nope. I'm an idiot. I was calculating my Dex/Initiative wrong. Nevermind. Move along. Nothing to see here! :D
So trying set up a new sheet got this error message
Action
character.STARTING_EQUIPMENT_ADD_REQUEST
Payload
{"items":[{"entityTypeId":1782728300,"entityId":15,"quantity":1},{"entityTypeId":2103445194,"entityId":3,"quantity":1},{"entityTypeId":2103445194,"entityId":215,"quantity":1},{"entityTypeId":2103445194,"entityId":97,"quantity":1},{"entityTypeId":701257905,"entityId":10,"quantity":1},{"entityTypeId":1782728300,"entityId":3,"quantity":2},{"entityTypeId":2103445194,"entityId":38,"quantity":1}],"gold":10,"custom":["a bottle of black ink","a quill","a small knife"]}
Maybe have another crack at it. I’ve homebrewed items that have three charges and the spells show up in Spells as expected, you can cast from there and it ticks off a charge. I’d expect you could do the same but with just one charge?
Yep, unfortunately that used to work for me too - even for scrolls, but I'm not able to get these items to show as castable spells any longer - thus the repeated question to this forum. :P
Maybe post a screenshot of how you have it entered, and perhaps one of us here will be able to troubleshoot with you. :) Feel free to PM me if that would be more comfortable for you.
Yeah, I posted links to the items initially but unfortunately got no response from the folks who can look at the items the first two times I asked. The 3rd time I got an answer that wasn't related to what I was asking :(
Regardless, I appreciate your suggestion/help. Here's an example:
This is looking at a Sorcerer character in the campaign. Spell Scroll (Darkness) is the item. This is a home-brew item that was initially copied from "Spell Scroll (2nd Level)" base item. I added 1 charge, noted it as reset type "none, Consumable", then added the Darkness spell to the item under the Spells section.
Prior to the update of the character sheets, this exact item was working appropriately and showing as a spell under the character's spell section (as were the other scrolls). Now, it does not (again, neither do the others). The spells for each of these are in the characters class available spells, though I suspect that shouldn't matter based on how scrolls work. I also have another home-brew item that has attached spells that I created in a similar way that *does* work (and two that didn't work, but are now marked as used for this character and thus aren't relevant entirely).
Maybe have another crack at it. I’ve homebrewed items that have three charges and the spells show up in Spells as expected, you can cast from there and it ticks off a charge. I’d expect you could do the same but with just one charge?
Yep, unfortunately that used to work for me too - even for scrolls, but I'm not able to get these items to show as castable spells any longer - thus the repeated question to this forum. :P
Maybe post a screenshot of how you have it entered, and perhaps one of us here will be able to troubleshoot with you. :) Feel free to PM me if that would be more comfortable for you.
.
I see what's up.
I think they may have changed something in the way that scrolls work as an item type or changed how magic items work very subtly. Basically, it won't show you anything attached to that item (like a spell/modifier) unless the item is 'active'. This is obviously to avoid having a cloak in your inventory, unworn, that still gives you the effects of that item.
Problem is: You can't make a scroll 'active'/'equipped'.
The good thing is that from what I've seen StormKnight post, magic items are on the table for a revamp, as they were the first homebrew section to be done. I would imagine better functionality here would be something on that plate.
There's a solution, however, for the interim! Simply set the scroll to Item-Wondrous item instead of Item-Scroll and it can be made 'active', which then has it show up in the spells section of the character sheet.
I haven't read through all the posts for the revamp character sheet, but I love that we can add/see companions for our characters. However, is the next step to add creature companion actions to the action tab so all actions are in the same area?
I see that there is a list of things under "Actions in Combat", but it isn't clear for what/who those actions are for. Are creature companions going to be added to the action list as a weapon or item, or will they have a separate block in the viewed sheet (ie; proficiencies, skills, etc.), so they can be tracked on the main page, with companion actions listed under regular character actions separately labeled as companion actions?
Was wondering this, since, with them sort of hidden in the creatures tab, they could easily be forgotten in there. Having them clearly available on the main view page would bring the importance of the companion front and center, like as a Beast Master relies a lot on their companion.
In the app character sheet (soon to be available ;-) hopefully), the separate block in the website viewed sheet would be accessed by a link, and the companion actions would be shown in the general actions list but specifically labelled as the companion's, etc. :-)
Love that you guys are constantly updating and improving everything and not just doing the minimum and leaving it be. Thank you all for the hard work. Great idea with the quick link to races, spells, feats, etc. The app is coming along really well.
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Fair enough, differing opinions.
I'm not saying it wouldn't be nice to have, but honestly for myself I'd rather have other features be worked on rather than going through the entirety of every spell from every book just to add a scroll item for it at this point. Maybe later if they have nothing else of high importance to work on and are bored? But for me, my parties will rarely get scrolls - and the ones they do get would be a very small subset of the available spells.
Which is why if the feature that did work before (having the spell show up as castable in order to have a reminder for players that they have the scroll in their inventory) worked as it originally did, I'd be happy to make whatever scrolls I need for my players for now.
I refer you to my signature.
Anyway, the easier solution would be to craft a default set of scrolls that allowed for spells to be attached without homebrewing. It'd just be something you added in that then populated the character sheet as a consumable in the spells section. Currently the setup either requires that you have a generic 'Spell Scroll (X level)' in inventory that you have to manually add a solely text-based indication of what spell it holds (and you can't even add a link to the spell because neither tooltips nor links work in it) that also crowds the equipment list (spell names are often long so they tend to wrap if you add them to 'Spell Scroll'. It'd be much nicer to simply add a 'Spell Scroll (1st-level)' and then have a menu inside it that allowed you to add a spell to it that would then populate in the spell list of the character sheet as a consumable.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Trying to edit Proficiencies and Languages on the character sheet of one of my players and every time I click on it I get:
I get the same error as hunter1828 i can't use my character because I have made a change in Proficiencies and Languages earlier
Everytime I click "Proficiency and Languages" to customize I get this:
Error:
Invariant Violation: Minified React error #31; visit http://reactjs.org/docs/error-decoder.html?invariant=31&args[]=object%20with%20keys%20%7Bid%2C%20name%7D&args[]= for the full message or use the non-minified dev environment for full errors and additional helpful warnings. at r (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:30742) at r (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:2802) at vt (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:28469) at https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33167 at u (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33390) at s (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:33327) at beginWork (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:37803) at o (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53322) at i (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53595) at b (https://www.dndbeyond.com/Content/1-0-507-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:56544)
Component Info:
in div in div in div in t in div in div in div in div in t in Connect(t) in div in div in div in div in t in Connect(t) in div in t in Connect(t) in div in div in t in Connect(t) in t in n
Maybe have another crack at it. I’ve homebrewed items that have three charges and the spells show up in Spells as expected, you can cast from there and it ticks off a charge. I’d expect you could do the same but with just one charge?
Love the new Creatures section!
However there is no “Wildshape” in 5E. It’s called “Wild Shape”. Thanks!
This one should be good to go. Thanks for the report!
Twitter: @thesqualls
XBL Gamertag/PSN Name: squale71
I've noticed that when I'm making a custom action the "snippet" section does not populate in the actions area after the custom action is completed. The "description" shows when you click the custom action but the "snippet" does not.
Yep, unfortunately that used to work for me too - even for scrolls, but I'm not able to get these items to show as castable spells any longer - thus the repeated question to this forum. :P
Maybe post a screenshot of how you have it entered, and perhaps one of us here will be able to troubleshoot with you. :) Feel free to PM me if that would be more comfortable for you.
When I try to edit my spells I get this error. When I return to my character page the spell I added is there, but the one I deleted is still there also.
You have discovered a portal to a new plane where things are not working as intended.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
So on a Kensei Monk, and you select as a Kensei ranged weapon a Blowgun, the blowgun does show being marked as a Martial Arts weapon, but it does not get the Martial Arts damage dice on the character sheet as expected.
Example: Example Kensei Monk
Jack of All Trades not added to Initiative
I have a Barbarian/ Bard ... Jack of All Trades isn't being added to my Initiative (my Dex).
Can anyone help?
It appears to be working on my end, so it may be helpful to link the character here for the mods. Hopefully they will be able to figure out what isn't quite working for you! :)
Wait!
Nope.
I'm an idiot.
I was calculating my Dex/Initiative wrong.
Nevermind.
Move along.
Nothing to see here! :D
So trying set up a new sheet got this error message
Action
character.STARTING_EQUIPMENT_ADD_REQUEST
Payload
{"items":[{"entityTypeId":1782728300,"entityId":15,"quantity":1},{"entityTypeId":2103445194,"entityId":3,"quantity":1},{"entityTypeId":2103445194,"entityId":215,"quantity":1},{"entityTypeId":2103445194,"entityId":97,"quantity":1},{"entityTypeId":701257905,"entityId":10,"quantity":1},{"entityTypeId":1782728300,"entityId":3,"quantity":2},{"entityTypeId":2103445194,"entityId":38,"quantity":1}],"gold":10,"custom":["a bottle of black ink","a quill","a small knife"]}
Error
ActionHandlerError: Unknown Request Error
at new t (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:48663)
at https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:50:276872
at r (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:211643)
at Generator._invoke (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:212763)
at Generator.e.(anonymous function) [as throw] (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:211822)
at h (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:117390)
at Object.n [as cont] (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:118203)
at y (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:118022)
at r (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:116401)
at Object.e.cont (https://www.dndbeyond.com/Content/1-0-516-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:23:116488)
Yeah, I posted links to the items initially but unfortunately got no response from the folks who can look at the items the first two times I asked. The 3rd time I got an answer that wasn't related to what I was asking :(
Regardless, I appreciate your suggestion/help. Here's an example:
This is looking at a Sorcerer character in the campaign. Spell Scroll (Darkness) is the item. This is a home-brew item that was initially copied from "Spell Scroll (2nd Level)" base item.
I added 1 charge, noted it as reset type "none, Consumable", then added the Darkness spell to the item under the Spells section.
Prior to the update of the character sheets, this exact item was working appropriately and showing as a spell under the character's spell section (as were the other scrolls). Now, it does not (again, neither do the others). The spells for each of these are in the characters class available spells, though I suspect that shouldn't matter based on how scrolls work. I also have another home-brew item that has attached spells that I created in a similar way that *does* work (and two that didn't work, but are now marked as used for this character and thus aren't relevant entirely).
Here are some pictures:
Sorcerer Equipment List with Items
Sorcerer Spell List - Cantrips
Sorcerer Spell List - Level 1
Sorcerer Spell List - Level 2
Sorcerer Spell List - Level 3
Scroll - Additional Info
Scroll - Spells Section
Scroll - Spell (Edit) Details
I see what's up.
I think they may have changed something in the way that scrolls work as an item type or changed how magic items work very subtly. Basically, it won't show you anything attached to that item (like a spell/modifier) unless the item is 'active'. This is obviously to avoid having a cloak in your inventory, unworn, that still gives you the effects of that item.
Problem is: You can't make a scroll 'active'/'equipped'.
The good thing is that from what I've seen StormKnight post, magic items are on the table for a revamp, as they were the first homebrew section to be done. I would imagine better functionality here would be something on that plate.
There's a solution, however, for the interim! Simply set the scroll to Item-Wondrous item instead of Item-Scroll and it can be made 'active', which then has it show up in the spells section of the character sheet.
It works, anywho:
I haven't read through all the posts for the revamp character sheet, but I love that we can add/see companions for our characters. However, is the next step to add creature companion actions to the action tab so all actions are in the same area?
I see that there is a list of things under "Actions in Combat", but it isn't clear for what/who those actions are for. Are creature companions going to be added to the action list as a weapon or item, or will they have a separate block in the viewed sheet (ie; proficiencies, skills, etc.), so they can be tracked on the main page, with companion actions listed under regular character actions separately labeled as companion actions?
Was wondering this, since, with them sort of hidden in the creatures tab, they could easily be forgotten in there. Having them clearly available on the main view page would bring the importance of the companion front and center, like as a Beast Master relies a lot on their companion.
In the app character sheet (soon to be available ;-) hopefully), the separate block in the website viewed sheet would be accessed by a link, and the companion actions would be shown in the general actions list but specifically labelled as the companion's, etc. :-)
Love that you guys are constantly updating and improving everything and not just doing the minimum and leaving it be. Thank you all for the hard work. Great idea with the quick link to races, spells, feats, etc. The app is coming along really well.