I am unable to remove sources specifically Eberron from the character builder ... its more annoying than anything else. I have toggled the source to not be avalaible
For firearms: the reload property is listed in the notes section, but it does not specify how many shots you get before you have to reload. Anyway this could be added?
Not sure if this is a bug or intentional, but the Adept Marksman feature of CR Fighter (Gunslinger) subclass does not appear in the Limited Use part of the Action section. Would be really helpful to have it there to quickly mark off as we use Grit points
Unsure if this is a bug or intentional...but when building a multi-class character (i.e. a Wizard/Fighter) the spell section splits numbers in half, displaying two separate numbers for spell attack, modifier, and save DC. I am sure this makes sense for a Wizard/Warlock or some combination where the second class casts spells with a different spellcasting basis, but seems unnecessary for a fighter unless that class reaches 3rd level and takes the Eldritch Knight sub-class. By no means a dealbreaker, but seems odd and throws unnecessary numbers on screen.
Do you happen to have any racial spells?
Good call. If you hover/tap them it should pop up with the associated class for those mods and DCs. What comes up?
Apologies on the delay circling back to this. Work has been hectic. The dual numbers do not exist until I take a dip into fighter. i.e. say I'm a level 10 wizard and then for my 11th level I take 1 level in Fighter. Only at that point do I get a second set of numbers. Hovering over them, the first set is for Wizard and the second set is for Fighter, who at level 1 has no spells and seems completely unnecessary.
I just went to try to Create a new Warforged to verify it looks good and now I am missing warforged as a race entirely. I Can open my character sheet for my Warforged envoy but cannot change the race to the other warforged subraces :(
I just went to try to Create a new Warforged to verify it looks good and now I am missing warforged as a race entirely. I Can open my character sheet for my Warforged envoy but cannot change the race to the other warforged subraces :(
The Allow Eberron content toggle on the character builder initial screen is now working, so make sure it is toggled on
Thanks, yeah it looks like I just had to turn turn that on. Also the +2 strength is working great too. I am not sure why I didn't have to turn that on yesterday but no big deal. Thanks for the help and sorry for wasting your time :D
I've got one that isn't related to Eberron stuff :)
I have been creating spell scrolls that my party finds and putting them into their inventory. Instead of the generic magic item "Spell Scroll (2nd level)" as an example, I made one that was a copy named "Spell Scroll (Darkness)" and included the spell description and also attached the spell to it with 1 charge and the consumable configuration... previously, these spells were showing on the character spell lists with the scroll underneath the spell name (as other magic item spells do)... but it was noticed today that this isn't happening anymore.
One character in my group has a scroll of Darkness and a scroll of Fireball - these show in the inventory, but do not have the spells listed in their spell lists or attacks section.
I'd really love for this to get fixed - as my players are new and not seeing a spell in their list to them means it doesn't exist because they forget about the items they have.
Just now on & Beyond it was mentioned that the spellcasting modifier, spell attack bonus, and spell save DC should only be showing up when two spellcasting classes are part of the multiclass. Meaning that the behavior I've seen (Rogue with no spellcasting ability multiclassed with Way of Shadow Monk) is incorrect, and I should only be seeing the Monk modifier, etc. under the Spells tab.
Adding this here as a reminder of what was just said on air!
I think I get what it is doing. I believe every race/class has a spellcasting modifier/save regardless of if they have spells. The thing is, for a straight fighter (non-eldritch knight) or straight rogue, the spells tab is completely hidden and therefore those numbers are in the background/not exposed. Multi-classing with a class that does have the spells tab visible is then exposing these numbers.
While I might not classify this as a "bug", I do believe it would look better to suppress/hide those numbers unless a sub-class is taken where they need to be exposed. i.e. Wizard level 10/Fighter level 3 (Champion) would only show one set of spell numbers. Wizard level 10/Warlock level 3 would show two different numbers (since one is based on INT and one on CHA). Then Wizard level 10/Fighter level 3 (Eldritch Knight) would also show one set of numbers since both should be based on INT.
Sorry if this has been mentioned, but I have a player who is a Druid 5/Wizard 1 (Circle of the Land). Two problems are arising on her character sheet:
While her Wild Shape does appear in the Action tab under both Actions and All (correctly), clicking on the ability to pull up the sidebar gives no further info. I feel that we should see the description of Wild Shape here, as we do if we click on it under the "Features and Traits" tab.
While she is a Level 5 Druid, and can therefore transform into any beast up to CR 1/2 with a flying speed, the snippet describing the ability under Actions says she is capped at CR 1/4 and no swim speed, the limit for a Druid below 4th level.
Sorry if this has been mentioned, but I have a player who is a Druid 5/Wizard 1 (Circle of the Land). Two problems are arising on her character sheet:
While her Wild Shape does appear in the Action tab under both Actions and All (correctly), clicking on the ability to pull up the sidebar gives no further info. I feel that we should see the description of Wild Shape here, as we do if we click on it under the "Features and Traits" tab.
While she is a Level 5 Druid, and can therefore transform into any beast up to CR 1/2 with a flying speed, the snippet describing the ability under Actions says she is capped at CR 1/4 and no swim speed, the limit for a Druid below 4th level.
At 4th level it's CR 1/2 and swim speed. Flying speed comes at 8th level.
This was briefly mentioned on the 10th, but there weren't many details provided then so here is a more detailed description of the issue.
At level 6, the Celestial Patron Warlock gains the Radiant Soul class feature. This grants resistance to radiant damage and adds your charisma modifier to damage done that is radiant or fire. The damage resistance is being added to the sheet, but the additional CHA MOD damage is not showing up.
I am unable to remove sources specifically Eberron from the character builder ... its more annoying than anything else. I have toggled the source to not be avalaible
Yeah, it appears the toggle does nothing to disable Eberron content.
Shifting should be short rest, displayed as long rest on sheet
https://ddb.ac/characters/4157255/joqm7D
D&D Beyond Legendary Bundle Holder
Playing D&D since 1979 (The Keep on the Borderlands)
This is fixed, thanks.
For firearms: the reload property is listed in the notes section, but it does not specify how many shots you get before you have to reload. Anyway this could be added?
Lucky (feat) shows up on Feats tab, but it should be under Actions>Other and also Limited Use
Error when clicking on spells for one character.
TypeError: Cannot read property 'push' of undefined at https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:48086 at Array.forEach (<anonymous>) at https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:47832 at https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:275233 at https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:274660 at https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:275363 at Object.getLevelSpells (https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:274660) at Function.c [as mapToProps] (https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:44:236902) at r (https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:6:162818) at Function.r.mapToProps (https://www.dndbeyond.com/Content/1-0-414-0/React/CharacterTools/dist/characterSheet.bundle.min.js:6:162937)
Not sure if this is a bug or intentional, but the Adept Marksman feature of CR Fighter (Gunslinger) subclass does not appear in the Limited Use part of the Action section. Would be really helpful to have it there to quickly mark off as we use Grit points
Thanks for all the patches so far :)
Apologies on the delay circling back to this. Work has been hectic. The dual numbers do not exist until I take a dip into fighter. i.e. say I'm a level 10 wizard and then for my 11th level I take 1 level in Fighter. Only at that point do I get a second set of numbers. Hovering over them, the first set is for Wizard and the second set is for Fighter, who at level 1 has no spells and seems completely unnecessary.
Juggernaut WarForged have +2 strength in the compendium but they do not get +2 Strength in the Character Creator.
Can you provide a link for your character sheet?
That Ability Score Increase is properly set.
I just went to try to Create a new Warforged to verify it looks good and now I am missing warforged as a race entirely. I Can open my character sheet for my Warforged envoy but cannot change the race to the other warforged subraces :(
The Allow Eberron content toggle on the character builder initial screen is now working, so make sure it is toggled on
How to add Tooltips
Thanks, yeah it looks like I just had to turn turn that on. Also the +2 strength is working great too. I am not sure why I didn't have to turn that on yesterday but no big deal. Thanks for the help and sorry for wasting your time :D
I've got one that isn't related to Eberron stuff :)
I have been creating spell scrolls that my party finds and putting them into their inventory. Instead of the generic magic item "Spell Scroll (2nd level)" as an example, I made one that was a copy named "Spell Scroll (Darkness)" and included the spell description and also attached the spell to it with 1 charge and the consumable configuration... previously, these spells were showing on the character spell lists with the scroll underneath the spell name (as other magic item spells do)... but it was noticed today that this isn't happening anymore.
One character in my group has a scroll of Darkness and a scroll of Fireball - these show in the inventory, but do not have the spells listed in their spell lists or attacks section.
I'd really love for this to get fixed - as my players are new and not seeing a spell in their list to them means it doesn't exist because they forget about the items they have.
Here's some sample items (Private, not submitted):
Spell Scroll (Augury)
Spell Scroll (Darkness)
Spell Scroll (Fireball)
Just now on & Beyond it was mentioned that the spellcasting modifier, spell attack bonus, and spell save DC should only be showing up when two spellcasting classes are part of the multiclass. Meaning that the behavior I've seen (Rogue with no spellcasting ability multiclassed with Way of Shadow Monk) is incorrect, and I should only be seeing the Monk modifier, etc. under the Spells tab.
Adding this here as a reminder of what was just said on air!
I think I get what it is doing. I believe every race/class has a spellcasting modifier/save regardless of if they have spells. The thing is, for a straight fighter (non-eldritch knight) or straight rogue, the spells tab is completely hidden and therefore those numbers are in the background/not exposed. Multi-classing with a class that does have the spells tab visible is then exposing these numbers.
While I might not classify this as a "bug", I do believe it would look better to suppress/hide those numbers unless a sub-class is taken where they need to be exposed. i.e. Wizard level 10/Fighter level 3 (Champion) would only show one set of spell numbers. Wizard level 10/Warlock level 3 would show two different numbers (since one is based on INT and one on CHA). Then Wizard level 10/Fighter level 3 (Eldritch Knight) would also show one set of numbers since both should be based on INT.
Sorry if this has been mentioned, but I have a player who is a Druid 5/Wizard 1 (Circle of the Land). Two problems are arising on her character sheet:
At 4th level it's CR 1/2 and swim speed. Flying speed comes at 8th level.
This was briefly mentioned on the 10th, but there weren't many details provided then so here is a more detailed description of the issue.
At level 6, the Celestial Patron Warlock gains the Radiant Soul class feature. This grants resistance to radiant damage and adds your charisma modifier to damage done that is radiant or fire.
The damage resistance is being added to the sheet, but the additional CHA MOD damage is not showing up.