1. In the UA Artificer version, there was a feature called Arcane Armament, which gave the player (2) attacks at 5th lvl. Is this completely gone now?
2. Are artificer specialist no longer able to craft items related to their specialties at half the time and a quarter of the cost anymore? I can't seem to find that rule anywhere in the new version.
(Un-Artificer-Related) 3. Using the variant human race of "Mark of Making Human", the description says you gain a +1 to ALL ability scores. But there are no racial ability score added. **If anyone is able to help with this extra question I'd greatly appreciate it :-)
This was moved to subclasses. The attack focused subclasses get extra attack and the spellcasting focused subclasses get bonus spell damage.
No, I guess playtesters were breaking in game economies by crafting things cheaply. Like dozens of healing potions or plate at level 3-4.
This has been a problem ever since the PHB came out with variant human (so always. The tool has been bugged since its creation and no one cared to fix it...). But yeah, the base race info is always displayed even if you are a variant that gets absolutely none of it. Only the correct traits get applied to the character sheet so it is a minor bug.
Infusions are no longer items, there is a section of the equipment page for applying your infusions to your items. The biggest problem is that there isn't a way to share with the party yet.
Yes, Thank you very much for that reply. Unfortunately the "many-handed pouch" is completely gone. Both from equipment and infusions. I don't know if anyone here has any control over that, but thanks anyway :-)
No, I'm sure I'll get over it lol I just always have moments of utter frustration when building new characters lol. This was particularly annoying since the three main components that made my character useful the party were just taken away, not altered or scaled down, just poof gone lol but I'll live. I do greatly appreciate you guys being so helpful, thorough and prompt in your responses.
I'm playing an artificer and want to take the archivist route, but it's not coming up as an option, and I can't find it anywhere in the marketplace. What do I need to add to my account to be able to take this option?
I'm playing an artificer and want to take the archivist route, but it's not coming up as an option, and I can't find it anywhere in the marketplace. What do I need to add to my account to be able to take this option?
The Archivist was UA that never got published - and so was (funnily enough) archived. You would need to homebrew it - but don't publish it because obviously - it's not yours to publish.
Thanks folks, but also, damn! I've been relying on the inbuilt DnDB stuff as I'm a complete newbie, but it really is the best fit for my character! I see lots of copy and paste, and no small amount of blue air in my future! :laughs:
Does anyone know if there is a way to home brew an item, that while I carry it, gives me a +1d8 to all of my spell attack damage rolls??? Just curious if I can finagle this "Arcane Firearm" feature into something I don't have to constantly remember.
Does anyone know if there is a way to home brew an item, that while I carry it, gives me a +1d8 to all of my spell attack damage rolls??? Just curious if I can finagle this "Arcane Firearm" feature into something I don't have to constantly remember.
Not really, but you can make a Custom Action of type General, call it Arcane Firearm, give it Dice Count: 1, Die Type: 8, set Activation Type: Special, and checkbox Display as Attack. That way you'll have it as a reminder on your Actions tab, and can click to roll the d8 if you use DDB digital dice.
If you have trouble remembering to scroll down to the bottom of the Actions tab to see the Special action types (like I did back when I first made a Rogue and wondered where to find my Sneak Attack), make the Activation Type: Action, and then you'll at least see the Arcane Firearm at the bottom of the Actions list with your spell attacks.
(I used a different method to be able to see Sneak Attack together with my weapon attacks, but it only works for weapon attacks not spell attacks.)
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
When I tested it just, it wasn't adding proficiency bonus at all (I had 17 INT and it had +3 attack mod).
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
When I tested it just, it wasn't adding proficiency bonus at all (I had 17 INT and it had +3 attack mod).
Yeah, same here, just the INT mod, no proficiency. The description says "make a ranged spell attack", which would mean it uses your spell To-Hit, since nothing in the description says otherwise. Definitely a bug.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
When I tested it just, it wasn't adding proficiency bonus at all (I had 17 INT and it had +3 attack mod).
Yeah, same here, just the INT mod, no proficiency. The description says "make a ranged spell attack", which would mean it uses your spell To-Hit, since nothing in the description says otherwise. Definitely a bug.
Thanks for the heads up - this has now been fixed.
The Wand Prototype was a feature of the UA (unearthed Aracana)/playtest Artificers. As near as I can tell, it didn't make the cut for the published/official artificer. Or maybe it was renamed. Artificer is a class I'm not too familiar with, so I'm not sure which of the two it was.
It got upgraded into arcane firearm. Gotten 1 level earlier, does level 1 spell instead of cantrip, adds 1d8 to damage instead of INT mod.
At 5th level, after a long rest, you can use woodcarving tools to turn a wand, staff or rod into your arcane firearm. You can use it as a spellcasting focus (instead of just tools), and when you cast an artificer spell through the firearm, add 1d8 of damage to one of the damage rolls made for the spell. (So like, add 1d8 to 1 of the rays you shoot for scorching ray.)
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
When I tested it just, it wasn't adding proficiency bonus at all (I had 17 INT and it had +3 attack mod).
Yeah, same here, just the INT mod, no proficiency. The description says "make a ranged spell attack", which would mean it uses your spell To-Hit, since nothing in the description says otherwise. Definitely a bug.
Thanks for the heads up - this has now been fixed.
Hi Everyone,
As of May 19, 2021, when I played my character on Dndbeyond, my to hit is still at +5 and not at +8. Is the issue with the code/site? Or do I need to refresh cookies or something?
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
When I tested it just, it wasn't adding proficiency bonus at all (I had 17 INT and it had +3 attack mod).
Yeah, same here, just the INT mod, no proficiency. The description says "make a ranged spell attack", which would mean it uses your spell To-Hit, since nothing in the description says otherwise. Definitely a bug.
Thanks for the heads up - this has now been fixed.
Hi Everyone,
As of May 19, 2021, when I played my character on Dndbeyond, my to hit is still at +5 and not at +8. Is the issue with the code/site? Or do I need to refresh cookies or something?
Thanks, Marc
It didn't display the fix until I changed subclasses back and forth to refresh it.
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
When I tested it just, it wasn't adding proficiency bonus at all (I had 17 INT and it had +3 attack mod).
Yeah, same here, just the INT mod, no proficiency. The description says "make a ranged spell attack", which would mean it uses your spell To-Hit, since nothing in the description says otherwise. Definitely a bug.
Thanks for the heads up - this has now been fixed.
Hi Everyone,
As of May 19, 2021, when I played my character on Dndbeyond, my to hit is still at +5 and not at +8. Is the issue with the code/site? Or do I need to refresh cookies or something?
Thanks, Marc
It didn't display the fix until I changed subclasses back and forth to refresh it.
Hi, i have a doubt about the artificer infusions. If i choose something like a weapon or armor mod, shouldn't it let me choose which of my weapons/ armors would i like to infuse and add the bonuses to the item in my sheet?
Also, i chose an infusion that requires attunement, but then, when i select the icon to attune an item it says there are no options, does this mean i have to do it manually or am i doing something wrong?
Hi, i have a doubt about the artificer infusions. If i choose something like a weapon or armor mod, shouldn't it let me choose which of my weapons/ armors would i like to infuse and add the bonuses to the item in my sheet?
Also, i chose an infusion that requires attunement, but then, when i select the icon to attune an item it says there are no options, does this mean i have to do it manually or am i doing something wrong?
Have you applied your infusions to your items? There is a section for that in the equipment page (aptly named "infusions").
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Yes, Thank you very much for that reply. Unfortunately the "many-handed pouch" is completely gone. Both from equipment and infusions. I don't know if anyone here has any control over that, but thanks anyway :-)
No, I'm sure I'll get over it lol I just always have moments of utter frustration when building new characters lol. This was particularly annoying since the three main components that made my character useful the party were just taken away, not altered or scaled down, just poof gone lol but I'll live. I do greatly appreciate you guys being so helpful, thorough and prompt in your responses.
I'm playing an artificer and want to take the archivist route, but it's not coming up as an option, and I can't find it anywhere in the marketplace. What do I need to add to my account to be able to take this option?
The Archivist was UA that never got published - and so was (funnily enough) archived. You would need to homebrew it - but don't publish it because obviously - it's not yours to publish.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Thanks folks, but also, damn! I've been relying on the inbuilt DnDB stuff as I'm a complete newbie, but it really is the best fit for my character! I see lots of copy and paste, and no small amount of blue air in my future! :laughs:
Does anyone know if there is a way to home brew an item, that while I carry it, gives me a +1d8 to all of my spell attack damage rolls??? Just curious if I can finagle this "Arcane Firearm" feature into something I don't have to constantly remember.
Not really, but you can make a Custom Action of type General, call it Arcane Firearm, give it Dice Count: 1, Die Type: 8, set Activation Type: Special, and checkbox Display as Attack. That way you'll have it as a reminder on your Actions tab, and can click to roll the d8 if you use DDB digital dice.
If you have trouble remembering to scroll down to the bottom of the Actions tab to see the Special action types (like I did back when I first made a Rogue and wondered where to find my Sneak Attack), make the Activation Type: Action, and then you'll at least see the Arcane Firearm at the bottom of the Actions list with your spell attacks.
(I used a different method to be able to see Sneak Attack together with my weapon attacks, but it only works for weapon attacks not spell attacks.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Force Ballista to Hit question
My 10th level artillerist has 18 Int (+4) and +4 proficiency. Currently my dnd beyond character sheet calculates my to hit on the force ballista as +5. Isn't this too low? Shouldn't it be +8?
When I tested it just, it wasn't adding proficiency bonus at all (I had 17 INT and it had +3 attack mod).
Yeah, same here, just the INT mod, no proficiency. The description says "make a ranged spell attack", which would mean it uses your spell To-Hit, since nothing in the description says otherwise. Definitely a bug.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Thanks for the heads up - this has now been fixed.
Is the Prototype wand just...gone???
The Wand Prototype was a feature of the UA (unearthed Aracana)/playtest Artificers. As near as I can tell, it didn't make the cut for the published/official artificer. Or maybe it was renamed. Artificer is a class I'm not too familiar with, so I'm not sure which of the two it was.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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It got upgraded into arcane firearm. Gotten 1 level earlier, does level 1 spell instead of cantrip, adds 1d8 to damage instead of INT mod.
At 5th level, after a long rest, you can use woodcarving tools to turn a wand, staff or rod into your arcane firearm. You can use it as a spellcasting focus (instead of just tools), and when you cast an artificer spell through the firearm, add 1d8 of damage to one of the damage rolls made for the spell. (So like, add 1d8 to 1 of the rays you shoot for scorching ray.)
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Hi Everyone,
As of May 19, 2021, when I played my character on Dndbeyond, my to hit is still at +5 and not at +8. Is the issue with the code/site? Or do I need to refresh cookies or something?
Thanks, Marc
It didn't display the fix until I changed subclasses back and forth to refresh it.
That fixed it! Thank-you!
Hi, i have a doubt about the artificer infusions. If i choose something like a weapon or armor mod, shouldn't it let me choose which of my weapons/ armors would i like to infuse and add the bonuses to the item in my sheet?
Also, i chose an infusion that requires attunement, but then, when i select the icon to attune an item it says there are no options, does this mean i have to do it manually or am i doing something wrong?
Have you applied your infusions to your items? There is a section for that in the equipment page (aptly named "infusions").