I mean that when I go to the Iron Defender on the extras tab and click on it in the extra's tab the reaction doesn't show up on that statblock. I've seen it on the regular statblock, but not the one connected to the sheet.
Hmmm, that looks like something the dev team need to look into - I've raised a card for it and will discuss with them when the team in the US is in the office.
The ammunition produced by the weapon vanishes the instant after the it hits or misses a target.
Yup, it's exactly the same in the Unearthed Arcana PDF as well. D&D Beyond accurately mirrors the content published by Wizards of the Coast. If Wizards of the Coast should publish any errata documentation for this content, we will update D&D Beyond with those changes.
It seems that Battle Smith isn't properly being granted Mass Cure Wounds as a bonus spell at level 17. It looks like Mass Heal was tagged as a Battle Smith spell instead of Mass Cure Wounds, so I'm guessing that might be where the issue is.
It seems that Battle Smith isn't properly being granted Mass Cure Wounds as a bonus spell at level 17. It looks like Mass Heal was tagged as a Battle Smith spell instead of Mass Cure Wounds, so I'm guessing that might be where the issue is.
The spells should be correct now.
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For the Archivist subclass, the Artificial Mind: Information Overload in the Attack Actions section of the character sheet does not show the DC in the list, only on the sidebar. It shows a to-hit value of "--" instead.
Additionally, for the Battle Smith subclass, the Iron Defender's Reaction "Defensive Pounce" isn't listed in either the archivist's reactions or on the "Extras" page. Workaround is creating a custom action to make it show up on the archivists reaction list.
I believe that the new UA Armorer's Power Armor has no way of being used. Unlike the infusions, I see no tab or another way of making my armor into power armor. Is it going to be implemented similar to the arm-blade weapons where it is just treated as a separate item entirely or will it be treated like an infusion? Or, quite likely, I'm just dumb and am missing how to do it.
For some reason I can't seem to be able to select an specialisation
when I try to select a option there are no selectable choices?
Any Help??
Would I be correct in guessing you've been playing the archived UA version of the artificer, but hadn't yet reached level 3 (when subclass is chosen)? If so, that's why... I'm guessing that technical limitations make it so that the UA versions of the subclasses are separate entities in the system from the final published versions - so when the UA artificer and the UA versions of its subclasses were archived, you're able to continue using the base class if you'd already made a UA artificer character, but if you hadn't yet chosen a subclass, the only subclasses that would have been valid options for the UA class have now been archived.
I'm not sure if there's a solution for this other than to switch over to the published version of the class instead... Though that does require owning either WGTE (which only includes 1 subclass: the Alchemist) or E:RFTLW (which includes all 3 published subclasses). The Armorer subclass from the latest UA will also be a selectable subclass option for the published version of the artificer class (no matter how you own it).
I'm having an issue where even though all content is shared by our DM in our campaign who has all content purchased. All my infusions are showing that I need to unlock the content to use these infusions
I'm having an issue where even though all content is shared by our DM in our campaign who has all content purchased. All my infusions are showing that I need to unlock the content to use these infusions
Have you had him try disabling content sharing and then reenabling it?
(If that doesn't solve it, I suspect the staff will need to resync entitlements or something.)
I believe that the new UA Armorer's Power Armor has no way of being used. Unlike the infusions, I see no tab or another way of making my armor into power armor. Is it going to be implemented similar to the arm-blade weapons where it is just treated as a separate item entirely or will it be treated like an infusion? Or, quite likely, I'm just dumb and am missing how to do it.
Hello! You can find the selection for your power armor in the character builder, from the feature that grants you Power Armor.
I believe that the new UA Armorer's Power Armor has no way of being used. Unlike the infusions, I see no tab or another way of making my armor into power armor. Is it going to be implemented similar to the arm-blade weapons where it is just treated as a separate item entirely or will it be treated like an infusion? Or, quite likely, I'm just dumb and am missing how to do it.
Hello! You can find the selection for your power armor in the character builder, from the feature that grants you Power Armor.
We can select the model of power armor from the Armor Model feature, but the armor is supposed to become separate items we can infuse. I don't see that feature. In fact, there's no helmet to create a Helm of Awareness infusion in the equipment list.
I believe that the new UA Armorer's Power Armor has no way of being used. Unlike the infusions, I see no tab or another way of making my armor into power armor. Is it going to be implemented similar to the arm-blade weapons where it is just treated as a separate item entirely or will it be treated like an infusion? Or, quite likely, I'm just dumb and am missing how to do it.
Hello! You can find the selection for your power armor in the character builder, from the feature that grants you Power Armor.
We can select the model of power armor from the Armor Model feature, but the armor is supposed to become separate items we can infuse. I don't see that feature. In fact, there's no helmet to create a Helm of Awareness infusion in the equipment list.
You also cannot apply the enhanced weapon infusion to the powered armor "simple weapon."
Minor Typo:
Repeating Shot weapon (found on https://www.dndbeyond.com/classes/artificer)
The ammunition produced by the weapon vanishes the instant after the it hits or misses a target.
Hmmm, that looks like something the dev team need to look into - I've raised a card for it and will discuss with them when the team in the US is in the office.
Yup, it's exactly the same in the Unearthed Arcana PDF as well. D&D Beyond accurately mirrors the content published by Wizards of the Coast. If Wizards of the Coast should publish any errata documentation for this content, we will update D&D Beyond with those changes.
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It seems that the Iron Defender's Attack and Damage are not scaling properly to Account for Might of the Master or Improved Defender.
This is normal. The actions list of creatures can't be edited by features with current system.
The "command the defender" bonus action does correctly update damage and repair values.
No Homebrew Subclass Support for Artificer :D
That is not a bug. They will add homebrew support when/if it is out of playtest.
I seem to be unable to create an artificer character, I have playtest material activated but artificer does not appear in the class list
It seems that Battle Smith isn't properly being granted Mass Cure Wounds as a bonus spell at level 17. It looks like Mass Heal was tagged as a Battle Smith spell instead of Mass Cure Wounds, so I'm guessing that might be where the issue is.
The spells should be correct now.
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I just went to add a Repeating longbow to a new bugbear artificer I was playign with and cound not find a Repeating Longbow.Sorry. I couldn't fidn it after looking 2-3 times. It showed up for me in the end. <sigh>
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
For the Archivist subclass, the Artificial Mind: Information Overload in the Attack Actions section of the character sheet does not show the DC in the list, only on the sidebar. It shows a to-hit value of "--" instead.
Additionally, for the Battle Smith subclass, the Iron Defender's Reaction "Defensive Pounce" isn't listed in either the archivist's reactions or on the "Extras" page. Workaround is creating a custom action to make it show up on the archivists reaction list.
For some reason I can't seem to be able to select an specialisation
when I try to select a option there are no selectable choices?
Any Help??
Hello Alccorion! Could you please share a link to your impacted character?
I believe that the new UA Armorer's Power Armor has no way of being used. Unlike the infusions, I see no tab or another way of making my armor into power armor. Is it going to be implemented similar to the arm-blade weapons where it is just treated as a separate item entirely or will it be treated like an infusion? Or, quite likely, I'm just dumb and am missing how to do it.
Would I be correct in guessing you've been playing the archived UA version of the artificer, but hadn't yet reached level 3 (when subclass is chosen)? If so, that's why... I'm guessing that technical limitations make it so that the UA versions of the subclasses are separate entities in the system from the final published versions - so when the UA artificer and the UA versions of its subclasses were archived, you're able to continue using the base class if you'd already made a UA artificer character, but if you hadn't yet chosen a subclass, the only subclasses that would have been valid options for the UA class have now been archived.
I'm not sure if there's a solution for this other than to switch over to the published version of the class instead... Though that does require owning either WGTE (which only includes 1 subclass: the Alchemist) or E:RFTLW (which includes all 3 published subclasses). The Armorer subclass from the latest UA will also be a selectable subclass option for the published version of the artificer class (no matter how you own it).
I'm having an issue where even though all content is shared by our DM in our campaign who has all content purchased. All my infusions are showing that I need to unlock the content to use these infusions
Have you had him try disabling content sharing and then reenabling it?
(If that doesn't solve it, I suspect the staff will need to resync entitlements or something.)
Hello! You can find the selection for your power armor in the character builder, from the feature that grants you Power Armor.
We can select the model of power armor from the Armor Model feature, but the armor is supposed to become separate items we can infuse. I don't see that feature. In fact, there's no helmet to create a Helm of Awareness infusion in the equipment list.
You also cannot apply the enhanced weapon infusion to the powered armor "simple weapon."