Welcome to the Support thread for Unearthed Arcana - Barbarian and Monk
If you find any issues/bugs with Path of the Wild Soul or Way of the Astral Self, please post in this thread.
The Path of the Wild Soul is HERE, The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways.
The Way of the Astral Self is HERE, Monks of the Way of the Astral Self have an internal struggle with their ki. They see their mystical energy as a representation of their true form, an astral self. This form has the capacity to be a force of good or destruction, with some monasteries training students to either temper their nature or embrace their impulses.
For the complete astral self you should include the legs. they could be for faster movement, higher jumping, reduce fall damage by slow fall with an extra 30. Increase time for walking distance or running without getting level of exhaustion.
Welcome to the Support thread for Unearthed Arcana - Barbarian and Monk
If you find any issues/bugs with Path of the Wild Soul or Way of the Astral Self, please post in this thread.
The Path of the Wild Soul is HERE, The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways.
The Way of the Astral Self is HERE, Monks of the Way of the Astral Self have an internal struggle with their ki. They see their mystical energy as a representation of their true form, an astral self. This form has the capacity to be a force of good or destruction, with some monasteries training students to either temper their nature or embrace their impulses.
Original Wizards of the Coast Article - HERE
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For the complete astral self you should include the legs. they could be for faster movement, higher jumping, reduce fall damage by slow fall with an extra 30. Increase time for walking distance or running without getting level of exhaustion.
I just feel the legs should be included
Hi there GS_B,
we don't have creative control over the Unearthed Arcana articles - they come from Wizards of the Coast.
Any feedback about Unearthed Arcana from play, or ideas like yours, should be made to them.
https://dnd.wizards.com/
For this particular Unearthed Arcana, I believe the feedback cycle has closed.
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Astral self is giving me a 404 error and I can’t find any page on the site
It was removed recently with the Tasha update happening right now/later tonight. So they're becoming official.
https://www.dndbeyond.com/forums/d-d-beyond-general/news-announcements/87101-ua-to-be-archived-november-16th