I'm losing my mind. I have a homebrew subclass. I'm trying to add a homebrew spell to it. I want it to count as already known. When I choose an official spell, like Fire Bolt, it works. When I change only the spell and nothing else to my homebrew spell (Psionic Pulse2 in the second screen shot) it breaks the feature. Known spells goes from 1 to 0 and it doesn't show on the character sheet. I can't figure out why. It worked in previous versions of this subclass but it won't work in this new version and apparently (I just checked) the previous version doesn't add the spell either. How do I fix this?
So it's not something I did wrong, then. Okay, thank you!
If you’re a subscriber then you just recently got ported over to the new Alpha character sheet that will be the framework upon which the new homebrew maker (and other things) are being built to support. They’re still banishing the few remaining Code Devils (they like to hide in homebrews) so fear not! You just gave a noble quest to The DDB Developers! They earn their gp by banishing Code Devils.
Had the same issue, I guess when alpha rolled out/when I got a subscription. I had a homebrew class and race that each had a homebrew spell mapped to them. Not only did the spells stop showing up as at will/additional (do not count as known/always prepared) spells, but it also messed with feats that give spells, like Magic Initiate and Ritual Caster, when I made a feat to partially override the issue. A refresh could solve it sometimes, maybe a priority issue for the latter bit?
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I'm losing my mind. I have a homebrew subclass. I'm trying to add a homebrew spell to it. I want it to count as already known. When I choose an official spell, like Fire Bolt, it works. When I change only the spell and nothing else to my homebrew spell (Psionic Pulse2 in the second screen shot) it breaks the feature. Known spells goes from 1 to 0 and it doesn't show on the character sheet. I can't figure out why. It worked in previous versions of this subclass but it won't work in this new version and apparently (I just checked) the previous version doesn't add the spell either. How do I fix this?
Character: https://www.dndbeyond.com/profile/TheBatch/characters/27851217
Subclass: https://www.dndbeyond.com/subclasses/410624-mystic
Thank you TheBatch! I am able to reproduce this issue and have passed the information along to the team.
So it's not something I did wrong, then. Okay, thank you!
If you’re a subscriber then you just recently got ported over to the new Alpha character sheet that will be the framework upon which the new homebrew maker (and other things) are being built to support. They’re still banishing the few remaining Code Devils (they like to hide in homebrews) so fear not! You just gave a noble quest to The DDB Developers! They earn their gp by banishing Code Devils.
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Had the same issue, I guess when alpha rolled out/when I got a subscription. I had a homebrew class and race that each had a homebrew spell mapped to them. Not only did the spells stop showing up as at will/additional (do not count as known/always prepared) spells, but it also messed with feats that give spells, like Magic Initiate and Ritual Caster, when I made a feat to partially override the issue. A refresh could solve it sometimes, maybe a priority issue for the latter bit?