I'm trying to implement vampire transformation levels from a supplement as homebrew feats (which I don't intend to make public, for obvious reasons. It's just for use in my campaigns), and I'm having an incredibly difficult time making the feat increase a score without going over a threshold (for example, increasing Dexterity by two points, without going over 16). My main issue is that I can't even get the feat to add two points to a score through modifiers. Is it an issue of trying to have the feat do too many things at once?
Thanks for any help you can give, I'll leave the link to the unpublished feat below.
Since the feat is not published I (not being a Mod) cannot see it to know what you’ve done so far. There may be too much going on at once, I have no idea.
As far as I am aware, there is no way to put any kind of limiter on that without also restricting the character’s Maximum Dex to 16.
That's what I was trying to do. I think the issue was one of the feat taking a long time to update, as the score has been increased for the character I'm testing it on. It is a shame that there's no way to implement the limit without restrictions. Thank you!
As far as I am aware, there is no way to put any kind of limiter on that without also restricting the character’s Maximum Dex to 16.
That's what I was trying to do. I think the issue was one of the feat taking a long time to update, as the score has been increased for the character I'm testing it on. It is a shame that there's no way to implement the limit without restrictions. Thank you!
Happy to help. If you have two tabs open, one to the test character and on to the homebrew editor, after you save the homebrew, refresh the character sheet. Things are a little off at the moment because of the site update, but that refresh is usually necessary for the character sheet to re-check for that content.
D&D has a hard restriction of 20 built into it. For anything in the official books that boosts an ability score to a specific number and no higher, instead of raising that ability by an indeterminate number(different from character to character) they use a different modifier which just sets it to that number. So if you wanted to, you could set it to a flat 16 the same way it works for Gauntlets of Ogre Power. Modifier—>Set; Modifier Subtype—>Dexterity Score; Fixed Value—>16
As far as I am aware, there is no way to put any kind of limiter on that without also restricting the character’s Maximum Dex to 16.
That's what I was trying to do. I think the issue was one of the feat taking a long time to update, as the score has been increased for the character I'm testing it on. It is a shame that there's no way to implement the limit without restrictions. Thank you!
Happy to help. If you have two tabs open, one to the test character and on to the homebrew editor, after you save the homebrew, refresh the character sheet. Things are a little off at the moment because of the site update, but that refresh is usually necessary for the character sheet to re-check for that content.
D&D has a hard restriction of 20 built into it. For anything in the official books that boosts an ability score to a specific number and no higher, instead of raising that ability by an indeterminate number(different from character to character) they use a different modifier which just sets it to that number. So if you wanted to, you could set it to a flat 16 the same way it works for Gauntlets of Ogre Power. Modifier—>Set; Modifier Subtype—>Dexterity Score; Fixed Value—>16
That might actually work for what I'm trying to do. Thank you so much for taking the time to explain this to me!
Hi!
I'm trying to implement vampire transformation levels from a supplement as homebrew feats (which I don't intend to make public, for obvious reasons. It's just for use in my campaigns), and I'm having an incredibly difficult time making the feat increase a score without going over a threshold (for example, increasing Dexterity by two points, without going over 16). My main issue is that I can't even get the feat to add two points to a score through modifiers. Is it an issue of trying to have the feat do too many things at once?
Thanks for any help you can give, I'll leave the link to the unpublished feat below.
https://www.dndbeyond.com/feats/296039-vampire
Since the feat is not published I (not being a Mod) cannot see it to know what you’ve done so far. There may be too much going on at once, I have no idea.
However, increasing a Dex Score by 2 uses this:
Modifier—> Bonus; Modifier Subtype—> Dexterity Score; Fixed Value—> 2
As far as I am aware, there is no way to put any kind of limiter on that without also restricting the character’s Maximum Dex to 16.
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That's what I was trying to do. I think the issue was one of the feat taking a long time to update, as the score has been increased for the character I'm testing it on. It is a shame that there's no way to implement the limit without restrictions. Thank you!
Happy to help. If you have two tabs open, one to the test character and on to the homebrew editor, after you save the homebrew, refresh the character sheet. Things are a little off at the moment because of the site update, but that refresh is usually necessary for the character sheet to re-check for that content.
D&D has a hard restriction of 20 built into it. For anything in the official books that boosts an ability score to a specific number and no higher, instead of raising that ability by an indeterminate number(different from character to character) they use a different modifier which just sets it to that number. So if you wanted to, you could set it to a flat 16 the same way it works for Gauntlets of Ogre Power. Modifier—>Set; Modifier Subtype—>Dexterity Score; Fixed Value—>16
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That might actually work for what I'm trying to do. Thank you so much for taking the time to explain this to me!
Happy to help
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