Sorcerer Optional Class Features Metamagic Options (3rd level) & Sorcerous Versatility (4th level) do not show up in Features & Traits -> Class Features. I've tried re-establishing entitlement and turning Optional Features off and back on to re-sync, but cannot get them to show up. Is this on the list of features for Devs to add or is anyone else having issues with these features? The sorcerer character is 8th level and the features under the Optional Feature Manager are all 'activated', so those should just pop over, right?
I got Harness Divine Power to show up on my cleric's character sheet properly, however, it displays "scalevalue - No level scale data available" instead of listing the number of uses per day that are available. The correct number of usage boxes still appears below it, so this is a very low priority issue.
Genie Warlocks can't get Wish, which should be available to them. I can see on the first page that you're including the expanded spell lists for all 4 genie kinds for now, but this isn't including Wish, which should be available for Genie Warlocks at level 17.
The new optional Paladin spells listed in Tasha's isn't show up for my level 8 paladin, even after I had gone back and turned on both Optional Class Features and Customize Your Origin under Optional Features in Character Preferences.
The new optional Paladin spells listed in Tasha's isn't show up for my level 8 paladin, even after I had gone back and turned on both Optional Class Features and Customize Your Origin under Optional Features in Character Preferences.
Did you turn on the additional spell list?
After enabling OCF on options, you'll see a grey header for them on the class page - you need to enable which OCF you want to use individually.
4th-level monk feature As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus.
Under ACTIONS - BONUS ACTIONS, when I click on ELDRITCH CANNON: FORCE BALLISTA:
a) The attack bonus is incorrect. The attack bonus should be the spell attack bonus. It currently is not doing that for me. I'm not sure what it is set to, but my guess is that it's leaving off the proficiency bonus because my attack bonus is too low.
b) The damage is incorrect. It should be 2d8. It's currently set to 2d8+int modifier.
c) I also don't understand why the ELDRITCH CANNON: FLAMETHROWER shows up under the tab ATTACK - BONUS ACTIONS, but the ELDRITCH CANNON: FORCE BALLISTA does not... although I did find a way to make it show up using the customize options.
EDIT: I posted here because these items came out in TCOE, but I know they were also part of Eberron, so maybe this is the wrong thread for them. Regardless, they should to be fixed. Thanks!
Note: I tried deactivating Unearthed Arcana and Eberron to see if it fixed the problem, but it didn't. I know I could fix them using the customize option, but I'd rather see this fixed at the core level. Thanks again!
I don't know if this qualifies for here but since Tasha came out I have trouble creating a cleric. The builder says I have chosen cantrips or spells that are homebrew even though I didn't toggle the homebrew button. Trying to remove them only results in me getting an error message. Those cantrips and spells should be open to taking but not automatically used.
Public Mod Note(Stormknight): https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/87774-tashas-cauldron-of-everything-issues-and-support?comment=1798
I don't know if this is deliberate or not, but when I select the Optional Primal Beast Companion option for the Ranger:
a) I can't add the Primal Beast to my Extras - only as part of the Ranger class feature (which I find less practical)
and
b) The Extra-Filter for "Beast Companions" is no longer working (it just returns the unfiltered list)
Why not just make the Primal Beasts be listed in the Beast Companion Extras?
Public Mod Note
(Stormknight):
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/87774-tashas-cauldron-of-everything-issues-and-support?comment=1798
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All of mine work fine
Sorcerer Optional Class Features Metamagic Options (3rd level) & Sorcerous Versatility (4th level) do not show up in Features & Traits -> Class Features. I've tried re-establishing entitlement and turning Optional Features off and back on to re-sync, but cannot get them to show up. Is this on the list of features for Devs to add or is anyone else having issues with these features? The sorcerer character is 8th level and the features under the Optional Feature Manager are all 'activated', so those should just pop over, right?
Did you follow the directions in the first post? There are two places you have to turn on the optional features.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I tried that and the new optional spells still don't show up.
As always, if you have issues, please provide a link to the character sheet in question, so someone can take a look and offer assistance. 😊
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Make sure you attune to it. That infusion requires attunement.
sorry the link was broke. So I couldn’t see if you had or hadn’t.
I got Harness Divine Power to show up on my cleric's character sheet properly, however, it displays "scalevalue - No level scale data available" instead of listing the number of uses per day that are available. The correct number of usage boxes still appears below it, so this is a very low priority issue.
As mentioned by hollowtpm, you need to be attuned to the item before the bonuses function:
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Any fixes for Dedicated Weapon other than just customizing to hit score?
It's in the list of issues currently being worked on.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Genie Warlocks can't get Wish, which should be available to them. I can see on the first page that you're including the expanded spell lists for all 4 genie kinds for now, but this isn't including Wish, which should be available for Genie Warlocks at level 17.
A character, if you need it: https://www.dndbeyond.com/profile/Zhell_sucks_at_DnD/characters/40891500
https://www.dndbeyond.com/profile/Kiltmonkey/characters/12959806
The new optional Paladin spells listed in Tasha's isn't show up for my level 8 paladin, even after I had gone back and turned on both Optional Class Features and Customize Your Origin under Optional Features in Character Preferences.
Did you turn on the additional spell list?
After enabling OCF on options, you'll see a grey header for them on the class page - you need to enable which OCF you want to use individually.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
The new wizard magic items, the various books that provide spells and other abilities dont seem to add any spells on the character sheet.
Some of these spells are warlock and druid spells and can't be added normally as part of wizard's spelllist.
Is this a known bug? or part of how the item should work?
eg. Heart Weaver’s Primer - Magic Items - D&D Beyond (dndbeyond.com)
4th-level monk feature
As an action, you can spend 2 ki points and roll a Martial Arts die. You regain a number of hit points equal to the number rolled plus your proficiency bonus.
I'm playing a level 3 artificer Artillerist.
Under ACTIONS - BONUS ACTIONS, when I click on ELDRITCH CANNON: FORCE BALLISTA:
a) The attack bonus is incorrect. The attack bonus should be the spell attack bonus. It currently is not doing that for me. I'm not sure what it is set to, but my guess is that it's leaving off the proficiency bonus because my attack bonus is too low.
b) The damage is incorrect. It should be 2d8. It's currently set to 2d8+int modifier.
c) I also don't understand why the ELDRITCH CANNON: FLAMETHROWER shows up under the tab ATTACK - BONUS ACTIONS, but the ELDRITCH CANNON: FORCE BALLISTA does not... although I did find a way to make it show up using the customize options.
EDIT: I posted here because these items came out in TCOE, but I know they were also part of Eberron, so maybe this is the wrong thread for them. Regardless, they should to be fixed. Thanks!
ALSO, here's the character sheet.
https://www.dndbeyond.com/profile/ifreedman/characters/40057252
Note: I tried deactivating Unearthed Arcana and Eberron to see if it fixed the problem, but it didn't. I know I could fix them using the customize option, but I'd rather see this fixed at the core level. Thanks again!
Okay, I see the new tab now! Thank you very much!
I don't know if this qualifies for here but since Tasha came out I have trouble creating a cleric. The builder says I have chosen cantrips or spells that are homebrew even though I didn't toggle the homebrew button. Trying to remove them only results in me getting an error message.
Those cantrips and spells should be open to taking but not automatically used.
https://www.dndbeyond.com/profile/Joshy_Shadow/characters/40942423
Minor one: the Lifewell Tattoo lacks the "Magic Tattoo Coverage" table that the other tattoos include.
Please take a look at my homebrewed Spells, Magic Items, and Subclasses. Any feedback appreciated.
I don't know if this is deliberate or not, but when I select the Optional Primal Beast Companion option for the Ranger:
a) I can't add the Primal Beast to my Extras - only as part of the Ranger class feature (which I find less practical)
and
b) The Extra-Filter for "Beast Companions" is no longer working (it just returns the unfiltered list)
Why not just make the Primal Beasts be listed in the Beast Companion Extras?