I couldn't see any mention of this and I apologise if it has been brought up before, but there doesn't seem to be any mention of the beastmaster primal companions on the Ranger class details page (https://www.dndbeyond.com/classes/ranger), not under the beastmaster itself or the optional class features.
It would be great to get this added to the information page as if I didn't know they existed from my own physical copy of Tasha's I wouldn't have known they were a thing and continued to ignore the beastmaster as a subclass!
I have a 9th level artifice armored and was able to add two infusions to the same armor instead of having to specify which part (armor, boots, gauntlets). Is this a bug?
Note: the infusions were enhanced armor and resistant armor. I added the enhanced armor second, and it didn't show up as affecting armor class.
i still cant create a rune knight despite having purchased the content
-is your fighter 3rd level or higher?
-have you checked to see if your entitlements need to sync? (Click or hover over your use name in the upper right corner of this page. Choose Account, then markeplace, and look under “Acount Entitlements”. If it says you need to sync, click the sync button.
-while you are on the marketplace table (as above), scroll down and check “Current Produce Licenses” to make sure Tashas (or the rune knight, or the subclass bundle from Tasha’s, whatever you bought) is listed there.
-If none of those work, please post a link to the affected character so a moderator can take a look.
At 9th level when an Artificer Armorer gains Armor Modifications, it says that armor now counts as separate pieces (chest piece, boots, helm, weapon). Are each of these pieces considered armor for infusions that specifically affect armor? For instance, can the "Resistant Armor" or "Enhanced Defense" infusions be cast on the boots, or only on the chest piece?
The expanded spell lists are not reflected on the spells themselves nor the Spells by Class part of Game Rules.
because they are expanded spell lists that a class can optionally opt in for. But the game does treat them as part of said classes spell list. Only that individual that opted in for them.
The expanded spell lists are not reflected on the spells themselves nor the Spells by Class part of Game Rules.
because they are expanded spell lists that a class can optionally opt in for. But the game does treat them as part of said classes spell list. Only that individual that opted in for them.
This doesn't take much imagination to solve - all DDB needs to do is indicate which spells are only granted via optional rules, and/or add a toggle to choose whether to include them or not within the reference tools. They already do this for spells granted by subclasses - those books and their content, including subclasses, are optional as well. There's really no excuse for poor support of purchased content.
Several of the new feats aren't populating properly with the options to choose, such as Eldritch Adept and Shadow Touched.
Eldritch Adept is explained in the very first post of this thread: they don’t currently have a way to implement it without breaking the character sheets. It’s on the list to be addressed.
As for Shadow Touched, did you choose the “plain” Shadow Touched feat or did you choose one that specifies which ability score gets increased? With feats that provide certain options, like Shadow Touched or Magic Initiate, they have had to create a separate feat for each option due to limitations with the system. The “blank” feat is there for the listings, but it doesn’t work in the character sheet, you have to choose the one that matches the choice you made.
Several of the new feats aren't populating properly with the options to choose, such as Eldritch Adept and Shadow Touched.
Eldritch Adept is explained in the very first post of this thread: they don’t currently have a way to implement it without breaking the character sheets. It’s on the list to be addressed.
As for Shadow Touched, did you choose the “plain” Shadow Touched feat or did you choose one that specifies which ability score gets increased? With feats that provide certain options, like Shadow Touched or Magic Initiate, they have had to create a separate feat for each option due to limitations with the system. The “blank” feat is there for the listings, but it doesn’t work in the character sheet, you have to choose the one that matches the choice you made.
I had to turn on playtest content and was able to select the ability choice, that worked. Thank you.
The cantrip 'mind sliver' is automatically added as a psionic spell. However, the first level spell such as arms of hadar are not added as psionic spells and I can't find a way to add them. It is only the first level spells, I have made sure that I have access to the spells beforehand
At 9th level when an Artificer Armorer gains Armor Modifications, it says that armor now counts as separate pieces (chest piece, boots, helm, weapon). Are each of these pieces considered armor for infusions that specifically affect armor? For instance, can the "Resistant Armor" or "Enhanced Defense" infusions be cast on the boots, or only on the chest piece?
It needs some form of errata but ANY "Suit of Armor" infusion goes on the chestpiece. You cant put enhanced defense on the gauntlets, boots of helmet and visa versa, Like Radiant weapon slapped on helmet. Or Replicate Weapon : Winged Boots on the Gauntlets! Its also so you dont stack the strongest armor infusions!
The cantrip 'mind sliver' is automatically added as a psionic spell. However, the first level spell such as arms of hadar are not added as psionic spells and I can't find a way to add them. It is only the first level spells, I have made sure that I have access to the spells beforehand
Do you have access to the spells from the PHB? Both Arms of Hadar and Dissonant Whispers are licensed content that would need to be purchased (or have access to via content sharing).
At 9th level when an Artificer Armorer gains Armor Modifications, it says that armor now counts as separate pieces (chest piece, boots, helm, weapon). Are each of these pieces considered armor for infusions that specifically affect armor? For instance, can the "Resistant Armor" or "Enhanced Defense" infusions be cast on the boots, or only on the chest piece?
It needs some form of errata but ANY "Suit of Armor" infusion goes on the chestpiece. You cant put enhanced defense on the gauntlets, boots of helmet and visa versa, Like Radiant weapon slapped on helmet. Or Replicate Weapon : Winged Boots on the Gauntlets! Its also so you dont stack the strongest armor infusions!
That's kinda what I thought. Just to clarify, though, the situation I was thinking of was using "Enhanced Defense" on a helmet and "Resistant Armor" on the armor/chest piece. Since both of these actually apply to armor and not weapons, I want to make sure this would still fall under the errata you are noting.
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Awh, rip. :'(
Thank you for answering! I'm really glad that I know for certain now.
I couldn't see any mention of this and I apologise if it has been brought up before, but there doesn't seem to be any mention of the beastmaster primal companions on the Ranger class details page (https://www.dndbeyond.com/classes/ranger), not under the beastmaster itself or the optional class features.
It would be great to get this added to the information page as if I didn't know they existed from my own physical copy of Tasha's I wouldn't have known they were a thing and continued to ignore the beastmaster as a subclass!
I have a 9th level artifice armored and was able to add two infusions to the same armor instead of having to specify which part (armor, boots, gauntlets). Is this a bug?
Note: the infusions were enhanced armor and resistant armor. I added the enhanced armor second, and it didn't show up as affecting armor class.
i still cant create a rune knight despite having purchased the content
-is your fighter 3rd level or higher?
-have you checked to see if your entitlements need to sync? (Click or hover over your use name in the upper right corner of this page. Choose Account, then markeplace, and look under “Acount Entitlements”. If it says you need to sync, click the sync button.
-while you are on the marketplace table (as above), scroll down and check “Current Produce Licenses” to make sure Tashas (or the rune knight, or the subclass bundle from Tasha’s, whatever you bought) is listed there.
-If none of those work, please post a link to the affected character so a moderator can take a look.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Seeking a clarification:
At 9th level when an Artificer Armorer gains Armor Modifications, it says that armor now counts as separate pieces (chest piece, boots, helm, weapon). Are each of these pieces considered armor for infusions that specifically affect armor? For instance, can the "Resistant Armor" or "Enhanced Defense" infusions be cast on the boots, or only on the chest piece?
The expanded spell lists are not reflected on the spells themselves nor the Spells by Class part of Game Rules.
because they are expanded spell lists that a class can optionally opt in for. But the game does treat them as part of said classes spell list. Only that individual that opted in for them.
This doesn't take much imagination to solve - all DDB needs to do is indicate which spells are only granted via optional rules, and/or add a toggle to choose whether to include them or not within the reference tools. They already do this for spells granted by subclasses - those books and their content, including subclasses, are optional as well. There's really no excuse for poor support of purchased content.
Several of the new feats aren't populating properly with the options to choose, such as Eldritch Adept and Shadow Touched.
https://www.dndbeyond.com/profile/Dematthijs/characters/42163636
link to my character.
They do for me. Please post a link to your character
https://www.dndbeyond.com/profile/Dematthijs/characters/42163636
In Artificer, the "arcane firearm" doesn't add any modifiers for damage when equipped. Is this already on the radar?
I see both Bless and Misty step on your spell list and noted as “fey Touched”
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Eldritch Adept is explained in the very first post of this thread: they don’t currently have a way to implement it without breaking the character sheets. It’s on the list to be addressed.
As for Shadow Touched, did you choose the “plain” Shadow Touched feat or did you choose one that specifies which ability score gets increased? With feats that provide certain options, like Shadow Touched or Magic Initiate, they have had to create a separate feat for each option due to limitations with the system. The “blank” feat is there for the listings, but it doesn’t work in the character sheet, you have to choose the one that matches the choice you made.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I had to turn on playtest content and was able to select the ability choice, that worked. Thank you.
The cantrip 'mind sliver' is automatically added as a psionic spell. However, the first level spell such as arms of hadar are not added as psionic spells and I can't find a way to add them. It is only the first level spells, I have made sure that I have access to the spells beforehand
It needs some form of errata but ANY "Suit of Armor" infusion goes on the chestpiece. You cant put enhanced defense on the gauntlets, boots of helmet and visa versa, Like Radiant weapon slapped on helmet. Or Replicate Weapon : Winged Boots on the Gauntlets! Its also so you dont stack the strongest armor infusions!
Do you have access to the spells from the PHB? Both Arms of Hadar and Dissonant Whispers are licensed content that would need to be purchased (or have access to via content sharing).
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That's kinda what I thought. Just to clarify, though, the situation I was thinking of was using "Enhanced Defense" on a helmet and "Resistant Armor" on the armor/chest piece. Since both of these actually apply to armor and not weapons, I want to make sure this would still fall under the errata you are noting.