I've got three things that I know would be a massive improvement. If these are already in development or I just haven't figured out how to do them, then just ignore that specific suggestion.
Improve the Filter and Sort Results so that I can sort Creations by Date Created and Date Modified. I'd like to to be able to choose to look at the most recent or oldest creations. Sorting by Views doesn't really work for this purpose.
Update the pages for content creation so that there is an explanation of it's contents. For example, offer an explanation of every type of Modifier in the Add Modifier page.
Add more options for Creations. For example, I don't think there is an option to create a Magic Weapon that deals bonus damage that ignores Resistances or Immunities, so an option for that would be nice.
After a year or so of using the absolutely lovely character builder for all things characters, NPCs, BBEGs, etc., I have accumulated quite a number of characters. This filtering system is alright, but it is a bit limiting.That being said...
I would love to have a sorting system to separate types or characters, kind of like a file explorer with folders.
Loved the Content Manager for Campaigns but it would be great if DMs could manage not only the books' contents but also the content we acquire individually on the Marketplace. Thank you.
Rollback Post to RevisionRollBack
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
Loved the Content Manager for Campaigns but it would be great if DMs could manage not only the books' contents but also the content we acquire individually on the Marketplace. Thank you.
Personal purchases will always override any sharing settings.
I can't speak to number 2 and 3, but the first one you can do now. At the top of the creations or collection page just click on the column header to sort by Name, Type, Date Modified, and Views. The only one they don't have is the date created.
What about a Active Effects page in the inventory section or something similar? When we're playing as groups, players buff each other and it's pretty common to forget about these like Bardic Inspiration.
Some list of effects we can choose from and a timer begins or something similar.
What about a Active Effects page in the inventory section or something similar? When we're playing as groups, players buff each other and it's pretty common to forget about these like Bardic Inspiration.
Some list of effects we can choose from and a timer begins or something similar.
I bought plenty of physical copies before discovering this website. I wish that there was a way for you to transfer your physical content to digital.
Just as long as you know it's almost exactly like asking for the new edition of the book when yours starts to get old.
Wrong, it's having access to the content that I already paid for. I am perfectly fine with using the books over DND Beyond if they want to try to EA my wallet. Double dipping your customers is horrible.
DDB is not the same company as WotC, so no one is 'double dipping' anyone.
This is no different than roll20 or fantasy grounds, or even two different bookstores. Buying a book from merchant A does not give you an entitlement to access the content from merchant B.
That's ignoring the fact there is zero practical/viable way to validate your purchase; your book doesn't have a unique identifier. They can do it with sealed products like the essentials kit, where a unique code card can be inserted into the product and secured, but it's not possible with the book you already own.
Also, you need to pay for the work done to design and implement all the tools, index the books, and incorporate them into the character builder, character sheet, encounter builder etc.
And if that still doesn't seem worth it for you, you can enter the content in yourself for free using the homebrew tools, then it'll just cost you your time.
Thou said it yourself, there is no way to validate book purchases. It is this lack of a viable way to validate book purchases from local game stores that is the horribly regrettable problem.
I have no problem with an additional fee for accessing book content on-line. An additional $10 - $15 per core book purchased for $49.99 at my local shop wouldn't be unreasonable. Unfortunately, the lack of a validation method results in a situation where I have to choose between supporting a game store owner I know and like, or an unseen software developer I will probably never meet. I have to sacrifice the utility and convenience of the software or the face to face community of my local store, because I can't afford to pay $70 - $80 per book issued.
tl;dr
Please invest in a way to validate initial/new book purchases from local game stores. You've done it for Target, so it's possible. The issue is finding a method that makes it cost effective.
DDB didn't do it for Target, Hasbro did. They did it via code inserts inside sealed boxes.
Doing it for every game store would require massive expenditure on the part of the gaming stores most likely, that's how it works with other Point of Sale validation systems, such as those used for electronic gift cards.
Thou said it yourself, there is no way to validate book purchases. It is this lack of a viable way to validate book purchases from local game stores that is the horribly regrettable problem.
I have no problem with an additional fee for accessing book content on-line. An additional $10 - $15 per core book purchased for $49.99 at my local shop wouldn't be unreasonable. Unfortunately, the lack of a validation method results in a situation where I have to choose between supporting a game store owner I know and like, or an unseen software developer I will probably never meet. I have to sacrifice the utility and convenience of the software or the face to face community of my local store, because I can't afford to pay $70 - $80 per book issued.
tl;dr
Please invest in a way to validate initial/new book purchases from local game stores. You've done it for Target, so it's possible. The issue is finding a method that makes it cost effective.
As Someone who uses dndbeyond frequently and doesn't own the actual books (Technically since I bought them here I feel I do I just can never lose them). It would suck to have bought the books prior and then come ere to not have them but you can just homebrew them and use it all still. I don't see an issue with this. I found this so much better then the physical copies. I can access my stuff on my account I bought on my computer or phone when I have my friends over print off their character stuff and my monsters, spells and magic weapons I've created are always available and reliable. it be nice if someone who did purchase the books already could use a code on here and not have to pay for them again however that just isn't the case and getting the site to change is impossible without a full green light on all area of the team and dnd in general wanting to do so but it take time and reprocessing costing way more money to invest in which what do when a costumer has an old copy it wouldn't solve the issue you have.
I would like to request a feature to allow us to have above level 20 characters. While most campaigns won’t go beyond level 20 I’ve been involved in a few where a very creative DM came up with an epic campaign where we actually leveled quite a bit beyond level 20 in order to take on some pretty cosmic level threats where we were aiding gods to fight Demon Lords, primordials and other godlike beings.
Unfortunately DND beyond caps out at level 20 and we can’t go beyond that which is a shame because it has so many amazing management tools for character sheets and cuts down on a ton of paperwork.
It would be a fairly simple thing to change but would give us unlimited potential when it comes to character growth and story particularly for multi class characters.
I would like to request a feature to allow us to have above level 20 characters. While most campaigns won’t go beyond level 20 I’ve been involved in a few where a very creative DM came up with an epic campaign where we actually leveled quite a bit beyond level 20 in order to take on some pretty cosmic level threats where we were aiding gods to fight Demon Lords, primordials and other godlike beings.
Unfortunately DND beyond caps out at level 20 and we can’t go beyond that which is a shame because it has so many amazing management tools for character sheets and cuts down on a ton of paperwork.
It would be a fairly simple thing to change but would give us unlimited potential when it comes to character growth and story particularly for multi class characters.
General features such as boons are planned for the Soon(tm) timeline but levels above 21 will not be supported in the near future as they are not part of the official rules.
Third party books with epic level content will probably happen only when that book's copyright owner asks DDB directly.
DDB is not the same company as WotC, so no one is 'double dipping' anyone.
This is no different than roll20 or fantasy grounds, or even two different bookstores. Buying a book from merchant A does not give you an entitlement to access the content from merchant B.
That's ignoring the fact there is zero practical/viable way to validate your purchase; your book doesn't have a unique identifier. They can do it with sealed products like the essentials kit, where a unique code card can be inserted into the product and secured, but it's not possible with the book you already own.
Also, you need to pay for the work done to design and implement all the tools, index the books, and incorporate them into the character builder, character sheet, encounter builder etc.
And if that still doesn't seem worth it for you, you can enter the content in yourself for free using the homebrew tools, then it'll just cost you your time.
If I buy a book from merchant A, I don't even need to go to Merchant B because I already have the book from Merchant A. I'd be happy to pay for the digital tools but just give me a flat fee to pay without signing up for a stupid sub or paying for content that I already own.
DDB is not the same company as WotC, so no one is 'double dipping' anyone.
This is no different than roll20 or fantasy grounds, or even two different bookstores. Buying a book from merchant A does not give you an entitlement to access the content from merchant B.
That's ignoring the fact there is zero practical/viable way to validate your purchase; your book doesn't have a unique identifier. They can do it with sealed products like the essentials kit, where a unique code card can be inserted into the product and secured, but it's not possible with the book you already own.
Also, you need to pay for the work done to design and implement all the tools, index the books, and incorporate them into the character builder, character sheet, encounter builder etc.
And if that still doesn't seem worth it for you, you can enter the content in yourself for free using the homebrew tools, then it'll just cost you your time.
If I buy a book from merchant A, I don't even need to go to Merchant B because I already have the book from Merchant A. I'd be happy to pay for the digital tools but just give me a flat fee to pay without signing up for a stupid sub or paying for content that I already own.
I still have the receipts goddamnit.
You're paying for the work done to include all the content. You can freely use the tools. If you don't want to pay for the time that was saved of you, you can use the homebrew system to enter all the content you own by yourself.
What about creating some kind of solution to allow multi class characters to max out at level 20 in multiple classes? Perhaps instead of an epic boon The player can take an extra level in another class which is below level 20? Perhaps without adding additional hit points or some other element to Balance things out
I've got three things that I know would be a massive improvement. If these are already in development or I just haven't figured out how to do them, then just ignore that specific suggestion.
After a year or so of using the absolutely lovely character builder for all things characters, NPCs, BBEGs, etc., I have accumulated quite a number of characters. This filtering system is alright, but it is a bit limiting.That being said...
I would love to have a sorting system to separate types or characters, kind of like a file explorer with folders.
Thanks for all your hard work! We appreciate it.
Loved the Content Manager for Campaigns but it would be great if DMs could manage not only the books' contents but also the content we acquire individually on the Marketplace. Thank you.
"The dwarves have a saying. ‘Trouble borrowed will be paid back with interest compounded on sorrow.’ Don’t worry. We’re with you." — Tanis Half-Elven, Dragons of Winter Night
Personal purchases will always override any sharing settings.
Check out all my important links here.
May we live in Less Interesting Times
I can't speak to number 2 and 3, but the first one you can do now. At the top of the creations or collection page just click on the column header to sort by Name, Type, Date Modified, and Views. The only one they don't have is the date created.
A dark mode would be a cool option to have
What about a Active Effects page in the inventory section or something similar?
When we're playing as groups, players buff each other and it's pretty common to forget about these like Bardic Inspiration.
Some list of effects we can choose from and a timer begins or something similar.
Temporary Effects are on the roadmap.
Check out all my important links here.
May we live in Less Interesting Times
I'd like the ability to use my physical books in DND Beyond, I'm not buying them twice.
I made a mistake trying to reply with this and don't know how to delete it.
Wrong, it's having access to the content that I already paid for. I am perfectly fine with using the books over DND Beyond if they want to try to EA my wallet. Double dipping your customers is horrible.
DDB is not the same company as WotC, so no one is 'double dipping' anyone.
This is no different than roll20 or fantasy grounds, or even two different bookstores. Buying a book from merchant A does not give you an entitlement to access the content from merchant B.
That's ignoring the fact there is zero practical/viable way to validate your purchase; your book doesn't have a unique identifier. They can do it with sealed products like the essentials kit, where a unique code card can be inserted into the product and secured, but it's not possible with the book you already own.
Also, you need to pay for the work done to design and implement all the tools, index the books, and incorporate them into the character builder, character sheet, encounter builder etc.
And if that still doesn't seem worth it for you, you can enter the content in yourself for free using the homebrew tools, then it'll just cost you your time.
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Site Rules & Guidelines - Homebrew Rules - Looking for Players and Groups Rules
Thou said it yourself, there is no way to validate book purchases. It is this lack of a viable way to validate book purchases from local game stores that is the horribly regrettable problem.
I have no problem with an additional fee for accessing book content on-line. An additional $10 - $15 per core book purchased for $49.99 at my local shop wouldn't be unreasonable. Unfortunately, the lack of a validation method results in a situation where I have to choose between supporting a game store owner I know and like, or an unseen software developer I will probably never meet. I have to sacrifice the utility and convenience of the software or the face to face community of my local store, because I can't afford to pay $70 - $80 per book issued.
tl;dr
Please invest in a way to validate initial/new book purchases from local game stores. You've done it for Target, so it's possible. The issue is finding a method that makes it cost effective.
DDB didn't do it for Target, Hasbro did. They did it via code inserts inside sealed boxes.
Doing it for every game store would require massive expenditure on the part of the gaming stores most likely, that's how it works with other Point of Sale validation systems, such as those used for electronic gift cards.
D&D Beyond moderator across forums, Discord, Twitch and YouTube. Always happy to help and willing to answer questions (or at least try). (he/him/his)
How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
Site Rules & Guidelines - Homebrew Rules - Looking for Players and Groups Rules
As Someone who uses dndbeyond frequently and doesn't own the actual books (Technically since I bought them here I feel I do I just can never lose them). It would suck to have bought the books prior and then come ere to not have them but you can just homebrew them and use it all still. I don't see an issue with this. I found this so much better then the physical copies. I can access my stuff on my account I bought on my computer or phone when I have my friends over print off their character stuff and my monsters, spells and magic weapons I've created are always available and reliable. it be nice if someone who did purchase the books already could use a code on here and not have to pay for them again however that just isn't the case and getting the site to change is impossible without a full green light on all area of the team and dnd in general wanting to do so but it take time and reprocessing costing way more money to invest in which what do when a costumer has an old copy it wouldn't solve the issue you have.
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
I would like to request a feature to allow us to have above level 20 characters. While most campaigns won’t go beyond level 20 I’ve been involved in a few where a very creative DM came up with an epic campaign where we actually leveled quite a bit beyond level 20 in order to take on some pretty cosmic level threats where we were aiding gods to fight Demon Lords, primordials and other godlike beings.
Unfortunately DND beyond caps out at level 20 and we can’t go beyond that which is a shame because it has so many amazing management tools for character sheets and cuts down on a ton of paperwork.
It would be a fairly simple thing to change but would give us unlimited potential when it comes to character growth and story particularly for multi class characters.
General features such as boons are planned for the Soon(tm) timeline but levels above 21 will not be supported in the near future as they are not part of the official rules.
Third party books with epic level content will probably happen only when that book's copyright owner asks DDB directly.
Check out all my important links here.
May we live in Less Interesting Times
If I buy a book from merchant A, I don't even need to go to Merchant B because I already have the book from Merchant A. I'd be happy to pay for the digital tools but just give me a flat fee to pay without signing up for a stupid sub or paying for content that I already own.
I still have the receipts goddamnit.
You're paying for the work done to include all the content. You can freely use the tools. If you don't want to pay for the time that was saved of you, you can use the homebrew system to enter all the content you own by yourself.
Check out all my important links here.
May we live in Less Interesting Times
What about creating some kind of solution to allow multi class characters to max out at level 20 in multiple classes? Perhaps instead of an epic boon The player can take an extra level in another class which is below level 20? Perhaps without adding additional hit points or some other element to Balance things out