I'm sure someone has said this before but i ain't reading all that. Customisable character sheets? Essentially wanna drag and drop important parts of my sheet around the wasted space to prevent wasting time searching through tabs to re-read a feature. e.g have my spell list take up the right side of the screen. I'm sure coding something like this would be difficult.
I'm sure someone has said this before but i ain't reading all that. Customisable character sheets? Essentially wanna drag and drop important parts of my sheet around the wasted space to prevent wasting time searching through tabs to re-read a feature. e.g have my spell list take up the right side of the screen. I'm sure coding something like this would be difficult.
Well, you could technically do it by adding your own css style sheet to the page, but it would be a giant PITA to actually do. Adding a web interface that actually makes it easy enough for an average user to make changes is a big project.
I've been noticing an issue when activating rage, in that you have to look-up the appropriate modifier and select it from a drop-down menu on the character sheet rather than the feature being automatically enabled based on the Barbarian class level found on the character sheet. Can you look into seeing what you could do because it can slow down combat or cause confusion with players new to the class.
I think we need a library filter in the search so that we only get things we own in our library. I also wish they would bring back the ability to only buy subclasses, items, and monsters instead of trying to find which book has the things we want. Also we need the ability to hide curses on items and people.
Please add a clear indicator to the character sheet to differentiate expertise and proficiency in thieves' tools. Currently thieves' tools proficiency and expertise are displayed identicallly in the proficiencies & training box, with the only difference being in the tooltip that shows when you mouse over it/that appears next to it in the mobile app, which reads "Rogue, Rogue" for expertise and just "Rogue" for proficiency. This is the most ludicrous and opaque way possible to show expertise, and it's a problem that is already elegantly solved byt the dot/circled dot graphic in the skills box.
Also, only the expertises from Rogues' 6th level feature appear under the class features tab. The 1st level expertise selections are straight up missing from the features and traits section.
It's just not good enough that a core element of a core class isn't competently displayed on the character sheet.
I’ve been using D&D Beyond’s VTT for a bit now and I absolutely love how much it’s improved just in the time I've been using it. My group uses it for every session, and it’s been awesome having everything — characters, encounters, maps — all in one place.
That said… I would really love to see a Line of Sight feature added! Other VTTs like Encounter+ have it, and it makes exploring maps so much more immersive. It’d be great if I didn’t have to pause mid-session to erase fog or manually reveal areas while my players are exploring.
I wouldn’t even mind if we had to set up walls or floors ourselves (like we already do with token sizing). Having true LoS would make a huge difference for DMs who run everything through the Beyond VTT.
Honestly, this is one of the only features keeping me from calling D&D Beyond my perfect all-in-one setup. You’ve been making some amazing updates lately, and I’d love to see this added to the roadmap!
Thanks for all the work you’re putting into the VTT. It’s been such a game-changer already.
Can the custom background on character sheets be updated to work for 2024. It was in the Dungeon masters guide but the ddb character builder still uses the old 2014 system.
I'm sure someone has said this before but i ain't reading all that. Customisable character sheets? Essentially wanna drag and drop important parts of my sheet around the wasted space to prevent wasting time searching through tabs to re-read a feature. e.g have my spell list take up the right side of the screen. I'm sure coding something like this would be difficult.
Feature: on character sheet when managing equipment > add new item > the search: add filter to sort by rarity
scrolling for days in common items sucks unless you need a common item
Thanks. =)
I didn’t see what you did there.
Well, you could technically do it by adding your own css style sheet to the page, but it would be a giant PITA to actually do. Adding a web interface that actually makes it easy enough for an average user to make changes is a big project.
I've been noticing an issue when activating rage, in that you have to look-up the appropriate modifier and select it from a drop-down menu on the character sheet rather than the feature being automatically enabled based on the Barbarian class level found on the character sheet. Can you look into seeing what you could do because it can slow down combat or cause confusion with players new to the class.
Been too long since I last suggested it, & I've seen others suggest it & still it's an issue so here I go again:
Add an NPC filter to the Monster listings - searching for "humanoid" lands you with 60-70% adventure/campaign specific NPCs.
PLEASE!!
:)
Advanced Filters->Source Categories->Core Rules. Adventure NPCs are not core rules.
I think we need a library filter in the search so that we only get things we own in our library. I also wish they would bring back the ability to only buy subclasses, items, and monsters instead of trying to find which book has the things we want. Also we need the ability to hide curses on items and people.
Please add a clear indicator to the character sheet to differentiate expertise and proficiency in thieves' tools. Currently thieves' tools proficiency and expertise are displayed identicallly in the proficiencies & training box, with the only difference being in the tooltip that shows when you mouse over it/that appears next to it in the mobile app, which reads "Rogue, Rogue" for expertise and just "Rogue" for proficiency. This is the most ludicrous and opaque way possible to show expertise, and it's a problem that is already elegantly solved byt the dot/circled dot graphic in the skills box.
Also, only the expertises from Rogues' 6th level feature appear under the class features tab. The 1st level expertise selections are straight up missing from the features and traits section.
It's just not good enough that a core element of a core class isn't competently displayed on the character sheet.
Hey all! Newer DM here!
I’ve been using D&D Beyond’s VTT for a bit now and I absolutely love how much it’s improved just in the time I've been using it. My group uses it for every session, and it’s been awesome having everything — characters, encounters, maps — all in one place.
That said… I would really love to see a Line of Sight feature added! Other VTTs like Encounter+ have it, and it makes exploring maps so much more immersive. It’d be great if I didn’t have to pause mid-session to erase fog or manually reveal areas while my players are exploring.
I wouldn’t even mind if we had to set up walls or floors ourselves (like we already do with token sizing). Having true LoS would make a huge difference for DMs who run everything through the Beyond VTT.
Honestly, this is one of the only features keeping me from calling D&D Beyond my perfect all-in-one setup. You’ve been making some amazing updates lately, and I’d love to see this added to the roadmap!
Thanks for all the work you’re putting into the VTT. It’s been such a game-changer already.
Can the custom background on character sheets be updated to work for 2024. It was in the Dungeon masters guide but the ddb character builder still uses the old 2014 system.
I agree fully.
Christ is King