can we please have an easy way to do concentration checks on the character sheet somewhere, plug in the damage taken and click roll and get a pass or fail, and having a small tag next to it that we can toggle off and on for concentration for spells or any other effect
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
Then I don't think you're catching what I mean: I want a class that doesn't have any class features so I can customize it from top to bottom and call it a different class in play.
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
Then I don't think you're catching what I mean: I want a class that doesn't have any class features so I can customize it from top to bottom and call it a different class in play.
That's like saying "I want a pizza with no bread, tomato sauce, or cheese, so I can customize it from top to bottom". If you take away all the class features from a class, you end up with a blank sheet of paper....
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
Then I don't think you're catching what I mean: I want a class that doesn't have any class features so I can customize it from top to bottom and call it a different class in play.
That's like saying "I want a pizza with no bread, tomato sauce, or cheese, so I can customize it from top to bottom". If you take away all the class features from a class, you end up with a blank sheet of paper....
Yes. That's like saying "Please give me the dough. I have my own ingredients."
I'm thinking about this from a Homebrewer's perspective. I don't want all of the proficiencies. I want to use an empty scaffolding to homebrew my own classfeatures.
You can Homebrew your own class. They have that option. Subclasses too.
That's a negative ghost rider. I totally get where Rabbit is going for. Give us a blank scaffold with OPTIONS for every existing class feature in the game AND a homebrew tool for class features similar to how we have a homebrew tool for Feats or Spells.
You can Homebrew your own class. They have that option. Subclasses too.
That's a negative ghost rider. I totally get where Rabbit is going for. Give us a blank scaffold with OPTIONS for every existing class feature in the game AND a homebrew tool for class features similar to how we have a homebrew tool for Feats or Spells.
The class options would be cool and welcome, but I could make due with literally just an empty class.
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
This is getting taken too literally and missing the point. No one is asking for a rules-legal “empty class” or “just a blank piece of paper.” It’s clear, especially from their follow-ups, that they’re asking for a class template/chassis to build a homebrew class from within D&D Beyond.
This is just another request for proper homebrew class support to add to the already sizable pile of requests that already exist for it.
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
This is getting taken too literally and missing the point. No one is asking for a rules-legal “empty class” or “just a blank piece of paper.” It’s clear, especially from their follow-ups, that they’re asking for a class template/chassis to build a homebrew class from within D&D Beyond.
This is just another request for proper homebrew class support to add to the already sizable pile of requests that already exist for it.
Except this one doesn't require rewriting the entire back-end, and it still provides a useful tool for Homebrewing on Beyond.
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
This is getting taken too literally and missing the point. No one is asking for a rules-legal “empty class” or “just a blank piece of paper.” It’s clear, especially from their follow-ups, that they’re asking for a class template/chassis to build a homebrew class from within D&D Beyond.
This is just another request for proper homebrew class support to add to the already sizable pile of requests that already exist for it.
Except this one doesn't require rewriting the entire back-end, and it still provides a useful tool for Homebrewing on Beyond.
Given what they've said about how the character builder works, it absolutely would require overhauling the back end.
Given what they've said about how the character builder works, it absolutely would require overhauling the back end.
So what if it does? From a user perspective, this feels like a missing core tool, there should be a proper class template system for homebrew within D&D Beyond. Whether that’s an extension of the existing builder or a rewrite behind the scenes is irrelevant to us, as users. We don’t need insight into implementation constraints, internal limitations, or commentary on the codebase or previous teams within D&D Beyond, unless the discussion is specifically about seeking community input on technical solutions or expertise.
Given what they've said about how the character builder works, it absolutely would require overhauling the back end.
So what if it does? From a user perspective, this feels like a missing core tool, there should be a proper class template system for homebrew within D&D Beyond. Whether that’s an extension of the existing builder or a rewrite behind the scenes is irrelevant to us, as users. We don’t need insight into implementation constraints, internal limitations, or commentary on the codebase or previous teams within D&D Beyond, unless the discussion is specifically about seeking community input on technical solutions or expertise.
We don't technically "need" DND Beyond, either.
However, knowing what devs are & aren't doing, & what lead to such, is a nice thing that'd be foolish to throw away.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
This is getting taken too literally and missing the point. No one is asking for a rules-legal “empty class” or “just a blank piece of paper.” It’s clear, especially from their follow-ups, that they’re asking for a class template/chassis to build a homebrew class from within D&D Beyond.
This is just another request for proper homebrew class support to add to the already sizable pile of requests that already exist for it.
Except this one doesn't require rewriting the entire back-end, and it still provides a useful tool for Homebrewing on Beyond.
Given what they've said about how the character builder works, it absolutely would require overhauling the back end.
It would be significantly less overhaul than instituting a single character class and would provide Homebrewers the canvas needed to "make" more. I fully reject the notion that including a blank class would require any "overhaul" of the back end, especially since the comparison made was between "adding an empty class" and "making it so we can homebrew classes".
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can we please have an easy way to do concentration checks on the character sheet somewhere, plug in the damage taken and click roll and get a pass or fail, and having a small tag next to it that we can toggle off and on for concentration for spells or any other effect
I myself use 2d6+6. Gives consistently decent rolls with nothing lower than 8.
Check out my art services at arcworksdraws.com!
Give us a blank/empty Class.
Literally just an empty scaffolding. I don't need you to let me make actual full classes, just give me something malleable. I can make a subclass that branches on it's own and punch in all of the mechanics as best as I can via Beyond.
I would pay $20 for literally nothing. Please let me.
There's no such thing as a "blank/empty class" though, you can't give scaffolding for a class because the class is the scaffolding
Find my D&D Beyond articles here
Then I don't think you're catching what I mean: I want a class that doesn't have any class features so I can customize it from top to bottom and call it a different class in play.
That's like saying "I want a pizza with no bread, tomato sauce, or cheese, so I can customize it from top to bottom". If you take away all the class features from a class, you end up with a blank sheet of paper....
Find my D&D Beyond articles here
Yes. That's like saying "Please give me the dough. I have my own ingredients."
I'm thinking about this from a Homebrewer's perspective. I don't want all of the proficiencies. I want to use an empty scaffolding to homebrew my own classfeatures.
You can Homebrew your own class. They have that option. Subclasses too.
They do not.
That's a negative ghost rider. I totally get where Rabbit is going for. Give us a blank scaffold with OPTIONS for every existing class feature in the game AND a homebrew tool for class features similar to how we have a homebrew tool for Feats or Spells.
The class options would be cool and welcome, but I could make due with literally just an empty class.
This is getting taken too literally and missing the point. No one is asking for a rules-legal “empty class” or “just a blank piece of paper.” It’s clear, especially from their follow-ups, that they’re asking for a class template/chassis to build a homebrew class from within D&D Beyond.
This is just another request for proper homebrew class support to add to the already sizable pile of requests that already exist for it.
Except this one doesn't require rewriting the entire back-end, and it still provides a useful tool for Homebrewing on Beyond.
Given what they've said about how the character builder works, it absolutely would require overhauling the back end.
pronouns: he/she/they
So what if it does? From a user perspective, this feels like a missing core tool, there should be a proper class template system for homebrew within D&D Beyond. Whether that’s an extension of the existing builder or a rewrite behind the scenes is irrelevant to us, as users. We don’t need insight into implementation constraints, internal limitations, or commentary on the codebase or previous teams within D&D Beyond, unless the discussion is specifically about seeking community input on technical solutions or expertise.
We don't technically "need" DND Beyond, either.
However, knowing what devs are & aren't doing, & what lead to such, is a nice thing that'd be foolish to throw away.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
It's relevant inasmuch as it helps us understand why it hasn't been done yet.
pronouns: he/she/they
This would be great.
You can’t homebrew your own class… I would like a blank class to customize.
I been wanting them to allow us to use a blank sheet with nothing selected
It would be significantly less overhaul than instituting a single character class and would provide Homebrewers the canvas needed to "make" more. I fully reject the notion that including a blank class would require any "overhaul" of the back end, especially since the comparison made was between "adding an empty class" and "making it so we can homebrew classes".