I would really love to be able to tweak monsters in the encounter builder. There are so many times when I want my baddy to just be able to cast a spell or something not worth going through the whole homebrew process for. It would help a lot if I could just add a spell or tweak a stat on the fly.
With the knowledge we will be getting a virtual tabletop on DND Beyond in the coming years please make sure it allows uploading basic STL files to the tabletop so that people can use their own miniatures from something like hero forge for example.
Please let us homebrew classes. I know there are no rules in the sourcebooks for this, but with One D&D being playtested, you may well start to lose subscribers as everyone in a campaign switches to the UA classes and can't get them here. The thought has already crossed my mind.
This has been a request for many years now, with varied responses from the team, from the feature being too difficult to consider due to the nature of the old framework to it being planned for some ambiguous time in the future after promising developments with the new framework. I'd be really surprised if we see this feature come to the platform anytime soon, though, since—as you pointed out—there, unsurprisingly, isn't any inherent class homebrew guidance or structure in the official rules and Wizards is going to want to focus more on the new stuff they're actually developing. That being said, I'd be surprised if we don't start seeing UA content coming back to D&D Beyond at some point in the relatively near future given that they're now owned by Wizards of the Coast and some of the cited reasons for pulling back from that, such as having to scramble too quickly because there wasn't any heads up from Wizards about new playtest content, would presumably no longer be an issue.
A simple way to make spell scrolls have a specific spell on them would be great, without having to homebrew a magic item for each specific scroll.
Even just the ability for Tooltips to function in the character sheet so you could type it into the custom name box of the scroll would work perfectly fine
Another thing would be to be able to add spells to magic items. There are even some missing on existing items. I just had to create a copy of Figurine of Wondrous Power (Silver Raven) that can cast animal messenger because that wasn't included in the item (it didn't appear on list of spells and PC doesn't have that spell on their class spell list). Being able to quickly add a spell or effect to an item as part of the "Customize" would be great.
With the Expert Classes UA, it can be hard to sort through every spell that is or isn't allowed by the new classes.
If we can't get homebrewed classes, can we get homebrewed Spell Lists? Like creating an Arcane Spell List, and then using that in a homebrewed subclass or item's Spell List feature? That way you could quickly add the Arcane List to a new homebrew and then add the additional restrict of School or the like.
Barring that, can we at least have the option on character sheets to filter by School of Magic?
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Reality is more amazing than we are often led to believe.
This probably won't have a lot of interest, but I would love to see a public facing API for developers to integrate D&D beyond character sheets into their applications. I've got a project a client ordered I could repurpose into a simple VTT afterwards with a bit of work, and would love to hook into your character sheets.
Also, support for the TCE sorcerer subclasses (aberrant mind, clockwork soul) swapping out spells from their expanded spell lists as listed in the feature would be nice too.
please give us a way to opt out of one dnd because i already see problems with the spell list and changes to feats that will motivate me to just stick to 5th edition and maybe take some rules from one dnd
Is there an analytics option in the works that could be used to show a player how often they cast each spell? For character creation and selecting both known spells and prepared spells, I just think it would be helpful.
Is there an analytics option in the works that could be used to show a player how often they cast each spell? For character creation and selecting both known spells and prepared spells, I just think it would be helpful.
As a stats guy, I'd LOVE this option! And as someone who always WANTS to try different spells, play a variety of tactics, I'd LOVE this option!
I know, playing as my Cleric in one campaign, that I usually use the same spells over and over... As my Artificer in another campaign I try to be more varied and creative whenever I can... I'd love to be able to look at my Cleric Spell List after each Long Rest and say, "huh, I've never used _______, I'll prepare it now and see what happens"
Now that the sources section is expanding, I would love a possibility to pin the Adventure I am DM'ing at the moment so I don't have to click around as much. (I think this would help on the mobile version on the site as well as there is no view all option there so I can't go to the adventure at all, and yes, I have the app and that works great, I just forget to use it sometimes.)
If it hasn't been requested yet: Using an adventure's pre-gen characters in the associated adventures without having to recreate the characters for those adventures. Not quite what was requested below as I think it would be best to use them associated with the adventure in which they appear and let people recreate them if they wish to use them elsewhere.
I recently bought Stormwreck Isle and it includes PDFs of the pre-gen characters but for the life of me I cannot seem to see if there is a way to add the characters straight to you dnd characters list in DnD beyond other than going through each step of the character builder? Is this correct?
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Monsters need reviewed to make sure correct monster tags are used. For example why would a wizard like the enchanter not have the wizard tag? This would make the monster type filter in the encounter builder more applicable/practical to find what you need.
Also, all tags should be included. Why isn't NPC there?
It would be cool if we could exclude certain monster types in the encounter tool once they have been updated
Monsters need reviewed to make sure correct monster tags are used. For example why would a wizard like the enchanter not have the wizard tag? This would make the monster type filter in the encounter builder more applicable/practical to find what you need.
Also, all tags should be included. Why isn't NPC there?
It would be cool if we could exclude certain monster types in the encounter tool once they have been updated
Tags are a deprecated piece of metadata from the early days of D&D. They're not actual rules information and were added to help the site listings function back when DDB first launched. Now they've been largely abandoned
Tags are a deprecated piece of metadata from the early days of D&D. They're not actual rules information and were added to help the site listings function back when DDB first launched. Now they've been largely abandoned
Thank you for the clarification.
This is exactly the kind of thing that makes DDB harder to use than it should be. If tags are no longer supported they should be removed. As a developer I must say that nothing is worse than unsupported functionality. It makes the application confusing and and difficult to use.
Personally, I like tags and would like to see them updated and supported again. There are so many ways they could be leveraged; I don't understand why DDB would abandon them.
Tags are a deprecated piece of metadata from the early days of D&D. They're not actual rules information and were added to help the site listings function back when DDB first launched. Now they've been largely abandoned
Thank you for the clarification.
This is exactly the kind of thing that makes DDB harder to use than it should be. If tags are no longer supported they should be removed. As a developer I must say that nothing is worse than unsupported functionality. It makes the application confusing and and difficult to use.
Personally, I like tags and would like to see them updated and supported again. There are so many ways they could be leveraged; I don't understand why DDB would abandon them.
Tags are a deprecated piece of metadata from the early days of D&D. They're not actual rules information and were added to help the site listings function back when DDB first launched. Now they've been largely abandoned
Thank you for the clarification.
This is exactly the kind of thing that makes DDB harder to use than it should be. If tags are no longer supported they should be removed. As a developer I must say that nothing is worse than unsupported functionality. It makes the application confusing and and difficult to use.
Personally, I like tags and would like to see them updated and supported again. There are so many ways they could be leveraged; I don't understand why DDB would abandon them.
DDB didn’t abandon them, WotC did.
I think there's some confusion here, and I can see why
What D&D Beyond calls subtypes, Wizards of the Coast calls tags. However, when D&D Beyond first launched the system didn't support tags/subtypes on stat blocks. However, D&D Beyond did use it's own version of tags, which is what the person is referring to. These do not exist in D&D rules and were a "D&D Beyondism", something to make the system work. These have since been deprecated.
However, DDB eventually updated the monster listing to support subtypes (aka actual tags) which WotC doesn't just continue to use, but has actually expanded their use of more proactively.
tl;dr Tags mean two different things, one official (which DDB calls subtype and is still used) and one unofficial (which DDB no longer uses)
I would really love to be able to tweak monsters in the encounter builder. There are so many times when I want my baddy to just be able to cast a spell or something not worth going through the whole homebrew process for. It would help a lot if I could just add a spell or tweak a stat on the fly.
With the knowledge we will be getting a virtual tabletop on DND Beyond in the coming years please make sure it allows uploading basic STL files to the tabletop so that people can use their own miniatures from something like hero forge for example.
Gloomstalker Superiority
This has been a request for many years now, with varied responses from the team, from the feature being too difficult to consider due to the nature of the old framework to it being planned for some ambiguous time in the future after promising developments with the new framework. I'd be really surprised if we see this feature come to the platform anytime soon, though, since—as you pointed out—there, unsurprisingly, isn't any inherent class homebrew guidance or structure in the official rules and Wizards is going to want to focus more on the new stuff they're actually developing. That being said, I'd be surprised if we don't start seeing UA content coming back to D&D Beyond at some point in the relatively near future given that they're now owned by Wizards of the Coast and some of the cited reasons for pulling back from that, such as having to scramble too quickly because there wasn't any heads up from Wizards about new playtest content, would presumably no longer be an issue.
A simple way to make spell scrolls have a specific spell on them would be great, without having to homebrew a magic item for each specific scroll.
Even just the ability for Tooltips to function in the character sheet so you could type it into the custom name box of the scroll would work perfectly fine
Another thing would be to be able to add spells to magic items. There are even some missing on existing items. I just had to create a copy of Figurine of Wondrous Power (Silver Raven) that can cast animal messenger because that wasn't included in the item (it didn't appear on list of spells and PC doesn't have that spell on their class spell list). Being able to quickly add a spell or effect to an item as part of the "Customize" would be great.
With the Expert Classes UA, it can be hard to sort through every spell that is or isn't allowed by the new classes.
If we can't get homebrewed classes, can we get homebrewed Spell Lists? Like creating an Arcane Spell List, and then using that in a homebrewed subclass or item's Spell List feature? That way you could quickly add the Arcane List to a new homebrew and then add the additional restrict of School or the like.
Barring that, can we at least have the option on character sheets to filter by School of Magic?
Reality is more amazing than we are often led to believe.
|| How to add tooltips || How to use snippet codes ||
This probably won't have a lot of interest, but I would love to see a public facing API for developers to integrate D&D beyond character sheets into their applications. I've got a project a client ordered I could repurpose into a simple VTT afterwards with a bit of work, and would love to hook into your character sheets.
Also, support for the TCE sorcerer subclasses (aberrant mind, clockwork soul) swapping out spells from their expanded spell lists as listed in the feature would be nice too.
Honestly, I want the Hadozee portraits back. It's annoying having to upload a picture when I'm trying to play one of my favorite races
please give us a way to opt out of one dnd because i already see problems with the spell list and changes to feats that will motivate me to just stick to 5th edition and maybe take some rules from one dnd
Is there an analytics option in the works that could be used to show a player how often they cast each spell? For character creation and selecting both known spells and prepared spells, I just think it would be helpful.
As a stats guy, I'd LOVE this option! And as someone who always WANTS to try different spells, play a variety of tactics, I'd LOVE this option!
I know, playing as my Cleric in one campaign, that I usually use the same spells over and over... As my Artificer in another campaign I try to be more varied and creative whenever I can... I'd love to be able to look at my Cleric Spell List after each Long Rest and say, "huh, I've never used _______, I'll prepare it now and see what happens"
Now that the sources section is expanding, I would love a possibility to pin the Adventure I am DM'ing at the moment so I don't have to click around as much. (I think this would help on the mobile version on the site as well as there is no view all option there so I can't go to the adventure at all, and yes, I have the app and that works great, I just forget to use it sometimes.)
If it hasn't been requested yet: Using an adventure's pre-gen characters in the associated adventures without having to recreate the characters for those adventures. Not quite what was requested below as I think it would be best to use them associated with the adventure in which they appear and let people recreate them if they wish to use them elsewhere.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Monsters need reviewed to make sure correct monster tags are used. For example why would a wizard like the enchanter not have the wizard tag? This would make the monster type filter in the encounter builder more applicable/practical to find what you need.
Also, all tags should be included. Why isn't NPC there?
It would be cool if we could exclude certain monster types in the encounter tool once they have been updated
Tags are a deprecated piece of metadata from the early days of D&D. They're not actual rules information and were added to help the site listings function back when DDB first launched. Now they've been largely abandoned
Find my D&D Beyond articles here
Thank you for the clarification.
This is exactly the kind of thing that makes DDB harder to use than it should be. If tags are no longer supported they should be removed. As a developer I must say that nothing is worse than unsupported functionality. It makes the application confusing and and difficult to use.
Personally, I like tags and would like to see them updated and supported again. There are so many ways they could be leveraged; I don't understand why DDB would abandon them.
DDB didn’t abandon them, WotC did.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I see, thank you for the correction.
Even still, I believe they need to be removed from DDB if they are no longer supported.
I think there's some confusion here, and I can see why
What D&D Beyond calls subtypes, Wizards of the Coast calls tags. However, when D&D Beyond first launched the system didn't support tags/subtypes on stat blocks. However, D&D Beyond did use it's own version of tags, which is what the person is referring to. These do not exist in D&D rules and were a "D&D Beyondism", something to make the system work. These have since been deprecated.
However, DDB eventually updated the monster listing to support subtypes (aka actual tags) which WotC doesn't just continue to use, but has actually expanded their use of more proactively.
tl;dr Tags mean two different things, one official (which DDB calls subtype and is still used) and one unofficial (which DDB no longer uses)
Find my D&D Beyond articles here