Apologies if this had been mentioned, and also if it’s not *quite* within the scope of the Campaign Management developments, but I would give my right arm for the ability to add notes to the published adventures, within the actual text. I’m picturing the ability to highlight text and write notes that show when the highlight is clicked, or similar.
My players would like the option of sharing their entire character with other players in the campaign. No secrets in our group, so they'd like the option of seeing each other's backstories, etc.
I don't know if this has come up before but I would love too see that the in your campagn could hide info from your players untill you decide they should see it. like fx other people classes. I think this would help get people more into RP and also not spoil the surprise when a player joines with a class they didn't expect. I know you can make the sheet private but I think you can still see the class and lvl.
A DM's character screen where we can "drag and drop" items into someone's inventory, increase or lower currency without opening another screen, things along those lines. Drag-and-drop characters into an initiative tracker.
What I really want, however, is the ability to create core classes and languages, and the ability to allow/disallow options (spells, classes, races, etc) within a given campaign.
Rollback Post to RevisionRollBack
"The only difference between reality and fiction is that fiction needs to be credible." - Mark Twain
I think it would very helpful to be able to print out items/weapons individually. It isn't always clear at the table who will end up "owning" the found item in the story and then putting it on their character sheet. Some items are "party resources" and as such, need to be "passed" from one player to another. I'm cut and pasting now, but it would be great to create a home brew or original magic item and be able to print it out with the picture. Thanks!!
Yes, I think that some sort of campaign/party inventory easily accessible from each person's character sheet is a great idea.
Of course, the moment an item is equipped it would either be removed from the party inventory, or greyed out and listed as equipped by a particular player.
I'm hoping for a section in a dm's campaign section for a npc vault. Some place to make full fledged npc characters or even stat blocks. I know I can make them in my plain character list, but I let my players experiment character builds on my account since I have the legendary bundle. I just don't want them to have any before hand meta knowledge. I've tried to make a campaign for just npcs but found out about the 12 character limit so that didn't help.
I'm hoping for a section in a dm's campaign section for a npc vault. Some place to make full fledged npc characters or even stat blocks. I know I can make them in my plain character list, but I let my players experiment character builds on my account since I have the legendary bundle. I just don't want them to have any before hand meta knowledge. I've tried to make a campaign for just npcs but found out about the 12 character limit so that didn't help.
It sounds like you have a sub as well, if that's the case why not just make a campaign turn on sharing and invite your friends to experiment in that campaign?
I still think an NPC vault would help to divide your personal characters and the NPCs you make for your different campaigns. Especially since I will make stat blocks for almost all NPCs that my players encounter and I usually lose my written notes.
but I let my players experiment character builds on my account since I have the legendary bundle.
Caution, friend. This is against the terms of service.
I will advise them against this then.Thank you. Shame that they will have to borrow my books now though, they always come back worse.
Or, you or one of the players can get a master tier subscription, and the players can set up accounts here. Then they can use the content you have purchased for character building within the campaign, and within the terms of service.
I haven't read all 49 pages so forgive if a lot of this is covered heavily elsewhere. Or Im just not aware of the functionality/using it wrong
My DnDbeyond use - I run 3 campaigns as a DM 2 groups in the same world once a month with work friends, and once a week with my home group. Both are completely Custom Worlds I've created and developed. All my groups use DnDBeyond on laptops, Ipads or phones when playing, but also print them out. So fairly heavy usage
Probably the biggest thing I'd like to see in the campaign Area as DM Tool is - (This is quite a large Idea) So I've broken it down to a few sections
1. A Town/Location and Creation system for planning Areas/Locations etc that I can add to as a DM. Some sort of simple interface I can fill out before a Party reaches the Town
this would be a button and it would create a new page/Tab for a new Location - So you would go to the Location page, click New Town,
Give it a name,
Add rough Written description (optional)
Who Runs it? (A Lord or King, a group of Bandits, A Council etc)
Type of Town (A mining Town, a Trade Hub, A Capital city etc)
Population, (Rough Numbers 500+ 10,000+ etc)
rough demography, (Mostly Elves, a few Humans, and rarely Half Orcs, Halflings and Gnomes)
rough wealth (Mostly Poor with a rich District) Could be a Drop down menu with some examples or a Custom Text Box)
Where in the world map etc, Upload a map if you want...
Once created one section would be a header for the town, for notable Location, and one section for notable people...
In the Location section you could click New Location -
Name The Location
Write a short description,
select type of shop or building or place (Palace, Blacksmith, Tailor, Market Square, Thieves Guild etc)
select a rough building size and quality If required (small/med/large 1/2/3 floors +basement, Looks Dwarven/run down/recently damaged etc)
name important people likely in the location owns/works in it (that would auto create a character in the notable people list)
A rough Idea of the type of Stock/valuables it might contain (Like selecting Items for a character - limited by type of shop and wealth as an extra bonus) as an option
And a check box for IF the players know of the building or have visited it (If yes they can see the basic description and owner in their own notes for the town)
And a check box for if it's a secret location
And a Notes section (For the DM or the players to note important interactions - "The players got caught stealing and are banned" etc)
Add an image etc (To help your players imagine)
Secrets - Secret locations that can be uncovered in this location (A secret Passageway into the catacombs)
Quest Notes - If a Quest given by an NPC is linked to this Location
It would then give you a nicely presented section in the town with expandable/minimisable tabs for all your locations, Like the DnDbeyond spell lists
The same could then be done for Characters With a quick subsection - Add a new character
Add a Name, Sex, Race, Age
Basic description Notes
Link Character to a Location/s or Character/s (DM view only)
Checkbox for if players know them (If yes appears in Player Notes)
Secret Alias' (Optional Multiple Alias' that the player can find out "Is a Gold Dragon called ARGAS who wears a necklass of polymorh to go into Human towns")
DM Notes for Interactions
NPC Quests - with ability to link them to multiple characters and Locations (Quests could be a whole different section and just linked to an NPC)
Ok I'll stop now... But thats the sort of Tools I would love to have to help me with my own campaigns. It's a Rabbit hole I might try something like this myself If I can't find a tool thats good enough. :P
I haven't read all 49 pages so forgive if a lot of this is covered heavily elsewhere. Or Im just not aware of the functionality/using it wrong
My DnDbeyond use - I run 3 campaigns as a DM 2 groups in the same world once a month with work friends, and once a week with my home group. Both are completely Custom Worlds I've created and developed. All my groups use DnDBeyond on laptops, Ipads or phones when playing, but also print them out. So fairly heavy usage
Probably the biggest thing I'd like to see in the campaign Area as DM Tool is - (This is quite a large Idea) So I've broken it down to a few sections
1. A Town/Location and Creation system for planning Areas/Locations etc that I can add to as a DM. Some sort of simple interface I can fill out before a Party reaches the Town
this would be a button and it would create a new page/Tab for a new Location - So you would go to the Location page, click New Town,
Give it a name,
Add rough Written description (optional)
Who Runs it? (A Lord or King, a group of Bandits, A Council etc)
Type of Town (A mining Town, a Trade Hub, A Capital city etc)
Population, (Rough Numbers 500+ 10,000+ etc)
rough demography, (Mostly Elves, a few Humans, and rarely Half Orcs, Halflings and Gnomes)
rough wealth (Mostly Poor with a rich District) Could be a Drop down menu with some examples or a Custom Text Box)
Where in the world map etc, Upload a map if you want...
Once created one section would be a header for the town, for notable Location, and one section for notable people...
In the Location section you could click New Location -
Name The Location
Write a short description,
select type of shop or building or place (Palace, Blacksmith, Tailor, Market Square, Thieves Guild etc)
select a rough building size and quality If required (small/med/large 1/2/3 floors +basement, Looks Dwarven/run down/recently damaged etc)
name important people likely in the location owns/works in it (that would auto create a character in the notable people list)
A rough Idea of the type of Stock/valuables it might contain (Like selecting Items for a character - limited by type of shop and wealth as an extra bonus) as an option
And a check box for IF the players know of the building or have visited it (If yes they can see the basic description and owner in their own notes for the town)
And a check box for if it's a secret location
And a Notes section (For the DM or the players to note important interactions - "The players got caught stealing and are banned" etc)
Add an image etc (To help your players imagine)
Secrets - Secret locations that can be uncovered in this location (A secret Passageway into the catacombs)
Quest Notes - If a Quest given by an NPC is linked to this Location
It would then give you a nicely presented section in the town with expandable/minimisable tabs for all your locations, Like the DnDbeyond spell lists
The same could then be done for Characters With a quick subsection - Add a new character
Add a Name, Sex, Race, Age
Basic description Notes
Link Character to a Location/s or Character/s (DM view only)
Checkbox for if players know them (If yes appears in Player Notes)
Secret Alias' (Optional Multiple Alias' that the player can find out "Is a Gold Dragon called ARGAS who wears a necklass of polymorh to go into Human towns")
DM Notes for Interactions
NPC Quests - with ability to link them to multiple characters and Locations (Quests could be a whole different section and just linked to an NPC)
Ok I'll stop now... But thats the sort of Tools I would love to have to help me with my own campaigns. It's a Rabbit hole I might try something like this myself If I can't find a tool thats good enough. :P
I like this idea, comes back to the idea of of making your own adventure modules for this place. basically, it be great if we could have a section where we can just put out files for people to see when they need to. but i really wish it would be like their adventures where you have the index at first and you just click the section you want and it opens up the page for you to see.
for now i'm using photoshop,. i have created myself a few dialog text that i can modify, then a place for a map of the city with the interest point numbered. aside that map, there is a numbered index with the locations and names of the places. and i keep the first page for that. if i need more info its int he second page so i can basically print that image as a front-to-back regular old white sheet if i need to. though everything i DM with, is on my old EXO-PC tablet. but for now, using photoshop has been the best thing for me. easy to see and read. complete. but i really would preffer this place to be doing it instead and having the ability to manage cities and basically homebrewed adventures would be the greatest of all things we could see here.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
My players would like the option of sharing their entire character with other players in the campaign. No secrets in our group, so they'd like the option of seeing each other's backstories, etc.
This is already a feature. Just make sure your players set their sheets to public. To verify how please see the comment at the top of page 49.
My players would like the option of sharing their entire character with other players in the campaign. No secrets in our group, so they'd like the option of seeing each other's backstories, etc.
This is already a feature. Just make sure your players set their sheets to public. To verify how please see the comment at the top of page 49.
No, it's not. The 'public' setting hides Notes and certain other information from anyone viewing the share link.
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
A friend of mine pointed out that it would be handy to have a summary view of the PCs in a campaign for the DM - something like current hp, conditions, ac, etc. on a single page
I know this has come up at least once before, but a toggleable/selectable list of either content to share, or content to limit per campaign.
Something simple as a check list to go down and tick off certain races, classes, etc... making it easier for players to create PCs that fit the campaign design while still having access to whatever content the DM has authorized.
I don't mind sharing my content with my players during character creation, and believe that they should have access to all the rule-sets available during creation and the leveling process. But they do NOT need access to the modules, adventures, and campaign settings. Allowing users to select which content to share would really be beneficial.
I know this has come up at least once before, but a toggleable/selectable list of either content to share, or content to limit per campaign.
Something simple as a check list to go down and tick off certain races, classes, etc... making it easier for players to create PCs that fit the campaign design while still having access to whatever content the DM has authorized.
I don't mind sharing my content with my players during character creation, and believe that they should have access to all the rule-sets available during creation and the leveling process. But they do NOT need access to the modules, adventures, and campaign settings. Allowing users to select which content to share would really be beneficial.
In July's Development update, this was on the "upcoming" part of the list, meaning development hadn't started yet, but was expected to start after the targets currently being developed were completed. no idea how long it will take, but it is a planned feature.
I haven't read all 49 pages so forgive if a lot of this is covered heavily elsewhere. Or Im just not aware of the functionality/using it wrong
My DnDbeyond use - I run 3 campaigns as a DM 2 groups in the same world once a month with work friends, and once a week with my home group. Both are completely Custom Worlds I've created and developed. All my groups use DnDBeyond on laptops, Ipads or phones when playing, but also print them out. So fairly heavy usage
Probably the biggest thing I'd like to see in the campaign Area as DM Tool is - (This is quite a large Idea) So I've broken it down to a few sections
1. A Town/Location and Creation system for planning Areas/Locations etc that I can add to as a DM. Some sort of simple interface I can fill out before a Party reaches the Town
this would be a button and it would create a new page/Tab for a new Location - So you would go to the Location page, click New Town,
Give it a name,
Add rough Written description (optional)
Who Runs it? (A Lord or King, a group of Bandits, A Council etc)
Type of Town (A mining Town, a Trade Hub, A Capital city etc)
Population, (Rough Numbers 500+ 10,000+ etc)
rough demography, (Mostly Elves, a few Humans, and rarely Half Orcs, Halflings and Gnomes)
rough wealth (Mostly Poor with a rich District) Could be a Drop down menu with some examples or a Custom Text Box)
Where in the world map etc, Upload a map if you want...
Once created one section would be a header for the town, for notable Location, and one section for notable people...
In the Location section you could click New Location -
Name The Location
Write a short description,
select type of shop or building or place (Palace, Blacksmith, Tailor, Market Square, Thieves Guild etc)
select a rough building size and quality If required (small/med/large 1/2/3 floors +basement, Looks Dwarven/run down/recently damaged etc)
name important people likely in the location owns/works in it (that would auto create a character in the notable people list)
A rough Idea of the type of Stock/valuables it might contain (Like selecting Items for a character - limited by type of shop and wealth as an extra bonus) as an option
And a check box for IF the players know of the building or have visited it (If yes they can see the basic description and owner in their own notes for the town)
And a check box for if it's a secret location
And a Notes section (For the DM or the players to note important interactions - "The players got caught stealing and are banned" etc)
Add an image etc (To help your players imagine)
Secrets - Secret locations that can be uncovered in this location (A secret Passageway into the catacombs)
Quest Notes - If a Quest given by an NPC is linked to this Location
It would then give you a nicely presented section in the town with expandable/minimisable tabs for all your locations, Like the DnDbeyond spell lists
The same could then be done for Characters With a quick subsection - Add a new character
Add a Name, Sex, Race, Age
Basic description Notes
Link Character to a Location/s or Character/s (DM view only)
Checkbox for if players know them (If yes appears in Player Notes)
Secret Alias' (Optional Multiple Alias' that the player can find out "Is a Gold Dragon called ARGAS who wears a necklass of polymorh to go into Human towns")
DM Notes for Interactions
NPC Quests - with ability to link them to multiple characters and Locations (Quests could be a whole different section and just linked to an NPC)
Ok I'll stop now... But thats the sort of Tools I would love to have to help me with my own campaigns. It's a Rabbit hole I might try something like this myself If I can't find a tool thats good enough. :P
What you want is Realm Works by Lone Wolf Development.
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Apologies if this had been mentioned, and also if it’s not *quite* within the scope of the Campaign Management developments, but I would give my right arm for the ability to add notes to the published adventures, within the actual text. I’m picturing the ability to highlight text and write notes that show when the highlight is clicked, or similar.
My players would like the option of sharing their entire character with other players in the campaign. No secrets in our group, so they'd like the option of seeing each other's backstories, etc.
I don't know if this has come up before but I would love too see that the in your campagn could hide info from your players untill you decide they should see it. like fx other people classes. I think this would help get people more into RP and also not spoil the surprise when a player joines with a class they didn't expect. I know you can make the sheet private but I think you can still see the class and lvl.
Kind regards
Fettouhi
A DM's character screen where we can "drag and drop" items into someone's inventory, increase or lower currency without opening another screen, things along those lines. Drag-and-drop characters into an initiative tracker.
What I really want, however, is the ability to create core classes and languages, and the ability to allow/disallow options (spells, classes, races, etc) within a given campaign.
"The only difference between reality and fiction is that fiction needs to be credible."
- Mark Twain
I think it would very helpful to be able to print out items/weapons individually. It isn't always clear at the table who will end up "owning" the found item in the story and then putting it on their character sheet. Some items are "party resources" and as such, need to be "passed" from one player to another. I'm cut and pasting now, but it would be great to create a home brew or original magic item and be able to print it out with the picture. Thanks!!
Yes, I think that some sort of campaign/party inventory easily accessible from each person's character sheet is a great idea.
Of course, the moment an item is equipped it would either be removed from the party inventory, or greyed out and listed as equipped by a particular player.
I'm hoping for a section in a dm's campaign section for a npc vault. Some place to make full fledged npc characters or even stat blocks. I know I can make them in my plain character list, but I let my players experiment character builds on my account since I have the legendary bundle. I just don't want them to have any before hand meta knowledge. I've tried to make a campaign for just npcs but found out about the 12 character limit so that didn't help.
Having fun trying to rp more.
Caution, friend. This is against the terms of service.
It sounds like you have a sub as well, if that's the case why not just make a campaign turn on sharing and invite your friends to experiment in that campaign?
I will advise them against this then.Thank you. Shame that they will have to borrow my books now though, they always come back worse.
Having fun trying to rp more.
I still think an NPC vault would help to divide your personal characters and the NPCs you make for your different campaigns. Especially since I will make stat blocks for almost all NPCs that my players encounter and I usually lose my written notes.
Having fun trying to rp more.
Or, you or one of the players can get a master tier subscription, and the players can set up accounts here. Then they can use the content you have purchased for character building within the campaign, and within the terms of service.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
I haven't read all 49 pages so forgive if a lot of this is covered heavily elsewhere. Or Im just not aware of the functionality/using it wrong
My DnDbeyond use - I run 3 campaigns as a DM 2 groups in the same world once a month with work friends, and once a week with my home group. Both are completely Custom Worlds I've created and developed. All my groups use DnDBeyond on laptops, Ipads or phones when playing, but also print them out. So fairly heavy usage
Probably the biggest thing I'd like to see in the campaign Area as DM Tool is - (This is quite a large Idea) So I've broken it down to a few sections
1. A Town/Location and Creation system for planning Areas/Locations etc that I can add to as a DM. Some sort of simple interface I can fill out before a Party reaches the Town
this would be a button and it would create a new page/Tab for a new Location - So you would go to the Location page, click New Town,
Once created one section would be a header for the town, for notable Location, and one section for notable people...
In the Location section you could click New Location -
It would then give you a nicely presented section in the town with expandable/minimisable tabs for all your locations, Like the DnDbeyond spell lists
The same could then be done for Characters With a quick subsection - Add a new character
Ok I'll stop now... But thats the sort of Tools I would love to have to help me with my own campaigns. It's a Rabbit hole I might try something like this myself If I can't find a tool thats good enough. :P
I like this idea, comes back to the idea of of making your own adventure modules for this place.
basically, it be great if we could have a section where we can just put out files for people to see when they need to.
but i really wish it would be like their adventures where you have the index at first and you just click the section you want and it opens up the page for you to see.
for now i'm using photoshop,. i have created myself a few dialog text that i can modify, then a place for a map of the city with the interest point numbered. aside that map, there is a numbered index with the locations and names of the places. and i keep the first page for that. if i need more info its int he second page so i can basically print that image as a front-to-back regular old white sheet if i need to. though everything i DM with, is on my old EXO-PC tablet. but for now, using photoshop has been the best thing for me. easy to see and read. complete. but i really would preffer this place to be doing it instead and having the ability to manage cities and basically homebrewed adventures would be the greatest of all things we could see here.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
This is already a feature. Just make sure your players set their sheets to public. To verify how please see the comment at the top of page 49.
No, it's not. The 'public' setting hides Notes and certain other information from anyone viewing the share link.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
A friend of mine pointed out that it would be handy to have a summary view of the PCs in a campaign for the DM - something like current hp, conditions, ac, etc. on a single page
I know this has come up at least once before, but a toggleable/selectable list of either content to share, or content to limit per campaign.
Something simple as a check list to go down and tick off certain races, classes, etc... making it easier for players to create PCs that fit the campaign design while still having access to whatever content the DM has authorized.
I don't mind sharing my content with my players during character creation, and believe that they should have access to all the rule-sets available during creation and the leveling process. But they do NOT need access to the modules, adventures, and campaign settings. Allowing users to select which content to share would really be beneficial.
In July's Development update, this was on the "upcoming" part of the list, meaning development hadn't started yet, but was expected to start after the targets currently being developed were completed. no idea how long it will take, but it is a planned feature.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
What you want is Realm Works by Lone Wolf Development.