1. A way to add vehicles (think from Spelljammer or Descent etc) into the encounter builder & initiative tracker. Currently in order to add vehicles you need to copy their statistics into a custom homebrew monster and add it that way. It's a massive pain.
2. Make homebrew items able to be fully customized and have them interact with character sheets in any way you want. I tried to create a homebrew magic armour piece that granted a specific bonus action to one of my players the other day and you can't add bonus action interactions on magic items currently.
So, here is a feature I have repeatedly REALLY wished for.
When I go to level up my character, I wish I could search for feats based on what stats they can increase.
Like I know I want a feat that will bump my Cha to 20, but I don't know what my options are. I have a TON of feats to sift through in my dnd beyond account, checking each one individually is insanity. If I could just flag that I only want to see feats that would let me increase Cha, then my task becomes much easier.
Not that I expect this will ever get read by the development team but why not just in case.
There are many things that would be nice to have but the core items I view as a must: (ordered highest to lowest priority):
1. On all searches a toggle for "show owned content only"
2. Long standing requested Bug fixes, particularly to the 2014 content! (such as superior technique from Tasha's Cauldron. Still doesn't let you select the battle master technique you are after). The existing content that I have purchased should at a bare minimum, function on the character sheet.
3. Ability to HB optional class features, as there are admittedly a few balances from 2024 or own HB balances that would be nice to give players the option of using, without adopting a whole new version or straight up not using dnd beyond; as you can only Hb subclasses and not classes.
4. Bring back a le carte purchases; purchasing certain assets of each book instead of just the whole book, was really useful to be able to just buy the one thing you wanted instead of the whole thing (one of the main benefits of getting something digital instead of physical). More than anything I miss the fact that it let you see what you were actually buying so you knew if it was worth buying the whole book or not. I have zero interest buying most books at all now because I don't know if I'd be getting stuff of use to me. Even if it was just bundles like all magic items bundle, instead of singular items would be a great return to form.
5. Dm layer of maps: let the dm to view other maps without switching player view; let us overlay a dm map layer that's only visible to the DM. What's the point of having a DM and a player version of the map if its a pain for me to try and flip between both.
6. on the encounter tracker, when running it, each encounter has a separate roster of prepped inactive creatures that can be dragged into the active menu as needed, and likewise no longer needed creatures (dead/gone) could be dragged out of initiative into the inactive list. This would make the encounter feature so much more intuitive flexible, and allows the main purpose of getting all the prep work done rather then having to leave encounter mid-run to edit it. as this is completed further improvements such as a separate PC summons column for would be nice.
7. In encounters if Monster Stat Blocks could get togglable checkbox for tracking limited use abilities (such as spells and concentration).
8. A concentration toggle on pc sheets and also be able to adjust hit dice used outside of short resting would also be nice. Also inventory sorting via type.
9. Maps line of sight reveal like roll20's dynamic lighting
10. To be able to pin notes to sections of source books and adventures I own, like how can add post its to a physical book
There's a lot more features I could mention but wanted to keep it from getting to long or arbitrary so stuck to just the top 10 things I want.
In reference to your item 6, instead of removing dead/gone creatures, just set their initiative to 0 (zero) as they have no initiative, yet may return from whence they came by using raise dead or some other means, at which point they return to the initiative order, though possibly dead last
I want Al A Carte Back. I am liek 80% less likely to give Wizards money now. Ill spend the 20 minutes building a class or subclass for free instead of giving them another 40 bucks for an entire book where I only want one thing. Wizards really screwed the pooch in getting rid of ala carte. Money grubbing evil Corp shenanigans. Not in the spirit of DnD.
I want Al A Carte Back. I am liek 80% less likely to give Wizards money now. Ill spend the 20 minutes building a class or subclass for free instead of giving them another 40 bucks for an entire book where I only want one thing. Wizards really screwed the pooch in getting rid of ala carte. Money grubbing evil Corp shenanigans. Not in the spirit of DnD.
TSR made people buy magazines prone to decay for monthly content drops, & pray they could afford gas to make it a convention when conventions weren't big things supported by big money, just so they could hope to experience an exclusive event and/or get an exclusive magic item.
This is, in fact, perfectly in line with DND as a brand. I don't endorse it, but it's quite in line with how things have always gone.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
1. In Tooltips on character sheet when hovering mouse over modifier, include the calculation modifier (ie. show how the to-hit, damage, etc modifiers are aggregated). Helps people learn the game, plus allows for debugging of homebrew items.
2. In VTT - give DM ability to control (zoom/center) the player screen -- not giving the DM full control if players still want to look around, but at least letting me say "OK, here's where you are" and to pull everyone in to a specific spot. For me, I'm running a simple tabletop screen on an extended desktop, so none of my players can control the screen, so I have to stand up, break narrative and mouse around to zoom their screen.
3. Updated encounter builder - there are times when it's not on a map, but now I've gotta BS a map to run an encounter (or use the old one)
I want to be able to buy an entire book just filled with character drawings and paintings by class and species, maps, rooms, caves, scenery, monsters, and have all of it done by various real artists and no A.I. Just a giant smorgasborg of real art to bring our adventure to life and to give me new ideas.
1. In Tooltips on character sheet when hovering mouse over modifier, include the calculation modifier (ie. show how the to-hit, damage, etc modifiers are aggregated). Helps people learn the game, plus allows for debugging of homebrew items.
2. In VTT - give DM ability to control (zoom/center) the player screen -- not giving the DM full control if players still want to look around, but at least letting me say "OK, here's where you are" and to pull everyone in to a specific spot. For me, I'm running a simple tabletop screen on an extended desktop, so none of my players can control the screen, so I have to stand up, break narrative and mouse around to zoom their screen.
3. Updated encounter builder - there are times when it's not on a map, but now I've gotta BS a map to run an encounter (or use the old one)
Also 4. In VTT - many adventures include modules with grid scales other than 5 ft. Would be nice if the maps could be overlaid with a 5ft grid
I need a more helpful search engine. I didn't know anything about 'Drowning'. I used the search up top and got a plethora of links from every book that had the word, but nothing about how it happens. Luckily, I pulled out my PHB printed in 2014 and looked it up. It is not there either. Then, a thought made me look up 'Hold Breath', where it says 'See Suffocating'. Found it. It would have been so much easier if your search engine didn't have to be so verbatim with the books.
À la carte is so missed by everyone. You say you want to help DMs, most of us already have the books or most content in one way or another. Being able to provide what individuals players need for their characters is sometime the difference between them using dnd beyond or not.
Also, having other languages for dnd beyond. Seems like it should have been done years ago.
Yeah I'm missing the ability to buy pieces of books via ala-carte. As it's been said I don't need most of the stuff. We don't even know why it was removed,as it's been radio silence since it was removed.
I honestly haven't missed the A La Carte itself, but I do miss being able to see the additional contents of a book, without opening the phone app. Does it really have 300 monsters, or 200 NPCs and 100 monsters that are 3 reflavours of one MM monster each.
There are a variety of things I want as I'm always building homebrew for my players and a lot of workarounds only fix a few of the problems, so I'll name a few:
-The ability to create Homebrew classes (Without this, I'm forced to run modified subclasses that rely on overwriting features of the base class and then in turn take a very long time to implement in a complex manner.) -More options when creating weapons. I'd like to create a base weapon that isn't inherently magical or some sort of single feature item. I can't use two abilities on a weapon, rather I'm forced to create multiple instances and manually add in the abilities often with dedicated feats to accomplish my task (Transforming weapons for example) -The ability to go beyond level 20 for a player allowing them to reach at least the level 30 threshold (Anything my players want post level 20 must be built in the form of feats specially curated to accomplish this task. They get cluttered very fast) - A Library where I can provide lore for the players to reference information of the world, NPCs, Side Quests, etc. with key notes to help keep lore updated and helpful for players (I utilize a spreadsheet and Discord server currently to accomplish this task). -The ability to set Permalock on Death saves. I run DND where death saves are permanent but every time players long rest, they need to set how many fails they have (My workaround is the spreadsheet) -An alliance tracker (spreadsheet) -A visible shop option for players with cost of items (spreadsheet) -A visible guide to show all curses for DM reference (multiple tabs on my browser at all times.) -ability to add assets on map that's not an obvious circle (this complicates hiding some things in plain sight when players interact with maps). -option to toggle a 2014 and 2024 variant of a background, species etc. (homebrew)via linking without having to keep them completely separate as it floods the selections. -Custom tag options -Custom Creature type options -Custom Damage types (This is partially done, though it needs worked on) -Traps on map that trigger and target player HP -Visibility for players properly adjusted based on view properties (Like Foundry) -Utilization of light to follow with the previously mentioned view. (I can't hide the map from two people who might not have dark vision where the other person might have devil sight. This complicates immersion in the world). -Integration of Encounter Builder into Maps for ease of access rather than toggling multiple tabs
There are more for sure, but these are the immediate hurdles, I'd say I like fixed.
I'd like a good customer service road, I am an extremely loyal 54-year-old loyal consumer who owns the intertie of the 5E digital library including some physical products, every 3.0 & 3.5 product ever printed with nearly all 2nd ed and a lot of Basic... hell I still have my bubble gum dice from the OG box set. This is not a brag, just a statement, I feel a little betrayed and ignored after years and YEARS of brand loyalty. sorry... ranting & digressing...
1. A way to add vehicles (think from Spelljammer or Descent etc) into the encounter builder & initiative tracker. Currently in order to add vehicles you need to copy their statistics into a custom homebrew monster and add it that way. It's a massive pain.
2. Make homebrew items able to be fully customized and have them interact with character sheets in any way you want. I tried to create a homebrew magic armour piece that granted a specific bonus action to one of my players the other day and you can't add bonus action interactions on magic items currently.
So, here is a feature I have repeatedly REALLY wished for.
When I go to level up my character, I wish I could search for feats based on what stats they can increase.
Like I know I want a feat that will bump my Cha to 20, but I don't know what my options are. I have a TON of feats to sift through in my dnd beyond account, checking each one individually is insanity. If I could just flag that I only want to see feats that would let me increase Cha, then my task becomes much easier.
co dm would be so handy
When you go to My Dice, I want to be able to see a demo on the page to see what each set does when you roll.
Not that I expect this will ever get read by the development team but why not just in case.
There are many things that would be nice to have but the core items I view as a must: (ordered highest to lowest priority):
1. On all searches a toggle for "show owned content only"
2. Long standing requested Bug fixes, particularly to the 2014 content! (such as superior technique from Tasha's Cauldron. Still doesn't let you select the battle master technique you are after). The existing content that I have purchased should at a bare minimum, function on the character sheet.
3. Ability to HB optional class features, as there are admittedly a few balances from 2024 or own HB balances that would be nice to give players the option of using, without adopting a whole new version or straight up not using dnd beyond; as you can only Hb subclasses and not classes.
4. Bring back a le carte purchases; purchasing certain assets of each book instead of just the whole book, was really useful to be able to just buy the one thing you wanted instead of the whole thing (one of the main benefits of getting something digital instead of physical). More than anything I miss the fact that it let you see what you were actually buying so you knew if it was worth buying the whole book or not. I have zero interest buying most books at all now because I don't know if I'd be getting stuff of use to me. Even if it was just bundles like all magic items bundle, instead of singular items would be a great return to form.
5. Dm layer of maps: let the dm to view other maps without switching player view; let us overlay a dm map layer that's only visible to the DM. What's the point of having a DM and a player version of the map if its a pain for me to try and flip between both.
6. on the encounter tracker, when running it, each encounter has a separate roster of prepped inactive creatures that can be dragged into the active menu as needed, and likewise no longer needed creatures (dead/gone) could be dragged out of initiative into the inactive list. This would make the encounter feature so much more intuitive flexible, and allows the main purpose of getting all the prep work done rather then having to leave encounter mid-run to edit it. as this is completed further improvements such as a separate PC summons column for would be nice.
7. In encounters if Monster Stat Blocks could get togglable checkbox for tracking limited use abilities (such as spells and concentration).
8. A concentration toggle on pc sheets and also be able to adjust hit dice used outside of short resting would also be nice. Also inventory sorting via type.
9. Maps line of sight reveal like roll20's dynamic lighting
10. To be able to pin notes to sections of source books and adventures I own, like how can add post its to a physical book
There's a lot more features I could mention but wanted to keep it from getting to long or arbitrary so stuck to just the top 10 things I want.
In reference to your item 6, instead of removing dead/gone creatures, just set their initiative to 0 (zero) as they have no initiative, yet may return from whence they came by using raise dead or some other means, at which point they return to the initiative order, though possibly dead last
I want Al A Carte Back. I am liek 80% less likely to give Wizards money now. Ill spend the 20 minutes building a class or subclass for free instead of giving them another 40 bucks for an entire book where I only want one thing. Wizards really screwed the pooch in getting rid of ala carte. Money grubbing evil Corp shenanigans. Not in the spirit of DnD.
TSR made people buy magazines prone to decay for monthly content drops, & pray they could afford gas to make it a convention when conventions weren't big things supported by big money, just so they could hope to experience an exclusive event and/or get an exclusive magic item.
This is, in fact, perfectly in line with DND as a brand. I don't endorse it, but it's quite in line with how things have always gone.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
1. In Tooltips on character sheet when hovering mouse over modifier, include the calculation modifier (ie. show how the to-hit, damage, etc modifiers are aggregated). Helps people learn the game, plus allows for debugging of homebrew items.
2. In VTT - give DM ability to control (zoom/center) the player screen -- not giving the DM full control if players still want to look around, but at least letting me say "OK, here's where you are" and to pull everyone in to a specific spot. For me, I'm running a simple tabletop screen on an extended desktop, so none of my players can control the screen, so I have to stand up, break narrative and mouse around to zoom their screen.
3. Updated encounter builder - there are times when it's not on a map, but now I've gotta BS a map to run an encounter (or use the old one)
I want to be able to buy an entire book just filled with character drawings and paintings by class and species, maps, rooms, caves, scenery, monsters, and have all of it done by various real artists and no A.I. Just a giant smorgasborg of real art to bring our adventure to life and to give me new ideas.
Also 4. In VTT - many adventures include modules with grid scales other than 5 ft. Would be nice if the maps could be overlaid with a 5ft grid
I need a more helpful search engine. I didn't know anything about 'Drowning'. I used the search up top and got a plethora of links from every book that had the word, but nothing about how it happens. Luckily, I pulled out my PHB printed in 2014 and looked it up. It is not there either. Then, a thought made me look up 'Hold Breath', where it says 'See Suffocating'. Found it. It would have been so much easier if your search engine didn't have to be so verbatim with the books.
À la carte is so missed by everyone. You say you want to help DMs, most of us already have the books or most content in one way or another. Being able to provide what individuals players need for their characters is sometime the difference between them using dnd beyond or not.
Also, having other languages for dnd beyond. Seems like it should have been done years ago.
2 things.
Ala Carte Back!!! I don't need or want most of the stuff in the books.
The ability to sort or separate characters into folders.
Yeah I'm missing the ability to buy pieces of books via ala-carte. As it's been said I don't need most of the stuff. We don't even know why it was removed,as it's been radio silence since it was removed.
I honestly haven't missed the A La Carte itself, but I do miss being able to see the additional contents of a book, without opening the phone app. Does it really have 300 monsters, or 200 NPCs and 100 monsters that are 3 reflavours of one MM monster each.
There are a variety of things I want as I'm always building homebrew for my players and a lot of workarounds only fix a few of the problems, so I'll name a few:
-The ability to create Homebrew classes (Without this, I'm forced to run modified subclasses that rely on overwriting features of the base class and then in turn take a very long time to implement in a complex manner.)
-More options when creating weapons. I'd like to create a base weapon that isn't inherently magical or some sort of single feature item. I can't use two abilities on a weapon, rather I'm forced to create multiple instances and manually add in the abilities often with dedicated feats to accomplish my task (Transforming weapons for example)
-The ability to go beyond level 20 for a player allowing them to reach at least the level 30 threshold (Anything my players want post level 20 must be built in the form of feats specially curated to accomplish this task. They get cluttered very fast)
- A Library where I can provide lore for the players to reference information of the world, NPCs, Side Quests, etc. with key notes to help keep lore updated and helpful for players (I utilize a spreadsheet and Discord server currently to accomplish this task).
-The ability to set Permalock on Death saves. I run DND where death saves are permanent but every time players long rest, they need to set how many fails they have (My workaround is the spreadsheet)
-An alliance tracker (spreadsheet)
-A visible shop option for players with cost of items (spreadsheet)
-A visible guide to show all curses for DM reference (multiple tabs on my browser at all times.)
-ability to add assets on map that's not an obvious circle (this complicates hiding some things in plain sight when players interact with maps).
-option to toggle a 2014 and 2024 variant of a background, species etc. (homebrew)via linking without having to keep them completely separate as it floods the selections.
-Custom tag options
-Custom Creature type options
-Custom Damage types (This is partially done, though it needs worked on)
-Traps on map that trigger and target player HP
-Visibility for players properly adjusted based on view properties (Like Foundry)
-Utilization of light to follow with the previously mentioned view. (I can't hide the map from two people who might not have dark vision where the other person might have devil sight. This complicates immersion in the world).
-Integration of Encounter Builder into Maps for ease of access rather than toggling multiple tabs
There are more for sure, but these are the immediate hurdles, I'd say I like fixed.
Is 'Devil' Sight' even part of D&D Beyond Map, as it is not part of the 2024 PHB rules?
I'd like a good customer service road, I am an extremely loyal 54-year-old loyal consumer who owns the intertie of the 5E digital library including some physical products, every 3.0 & 3.5 product ever printed with nearly all 2nd ed and a lot of Basic... hell I still have my bubble gum dice from the OG box set. This is not a brag, just a statement, I feel a little betrayed and ignored after years and YEARS of brand loyalty. sorry... ranting & digressing...
How about the ability to create homebrew classes? We can do subclasses, why not class?