How about the ability to create homebrew classes? We can do subclasses, why not class?
The regular response is that classes are all custom code, so new classes would require opening up the back end to custom user code, which is unlikely to ever happen.
Id like to see, within the conditions section, a spot where contamination levels are marked sort of like the exhaustion meter. Along with all effects in that chart, when active, calculated into the character sheet. ie: posioned = disadvantage etc
It's been said before but I'll say it again: the character sheet needs a "Concentrating" button/toggle, and a custom-field near Conditions where you could write-in magical or unusual effects (Blessed, Hasted, Slowed, etc.). Without these Visible on the front page of the sheet, I find players forget parts of which effects are active during combat quite frequently.
I'd like to have encounters interface between tokens.
Example:
I would be able to right click my token, select the option to attack, after selecting the opponent DnD Beyond would roll the dice for the attack\action that I selected. With that would show on screen if it was a hit/success or a miss/failure. In case of a hit it would open the option to roll for damage, showing the roll and the damage it would discount automatically from the opponent hit points...
For the love of all that is good, can we PLEASE be given the keys to the prerequisites? I'm so sick of not being able to use the system as it wants to be used just because you don't give us an option to add in our own stuff like Eldritch Invocations, languages, or prerequisites.
It doesn't even have to be everything. Let's let us use Homebrew for Prerequisites so the system can function as intended.
For the love of all that is good, can we PLEASE be given the keys to the prerequisites? I'm so sick of not being able to use the system as it wants to be used just because you don't give us an option to add in our own stuff like Eldritch Invocations, languages, or prerequisites.
It doesn't even have to be everything. Let's let us use Homebrew for Prerequisites so the system can function as intended.
The backend-coded stuff like that is up for rework this year, according to the last AMA.
So we're likely going to see a ton of that kind of thing open up.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I would like to see actual update notes of books they update in the app all the time !
It's been mentioned several times those are typically formatting and copy fixes, stuff that doesn't change the rules of the game. Those types of change accompany errata documents. It's very unlikely they'd invest time making changelogs for how many periods have been corrected to commas, how many broken links now work, and how many errant spaces have been banished.
I don't think the fingers would fall off if they write : "Corrected some typos". With a little more info if they are in the physical books. Maybe I want to correct them as well.
I would like to see actual update notes of books they update in the app all the time !
It's been mentioned several times those are typically formatting and copy fixes, stuff that doesn't change the rules of the game. Those types of change accompany errata documents. It's very unlikely they'd invest time making changelogs for how many periods have been corrected to commas, how many broken links now work, and how many errant spaces have been banished.
This is fine in theory, but it isn't always actually true; they have made changes that affect the actual rules that aren't included in errata.
An example would be the spell Sorcerous Burst, which in the physical Player's Handbook uses the phrase "make a ranged attack roll". D&D Beyond used to say this too, but now it says "make a ranged spell attack". This actually does have an impact on the rules — most people assumed this was meant to be treated as a spell attack, but there were people arguing very intensely that it shouldn't be because it didn't explicitly say so — and this change doesn't appear in the official PHB errata or the D&D Beyond changelog.
I'm not saying they should note every single corrected comma or broken link or whatever. Just that displaying a note that says something along the lines of "formatting fixes" with the book update would give people more confidence that it is actually just cosmetic changes that don't impact the rules.
I want a la carte buy back in your logic today i should spend 119$ to make a single character, since the features I need are in 5 different manuals, instead of maybe 10$ maximum like it was possible before
The only thing I want in D&D Beyond is a la carte purchasing back.
I hope someone at WOTC actually reads these forums, because removing that was the worst, anti-player descision WOTC ever made on the D&D Beyond platform. As a player, and not a DM, I don't need 90% of the book that covers monsters, items, adventures and lore bits. Just let me pay the few bucks for the two pages relevant to Drakewarden again.
If not, then split the book in half with a 50% discount. Anything after Chapter 2 is DM-only.
The regular response is that classes are all custom code, so new classes would require opening up the back end to custom user code, which is unlikely to ever happen.
Id like to see, within the conditions section, a spot where contamination levels are marked sort of like the exhaustion meter. Along with all effects in that chart, when active, calculated into the character sheet. ie: posioned = disadvantage etc
It's been said before but I'll say it again: the character sheet needs a "Concentrating" button/toggle, and a custom-field near Conditions where you could write-in magical or unusual effects (Blessed, Hasted, Slowed, etc.). Without these Visible on the front page of the sheet, I find players forget parts of which effects are active during combat quite frequently.
"use" button on consumable items, like health potions prompting dice for HP.
I'd like to "reveal" custom images.
I would like Status effects/conditions to be tied to tokens in Maps
I'd like to have encounters interface between tokens.
Example:
I would be able to right click my token, select the option to attack, after selecting the opponent DnD Beyond would roll the dice for the attack\action that I selected. With that would show on screen if it was a hit/success or a miss/failure. In case of a hit it would open the option to roll for damage, showing the roll and the damage it would discount automatically from the opponent hit points...
Just one example...
Would it be possible to add a sorting option for skills on the character sheet by attribute (DEX, INT, WIS, etc.) instead of only alphabetical order?
Grouping skills by their governing attribute would improve readability and usability during play. A toggle between sorting modes would be ideal.
For the love of all that is good, can we PLEASE be given the keys to the prerequisites? I'm so sick of not being able to use the system as it wants to be used just because you don't give us an option to add in our own stuff like Eldritch Invocations, languages, or prerequisites.
It doesn't even have to be everything. Let's let us use Homebrew for Prerequisites so the system can function as intended.
I would like to see actual update notes of books they update in the app all the time !
The backend-coded stuff like that is up for rework this year, according to the last AMA.
So we're likely going to see a ton of that kind of thing open up.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Oh my lord, please let this be true.
It's been mentioned several times those are typically formatting and copy fixes, stuff that doesn't change the rules of the game. Those types of change accompany errata documents. It's very unlikely they'd invest time making changelogs for how many periods have been corrected to commas, how many broken links now work, and how many errant spaces have been banished.
Find my D&D Beyond articles here
I don't think the fingers would fall off if they write : "Corrected some typos".
With a little more info if they are in the physical books. Maybe I want to correct them as well.
Hence why I said typically
Find my D&D Beyond articles here
I want a la carte buy back
in your logic today i should spend 119$ to make a single character, since the features I need are in 5 different manuals, instead of maybe 10$ maximum like it was possible before
I think folders for characters would be fantastic.
The only thing I want in D&D Beyond is a la carte purchasing back.
I hope someone at WOTC actually reads these forums, because removing that was the worst, anti-player descision WOTC ever made on the D&D Beyond platform. As a player, and not a DM, I don't need 90% of the book that covers monsters, items, adventures and lore bits. Just let me pay the few bucks for the two pages relevant to Drakewarden again.
If not, then split the book in half with a 50% discount. Anything after Chapter 2 is DM-only.
The Tamer Class
Considering all of the missteps with 2024 and how they seem to explicitly target and destroy familiars/pets/summons, I doubt it.