The class shows at 5th Level you get Archaic Warriors blade as the Class Feature. However, the link is disabled, and I don't know what the feature is.
Can anyone provide some background or anything on this? It's a great Class, prefect for what I like to play (Gish but with slightly slower progression on weapons/magic).
"dandwiki" is a well-known cesspit of people's terrible homebrew - essentially nothing on the website is real, canon, and/or trustworthy. The Arcane Warrior you mentioned is one such thing - this is a homebrew class with no support from the overall D&D community. Apologies, nobody knows what the class's creator intended "Archaic Warrior's Blade" to be.
Apparently a few different people have made Homebrew Classes called Arcane Warriors, and I did a quick google search and found one that includes a similar feature, but isn't quite identical
Anyway, that class has "Arcane Weapon" as a class feature... it's a 10th level feature instead, but it basically says "You deal additional damage equal to your Proficiency Bonus with each attack", which is overly powerful and unbalanced enough to seem like something that would be on dandwiki
If you'll notice, as a full caster this class usually does not receive a feature at a level where it gets a new level of spell slots. I expect the creator removed the feature and just forgot to take it out of the progression table.
Just to give some slightly more detailed feedback on this class, being a full caster means the best thing to compare it to is a Bladesinger. Compared to that build, this class gets more HP, better saving throws, basically all armor and weapon proficiencies, and Second Wind. Battlemage additionally gives you some of the best rogue features.
It's cool, but it's pretty likely to overshadow other players who are playing a RAW class. It's like a triple MC that doesn't have any of the penalties of multiclassing, and it takes some things that are supposed to be the specialties of other classes and says "I can do that too... and more."
I will say that the last couple of features aren't that great when you factor in the Reaction limitation, so that at higher levels this would probably be a bit less unbalanced.
Yeah this class is almost laughably unbalanced, its basically "Hi can I have some of the best features from Fighter, Rogue and Wizard please with essentially no drawback?".
OP if you're set on using this class and your DM has allowed it, I'd just make up whatever you want that 'Archaic Blade' to be, balancing is entirely out the window for the class so adding a little extra spice with whatever you want that ability to do is unlikely to make it much more unbalanced than it already is. Perhaps something like the Hexblade/Eldritch Knight ability that lets you summon the weapon back to your hand or something like that.
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So, I have a version of the Arcane Warrior that I really like from D&D Wiki (Arcane Warrior (5e Class) - D&D Wiki (dandwiki.com)).
The class shows at 5th Level you get Archaic Warriors blade as the Class Feature. However, the link is disabled, and I don't know what the feature is.
Can anyone provide some background or anything on this? It's a great Class, prefect for what I like to play (Gish but with slightly slower progression on weapons/magic).
Thanks in advance,
Dwayne.
"dandwiki" is a well-known cesspit of people's terrible homebrew - essentially nothing on the website is real, canon, and/or trustworthy. The Arcane Warrior you mentioned is one such thing - this is a homebrew class with no support from the overall D&D community. Apologies, nobody knows what the class's creator intended "Archaic Warrior's Blade" to be.
Please do not contact or message me.
Apparently a few different people have made Homebrew Classes called Arcane Warriors, and I did a quick google search and found one that includes a similar feature, but isn't quite identical
https://homebrewery.naturalcrit.com/share/ByQO5OW3nz
Anyway, that class has "Arcane Weapon" as a class feature... it's a 10th level feature instead, but it basically says "You deal additional damage equal to your Proficiency Bonus with each attack", which is overly powerful and unbalanced enough to seem like something that would be on dandwiki
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If you'll notice, as a full caster this class usually does not receive a feature at a level where it gets a new level of spell slots. I expect the creator removed the feature and just forgot to take it out of the progression table.
Just to give some slightly more detailed feedback on this class, being a full caster means the best thing to compare it to is a Bladesinger. Compared to that build, this class gets more HP, better saving throws, basically all armor and weapon proficiencies, and Second Wind. Battlemage additionally gives you some of the best rogue features.
It's cool, but it's pretty likely to overshadow other players who are playing a RAW class. It's like a triple MC that doesn't have any of the penalties of multiclassing, and it takes some things that are supposed to be the specialties of other classes and says "I can do that too... and more."
I will say that the last couple of features aren't that great when you factor in the Reaction limitation, so that at higher levels this would probably be a bit less unbalanced.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Yeah this class is almost laughably unbalanced, its basically "Hi can I have some of the best features from Fighter, Rogue and Wizard please with essentially no drawback?".
OP if you're set on using this class and your DM has allowed it, I'd just make up whatever you want that 'Archaic Blade' to be, balancing is entirely out the window for the class so adding a little extra spice with whatever you want that ability to do is unlikely to make it much more unbalanced than it already is. Perhaps something like the Hexblade/Eldritch Knight ability that lets you summon the weapon back to your hand or something like that.