MCs are not "OP." This is a viewpoint exclusively held by people who read optimizer forums and decided to ban MCs before ever actually seeing them in play. MC requires active work to keep up with straight classes, and most of them fail to do so.
People do it because mixing different class flavors makes a more interesting character. All else being equal, a barbarian/bard is inherently a more engaging concept than a straight barbarian. Of course a good barbarian roleplayer could run circles around a newbie MC because class is hardly the only thing defining your character in an RP sense, but MC gives you some easy hooks to build from.
MCs are not "OP." This is a viewpoint exclusively held by people who read optimizer forums and decided to ban MCs before ever actually seeing them in play.
People do it because mixing different class flavors makes a more interesting character. All else being equal, a barbarian/bard is inherently a more engaging concept than a straight barbarian. Of course a good barbarian roleplayer could run circles around a newbie MC because class is hardly the only thing defining your character in an RP sense, but MC gives you some easy hooks to build from.
It is also the viewpoint of the DM's and players that I sit at tables with.
OK
Given that you, like everyone else, are going to select for compatible people to game with, that's hardly surprising.
Doesn't make it true, inasmuch as such a subjective statement can be "true".
MCs are not "OP." This is a viewpoint exclusively held by people who read optimizer forums and decided to ban MCs before ever actually seeing them in play. MC requires active work to keep up with straight classes, and most of them fail to do so.
People do it because mixing different class flavors makes a more interesting character. All else being equal, a barbarian/bard is inherently a more engaging concept than a straight barbarian. Of course a good barbarian roleplayer could run circles around a newbie MC because class is hardly the only thing defining your character in an RP sense, but MC gives you some easy hooks to build from.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
OK
Given that you, like everyone else, are going to select for compatible people to game with, that's hardly surprising.
Doesn't make it true, inasmuch as such a subjective statement can be "true".
Hoo boy! Thanks for all the input here gang.
My character is a rock gnome oath of glory paladin who's oath is focused on his party's success.
I was thinking bard because of the inspirational speeches he gives OR artificer due to his creative rock gnome heritage and builder father.
Buuuut... I think I'm good just sitting tight. Thanks!