Are there any plans or talks about sharing digital resources across the different license holders? I started playing in person and bought all the books (except some modules) but now my group has moved to playing online as we head off to college. I already don't like the idea of buying everything a second time (at least here I can just buy the parts I need) and I'm even less thrilled about the thought of buying a third copy for Roll20 or a fourth in the event my group switches to something like Fantasy Grounds. As much as I want to support this hobby I don't want to feel like I have to pick one service and stay there or pay multiple times for the same product. Have there been any discussions with the other license holders about allowing people to buy a book on one site and access it on others? I'd definitely feel better about buying the monster manual again if I knew I could use it on Roll20 and access it from the dnd beyond app on the go.
That would be a question for Wizards of the Coast, the intellectual property & copyright owner.
D&D Beyond is but a retailer of digital content, as is Fantasy Grounds and Roll 20. As retailers, they cannot enact those sharing policies without the approval and will of WOTC. You can find their contact page: https://company.wizards.com/content/contact-us
There are some extensions that help immensely, mainly Beyond20. It lets you click on things in D&D Beyond for character or monster abilities and then it sends the roll to Roll20 through its API.
I ran Waterdeep: Dragon Heist on Roll20, but all the stuff I bought was on D&D Beyond. I used Roll20 literally as a tabletop, only uploading maps. All of the monster listings I used in D&D Beyond and if I needed NPC or scene art from the book, I just sent the players a link to the image in chat.
If someone in the group owns a majority of the content you are going to use, have that individual set up the campaign. Then turn on Content Sharing in that campaign. Then have the individual email links to the campaign to each involved player. They can them access his/her shared content.
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Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
Anyone can set up the campaign and turn content sharing one, it will share content that everyone in the group owns, not just the campaign manager.
For example, if you didn't own any books, I owned the player's handbooks and another friend owned the monster manual. You could set up the campaign and enable content sharing, then the other person and I could join All three of us would have access to the player's handbook and the monster manual.
Are there any plans or talks about sharing digital resources across the different license holders? I started playing in person and bought all the books (except some modules) but now my group has moved to playing online as we head off to college. I already don't like the idea of buying everything a second time (at least here I can just buy the parts I need) and I'm even less thrilled about the thought of buying a third copy for Roll20 or a fourth in the event my group switches to something like Fantasy Grounds. As much as I want to support this hobby I don't want to feel like I have to pick one service and stay there or pay multiple times for the same product. Have there been any discussions with the other license holders about allowing people to buy a book on one site and access it on others? I'd definitely feel better about buying the monster manual again if I knew I could use it on Roll20 and access it from the dnd beyond app on the go.
That would be a question for Wizards of the Coast, the intellectual property & copyright owner.
D&D Beyond is but a retailer of digital content, as is Fantasy Grounds and Roll 20. As retailers, they cannot enact those sharing policies without the approval and will of WOTC. You can find their contact page: https://company.wizards.com/content/contact-us
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Send me a message with any questions or concerns
You can basically rebuild all of the stuff as homebrew too... It'll take some time, but it is possible.
There are some extensions that help immensely, mainly Beyond20. It lets you click on things in D&D Beyond for character or monster abilities and then it sends the roll to Roll20 through its API.
I ran Waterdeep: Dragon Heist on Roll20, but all the stuff I bought was on D&D Beyond. I used Roll20 literally as a tabletop, only uploading maps. All of the monster listings I used in D&D Beyond and if I needed NPC or scene art from the book, I just sent the players a link to the image in chat.
See this thread for more information and the value you get
I have found the searchable monster and spell listing to be a huge value myself.
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If someone in the group owns a majority of the content you are going to use, have that individual set up the campaign. Then turn on Content Sharing in that campaign. Then have the individual email links to the campaign to each involved player. They can them access his/her shared content.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
Anyone can set up the campaign and turn content sharing one, it will share content that everyone in the group owns, not just the campaign manager.
For example, if you didn't own any books, I owned the player's handbooks and another friend owned the monster manual. You could set up the campaign and enable content sharing, then the other person and I could join All three of us would have access to the player's handbook and the monster manual.
And the one who enables content sharing doesn't have to be the DM either.
I always thought it was only the campaign owners materials. I have the Legendary Package, so never discovered otherwise. :)
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
Nope. I am the bundle holder of my group and only DM 20% of the time.
I've also been in a campaign where the DM was a completely free account, and a different player has the sub for content sharing.
I gotta give it to the @D&DBeyond team, they did an excellent job on how content sharing works!