Ok. So just to return to the main thread, I think the agreed plan is:
Z casts darkness on Irraxan. Irraxan them creeps forward enough to see around the corner through the darkness, observing from a distance at what is making all those footfall sounds.
Pinky will also use the darkness as cover and try to get closer in, pretending to be a random minor elemental and observing up-close.
(Perhaps the footfalls are more villagers appeasing/calming some tentacled creature? Last time the Plants were not attacking anyone until the natives ran (and stopped their music). Probably worth having a look)
The main party does not attack for the moment but stays in the darkness (or just behind, for religious reasons) ready to unleash hell if necessary - depending on what the little imp and sprite find.
Pinky will hide in the darkness till Irraxan thinks it safe enough to stop and observe with pinky still moving forward out of the darkness towards the creatures with Z's blessings Stealth 4
We could follow behind the darkness while this is happening. Note the darkness spell is a 15ft radius effect so it has a total 30ft circle centered on the object you cast it on. Anything listed as radius is 360 distance from its center
The party goes around the corner and Pinky flies out of the darkness. Pinky, Irraxan, and Zenodor all see a couple of strange looking large creatures with four legs, 2 claws, and tentacles. They stop moving about and turn toward Pinky.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
It was just these 2 creatures, since they have 4 legs each and they were moving around in some sort of peculiar fashion, the number of footfalls exceeded what 2 humanoids could be expected to produce. Plus, at the end of each leg their foot/hoof appears to be split in two so there were as many as 16 footfalls minimum.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Well if you insist:
Bow initiative: 11
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor and Irraxan will stick together at the back, keeping the magical darkness spell. (which gives disadvantage to anyone trying to him Z with an attack - assuming they even know where he is in the first place)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Not sure exactly what is going on, Randall nonetheless reacts quickly to the cessation of footsteps ahead. As he follows along just behind the back border of the darkness, he casts Bless on the three closest members of the party—Petcan, Tempe, and Bow.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The tentacle monster misses Pinky with both pincer attacks.
(Petcan is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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Ok. So just to return to the main thread, I think the agreed plan is:
Z casts darkness on Irraxan. Irraxan them creeps forward enough to see around the corner through the darkness, observing from a distance at what is making all those footfall sounds.
Pinky will also use the darkness as cover and try to get closer in, pretending to be a random minor elemental and observing up-close.
(Perhaps the footfalls are more villagers appeasing/calming some tentacled creature? Last time the Plants were not attacking anyone until the natives ran (and stopped their music). Probably worth having a look)
The main party does not attack for the moment but stays in the darkness (or just behind, for religious reasons) ready to unleash hell if necessary - depending on what the little imp and sprite find.
Pinky will hide in the darkness till Irraxan thinks it safe enough to stop and observe with pinky still moving forward out of the darkness towards the creatures with Z's blessings Stealth 4
We could follow behind the darkness while this is happening. Note the darkness spell is a 15ft radius effect so it has a total 30ft circle centered on the object you cast it on. Anything listed as radius is 360 distance from its center
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The party goes around the corner and Pinky flies out of the darkness. Pinky, Irraxan, and Zenodor all see a couple of strange looking large creatures with four legs, 2 claws, and tentacles. They stop moving about and turn toward Pinky.
Can Irraxan (or Z through his senses) see what might have caused all the other foot falls we heard?
It was just these 2 creatures, since they have 4 legs each and they were moving around in some sort of peculiar fashion, the number of footfalls exceeded what 2 humanoids could be expected to produce. Plus, at the end of each leg their foot/hoof appears to be split in two so there were as many as 16 footfalls minimum.
Pinky moves towards the creatures without a care.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(maybe everyone should roll initiative)
Well if you insist:
Bow initiative: 11
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Petcan initiative 15
Paladin - warforged - orange
14Initiative
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
There goes our carefully planned surprise attack.
Initiative 6
Zenodor and Irraxan will stick together at the back, keeping the magical darkness spell. (which gives disadvantage to anyone trying to him Z with an attack - assuming they even know where he is in the first place)
Brother Randall’s Initiative: 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tentacle Monster 1: 6
Tentacle Monster 2: 16
Initiative Order:
Randall
Tentacle Monster 2
Petcan
Tempe
Bow
Zenodor
Tentacle Monster 1
(ooc: you should roll initiative for Irraxan and I'll add him into the init. order)
(Randall is up.)
Randall:
Not sure exactly what is going on, Randall nonetheless reacts quickly to the cessation of footsteps ahead. As he follows along just behind the back border of the darkness, he casts Bless on the three closest members of the party—Petcan, Tempe, and Bow.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Good point. I forgot he gets his own roll.
Irraxan's initiative is 9
Tentacle Monster 2 moves up and attacks Pinky.
Attack: 13 Damage: 10
Attack: 13 Damage: 7
Initiative Order:
Randall
Tentacle Monster 2
Petcan
Irraxan
Tempe
Bow
Zenodor
Tentacle Monster 1
The tentacle monster misses Pinky with both pincer attacks.
(Petcan is up.)