Zamar goes to the healer's tent, looking for Kaia. He finds her there, as always, organizing supplies at the back of the tent.
"Kaia, I wanted to thank you for your assistance and for looking out for Polly," he says. "We are going to be departing in the morning. We plan to head back to Baldur's Gate to complete our original mission and get the child home. While we are there. we hope to find more support for you and your people. Is there anything we can help with before we go?"
Kaia turns, with a huge smile on her face. She looks happier than Zamar has ever seen her. "Oh, you and your people have done more than enough to help." She pats a fat bag on the table next to her. "This money will help the camp more than you can imagine!"
"I'm glad. I just hope Perrin talks some sense into his father. Sam seems intent on taking you all to war instead of fortifying and enjoying your respite to strengthen this home."
"One way or another, we'll talk some sense into that man," Kaia said, sitting in her rickety rocking chair. "Now we have more than enough money to get the supplies we need to continue living here. Personally, I plan on sending one of the youngins to town to pick up more medical supplies, and while they're at it, we can use some grains." She gives Zamar another smile. "I promise you, we'll be just fine now."
He smiles back. "I'm glad. Is there anything we can do before we go? Any magics or healing that we can use for you? Anything you want us to bring back on our return?"
Kaia thinks for a moment. "You know, now that you mention it, maybe you can do something. It's getting difficult for us to gain supplies from Neshkal. We have to send people who haven't been discovered, and that's becoming fewer and fewer. Maybe you could find someone who is willing to bring us supplies from... well, anywhere else? Maybe someone willing to travel from Baldur's Gate to the Cloud Peaks? I know this is a tall order, and you've already done more than necessary."
"I'll talk it over with the others, but we can be on the lookout in our travels. We'll have to be discreet and set up rendezvous points. I don't want to give away your position. I'm sure we can set up trading partners if we put our minds to it. The berries that Dapple acquired will help you hold out as well."
"Berries?" Kaia scoffed. "Berries won't last a few hours around here!"
"These are magical Berries. A single one can sustain a person for a day and you have hundreds."
"Magic, you say?" Kaia looks skeptical for a moment, then shakes her head. "If you say it's so, I'll believe you. There are other things besides food that we're in need of, and unless those magic berries of yours can bring textiles, then we'll still need some way to get supplies up the mountain."
"I think some of my friends can mend damaged cloth magically, but we have no way to create out of thin air. For that, we will have to find you friends."
Kaia nodded. "I have faith in you, young man. When are you leaving?"
"In the morning. We will send word however we can."
"I, and everyone here, would appreciate it." Kaia stood and hobbled over to Zamar, taking him by the hand. "Thank you, for everything. Perhaps some day, we will be able to repay your kindness."
Zamar squeezes her hand. “ your happiness is payment enough. I have always had more than I needed merely due to circumstance of birth. I have spent my life trying to balance the scales.”
"You seem to be doing just fine, young man," Kaia said with a smile.
He smiles and gives her a quick hug. “Until we meet again, Kaia.”
Koll had visited Kaia secretly the night before and had presented her with a pouch of 1000 sp and 100 gp. He had said to her, "This money was taken from the hoard of the dragon that caused your community so much trouble. I feel it owes you some recompense. Our group had split the spoils between ourselves, and I'm not sure if they have decided what to do with any of the remainder. For my part though, too much money is like a weight on my shoulders, so I 'd like to gift the bulk of my share to you. I hope you will receive it as a gift and it will not be a burden to you. Perhaps, you can hide it away for some future emergency."\
Kaia's eyes had lit up with moisture building along their edges, when he presented the pouch. With a quick inhalation she accepted it and gave him a hearty hug, much stronger than her fail frame gave her credit for. "This will..." she had said, gathering herself as best she could, "this will make it so that we won't have to raid Embree's caravans for a great while, I think. This is truly a gift," she says. "Truly."
Koll had returned her hug, bowed to her and left without another word.
The morning of that day, while everyone is still waiting for Sam's return, Woe walks back to the alcove close to the hot spring pools. She makes sure, that she is not followed and that the place is deserted when she arrives. She pulls out her sending stone and speaks the following message:
"30 hours ago we administered Thraul to the dragon, it seems diseased. Took off north towards Baldur’s Gate. Are you in control? Has Viscardi returned?"
It comes not long after: "The dragon is dead. It took several hours. Viscardi is still on business in Waterdeep. Sources say he's purchasing property. Send again when you're at the teleportation circle."
She sinks down to the floor, closes her eyes and listens to the waterfall. For a few minutes she relaxes in the dim light, a huge weight lifted off her shoulders in the knowledge that the dragon has died. She is still not sure how to get everyone to try the teleportation circle. Nevertheless, she feels a timely return to Baldur's Gate will only further their causes, so at the next meeting, she decides to speak to the group.
When she hears commotion and shouting, she rejoins the group to welcome Sam back.
Dapple has made himself scarce since returning the previous day. He found himself struggling with his new-found knowledge of his past and the emotions it stirred within him. On one hand, a burning fury and hatred for his wizardly slavemasters, but that was tempered by fear. Fear for himself, and the thought of being recaptured and controlled once again, along with a fear for his friends who he now knew he put at risk by his mere presence. It seemed like his best hope was to flee to Baldurs Gate for now, until he was better prepared to fight. Certainly staying here and putting the camp at risk wasn't an option.
The rest of the group began saying their farewells to the Winter Wolves. There was a feeling in the air during the afternoon, one of new friendships formed between the Scarlet Dawn and this ragtag raider community. The night was made more joyous by the addition of mead to the evening meal. Everyone partook, toasts to the Scarlet Dawn were made, and cheers arose from those gathered. The story of the dragon went from one person to another, a story that focused on the bravery of the group as they faced it down. By the end of the night, everyone's bellies were warmed by mead and sleep came easy.
The next morning everyone was ready to say their farewells. The whole community gathered to see the Scarlet Dawn go. Polly was bouncing with excitement next to Perrin's massive corgi, her new friends jealous that she gets to go on these adventures and travel the world. Lera and Vera share their own private moment together, arriving late in the morning hand-in-hand. Grasalfan shares a few words with Sam before Sam moves over to his son, wrapping him in a massive farewell hug and whispering his love in his ear. As delays to their journey goes, this one wasn't as bad as it could have been. Not only did the Scarlet Dawn free this group, but they may have set the stage for a lasting peace between the Winter Wolves and their neighbors. There was more work to do to harden that relationship, but the seeds were planted and they needed time to grow.
After their farewells, Sheema guides the group out of the caves and towards the main trail that leads towards Neshkel. "Follow the trail," she says, gesturing. "You will reach an intersection and one way will lead towards Neshkel while the other leads to Beregost." She gives each member a hug and says, "You have our gratitude for everything you have done. Thank you all." She wipes tears from her eyes as she follows up, "My family may actually be able to live without fear... this is truly a gift." She watches the group until they're out of sight, waving one last time before turning around and heading back to her home.
The sun is low, the cloud peaks now looming behind the group. The ice and snow has given way to more greenery on this section of the mountain trail and the game seems much more abundant here than it was higher in the mountains and tunnels. Though warmer here, the evening breeze from the mountains chills each of you. Just ahead, this small trail branches out to lead the group to two different towns, both of them about a day's journey from that point.
Polly's excitement lasted throughout the day, the pep in her step never leaving her. She hasn't been this excited since the day you all moved into the guild hall. Grasalfan continues with grim determination, likely eager to get to studying the ancient cog you all recovered from the ancient Lantan island.
While they walk, Shanolia lets her mind wander back to the twisted dream from her night in Chult, occupying herself with trying to make sense of it all.
"This way guys. It leads to Beregost. Once we reach there we know we're halfway to Baldur's Gate." Perrin says with his normal chipperness that you haven't heard properly since he's been here. "You know Polly if you ever get tired of walking Cade will be happy to carry you?" he continues to say as he starts to make his way towards Beregost.
"Perrin, wait." Woe interjects. "I am tempted to go and talk to Lord Embree. To talk to him as diplomats, just figuring him out. And ask to use his teleportation circle. We can save a 10-day like that. We'll have to dress you up though. But he doesn't know anyone else from our group." Woe slides her fingers through her curly hair mess. "I see a two-fold advantage. We get to talk to him, we can try to figure him out, to see how he reacts when he is talking to diplomats, and of course the advantage of a much faster travel." She stops again and thinks for a couple of seconds. "We could even split. I hate splitting the group, but it could be an option!"
Singe spins to look at Woe, "Woe, where did you learn about the teleportation circle?"
"I have been working for Duke Eltan for almost 8 years now. There are rumors. I am not 100% sure, but if we spin it the right way, you and I, Singe, we are diplomats after all, and we can say, Grasalfan, a foreign lord himself is in need of urgent transportation. Then we'll see if it exists!"
Singe shakes his head, "You all make the decision. I'll do my part when it is needed."
"I...ahh......ummmm..." Perrin is speechless for a minute before he speaks up with a nervous chuckle. "I don't think a disguise would work but maybe invisibility. I mean, saving time might be nice but, I'll be honest. I was hoping to see Beregost. It's where my Ma grew up. I have some family and family friends there as well that I was going to inform about Verna. However, I have kept you guys here for such a long time. And I understand you guys are eager to get back. So, if it'll save the entire group time and that's what you guys want I'll defer to you. I can always pay to send a messenger. It's not as proper but at least they'd have news."
"I cannot decide for you, Perrin. I am torn myself as to which road is the safer option for our group. I am just very curious to meet this Lord Embree. I like looking my enemies in the eyes to judge their intent and their intellect. Maybe I can go alone? Also, in regards to the dragon, I have a strong feeling that she has died. I sometimes still feel a connection with the Thraul world and I strongly believe we don't need to worry about her any longer." Woe responds.
Koll looks at Woe. "That's a relief about the dragon. I'm still confused as to how it worked, but I'm glad it did." He shrugs apologetically at Singe. "Well, I don't care which way we go, but it seems that more knowledge is always better. So if we can suss out the Embree situation, why not?"
Perrin laughs “How about me not being captured. That would be bad. We’re also risking a lot of travel time and such on just a rumor. And even if the rumor is true then who knows what Embree what’s in return for it.” Perrin says.
"I don't think there's a good enough reason to take the risk," says Dapple. "We've already decided to go to Baldurs Gate and look for a better way to challenge Embree rather than rushing in there now. Why take the chance? Just to save some travel time?" He shakes his head. "On to Beregost is my vote."
Perrin is thinking for a moment before he speaks up again “Back in Pa’s office he had a very detailed layout of Embree’s manor. He was planning to attack it. I’m sure he’s got the accuracy of it confirmed with Vera and probably a few others in there that use to work in the manor. I saw it while I was cleaning up his desk. I don’t remember a teleportation circle on there. That seems like something my Pa would think to look for and I’m sure if there was one Vera would know of it in case of emergencies.”
"Well, that settles it, no?" Shanolia speaks up. "No circle, no point?"
"People keep teleportation circles well hidden," Singe explains, "I know of one and I was only shown it when I had known my mentor for... seven years? A seasoned wizard could easily learn the sigils and then have instant access into the heart of a lord's domain."
"I understand that teleportation circles are well hidden but I imagine his own daughter would have known about it." Perrin says.
Singe shrugs, "We talking about the rebellious daughter right?"
"Family is still family. And rebellious daughters are the ones who would know about all of their father's secrets." Perrin says with a smile.
"I don't want to gripe on this point but advertising a teleportation circle, even to your own family, would be one of the dumbest things a lord could do." Singe states.
"Embree is a dumb lord." Perrin can't help but say in response.
Polly continued to skip around happily. "Are we gonna travel by magic? Can we? I wanna travel by magic!"
"Of course, we shouldn't take the risk - it's not like we're adventurers, after all, who decided to take risks for a living," Koll says with deadpan sarcasm.
"And if it's quicker," Grasalfan adds, "I would not be opposed to using it." He plops down on a large rock as the group discusses this, resting his little feet.
Polly grabs Perrin by the hand. "Can we?"
Perrin looks down at Polly. How can he possibly say no to her? "Fine. Let's go that way. Just, know you'll have to hide me otherwise he probably won't help. I'd suggest invisibility."
"I thought he was a dumb lord? Why not a disguise?" Koll says.
"He doesn't like you?" Polly asked, completely unaware.
“We are a fairly charming and persuasive lot,” is Zamar says with a wink. “As averse as I am to needless risk, this seems like the downside is merely being told no and having to walk anyway. At least as long as Frank exercises a bit of patience if things start to go sideways. Perrin, can you ask him to give us a chance to salvage the situation before stabbing?”
"No Polly he doesn't like me. In fact, I don't think he likes any halflings after what I and my Pa have been doing. We tend to not like bullies." Perrin explains before turning to Zamar "I'll try to control Frank as much as I can."
"We could dress Perrin up as Polly's brother," Grasalfan offers, pulling his pipe from his pouch. There's a slight twinkle of humor in his eyes as he says this. The idea of turning a hardened paladin into a child seems to amuse him.
"You can be..." Polly looked Perrin over. "My brother!"
Grasalfan laughs loudly as they both suggest the same thing at the same time.
"Brother! Brother!" Polly sings while bouncing, still holding Perrin's hand. "I have a brother!"
Perrin lets out a sigh. "As long as Embree doesn't know that the Viscardi's don't have a younger brother. Let's do this. Just, someone will have to hold my armor and weapons and such."
"Can we be twinsies?" Polly asked excitedly.
"Yes, Polly. We can be twins. Hmmm....but I shouldn't use my real name. What should my pretend name be for this?" Perrin asks.
"Paul? Peter? Patrick?" Polly begins listing off names as if she's done this before. "Preston? Peyton? Pax?"
"Pauly? The muscle-bound boy-wonder?" Koll says
"Molly and Polly?" Grasalfan says after drawing from his pipe.
"I like Pax. I'd also like to say that if things go wrong and we're attacked. Don't kill any of the guards. They are still just citizens doing what they're ordered." Perrin instructs.
"Pax and Polly! Polly and Pax!" Polly threw her arms around her new brother and hugged him.
"Let's go. We won't get there until tomorrow. It's still like another 10 hours away." Perrin says as he starts making his way down the other path towards Neshkel.
Polly bounds down the path, next to Perrin, never letting go of her new brothers hand.
The group sets out once again, travelling for a couple more hours before stopping to camp. The night goes by uneventfully, but the morning is full of activity. The Scarlet Dawn begins dressing Perrin up and making his rough halfling appearance look more like a child than a halfling. It isn't going well, as Woe has little experience in painting a halfling's face and the clothes they scraped together makes Perrin look more like a side-show than a child. It isn't until Singe takes command of the situation that Perrin begins to look more like a child than a halfling. With his childhood experience, being raised by a family of halflings, Singe is able paint Perrin's face, conceal any stubble, and make his clothes more presentable. Polly jumps around Perrin as he's being made up, excited about the prospect of having a brother!
Eventually the trail ends, coming to the main road just south of Neshkel. It's midday when the group spies the main gates of the small city in the distance. The gates are open, inviting guests from the South into Neshkel. This is normal operation, as it's people entering the city from the North that are taxed and eyed with more scrutiny. As the group gets closer, one of the guards steps out from the side, thinking he recognizes Perrin.
"Hold!" He calls, eyeing the child and the group's grizzly and armed appearance. "State your names and reason for entry!"
Perrin goes and tugs at Singe’s arm. Forgetting that he’s suppose to be six he doesn’t lay off his strength as he attempts to bring Singe down to his level and whisper what he knows about this guard, named Tarn, into his ears. Perrin's manhandling of Singe is noticed by another guard, and the man walks over to Tarn and whispers something in his ear. Tarn nods, and with a gesture of his hand is joined by another four armed guards. "Names and business," Tarn repeats. One of the guards holds a small scroll and unfurls it, showing it to Tarn.
Polly notices Perrin whispering to Singe, and pulls Perrin close, whispering in his ear. "Giggle," she whispers, then begins to giggle like the child she is.
Perrin has a sly smirk on his face as he decides to play up the 6 year old and as soon as Singe is standing up right again Perrin holds his hands out says, attempting to make his voice higher pitch “Piggy Back. Pax wants piggy back.”
"Pax, is that how we ask for something?" Singe asks, "You're not four anymore."
Polly quickly hops on the back of Cade. "Neener, neener, neener," she says, sticking her tongue out at 'Pax.'
Perrin looks at Polly before he mentally commands Cade to lay down. He then turns to Singe. And with a huff says “Can I please have a piggy back ride?”
Singe looks wide-eyed at Perrin, "Um, uh..." He looks at the group.
Polly tumbles off the dog, and giggles. She runs up to Singe, and grabs his other hand. "I have to peeeeeeeeeee!"
Singe stares at the rest of the group, "Help!"
Perrin pipes up. “I have to pee too.” He then looks at Tarn “Mister. Can we go in and pee?”
As Perrin addresses Tarn, looking up at the guard, they both make eye contact. It's only the briefest of exchanges, but it's enough. His face pales and his mouth hangs agape for a few seconds.
"Shut up kid. Piss on a tree," one of the other guards says. Tarn looks back down at the scroll, averting his eyes from Perrin. The same guard continues, "You see the problem is... we have a group of strangers, weapons pouring out of their arses, trying to gain access to our town. One of you looks suspiciously like someone we've been looking for. Now, this is the last time we ask before we take you all in to find out what the hells you're doing here. Names and business."
Perrin is going to play the scared child bit and attempt to hide behind Koll. From behind Koll he takes a look at this other guard to see if he recognizes him.
Singe looks at the group with a new found fear and determination, “Apologies sirs, I believe we’re in the wrong spot.”
"It's him," the guard says, hand going to his weapon.
Tarn puts his own arm out and stops the guard from pulling it. "In Amn we do things differently," he says. He turns his attention to the genasi and announces, "Singe Harown, Ambassador of Baldur's Gate, you are hereby detained for questioning in the death of one Diplomat Owyn Whispertrue. I request you come peacefully so that we can determine your involvement in an official capacity."
“Oh, ok. Well, I’m sorry everyone, looks like this will take a moment.” Singe says, forcing a smile and begins to walk towards the gate.
With a gesture, three guards flank Singe and begin to lead him away, one of them the guard that pointed the genasi out. They escort Singe into a building just within the walls of the city. Tarn turns his attention to the others and says, "You may enter." He looks directly at Perrin as he says, "Any trouble caused while you're here will be met with the maximum punishment. Keep your weapons peace-bound the whole time you're here."
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Polly watched, her eyes wider by the second. As the guards took Singe away, she rant to Zamar, grabbing his hand, and began to wail.
"Singe's just going to be participating in some legal proceedings - it's fun for him- probably gonna have the time of his life!"
Woe steps forward. "Excuse me, guard, I may not look it with my travel clothes, but I am the functionary of Duke Elton. I have been working for him for the past 8 years. We are on urgent business and we have an appointment with the Duke very soon. He is expecting ambassador Singe Harown to arrive with us in Baldur's Gate. May I please be led to the ambassador to be his diplomatic council in this matter?"
Tarn looks at Woe and tilts his head, unsure of her actual position. "Duke Elton," he repeats the name. Finally it occurs to him who the man is, "Patriar of Baldur's Gate." He looks her up and down and asks, "Do you have proof of your position?"
Perrin, seeing Woe try to get access to the guardhouse will run up to her and tug at her sleeves, but not hard enough to force her to come down, and says to her “I have a secret.” As he attempts to get her to come down to his level.
Woe, keeping one eye on the guard, bends down to Perrin's level.
Perrin whispers in Woe’s ear “The guardhouse isn’t magic proof. If they find him guilty they’ll take him to Embree’s manor or the keep dungeon. If you see a guard named Felix Snowhunter he is sleazy enough to take a bribe for information. You can find us at the Belching Dragon Tavern.” Perrin then pulls away and let’s out a giggle like he just told some sort of funny secret.
Woe smiles down at the child, rolls her eyes, forces a giggle and returns to look at the guard, slightly shaking her head.
Zamar picks up Polly and says, “Uncle Singe will be fine. Woe is going to go help him.” He looks directly at Tarn. “This guard looks fair and kind. I’m sure he will make sure that Singe is treated well and is returned to us unharmed when they realize that is the right thing to do.”
"We... we got him in trouble," Polly blubbered, wrapping her arms around his neck. "Wha-what's gonna happen to him?"
“We did no such thing. They were looking for him for something from long ago. He didn’t do it, but you seen what our lives are like. Sometimes things do not look like what they really are. Once we explain to them what is actually happening, they should let him go.“ Zamar leans in to Polly and whispers, “ and if they don’t, we’ll make them .“
"Please don't hurt anybody," Polly wailed.
“We won’t.,” he reassures her, “but we won’t let them hurt our friend either. Most of these people are just a good men doing a job. And we will trust them to do the right thing.”
Woe produces her writ for the upper city of Baldur's Gate and hands it to Tarn. The guard looks it over and nods, saying, "Just you." He looks over to one of the other guards at the gate and says, "Take the Lady to the Guardhouse to accompany the Ambassador. Be sure she's treated as a Lady of her station should be." The guard nods and escorts Woe to the Guardhouse.
"Buh-but Singe is guh-good too!" Polly continues crying into Zamar's shoulder.
Perrin climbs on top of Cade and says “Come on Polly. Remember what big brother said. Viscardi’s don’t cry. Let’s go wait for Uncle Singe.” He’ll direct Cade, and hopefully the rest of the group, inside the town.
Polly stops wailing loudly, but continues to cry.
“He is good. And that’s why everything will be all right. They don’t know him like we do. He and will just have to show them.” Zamar says.
"Remember," Tarn says, handing a bundle of ribbons to whomever takes them, "Peace Bind your weapons while in town." He watches as the group enters, eyes lingering on Perrin as he passes by.
Neshkel is an odd town. The whole of the buildings stretch along the main road to Beregost and Baldur's Gate, making the town look a lot longer than it has any right to be. As caravans travel through, the villagers typically have first choice of items to purchase. This is an odd arrangement; however, as that means there are very little shops in the town itself. Instead, at the center of the town a huge road-ring is present for caravans to set up shop and sell wares before moving on the next day.
Approaching the Market Circle, everyone can tell that a ring of caravans has already started. There are wares and raw imports from Amn, Tethyr, and Baldur's Gate already present. All caravans heading North are untaxed, while those that come in from the South are taxed based on the goods being sold. The caravans themselves don't consist of hawkers, as they typically already have buyers for their goods at their final destination. Towns people are present anyways, purchasing goods from the caravans at a cost previously determined at the gates. One of the larger buildings in the Market Circle is the Belching Dragon. It stands apart from the rest of the buildings around it, as it's decked out in flamboyant colors to attract the attention of the caravans.
Lord Embree's Manor stands to the east of the Market Circle. Surrounded by town walls and blocked off by its own walls, the manor is an outright projection of the wealth and power of its occupants. Consisting of the large oval domes that are popular in much of Amn, the manor is an introduction to Amnian architecture for those that have not yet visited Amn. A host of guards patrol the manor's walls as well as the rest of the town. Lookouts are posted on both the East and West areas of the walls, strange spyglasses in hand for any caravans attempting to circumvent their taxes. To the west of the Market Circle is a large fort. This is where Amn's forward operating army resides. Able to host thousands of Amnian troops, the fort currently looks barren of any forces. A skeleton crew mans the fort's walls while a small squad of troops trains in its courtyard.
Perrin leads the group into the flamboyant Belching Dragon, and once the door is open the sound of music pours out. Jugglers and entertainers are performing on stage with a band so large the stage looks like it could topple at any moment. A man, dressed just as spectacularly as his building, rushes back and forth at the bar serving drinks with a flourish. Framed upon the wall above the bar is a book with a plaque. The plaque states, "Officially Signed by Volothamp Geddarm" and bears a seal of authenticity. As far as crowded goes, this tavern is bustling with activity.
Shanolia grabs a few ribbons as she walks by, hastily tying them around the handles of her bladed weapons and tying one around the loading section of her crossbow. As they walk, she makes an effort to keep her head down while simultaneously looking at the town in amazement. She makes a mental note to visit several places if given the chance; namely, a counting house to exchange her handful of gems as well as a library to do a bit of reading. Her jaw once again drops as they enter the bustling inn, before her paranoia sets in and she finds herself looking around and making mental notes of all possible distractions and escape routes, just in case.
As the Elf looks around she begins to notice how packed the inn really is, and in an effort to distract herself she closes her eyes and takes a deep breath, then another, shallower breath. After two or three of these shallow breaths, she opens her eyes again - her heart racing and her skin becoming clammy as a cold sweat sets in - to once again be met with the crowd, her breathing becoming even faster and more shallow as she begins to hyperventilate. A dark hand claws at her mask before resting on a nearby table, removing the restriction in an effort to ease her breathing as she wrenches her eyes closed again and uses the table to remain standing, her arms and hands shaky and her heart practically beating out of her chest.
Singe is led into what appears to be a guardhouse. Four other guards mill about, sitting at a table as he enters. The far wall of the guardhouse is comprised of three large cells. One of the guards opens a cell and Singe is escorted inside. It's odd, but they don't search for weapons or take his gear. The guard wearing Tethyr colors stands outside the cell as they close the gate, watching Singe with a slight smirk on his face. "Tell Kris that we've found him," he says to one of the other guards. "She'll be in Lord Embree's manor." The guard sighs, but follows the Tethyran's orders.
Finally the Tethyran guard turns his full attention to Singe. "We've been looking for you for awhile now, and here you are... just walked right up and into our arms." He shakes his head in disbelief. Singe nods.
"Come on Ambassador. Don't you have anything to say for yourself? Your diplomat friend found dead at the table, you fleeing and disappearing... you've been caught. This is where the villain spouts out his plan. Why kill your own companion during trade negotiations?" A small grin crosses his lips as he says this, "You're a monster, genasi."
"I believe you have that wrong." Singe remarks.
"Is that so?" the guard says, not expecting an answer. "While you've been hiding from justice, we've been buttering up Lord Embree. Since the murder took place on Baron Senft's land, your fate will be determined there. I hope you have a taste for our local cuisine..." He laughs, glancing over at the other guards. They give him a strange look, not understanding the joke.
“Ah. I see.” Singe says, “May I speak to my companions before we leave?”
The Tehyran guard shrugs, getting closer to the bars so that only Singe can hear. "If it were up to me, you and your companions would be dead outside the gates right now," he says quietly, his eyes shining unnaturally in the lamplight of the guardhouse.
Singe nods, "I would appreciate having my will in order, they are the most qualified to follow it."
The doors to the Guardhouse open and a guard accompanying Woe enters. As they enter, the Tethyran guard takes a step back and takes a seat at the table by the other guards, eyes watching the two adventurers.Woe sees Singe in a cell, all items still on his person. The cells themselves seem more a formality than anything, as they're not even locked. The guardhouse is dimly lit by a lantern in the corner. Three large cells line the back walls and a small contingent of four guards sit at the tables nearby.
Woe nods to each of the guards. "I see you have taken the ambassador into a cell. Can you please explain to me on what grounds he has been arrested and how things will proceed from here? Will he be summoned to see Lord Embree?"
The Tethryn guard stands back up and looks Woe up and down, "Ay... and who might you be?" He eyes her suspiciously before Woe's escort steps between them.
"She's an agent of a Patriar from Baldur's Gate," the guard responds. "She wishes to be present for the Ambassador's questioning."
"And who gave her permission to be here?" The Tethyran presses.
"Tarn," the guard responds. "And we don't answer to you or your lady."
The Tethyran guard glares daggers at Woe before finally answering her, "He's here for questioning by order of Baron Senft, and he'll likely be going back to Tethyr soon. Best to say your goodbyes, as yer high and mighty Patriars have no power here."
Singe gestures for Woe to come over to the cell. Woe walks over to the cell. Pretending to say her goodbyes, even leaning in to give Singe a hug.
Singe begins handing stuff through the bars, "Here's what I need you to do. Give this money to Zamar, this money is only to be spent on removing curses, with the cost of Shanolia's familiar and your fire breathing potion subtracted from that. Give this staff to Lera, tell her to think before acting. Give this luckstone to my little brother, he'll need it more than I will. This rod and my spellbook is for Polly, *this* spellbook is for Dapple, I found it in his... capture's study. Deliver my body to my dad, tell him he's the reason I still follow Tymora. Tell Paela and Mum. When you return to Baldur's Gate, please inform the Tower of Diplomacy of what's happening."
Woe takes everything. She knows, arguing with Singe at this point is useless. "I will do whatever you tell me to, Singe. But this is not over, so please don't despair!" She turns back to the guard who had spoken to her, "Guard, I trust you know what you're doing. But I am surprised to hear Baron Senft wants to question ambassador Harown. For all I know, Baron Senft sent a message to the tower of diplomacy to Chief Ambassador Elama Caphaxath , saying the Ambassador Singe Harown had died in his lands! We are travelling directly to the tower of diplomacy to rectify the news and to proof that Ambassador Harown is still alive!"
Singe looks at her quizzically, "Woe, what do you think is happening? I have been charged with the murder of Owyn and am to be tried by the murderer, the most I can hope for is that my body is not maimed by the time you arrive."
The Tethyran guard keeps his eyes on Woe as he says, "By the time you return we'll long gone. Go, talk to your ambassadors and towers and patriars. They mean jack shit." As he stares at woe she can see a glint in the man's eyes. It's unnatural and otherworldly, something that gives her an uneasy feeling.
It's at this time that a guard bursts into the door, breathing hard from the run to the guardhouse. He gasps with each word, "He's to be released. Lord Embree decries that him and his companions are to be escorted to the manor." His eyes shift to the Tethyran guard, "Lady Kris has dropped all claims on the ambassador."
The Tethyran guard merely says, "Impossible...." and drops to the seat behind him.
Woe's escort opens the cell, allowing Singe to leave. "I will escort you to the manor," he says, gesturing to the guardhouse's exit.
"Their friends were seen entering the Belching Dragon," the other guard huffs between breaths. "Lord Embree requests them all."
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Perrin glances around - not recognizing anyone besides Ivan the bartender - before he turns to the others and says, still in his Pax voice;“This is the tavern all the tourists come to so it’s not strange to see adventures. I was thinking we can hide in the crowd while discussing our next move.”
“Their forces seem limited,”Zamar whispers."Should we try getting an audience with Embree while things are lean? With a few minutes alone and a disguise, I can mimic another noble.”
“Maybe,”Perrin says, moving the group to a table.“But, I don’t want to leave without our two diplomats.”
“I understand. Can we get Lera close to try to message them?”
“Potentially. The guardhouse has no defences against magic. I just don’t know what cell Singe is in.”Perrin whispers across to Zamar before Shanolia gasps from a few feet away.
"Guys...I think...I'm...I need...to go back outside..."She pants, still shaking uncontrollably, her mask dangling around her neck. When Perrin sees her condition, he helps her wade through the crowd and get back outside in her shaky state. Once back out in the fresh air, her panting continues and she clutches at her heart, leaning on the wall and closing her eyes. Perrin returns to his Pax act when speaking.
“Auntie Shanolia. Remember what you taught me to do when I get like this. Take a deep breath and start counting backwards from 10. Take a deep breath and start counting with me....10.....in.....out.....9”The Halfling starts breathing deeply, trying to help Shanolia breathe properly again. She follows his instructions; '10...in...out...9...' and by the time she reaches 6, her breathing has returned to normal. She leans her back on the wall and slides down until she's sitting on the ground, her hands still shaking slightly but she seems to have relaxed a bit.
"Thank you, Pax. Your Auntie was just having a small panic attack in there. Too many people..." Perrin thinks for a moment.
“Maybe you stay out here with Cade until Woe comes back. Then we find a new inn.”
"Don't let me keep you from enjoying the fancy inn. I'm sure I can find a place to spend the night if I must."Perrin shakes his head.
“We all sleep in the same place. We’ll find something. Woe is coming here first though.”Shanolia nods slowly.
"If you insist..."As if on queue, both Perrin and Shanolia spot Woe and Singe walking down the main road, a guard escorting them towards the Tavern.
During the approach, the guard's face contorts in disgust at Shanolia's face, but then he composes himself and announces, "Lord Embree wishes to see you all in the manor. Please gather the others as I wait out here."
You can see that Perrin’s face goes pale for a second but he gathers himself and just nods going inside to grab the others. “We have been requested by Embree. A guard is outside with Singe and Woe to escort us to him.” Perrin explains.
"Would it be possible for one of our band to wait with the children?" Zamar asks. "They are less accustomed to courtly manners and I would like to avoid any disruption. Perhaps my own daughter could stay with them."
Polly tugged at Zamar's sleeve, hard. "But E taught me... us all about court and how to act. I wanna go!"
Zamar picks her up and gives her a squeeze, hoping to cover the whisper in her ear. "The man we are going to meet is a bad man who wants to hurt Perrin. I'm telling a lie to protect him. I'm sorry it makes you look bad."
“I’d prefer we all went,” Singe comments, “I don’t think the children will be the center of attention.”
"I'll behave, I promise," Polly added.
"I know you will, little one. My ruse is all about concealing Perrin so he is not discovered and taken prisoner." Zamar says
"Oh," Polly said, looking crestfallen. "So we aren't going home?"
“I would rather we not split the group.” Singe adds, “If we do, this could go terribly.”
"We are going home. We are hoping to get this man to give us a shortcut. We are also trying to take his measure because he is at odds with Vera and Kaia and the nice people in the mountains who took care of you." Zamar tells Polly. Turning to Singe, he adds, "It could go badly no matter what we do. If it does, which is worse? I am honestly asking. I don't want to split the group, but I don't want to endanger Perrin and Polly needlessly."
"But... but... if he's giving us a ride home, what happens if I'm left behind?" Polly looks up to Zamar, her eyes beginning to fill with tears again. "I don't want to be left behind!"
"Look at me. I will NOT leave you behind. You and Lera are my top priority. You will get home if it takes everything I have." Zamar states.
“Polly points out an issue I have.” Singe explains, “But we are not just meeting with Lord Embree, we are also meeting with Lady Kris who I believe is not from this plane of existence and may be manipulating Embree. If there’s anyone who’s qualified to deal with her if things go sideways, it’s Perrin.”
"What can you tell us about her?" Zamar asks.
Singe spreads his hands, “This is the first I’ve ever heard of her.”
“I won’t allow anything to happen to Polly.” Perrin says. “Yondalla is the goddess of protection. Especially the protection of children. I have spells that’ll make it so others cannot harm her and if things go really bad Cade will run off with her on his back. He’ll get her to safety. As for this Kris. If she is not human I might be able to tell. If she is a fiend, or undead, or even a celestial I can sense it.”
“I want us all to stay as far away from her as possible, I don’t think she’ll be playing fair.” Singe worries.
“If he is being magically charmed by this Kris I can attempt to suppress the effect. Regardless we don’t know and I fear what might happen if we split. I’ve noticed more Theyrian guards here than normal. I don’t know much about them besides Embree deals with them and they are not nice people. If they want Singe I wouldn’t put it above them to attempt to capture Polly or Lera or any of us to get to him.” Perrin says realizing they’re trying to find solutions to a problem that may or may not exist.
"Then we stay together." Zamar turns to Polly. " I hope you understand that when I do things to try to protect you, it is not because I think you are helpless or incapable. Rather it is because I'm a father and it is what fathers do for children in their care, even when they are not technically their own." He smiles kindly at her. "Someday, you and Lera will lead your own guild and be more powerful than all of the rest of us."
Polly nods and a sadness crosses her face, but she doesn't reply.
“Let’s go then. Polly ride on top of Cade.” Perrin instructs before he leads the others outside to the waiting guard.
Polly nods again, and crawls onto Cade, giving the dog a hug.
Zamar squeezes her shoulder and smiles.
Shanolia pulls her mask back over her face at the guard's reaction and remains outside as Perrin gathers the others.
“You know, I could just make Perrin invisible,” Lera muttered under her breath.
"They already now that Pax exists. Not being seen wouldn't help." Perrin says
“I could make you look like someone else,” Lera continued.
"The guards have already seen me. Let's save our spells incase we really need them." Perrin responds.
The guard does a quick headcount of the group before he nods, satisfied. "Please follow me," he says, guiding the group to the massive manor.
No one is challenged at the manor's inner gate, and the full scope of the building becomes apparent as the group draws closer. By the looks of it, more than a little bit of the taxes are going to Lord Embree. The landscaping looks to have taken elements and plants from multiple cultures and combined them into a single yard. Gold filigree lines the pillars that hold the manor's outer foyer to the main structure, and a massive fountain made of exotic stone pours a perpetual turret of wine from its multiple spouts. The guard leads the group past the impressive display and, with a quick word, straight into the manor itself.
Lord Embree stands from an exotic table, followed by a woman wearing a much too revealing evening gown. The Lord stumbles, just a little, as he walks towards the group in a drunken gait. "My friends!" He calls. "Duke Eltan informed us that we should be expecting you!" The woman holds herself standing by leaning against the table, a smile on her face that doesn't seem to end. It's hard to tell if she's even awake. "Come! Come!" Lord Embree calls, "He is waiting for you to send to him your arrival." The Lord gestures for you to follow him deeper into the manor. Your escort keeps his position at the door, hands behind his back. He nods for you all to follow.
Perrin looks around at the others. Specifically Woe as her lord was mentioned. Perrin then takes a deep inhale through his nose. Singe arches an eyebrow and walks well around the woman and moves into the room. The woman raises a finger as if she's about to say something to Singe, but it drops back down as though the act were too much effort. Instead she keeps smiling as she leans on the table. Polly climbs down from Cade, and walks beside him, keeping a hand on his back at all times.
"Come, come!" Embree calls, stumbling past a chair. "Apologies for the mess, my servants are lazy these days..." The room is immaculate and as Lord Embree passes the chair, a servant rushes to move it and push it under the table.
Lord Embree leads the group up a twin staircase and into a long hallway. There, he stands by a group of double-doors and dramatically opens them. "Voila!" He calls, revealing his bedchambers. The bed itself is in complete disarray, small pools of blood spattered in several spots atop the sheets. A bottle of wine lies on its side, a small bit still trickling out. Atop the nightstand is a pipe and a small pouch, where several doses of thraul are seen, seemingly inhaled as early as last night. Past his personal chambers is a tiny hallway, opened before the group's arrival. Inside looks to be a study, where in the corner... drawn in chalk, lies a teleportation circle. Polly's eyes grow wide, and she stares at the pools of blood, gripping Cade's fur tightly.
“Thank you for your help Lord Embree.” Singe turns to the group, “Shall we head home?”
Perrin seeing Polly scared he moves up behind her and puts his hand on her back. He's prepared to protect her if things go bad.
Shanolia keeps an eye on the woman as the group walks past, and at the sight of the blood her hand flexes towards her weapons, stopping just short of grabbing one. The Elf remains on edge, ready to jump into action should the need arise.
"Just some harmless foreplay from last night!" Embree giggles nervously. He drags the sheet out and flips it to the other side. The pools are gone, but the stain of red remains. "See child? Much better." Unable to remain standing, he plops down on a red spot.
Polly shrinks away, scared and unsure of what was happening. She gripped Cade's fur tightly, digging her little fingers into his skin. "Can... can we go home now?" she whispered.
“Yes! Let’s!” Singe looks to Woe expectantly.
Perrin looks at Polly. "You're hurting Cade. Here, hold my hand and squeeze it if you're scared." Perrin says holding a hand out to Polly.
Polly released Cade, and took Perrin's hand, still staring wide eyed at Embree and the red stains. "What is four play?"
"A kind of game for grown-ups," Zamar explains hastily.
Polly stared at the red stains, wondering what kind of game, in the bedroom, causes pools of blood.
Woe realises that she needs to get a message to duke Eltan. She excuses herself, walking out of the bedroom and down the hall. A servant immediately stops her and asks to escort her to the privvy. He does so, moving down the hall a measly ten feet before stopping at another door and opening it for her. He stands outside dutifully, waiting for her to finish her business.
In the privvy, Woe speaks to the stone "We're at Embree's manor ready to go. We're 11 people to come through. Anything we need to know?"
The stone responds to her, "No. Give us a minute and be prepared to enter the portal. It will only last to the count of ten."
Once she emerges, he escorts her back to Embree's room. A few moments later, the teleportation circle lights up as an oval shaped portal materializes into existence.
"Wonderful!!" Embree exclaims. "Now please, friends... if you will. Get the **** out."
"Thank you again for your hospitality!" Singe says, ushering everyone through. Woe has Singe go second to last before stepping through herself.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
The feeling of teleporting is not an unpleasant one. It's the disorientation of walking in from one place and suddenly being in another that stops someone in their tracks. The group finds themselves in a courtyard. The sounds of ocean birds assaults them as well as the idle chatter of a few well-dressed courtiers. The courtyard bears the typical architecture that has become commonplace in Baldur's Gate, as the estate itself is one of the first ever build atop the hills of the Upper City.
The courtiers stop their chatter to gawk at the sudden appearance of the Scarlet Dawn, then stand and watch as an old wizened man looks them over. "They're here," Signore says definitively. He closes his book and shuffles away, attempting to find the quickest way back to his tower before the gawkers and the adventurers start asking him questions about teleportation.
Duke Eltan steps in to his place. "Welcome back to Baldur's Gate," he says, embracing Woe. When he pulls back, Woe notices a gauntness in the skin around his face. Long hours, stress, and extended periods in the dream state does not look like a good combination for his health.
Duke Eltan offers with a wave of his hand, "If any of you wish to clean up and rest, my estate is open to you." He gestures past the courtyard to the massive complex behind him.
"Duke Eltan, I was looking forward to seeing your face again. I am so glad we made it back in one piece. Thank you so much for all your help!" Woe says.
Perrin nods his head politely at Duke Eltan saying “I appreciate the offer. But, I’m sure as you can imagine all of us have been away for so long and are eager to go back to our own homes within the city. If I can just have about ten minutes alone to changes back into my armor, I feel quite naked without it, my dog and I are going to escort Polly back home. I thank you for everything you did to get us back here safely and quickly. I’ll be sure to send you one of my family’s favorite pies as thanks.”
"As am I," he responds to Woe, glancing around at the small gathering of people that are starting to mill about. When the odd child speaks up, his voice sounding much different than his appearance would suggest, the Duke chuckles and shakes his head. "Of course. Though privacy is something in short hand these days. Come, I'll take you somewhere more suitable for you to change."
“Cade. Watch Polly.” Perrin instructs the dog as he follows Duke Eltan. Then, realizing what the chuckle was about, he explains “I’m not a child. I’m a halfling. It’s a long story but when you want to be overlooked a child is normally a good disguise to go to.”
Grasalfan glances around at the surroundings, seeing the raising tower of the House of Wonders in the distance. "I know where I'm going!" He exclaims. "Well done Scarlet Dawn... we're home!" With a huff, he waddles down the cobbled steps towards the High House in the distance.
Woe hurries after Eltan, touching his arm to grab his attention. "Duke Eltan, would you be able to set aside some time to debrief today?" She speaks in a low voice. "I would like to clean up, maybe we can meet in an hour or so?"
The duke entwines his arm with Woe's and they walk towards the estate hand in hand. "I'd like that," he whispers, leaning in. "But your companions seem eager to get back to the guild house. It'll be a few hours travel through the streets at this time."
Woe is surprised at his behaviour. But she desperately wants to hear his side. "They will find their way on their own. I will catch up with them tomorrow." Then she remembers something. She walks back to the group and pulls Koll aside. "Here is your half of the drug money for your brother. I can come with you later tonight or early tomorrow to return it to your brother."
Once they reach the doors of the estate, the Duke sends a servant with Perrin to escort him somewhere private he can change. He then waits for Woe to return to his side. The rest of the group mills about the courtyard as they wait, the courtiers chatting them up with elaborate compliments to their adventuring attire and inquiries to the sights they must have seen in their travels.
Once Perrin is changed and taken off the disguise he will go back to the others. Perrin tells each of them “We should debrief about everything that happened and I’m sure Lord Viscardi will want a debrief as well. I’ll take Polly back and start on a nice dinner. We can all talk and give our official debrief over dinner. I’ll try and have it ready at sundown. Think of it as a small celebration for getting back to Baldurs Gate safely.” Perrin says with a smile. “Dapple do you want to come with me and Polly? You can see some of the city as we’re walking and this way I can introduce you to the Lord who funds the guild.”
"I will join you as well. I promised Polly we'd get her home. That promise is not complete until she sets foot in the door." Zamar smiles at her. "Ready for the last leg of your homeward journey?"
Still quiet, Polly merely nods her head.
Zamar kneels down beside her. "What is it, little one? You seem troubled."
Once out of the portal, Shanolia walks over to Koll and leans in toward his ear, speaking softly. "Let me know when you're going to visit your brother. I'd like to be there to personally apologize."
Perrin eventually makes his way out of Duke Eltan's manor and towards the rest of the group. It takes a moment to gather yourselves as you all head deep into the city of Baldur's Gate and towards the guild hall.
Polly looked up at Zamar, wide eyed. "What kind of game is played in the bedroom and involves blood? Why would adults play four play? It doesn't look fun."
“Polly,” Perrin says looking very serious as he talks to eye directly facing her, “I need you to understand something. Embree is a bad man that takes a lot of good things in life and makes them into bad things. That includes games. That’s why all those people live in the mountains away from him. Because he turned too many good things into bad things for them. But, we’re going to stop it. Now, do me a favor and stop worrying about it okay. I promise we’ll make everything better.” Perrin let’s that sink in before he attempts to break the seriousness with a chuckle “Besides aren’t you excited to go see Mr. Wiggles. I’m sure he’s missed you so much.”
Polly slowly nodded. "He makes games bad? That doesn't make sense. Games are supposed to be fun. Maybe someday you can teach me this game? The way it's supposed to be played?"
Singe is watching Polly and Perrin, clearly relieved he's not having this conversation.
“Someday someone very special to you will teach and play this game with you. But that’s not until you’re an adult so let’s revisit this then. Okay?” Perrin says as he face is the swear smile emoji.
Polly frowned, taking this information in. "I guess," she said disappointed. "Can we go home now? I miss E."
Zamar tries to hold back a smile. "Not all games are for children, but no games should involve blood. I can't even begin to imagine what he was doing, and you shouldn't either. As Perrin says, it is enough to know that he is a bad man who does bad things."
“Let’s.” And Perrin leads her towards home along with any Scarlet Dawn members that join him.
"If he's a bad man," Polly mused, "Shouldn't we stop him?"
“We’re trying to. But it’s very hard to do so because he is a Lord. He’s not like a monster we can just fight. In the meantime that’s why Vera, and Kaia, and my Pa are living in the mountains. It gives a place for people to go and get away from him.” Perrin explains.
"So," Polly said, trying to understand the situation. "Those kids didn't *want* to be there? He sent them there?"
“No. Their moms and dads didn’t want to be by Embree so they ran away to there and their kids came with them.” Perrin corrects
"Oh," Polly said, thinking. "I liked them. Kaia and Vera were very nice. *Really* nice," Polly said, giggling and looking at Lera. "I had fun with the kids. I hope we can help them. What can I do to help?"
“We’ll....I’m hoping we can discuss and figure all that out over dinner tonight.” Perrin tells her
"Will you make more pies?" Polly perks up, a glint in her eyes.
“Yes. I’ll make you some more pies.” Perrin replies with a smile
Polly lets out a squeal and dashes away from the group, down the path.
Polly leads the charge, skipping down the streets of Baldur's Gate, as if she's done this many times before. She appears to be going in the correct general direction, but it's clear she has no idea how to actually get back. She turns suddenly, going down an alley way, and stops in her tracks, staring. Before her, sitting on the ground, back against a wall is a man. He doesn't appear terribly dirty or injured, but it's clear he doesn't look well. He stares off into nothingness, and doesn't seem to notice anyone approach him.
"Hey Polly, let's stay away from the man," Singe says, walking up to Polly.
Polly tips her head to the side, still looking at him. "What's wrong with him?"
"I don't know, but let's not get close." Singe replies.
"H-hello? Mister?" Polly calls out, taking a small step toward the man. "Maybe he just needs help. That's what we do, right? We help people!"
"But... I wanna help him." Polly looks up at Singe, then over to Perrin, concerned. "He needs help."
"Should I go look at him?" Singe asks.
“Yes. Well....get behind me Polly. Let’s let Singe look at him first. Then we can approach.” Perrin tells her
Polly moves next to Perrin, but stays where she can see what's happening. "Please help him, Singe."
Perrin speaks up “Singe. Everything is fine, right?”
"I'm not sure..." Singe says, he leans down next to the man, casting Mage armor. "Hmmm." Singe says, "Well, ok."
“What is it Singe?” Perrin asks keeping Polly behind him.
"I think it's the thraul again." Singe says solemnly.
Perrin sighs. “This drug is really becoming a problem. I think it might be best to just inform a guard that he’s hear and let them take care of it.”
"We aren't going to help him?" Polly asked, sneaking around the other side of Perrin. "But... I thought we always help people."
"I have no idea how to help him." Singe says, walking away from the man, "He's beyond our help."
Polly frowns, clearly upset. "There's nothing we can do?" she asked in a small voice.
“Polly. Sometimes when you don’t know how to help someone you get someone who can. The city guards deal with stuff like this all the time. They can help him. We just have to tell one of them where he is and they’ll come and help him. Okay?” Perrin explains to her.
Polly takes Perrin by the hand, and nods. Her happy mood has clearly been spoiled. Perrin grabs her hand and leads her away. He’ll tell the first guard he sees about the man.
Upon hearing the news, the guard shakes his head. "Another?" With a sigh, he begins to walk in the direction of the alley. "Don't know where we're going to start putting them."
“See Polly. Now he’ll take the man to get help.” Perrin says and then he continues to usher her along.
Duke Eltan allows Woe to have the estate to prepare herself, asking her to return to his offices when she's ready to speak.
Woe takes in all the luxury around Duke Eltan's private area of the estate. She asks for a bath and new clothes. After soaking for a long while in which she almost fell asleep simply due to the fact that she felt safe for the first time in a week, she gathers herself and her things dresses in some simple but clean clothes given to her and heads back to Duke Eltan's office.
Woe is escorted in upon arrival and Duke Eltan stands as she enters. "I hope you didn't have too much trouble," he says, moving around his desk and pulling a seat out for her to sit. Woe smiles at this. Trouble, no, she wouldn't call it trouble. "It was... different to most of my assignments. I am used to talking to people, bending their will, control crowds. I usually get what I set my mind to. But I was a little underequipped to fight modron apes and dragons." She looks up at the Duke. Eltan makes his way over to his own seat, saying, "The goal was to get close to Viscardi and find out what his purpose here is. I'm sure if you wanted to, you could have stayed in Baldur's Gate while the others underwent this trial."
"Or gone with him as he went to Waterdeep," the Duke adds. "Oh." Woe watches him walk around the table. "To be honest, I assumed this to be a two or three day assignment without the travel time. I couldn't foresee us being attacked by a dragon. We were lucky, we survived." Then she adds "I will know better to judge these adventures in the future. What were you able to find out?""In regards to what?" He asks. "Everything that's going on? Who was behind the teleportation circle in Port Nyanzaru? Who tried to take Polly away from us? It must have something to do with getting back at Lord Viscardi?"
"That makes the most sense," he says. "It appears as though Lord Turcassan had plans of his own. Some that must be deep rooted in Cormyr. I thought you made an impression on him and his captain, but I must have been wrong in that regard." "Viscardi's past is a mystery, one that you were supposed to shed light upon," Eltan continues. "I expect he's made enemies of his own."
"He was killed in the attack on his parents and revived again by magic. It seems he has been looking for his family's killers ever since." She pauses, clearly getting the feeling that Duke Eltan was not satisfied with her investigation. "I was getting the feeling that Turcassan might know more about him. You said, you would investigate on your end?" She pauses again. "So, how does Thraul play into all this? It seems you have found a way to use it without falling for the detrimental aspects of the drug? Are you able to break into anybody's mind?"
Eltan sits up, as if he'd been waiting for this question to come from Woe. "It's an amazing thing, isn't it?" He asks. Continuing before she can answer, he adds, "Such a small dose of this substance and they're whirled away into a shared reality where the strong willed rule over the weak. Nothing can stop another from learning, manipulating, and dominating..." His eyes take on a far-away look, as if he's there now, but he snaps back and looks Woe in the eyes. "Yes," he answers her. "I am."
"Yes, the feeling of control is something else. So, why are you not using it on Viscardi? Is he not taking the drug? And how are you avoiding the side effects?"
"No," Eltan replies. "He avoids nearly every political affair and has been gone since he left for Waterdeep." At Woe's last question, he gives her a concerned look and replies, "It's a hole you don't want to go down. Unless you do... but there will be no crawling out. Are you sure you wish to know?"
"Yes, I wish to know. If not for myself then for you. Even though you have been avoiding the more obvious side effects, it does seem to have a profound effect on you. If I may say so, you look tired and anxious. I would like to help. Will you tell me why Viscardi and his past and future plans are so important to you? It seems to be eating you from the inside." While Woe is saying all this, she wonders if it is wise to confront her employer so front-on. But she has never been one to sugar coat her words with someone she considers a friend. Eltan takes a deep breath, eyes closed as he thinks. Finally he lets the breath out and stands, offering her his hand. "Why tell, when I can show," he says. Woe rises from her chair and takes his hand. "With pleasure. Lead the way!"
Duke Eltan leads Woe out of the main estate, waving away servants as they attempt to tend to him. Eventually he leads Woe into Signore's tower and the old wizard hobbles down the steps to meet them. "Are you quite sure, m'lord?" He asks out loud. As if being answered in his mind, Signore nods a few times before walking to a back room.
The Duke looks at Woe once again, eye to eye, and she notices a milkiness in the Duke's eyes she didn't see before. Something shining behind them, as if watching her through the Duke's normally bright-blue eyes. Eltan gestures for Woe to follow Signore into the tower's back room. For a moment Woe looks at Eltan with worry. Maybe she had been underestimating what was at stake here. Then she looks at Signore with a smile. "Thanks for bringing us back!" She gives him a quick squeeze. "Can you explain how this will work? Do you have a contraption? How does the Thraul work? Who started bringing it in circulation?"
Signore huffs at the questions, and instead starts drawing what appears to be a teleportation circle in chalk. "Where are we going?" Duke Eltan merely smiles, allowing Signore to continue his casting of the teleportation circle. "You will see," he says simply. "I am ready." Woe replies.
Once the teleportation circle is finished, Eltan gives Signore a single nod and he finishes the incantation. It only takes a moment before an oval portal shimmers into existence. The Duke takes Woe's hand and walks into the portal with her.
Woe trusts Duke Eltan. His eyes had her worried for just a moment, but she doesn't hesitate and steps into the portal with him.
As Woe learns of Duke Eltan's secret drug techniques, the rest of the party arrive at the Scarlet Dawn Guildhouse. The first thing they notice is the symbol that is now displayed proudly atop the building. Like a sunrise rising from the wood itself, the scarlet symbol seems the perfect representation for the Scarlet Dawn adventuring guild.
The front door lies unlocked, and upon entering the group is met with a cleanliness they did not expect. Where there was once, crate upon create of clutter, two new rooms have been created. One, a training ground complete with targets and assembled dummies, and the other a storage area for weapons and equipment. Training gear is neatly arranged upon tables and chests lie against the walls waiting to be filled. The Scarlet Dawn logo is emblazoned across the stone floor in the training room, brightening the room with a soft scarlet glow.
Top Floor
There's a clatter as something falls in the kitchen, and Madaline rushes out looking at the adventurers. The front of her apron looks like it's drenched in red and she's got a massive wooden, red-stained mallet in her hands. "Yer back?" She asks. A moment passes before she adds, "A message came for Mr. Whistler. Sent by a bird for a bird-man. A message came for Mr. Koll," she adds, the gears in her mind turning. "And two crates came for Mr. Singe." She nods to herself as she finishes. "And I hired my brother and my other brother to help clean. They're not here right now. And the monkey is locked in Ms. Shanolia's room. He was getting on my nerves. And Mr. Piggles is lunch..." She pauses, "Eating lunch." She thinks a moment more before she continues, "Yer rooms are done, and they covered up the weird hole in the center, and the prison bars are gone, and I picked out carpet, and we made your beds, and I think the house might be haunted." Finally done, she lets out a long breath. "And I been practicing my cooking and it's real good."
Bottom Floor
Finally Madaline says, "Oh, and there isn't anyone home but me. Mr. Whistler went out looking for that girl," Madaline points at Polly, "Polly, and hasn't returned and Mr... Lord Viscardi is still at Waterdeep." She crosses her arms in front of her, proud that she was able to give the group a proper update.
Perrin, so excited at being back, runs over and gives Madeline a great big hug lifting her up off the ground. “It’s so great to see you and this place looks amazing.” He says as he squeezes her. Once he let’s go he just gives her a quick pat on the arms “Sorry if that was a little much. You won’t believe what happened to us but, that’s a story for later tonight. Time to test how your skills have grown. I promised everyone a nice warm dinner when we got back and I intent to deliver. So, I’ll see you in the kitchen within the hour. Now if you’ll excuse me I’m going to check this place out.” He finishes with a smile as he begins moving towards the training room.
"Okay, okay, off with ya," Madeline says, wriggling away from Perrin. "Mr. Piggles!" Polly yells, running through the guildhall, in search of her pig friend.
As Perrin is walking away he suddenly remembers “Oh, yeah. The dogs name is Cade he’s with me. I made him with my magic. And then the tabaxi is Dapple. He’s also with us. Make sure he has a seat at dinner.” He commands Cade to go relax down stairs.
Dapple had followed along with the others who'd returned to their Guild Hall. The tabaxi had remained quiet and low-key at Eltan's manor. While the group obviously trusted the man, Dapple had developed a general distrust of those in power during his short time in the present. The sights and sounds of the new city slowly pulled the young feline from his funk as they moved through the city, and he'd soon enough began acting more like his old self, dashing back and forth to investigate the wonders that caught his eye, occasionally grabbing and pulling the hand of one of the other Scarlet Dawners, or more often Polly, and more than once he'd been shooed off by an exasperated citizen he'd gotten too curious about. The Thrawl addicts were a troubling sight, but he had no answers for that, and did what he could to help Perrin and distract Polly away while the others carried out their investigation. At the hall, he took in the sight of the big building and the bustling, efficiency of Madeline. "Nice to meet you," he offers. "I'm Dapple!"
Madaline slowly counts everyone before her, Cade included, then continues to count on her fingers and pauses. "Yeah, everyone will have a seat." She wanders back to the kitchen, scratching her head.
"Hey Perrin, can I help you make some pies in the kitchen?" Lera asks.
Perrin turns around as he is entering the training room in order to answer Lera “No problem. Meet me there in like a hour. I’m preparing a real feast of a meal for everyone. I think we deserve it after everything we’ve been through.”
"She put the monkey... in my room..." Shanolia pinches the bridge of her nose in irritation. "Koll, I'm putting the monkey in your room. Come get me if you visit your brother." Shanolia then heads down to check out the bedrooms.
Singe sighs, which turns into a laugh, "Oh, it feels so good to be back!" He disappears down to his room.
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Zamar Zahuv - Level 4 Aasimar Bard in Whispers of Dissent
Golos - Level 1 Halfling Barbarian in Night's Dark Terror
Jerrok Flametongue - Level 6 Human Barbarian in Zendikar - Whispers of the Aeons
R'thr Ka'ri - Level 5 Paladin in The Adventures of Bubbles (every other Wednesday)
Johnathan Moonspeaker - Level 6 Druid in Web of Lies (every other Friday)
DM of Something Wicked This Way Comes - D&D Modernverse (every other Tuesday)
Koll had visited Kaia secretly the night before and had presented her with a pouch of 1000 sp and 100 gp. He had said to her, "This money was taken from the hoard of the dragon that caused your community so much trouble. I feel it owes you some recompense. Our group had split the spoils between ourselves, and I'm not sure if they have decided what to do with any of the remainder. For my part though, too much money is like a weight on my shoulders, so I 'd like to gift the bulk of my share to you. I hope you will receive it as a gift and it will not be a burden to you. Perhaps, you can hide it away for some future emergency."\
Kaia's eyes had lit up with moisture building along their edges, when he presented the pouch. With a quick inhalation she accepted it and gave him a hearty hug, much stronger than her fail frame gave her credit for. "This will..." she had said, gathering herself as best she could, "this will make it so that we won't have to raid Embree's caravans for a great while, I think. This is truly a gift," she says. "Truly."
Koll had returned her hug, bowed to her and left without another word.
The morning of that day, while everyone is still waiting for Sam's return, Woe walks back to the alcove close to the hot spring pools. She makes sure, that she is not followed and that the place is deserted when she arrives. She pulls out her sending stone and speaks the following message:
"30 hours ago we administered Thraul to the dragon, it seems diseased. Took off north towards Baldur’s Gate. Are you in control? Has Viscardi returned?"
It comes not long after: "The dragon is dead. It took several hours. Viscardi is still on business in Waterdeep. Sources say he's purchasing property. Send again when you're at the teleportation circle."
She sinks down to the floor, closes her eyes and listens to the waterfall. For a few minutes she relaxes in the dim light, a huge weight lifted off her shoulders in the knowledge that the dragon has died. She is still not sure how to get everyone to try the teleportation circle. Nevertheless, she feels a timely return to Baldur's Gate will only further their causes, so at the next meeting, she decides to speak to the group.
When she hears commotion and shouting, she rejoins the group to welcome Sam back.
Dapple has made himself scarce since returning the previous day. He found himself struggling with his new-found knowledge of his past and the emotions it stirred within him. On one hand, a burning fury and hatred for his wizardly slavemasters, but that was tempered by fear. Fear for himself, and the thought of being recaptured and controlled once again, along with a fear for his friends who he now knew he put at risk by his mere presence. It seemed like his best hope was to flee to Baldurs Gate for now, until he was better prepared to fight. Certainly staying here and putting the camp at risk wasn't an option.
The rest of the group began saying their farewells to the Winter Wolves. There was a feeling in the air during the afternoon, one of new friendships formed between the Scarlet Dawn and this ragtag raider community. The night was made more joyous by the addition of mead to the evening meal. Everyone partook, toasts to the Scarlet Dawn were made, and cheers arose from those gathered. The story of the dragon went from one person to another, a story that focused on the bravery of the group as they faced it down. By the end of the night, everyone's bellies were warmed by mead and sleep came easy.
The next morning everyone was ready to say their farewells. The whole community gathered to see the Scarlet Dawn go. Polly was bouncing with excitement next to Perrin's massive corgi, her new friends jealous that she gets to go on these adventures and travel the world. Lera and Vera share their own private moment together, arriving late in the morning hand-in-hand. Grasalfan shares a few words with Sam before Sam moves over to his son, wrapping him in a massive farewell hug and whispering his love in his ear. As delays to their journey goes, this one wasn't as bad as it could have been. Not only did the Scarlet Dawn free this group, but they may have set the stage for a lasting peace between the Winter Wolves and their neighbors. There was more work to do to harden that relationship, but the seeds were planted and they needed time to grow.
After their farewells, Sheema guides the group out of the caves and towards the main trail that leads towards Neshkel. "Follow the trail," she says, gesturing. "You will reach an intersection and one way will lead towards Neshkel while the other leads to Beregost." She gives each member a hug and says, "You have our gratitude for everything you have done. Thank you all." She wipes tears from her eyes as she follows up, "My family may actually be able to live without fear... this is truly a gift." She watches the group until they're out of sight, waving one last time before turning around and heading back to her home.
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The sun is low, the cloud peaks now looming behind the group. The ice and snow has given way to more greenery on this section of the mountain trail and the game seems much more abundant here than it was higher in the mountains and tunnels. Though warmer here, the evening breeze from the mountains chills each of you. Just ahead, this small trail branches out to lead the group to two different towns, both of them about a day's journey from that point.
Polly's excitement lasted throughout the day, the pep in her step never leaving her. She hasn't been this excited since the day you all moved into the guild hall. Grasalfan continues with grim determination, likely eager to get to studying the ancient cog you all recovered from the ancient Lantan island.
While they walk, Shanolia lets her mind wander back to the twisted dream from her night in Chult, occupying herself with trying to make sense of it all.
"This way guys. It leads to Beregost. Once we reach there we know we're halfway to Baldur's Gate." Perrin says with his normal chipperness that you haven't heard properly since he's been here. "You know Polly if you ever get tired of walking Cade will be happy to carry you?" he continues to say as he starts to make his way towards Beregost.
"Perrin, wait." Woe interjects. "I am tempted to go and talk to Lord Embree. To talk to him as diplomats, just figuring him out. And ask to use his teleportation circle. We can save a 10-day like that. We'll have to dress you up though. But he doesn't know anyone else from our group." Woe slides her fingers through her curly hair mess. "I see a two-fold advantage. We get to talk to him, we can try to figure him out, to see how he reacts when he is talking to diplomats, and of course the advantage of a much faster travel." She stops again and thinks for a couple of seconds. "We could even split. I hate splitting the group, but it could be an option!"
Singe spins to look at Woe, "Woe, where did you learn about the teleportation circle?"
"I have been working for Duke Eltan for almost 8 years now. There are rumors. I am not 100% sure, but if we spin it the right way, you and I, Singe, we are diplomats after all, and we can say, Grasalfan, a foreign lord himself is in need of urgent transportation. Then we'll see if it exists!"
Singe shakes his head, "You all make the decision. I'll do my part when it is needed."
"I...ahh......ummmm..." Perrin is speechless for a minute before he speaks up with a nervous chuckle. "I don't think a disguise would work but maybe invisibility. I mean, saving time might be nice but, I'll be honest. I was hoping to see Beregost. It's where my Ma grew up. I have some family and family friends there as well that I was going to inform about Verna. However, I have kept you guys here for such a long time. And I understand you guys are eager to get back. So, if it'll save the entire group time and that's what you guys want I'll defer to you. I can always pay to send a messenger. It's not as proper but at least they'd have news."
"I cannot decide for you, Perrin. I am torn myself as to which road is the safer option for our group. I am just very curious to meet this Lord Embree. I like looking my enemies in the eyes to judge their intent and their intellect. Maybe I can go alone? Also, in regards to the dragon, I have a strong feeling that she has died. I sometimes still feel a connection with the Thraul world and I strongly believe we don't need to worry about her any longer." Woe responds.
Koll looks at Woe. "That's a relief about the dragon. I'm still confused as to how it worked, but I'm glad it did." He shrugs apologetically at Singe. "Well, I don't care which way we go, but it seems that more knowledge is always better. So if we can suss out the Embree situation, why not?"
Perrin laughs “How about me not being captured. That would be bad. We’re also risking a lot of travel time and such on just a rumor. And even if the rumor is true then who knows what Embree what’s in return for it.” Perrin says.
"I don't think there's a good enough reason to take the risk," says Dapple. "We've already decided to go to Baldurs Gate and look for a better way to challenge Embree rather than rushing in there now. Why take the chance? Just to save some travel time?" He shakes his head. "On to Beregost is my vote."
Perrin is thinking for a moment before he speaks up again “Back in Pa’s office he had a very detailed layout of Embree’s manor. He was planning to attack it. I’m sure he’s got the accuracy of it confirmed with Vera and probably a few others in there that use to work in the manor. I saw it while I was cleaning up his desk. I don’t remember a teleportation circle on there. That seems like something my Pa would think to look for and I’m sure if there was one Vera would know of it in case of emergencies.”
"Well, that settles it, no?" Shanolia speaks up. "No circle, no point?"
"People keep teleportation circles well hidden," Singe explains, "I know of one and I was only shown it when I had known my mentor for... seven years? A seasoned wizard could easily learn the sigils and then have instant access into the heart of a lord's domain."
"I understand that teleportation circles are well hidden but I imagine his own daughter would have known about it." Perrin says.
Singe shrugs, "We talking about the rebellious daughter right?"
"Family is still family. And rebellious daughters are the ones who would know about all of their father's secrets." Perrin says with a smile.
"I don't want to gripe on this point but advertising a teleportation circle, even to your own family, would be one of the dumbest things a lord could do." Singe states.
"Embree is a dumb lord." Perrin can't help but say in response.
Polly continued to skip around happily. "Are we gonna travel by magic? Can we? I wanna travel by magic!"
"Of course, we shouldn't take the risk - it's not like we're adventurers, after all, who decided to take risks for a living," Koll says with deadpan sarcasm.
"And if it's quicker," Grasalfan adds, "I would not be opposed to using it." He plops down on a large rock as the group discusses this, resting his little feet.
Polly grabs Perrin by the hand. "Can we?"
Perrin looks down at Polly. How can he possibly say no to her? "Fine. Let's go that way. Just, know you'll have to hide me otherwise he probably won't help. I'd suggest invisibility."
"I thought he was a dumb lord? Why not a disguise?" Koll says.
"He doesn't like you?" Polly asked, completely unaware.
“We are a fairly charming and persuasive lot,” is Zamar says with a wink. “As averse as I am to needless risk, this seems like the downside is merely being told no and having to walk anyway. At least as long as Frank exercises a bit of patience if things start to go sideways. Perrin, can you ask him to give us a chance to salvage the situation before stabbing?”
"No Polly he doesn't like me. In fact, I don't think he likes any halflings after what I and my Pa have been doing. We tend to not like bullies." Perrin explains before turning to Zamar "I'll try to control Frank as much as I can."
"We could dress Perrin up as Polly's brother," Grasalfan offers, pulling his pipe from his pouch. There's a slight twinkle of humor in his eyes as he says this. The idea of turning a hardened paladin into a child seems to amuse him.
"You can be..." Polly looked Perrin over. "My brother!"
Grasalfan laughs loudly as they both suggest the same thing at the same time.
"Brother! Brother!" Polly sings while bouncing, still holding Perrin's hand. "I have a brother!"
Perrin lets out a sigh. "As long as Embree doesn't know that the Viscardi's don't have a younger brother. Let's do this. Just, someone will have to hold my armor and weapons and such."
"Can we be twinsies?" Polly asked excitedly.
"Yes, Polly. We can be twins. Hmmm....but I shouldn't use my real name. What should my pretend name be for this?" Perrin asks.
"Paul? Peter? Patrick?" Polly begins listing off names as if she's done this before. "Preston? Peyton? Pax?"
"Pauly? The muscle-bound boy-wonder?" Koll says
"Molly and Polly?" Grasalfan says after drawing from his pipe.
"I like Pax. I'd also like to say that if things go wrong and we're attacked. Don't kill any of the guards. They are still just citizens doing what they're ordered." Perrin instructs.
"Pax and Polly! Polly and Pax!" Polly threw her arms around her new brother and hugged him.
"Let's go. We won't get there until tomorrow. It's still like another 10 hours away." Perrin says as he starts making his way down the other path towards Neshkel.
Polly bounds down the path, next to Perrin, never letting go of her new brothers hand.
The group sets out once again, travelling for a couple more hours before stopping to camp. The night goes by uneventfully, but the morning is full of activity. The Scarlet Dawn begins dressing Perrin up and making his rough halfling appearance look more like a child than a halfling. It isn't going well, as Woe has little experience in painting a halfling's face and the clothes they scraped together makes Perrin look more like a side-show than a child. It isn't until Singe takes command of the situation that Perrin begins to look more like a child than a halfling. With his childhood experience, being raised by a family of halflings, Singe is able paint Perrin's face, conceal any stubble, and make his clothes more presentable. Polly jumps around Perrin as he's being made up, excited about the prospect of having a brother!
Eventually the trail ends, coming to the main road just south of Neshkel. It's midday when the group spies the main gates of the small city in the distance. The gates are open, inviting guests from the South into Neshkel. This is normal operation, as it's people entering the city from the North that are taxed and eyed with more scrutiny. As the group gets closer, one of the guards steps out from the side, thinking he recognizes Perrin.
"Hold!" He calls, eyeing the child and the group's grizzly and armed appearance. "State your names and reason for entry!"
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Perrin goes and tugs at Singe’s arm. Forgetting that he’s suppose to be six he doesn’t lay off his strength as he attempts to bring Singe down to his level and whisper what he knows about this guard, named Tarn, into his ears. Perrin's manhandling of Singe is noticed by another guard, and the man walks over to Tarn and whispers something in his ear. Tarn nods, and with a gesture of his hand is joined by another four armed guards. "Names and business," Tarn repeats. One of the guards holds a small scroll and unfurls it, showing it to Tarn.
Polly notices Perrin whispering to Singe, and pulls Perrin close, whispering in his ear. "Giggle," she whispers, then begins to giggle like the child she is.
Perrin has a sly smirk on his face as he decides to play up the 6 year old and as soon as Singe is standing up right again Perrin holds his hands out says, attempting to make his voice higher pitch “Piggy Back. Pax wants piggy back.”
"Pax, is that how we ask for something?" Singe asks, "You're not four anymore."
Polly quickly hops on the back of Cade. "Neener, neener, neener," she says, sticking her tongue out at 'Pax.'
Perrin looks at Polly before he mentally commands Cade to lay down. He then turns to Singe. And with a huff says “Can I please have a piggy back ride?”
Singe looks wide-eyed at Perrin, "Um, uh..." He looks at the group.
Polly tumbles off the dog, and giggles. She runs up to Singe, and grabs his other hand. "I have to peeeeeeeeeee!"
Singe stares at the rest of the group, "Help!"
Perrin pipes up. “I have to pee too.” He then looks at Tarn “Mister. Can we go in and pee?”
As Perrin addresses Tarn, looking up at the guard, they both make eye contact. It's only the briefest of exchanges, but it's enough. His face pales and his mouth hangs agape for a few seconds.
"Shut up kid. Piss on a tree," one of the other guards says. Tarn looks back down at the scroll, averting his eyes from Perrin. The same guard continues, "You see the problem is... we have a group of strangers, weapons pouring out of their arses, trying to gain access to our town. One of you looks suspiciously like someone we've been looking for. Now, this is the last time we ask before we take you all in to find out what the hells you're doing here. Names and business."
Perrin is going to play the scared child bit and attempt to hide behind Koll. From behind Koll he takes a look at this other guard to see if he recognizes him.
Singe looks at the group with a new found fear and determination, “Apologies sirs, I believe we’re in the wrong spot.”
"It's him," the guard says, hand going to his weapon.
Tarn puts his own arm out and stops the guard from pulling it. "In Amn we do things differently," he says. He turns his attention to the genasi and announces, "Singe Harown, Ambassador of Baldur's Gate, you are hereby detained for questioning in the death of one Diplomat Owyn Whispertrue. I request you come peacefully so that we can determine your involvement in an official capacity."
“Oh, ok. Well, I’m sorry everyone, looks like this will take a moment.” Singe says, forcing a smile and begins to walk towards the gate.
With a gesture, three guards flank Singe and begin to lead him away, one of them the guard that pointed the genasi out. They escort Singe into a building just within the walls of the city. Tarn turns his attention to the others and says, "You may enter." He looks directly at Perrin as he says, "Any trouble caused while you're here will be met with the maximum punishment. Keep your weapons peace-bound the whole time you're here."
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"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Polly watched, her eyes wider by the second. As the guards took Singe away, she rant to Zamar, grabbing his hand, and began to wail.
"Singe's just going to be participating in some legal proceedings - it's fun for him- probably gonna have the time of his life!"
Woe steps forward. "Excuse me, guard, I may not look it with my travel clothes, but I am the functionary of Duke Elton. I have been working for him for the past 8 years. We are on urgent business and we have an appointment with the Duke very soon. He is expecting ambassador Singe Harown to arrive with us in Baldur's Gate. May I please be led to the ambassador to be his diplomatic council in this matter?"
Tarn looks at Woe and tilts his head, unsure of her actual position. "Duke Elton," he repeats the name. Finally it occurs to him who the man is, "Patriar of Baldur's Gate." He looks her up and down and asks, "Do you have proof of your position?"
Perrin, seeing Woe try to get access to the guardhouse will run up to her and tug at her sleeves, but not hard enough to force her to come down, and says to her “I have a secret.” As he attempts to get her to come down to his level.
Woe, keeping one eye on the guard, bends down to Perrin's level.
Perrin whispers in Woe’s ear “The guardhouse isn’t magic proof. If they find him guilty they’ll take him to Embree’s manor or the keep dungeon. If you see a guard named Felix Snowhunter he is sleazy enough to take a bribe for information. You can find us at the Belching Dragon Tavern.” Perrin then pulls away and let’s out a giggle like he just told some sort of funny secret.
Woe smiles down at the child, rolls her eyes, forces a giggle and returns to look at the guard, slightly shaking her head.
Zamar picks up Polly and says, “Uncle Singe will be fine. Woe is going to go help him.” He looks directly at Tarn. “This guard looks fair and kind. I’m sure he will make sure that Singe is treated well and is returned to us unharmed when they realize that is the right thing to do.”
"We... we got him in trouble," Polly blubbered, wrapping her arms around his neck. "Wha-what's gonna happen to him?"
“We did no such thing. They were looking for him for something from long ago. He didn’t do it, but you seen what our lives are like. Sometimes things do not look like what they really are. Once we explain to them what is actually happening, they should let him go.“ Zamar leans in to Polly and whispers, “ and if they don’t, we’ll make them .“
"Please don't hurt anybody," Polly wailed.
“We won’t.,” he reassures her, “but we won’t let them hurt our friend either. Most of these people are just a good men doing a job. And we will trust them to do the right thing.”
Woe produces her writ for the upper city of Baldur's Gate and hands it to Tarn. The guard looks it over and nods, saying, "Just you." He looks over to one of the other guards at the gate and says, "Take the Lady to the Guardhouse to accompany the Ambassador. Be sure she's treated as a Lady of her station should be." The guard nods and escorts Woe to the Guardhouse.
"Buh-but Singe is guh-good too!" Polly continues crying into Zamar's shoulder.
Perrin climbs on top of Cade and says “Come on Polly. Remember what big brother said. Viscardi’s don’t cry. Let’s go wait for Uncle Singe.” He’ll direct Cade, and hopefully the rest of the group, inside the town.
Polly stops wailing loudly, but continues to cry.
“He is good. And that’s why everything will be all right. They don’t know him like we do. He and will just have to show them.” Zamar says.
"Remember," Tarn says, handing a bundle of ribbons to whomever takes them, "Peace Bind your weapons while in town." He watches as the group enters, eyes lingering on Perrin as he passes by.
Neshkel is an odd town. The whole of the buildings stretch along the main road to Beregost and Baldur's Gate, making the town look a lot longer than it has any right to be. As caravans travel through, the villagers typically have first choice of items to purchase. This is an odd arrangement; however, as that means there are very little shops in the town itself. Instead, at the center of the town a huge road-ring is present for caravans to set up shop and sell wares before moving on the next day.
Approaching the Market Circle, everyone can tell that a ring of caravans has already started. There are wares and raw imports from Amn, Tethyr, and Baldur's Gate already present. All caravans heading North are untaxed, while those that come in from the South are taxed based on the goods being sold. The caravans themselves don't consist of hawkers, as they typically already have buyers for their goods at their final destination. Towns people are present anyways, purchasing goods from the caravans at a cost previously determined at the gates. One of the larger buildings in the Market Circle is the Belching Dragon. It stands apart from the rest of the buildings around it, as it's decked out in flamboyant colors to attract the attention of the caravans.
Lord Embree's Manor stands to the east of the Market Circle. Surrounded by town walls and blocked off by its own walls, the manor is an outright projection of the wealth and power of its occupants. Consisting of the large oval domes that are popular in much of Amn, the manor is an introduction to Amnian architecture for those that have not yet visited Amn. A host of guards patrol the manor's walls as well as the rest of the town. Lookouts are posted on both the East and West areas of the walls, strange spyglasses in hand for any caravans attempting to circumvent their taxes. To the west of the Market Circle is a large fort. This is where Amn's forward operating army resides. Able to host thousands of Amnian troops, the fort currently looks barren of any forces. A skeleton crew mans the fort's walls while a small squad of troops trains in its courtyard.
Perrin leads the group into the flamboyant Belching Dragon, and once the door is open the sound of music pours out. Jugglers and entertainers are performing on stage with a band so large the stage looks like it could topple at any moment. A man, dressed just as spectacularly as his building, rushes back and forth at the bar serving drinks with a flourish. Framed upon the wall above the bar is a book with a plaque. The plaque states, "Officially Signed by Volothamp Geddarm" and bears a seal of authenticity. As far as crowded goes, this tavern is bustling with activity.
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Shanolia grabs a few ribbons as she walks by, hastily tying them around the handles of her bladed weapons and tying one around the loading section of her crossbow. As they walk, she makes an effort to keep her head down while simultaneously looking at the town in amazement. She makes a mental note to visit several places if given the chance; namely, a counting house to exchange her handful of gems as well as a library to do a bit of reading. Her jaw once again drops as they enter the bustling inn, before her paranoia sets in and she finds herself looking around and making mental notes of all possible distractions and escape routes, just in case.
As the Elf looks around she begins to notice how packed the inn really is, and in an effort to distract herself she closes her eyes and takes a deep breath, then another, shallower breath. After two or three of these shallow breaths, she opens her eyes again - her heart racing and her skin becoming clammy as a cold sweat sets in - to once again be met with the crowd, her breathing becoming even faster and more shallow as she begins to hyperventilate. A dark hand claws at her mask before resting on a nearby table, removing the restriction in an effort to ease her breathing as she wrenches her eyes closed again and uses the table to remain standing, her arms and hands shaky and her heart practically beating out of her chest.
Dungeon Master - LSoL
Kaori - Battlemaster Fighter 5 / Paladin 2 (Kenku) - TSR
Cherna Godhari - Grave Cleric 4 (Human) - TW
Breena Mahi'ai - Divination Wizard 8 (Halfling) - WoE
Sharyn Savonath - Open Sea Paladin 4 (Triton) - PoPI
Zephyr - Four Elements (Revised) Monk 4 (Air Genasi) - IO
Takeshi - Mercy Monk 6 (Protector Aasimar) - TBW
Avrui Sirsash - Genie Warlock 2 (Wildhunt Shifter) - WotBS
Singe is led into what appears to be a guardhouse. Four other guards mill about, sitting at a table as he enters. The far wall of the guardhouse is comprised of three large cells. One of the guards opens a cell and Singe is escorted inside. It's odd, but they don't search for weapons or take his gear. The guard wearing Tethyr colors stands outside the cell as they close the gate, watching Singe with a slight smirk on his face. "Tell Kris that we've found him," he says to one of the other guards. "She'll be in Lord Embree's manor." The guard sighs, but follows the Tethyran's orders.
Finally the Tethyran guard turns his full attention to Singe. "We've been looking for you for awhile now, and here you are... just walked right up and into our arms." He shakes his head in disbelief. Singe nods.
"Come on Ambassador. Don't you have anything to say for yourself? Your diplomat friend found dead at the table, you fleeing and disappearing... you've been caught. This is where the villain spouts out his plan. Why kill your own companion during trade negotiations?" A small grin crosses his lips as he says this, "You're a monster, genasi."
"I believe you have that wrong." Singe remarks.
"Is that so?" the guard says, not expecting an answer. "While you've been hiding from justice, we've been buttering up Lord Embree. Since the murder took place on Baron Senft's land, your fate will be determined there. I hope you have a taste for our local cuisine..." He laughs, glancing over at the other guards. They give him a strange look, not understanding the joke.
“Ah. I see.” Singe says, “May I speak to my companions before we leave?”
The Tehyran guard shrugs, getting closer to the bars so that only Singe can hear. "If it were up to me, you and your companions would be dead outside the gates right now," he says quietly, his eyes shining unnaturally in the lamplight of the guardhouse.
Singe nods, "I would appreciate having my will in order, they are the most qualified to follow it."
The doors to the Guardhouse open and a guard accompanying Woe enters. As they enter, the Tethyran guard takes a step back and takes a seat at the table by the other guards, eyes watching the two adventurers.Woe sees Singe in a cell, all items still on his person. The cells themselves seem more a formality than anything, as they're not even locked. The guardhouse is dimly lit by a lantern in the corner. Three large cells line the back walls and a small contingent of four guards sit at the tables nearby.
Woe nods to each of the guards. "I see you have taken the ambassador into a cell. Can you please explain to me on what grounds he has been arrested and how things will proceed from here? Will he be summoned to see Lord Embree?"
The Tethryn guard stands back up and looks Woe up and down, "Ay... and who might you be?" He eyes her suspiciously before Woe's escort steps between them.
"She's an agent of a Patriar from Baldur's Gate," the guard responds. "She wishes to be present for the Ambassador's questioning."
"And who gave her permission to be here?" The Tethyran presses.
"Tarn," the guard responds. "And we don't answer to you or your lady."
The Tethyran guard glares daggers at Woe before finally answering her, "He's here for questioning by order of Baron Senft, and he'll likely be going back to Tethyr soon. Best to say your goodbyes, as yer high and mighty Patriars have no power here."
Singe gestures for Woe to come over to the cell. Woe walks over to the cell. Pretending to say her goodbyes, even leaning in to give Singe a hug.
Singe begins handing stuff through the bars, "Here's what I need you to do. Give this money to Zamar, this money is only to be spent on removing curses, with the cost of Shanolia's familiar and your fire breathing potion subtracted from that. Give this staff to Lera, tell her to think before acting. Give this luckstone to my little brother, he'll need it more than I will. This rod and my spellbook is for Polly, *this* spellbook is for Dapple, I found it in his... capture's study. Deliver my body to my dad, tell him he's the reason I still follow Tymora. Tell Paela and Mum. When you return to Baldur's Gate, please inform the Tower of Diplomacy of what's happening."
Woe takes everything. She knows, arguing with Singe at this point is useless. "I will do whatever you tell me to, Singe. But this is not over, so please don't despair!" She turns back to the guard who had spoken to her, "Guard, I trust you know what you're doing. But I am surprised to hear Baron Senft wants to question ambassador Harown. For all I know, Baron Senft sent a message to the tower of diplomacy to Chief Ambassador Elama Caphaxath , saying the Ambassador Singe Harown had died in his lands! We are travelling directly to the tower of diplomacy to rectify the news and to proof that Ambassador Harown is still alive!"
Singe looks at her quizzically, "Woe, what do you think is happening? I have been charged with the murder of Owyn and am to be tried by the murderer, the most I can hope for is that my body is not maimed by the time you arrive."
The Tethyran guard keeps his eyes on Woe as he says, "By the time you return we'll long gone. Go, talk to your ambassadors and towers and patriars. They mean jack shit." As he stares at woe she can see a glint in the man's eyes. It's unnatural and otherworldly, something that gives her an uneasy feeling.
It's at this time that a guard bursts into the door, breathing hard from the run to the guardhouse. He gasps with each word, "He's to be released. Lord Embree decries that him and his companions are to be escorted to the manor." His eyes shift to the Tethyran guard, "Lady Kris has dropped all claims on the ambassador."
The Tethyran guard merely says, "Impossible...." and drops to the seat behind him.
Woe's escort opens the cell, allowing Singe to leave. "I will escort you to the manor," he says, gesturing to the guardhouse's exit.
"Their friends were seen entering the Belching Dragon," the other guard huffs between breaths. "Lord Embree requests them all."
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
Perrin glances around - not recognizing anyone besides Ivan the bartender - before he turns to the others and says, still in his Pax voice; “This is the tavern all the tourists come to so it’s not strange to see adventures. I was thinking we can hide in the crowd while discussing our next move.”
“Their forces seem limited,” Zamar whispers. "Should we try getting an audience with Embree while things are lean? With a few minutes alone and a disguise, I can mimic another noble.”
“Maybe,” Perrin says, moving the group to a table. “But, I don’t want to leave without our two diplomats.”
“I understand. Can we get Lera close to try to message them?”
“Potentially. The guardhouse has no defences against magic. I just don’t know what cell Singe is in.” Perrin whispers across to Zamar before Shanolia gasps from a few feet away.
"Guys...I think...I'm...I need...to go back outside..." She pants, still shaking uncontrollably, her mask dangling around her neck. When Perrin sees her condition, he helps her wade through the crowd and get back outside in her shaky state. Once back out in the fresh air, her panting continues and she clutches at her heart, leaning on the wall and closing her eyes. Perrin returns to his Pax act when speaking.
“Auntie Shanolia what’s wrong?”
"I...I can't breathe..." Perrin grabs Shanolia’s hands.
“Auntie Shanolia. Remember what you taught me to do when I get like this. Take a deep breath and start counting backwards from 10. Take a deep breath and start counting with me....10.....in.....out.....9” The Halfling starts breathing deeply, trying to help Shanolia breathe properly again. She follows his instructions; '10...in...out...9...' and by the time she reaches 6, her breathing has returned to normal. She leans her back on the wall and slides down until she's sitting on the ground, her hands still shaking slightly but she seems to have relaxed a bit.
"Thank you, Pax. Your Auntie was just having a small panic attack in there. Too many people..." Perrin thinks for a moment.
“Maybe you stay out here with Cade until Woe comes back. Then we find a new inn.”
"Don't let me keep you from enjoying the fancy inn. I'm sure I can find a place to spend the night if I must." Perrin shakes his head.
“We all sleep in the same place. We’ll find something. Woe is coming here first though.” Shanolia nods slowly.
"If you insist..." As if on queue, both Perrin and Shanolia spot Woe and Singe walking down the main road, a guard escorting them towards the Tavern.
“Oh thank Yondalla.” Perrin mutters to himself.
Dungeon Master - LSoL
Kaori - Battlemaster Fighter 5 / Paladin 2 (Kenku) - TSR
Cherna Godhari - Grave Cleric 4 (Human) - TW
Breena Mahi'ai - Divination Wizard 8 (Halfling) - WoE
Sharyn Savonath - Open Sea Paladin 4 (Triton) - PoPI
Zephyr - Four Elements (Revised) Monk 4 (Air Genasi) - IO
Takeshi - Mercy Monk 6 (Protector Aasimar) - TBW
Avrui Sirsash - Genie Warlock 2 (Wildhunt Shifter) - WotBS
During the approach, the guard's face contorts in disgust at Shanolia's face, but then he composes himself and announces, "Lord Embree wishes to see you all in the manor. Please gather the others as I wait out here."
You can see that Perrin’s face goes pale for a second but he gathers himself and just nods going inside to grab the others. “We have been requested by Embree. A guard is outside with Singe and Woe to escort us to him.” Perrin explains.
"Would it be possible for one of our band to wait with the children?" Zamar asks. "They are less accustomed to courtly manners and I would like to avoid any disruption. Perhaps my own daughter could stay with them."
Polly tugged at Zamar's sleeve, hard. "But E taught me... us all about court and how to act. I wanna go!"
Zamar picks her up and gives her a squeeze, hoping to cover the whisper in her ear. "The man we are going to meet is a bad man who wants to hurt Perrin. I'm telling a lie to protect him. I'm sorry it makes you look bad."
“I’d prefer we all went,” Singe comments, “I don’t think the children will be the center of attention.”
"I'll behave, I promise," Polly added.
"I know you will, little one. My ruse is all about concealing Perrin so he is not discovered and taken prisoner." Zamar says
"Oh," Polly said, looking crestfallen. "So we aren't going home?"
“I would rather we not split the group.” Singe adds, “If we do, this could go terribly.”
"We are going home. We are hoping to get this man to give us a shortcut. We are also trying to take his measure because he is at odds with Vera and Kaia and the nice people in the mountains who took care of you." Zamar tells Polly. Turning to Singe, he adds, "It could go badly no matter what we do. If it does, which is worse? I am honestly asking. I don't want to split the group, but I don't want to endanger Perrin and Polly needlessly."
"But... but... if he's giving us a ride home, what happens if I'm left behind?" Polly looks up to Zamar, her eyes beginning to fill with tears again. "I don't want to be left behind!"
"Look at me. I will NOT leave you behind. You and Lera are my top priority. You will get home if it takes everything I have." Zamar states.
“Polly points out an issue I have.” Singe explains, “But we are not just meeting with Lord Embree, we are also meeting with Lady Kris who I believe is not from this plane of existence and may be manipulating Embree. If there’s anyone who’s qualified to deal with her if things go sideways, it’s Perrin.”
"What can you tell us about her?" Zamar asks.
Singe spreads his hands, “This is the first I’ve ever heard of her.”
“I won’t allow anything to happen to Polly.” Perrin says. “Yondalla is the goddess of protection. Especially the protection of children. I have spells that’ll make it so others cannot harm her and if things go really bad Cade will run off with her on his back. He’ll get her to safety. As for this Kris. If she is not human I might be able to tell. If she is a fiend, or undead, or even a celestial I can sense it.”
“I want us all to stay as far away from her as possible, I don’t think she’ll be playing fair.” Singe worries.
“If he is being magically charmed by this Kris I can attempt to suppress the effect. Regardless we don’t know and I fear what might happen if we split. I’ve noticed more Theyrian guards here than normal. I don’t know much about them besides Embree deals with them and they are not nice people. If they want Singe I wouldn’t put it above them to attempt to capture Polly or Lera or any of us to get to him.” Perrin says realizing they’re trying to find solutions to a problem that may or may not exist.
"Then we stay together." Zamar turns to Polly. " I hope you understand that when I do things to try to protect you, it is not because I think you are helpless or incapable. Rather it is because I'm a father and it is what fathers do for children in their care, even when they are not technically their own." He smiles kindly at her. "Someday, you and Lera will lead your own guild and be more powerful than all of the rest of us."
Polly nods and a sadness crosses her face, but she doesn't reply.
“Let’s go then. Polly ride on top of Cade.” Perrin instructs before he leads the others outside to the waiting guard.
Polly nods again, and crawls onto Cade, giving the dog a hug.
Zamar squeezes her shoulder and smiles.
Shanolia pulls her mask back over her face at the guard's reaction and remains outside as Perrin gathers the others.
“You know, I could just make Perrin invisible,” Lera muttered under her breath.
"They already now that Pax exists. Not being seen wouldn't help." Perrin says
“I could make you look like someone else,” Lera continued.
"The guards have already seen me. Let's save our spells incase we really need them." Perrin responds.
The guard does a quick headcount of the group before he nods, satisfied. "Please follow me," he says, guiding the group to the massive manor.
No one is challenged at the manor's inner gate, and the full scope of the building becomes apparent as the group draws closer. By the looks of it, more than a little bit of the taxes are going to Lord Embree. The landscaping looks to have taken elements and plants from multiple cultures and combined them into a single yard. Gold filigree lines the pillars that hold the manor's outer foyer to the main structure, and a massive fountain made of exotic stone pours a perpetual turret of wine from its multiple spouts. The guard leads the group past the impressive display and, with a quick word, straight into the manor itself.
Lord Embree stands from an exotic table, followed by a woman wearing a much too revealing evening gown. The Lord stumbles, just a little, as he walks towards the group in a drunken gait. "My friends!" He calls. "Duke Eltan informed us that we should be expecting you!" The woman holds herself standing by leaning against the table, a smile on her face that doesn't seem to end. It's hard to tell if she's even awake. "Come! Come!" Lord Embree calls, "He is waiting for you to send to him your arrival." The Lord gestures for you to follow him deeper into the manor. Your escort keeps his position at the door, hands behind his back. He nods for you all to follow.
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Perrin looks around at the others. Specifically Woe as her lord was mentioned. Perrin then takes a deep inhale through his nose. Singe arches an eyebrow and walks well around the woman and moves into the room. The woman raises a finger as if she's about to say something to Singe, but it drops back down as though the act were too much effort. Instead she keeps smiling as she leans on the table. Polly climbs down from Cade, and walks beside him, keeping a hand on his back at all times.
"Come, come!" Embree calls, stumbling past a chair. "Apologies for the mess, my servants are lazy these days..." The room is immaculate and as Lord Embree passes the chair, a servant rushes to move it and push it under the table.
Lord Embree leads the group up a twin staircase and into a long hallway. There, he stands by a group of double-doors and dramatically opens them. "Voila!" He calls, revealing his bedchambers. The bed itself is in complete disarray, small pools of blood spattered in several spots atop the sheets. A bottle of wine lies on its side, a small bit still trickling out. Atop the nightstand is a pipe and a small pouch, where several doses of thraul are seen, seemingly inhaled as early as last night. Past his personal chambers is a tiny hallway, opened before the group's arrival. Inside looks to be a study, where in the corner... drawn in chalk, lies a teleportation circle. Polly's eyes grow wide, and she stares at the pools of blood, gripping Cade's fur tightly.
“Thank you for your help Lord Embree.” Singe turns to the group, “Shall we head home?”
Perrin seeing Polly scared he moves up behind her and puts his hand on her back. He's prepared to protect her if things go bad.
Shanolia keeps an eye on the woman as the group walks past, and at the sight of the blood her hand flexes towards her weapons, stopping just short of grabbing one. The Elf remains on edge, ready to jump into action should the need arise.
"Just some harmless foreplay from last night!" Embree giggles nervously. He drags the sheet out and flips it to the other side. The pools are gone, but the stain of red remains. "See child? Much better." Unable to remain standing, he plops down on a red spot.
Polly shrinks away, scared and unsure of what was happening. She gripped Cade's fur tightly, digging her little fingers into his skin. "Can... can we go home now?" she whispered.
“Yes! Let’s!” Singe looks to Woe expectantly.
Perrin looks at Polly. "You're hurting Cade. Here, hold my hand and squeeze it if you're scared." Perrin says holding a hand out to Polly.
Polly released Cade, and took Perrin's hand, still staring wide eyed at Embree and the red stains. "What is four play?"
"A kind of game for grown-ups," Zamar explains hastily.
Polly stared at the red stains, wondering what kind of game, in the bedroom, causes pools of blood.
Woe realises that she needs to get a message to duke Eltan. She excuses herself, walking out of the bedroom and down the hall. A servant immediately stops her and asks to escort her to the privvy. He does so, moving down the hall a measly ten feet before stopping at another door and opening it for her. He stands outside dutifully, waiting for her to finish her business.
In the privvy, Woe speaks to the stone "We're at Embree's manor ready to go. We're 11 people to come through. Anything we need to know?"
The stone responds to her, "No. Give us a minute and be prepared to enter the portal. It will only last to the count of ten."
Once she emerges, he escorts her back to Embree's room. A few moments later, the teleportation circle lights up as an oval shaped portal materializes into existence.
"Wonderful!!" Embree exclaims. "Now please, friends... if you will. Get the **** out."
"Thank you again for your hospitality!" Singe says, ushering everyone through. Woe has Singe go second to last before stepping through herself.
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
The feeling of teleporting is not an unpleasant one. It's the disorientation of walking in from one place and suddenly being in another that stops someone in their tracks. The group finds themselves in a courtyard. The sounds of ocean birds assaults them as well as the idle chatter of a few well-dressed courtiers. The courtyard bears the typical architecture that has become commonplace in Baldur's Gate, as the estate itself is one of the first ever build atop the hills of the Upper City.
The courtiers stop their chatter to gawk at the sudden appearance of the Scarlet Dawn, then stand and watch as an old wizened man looks them over. "They're here," Signore says definitively. He closes his book and shuffles away, attempting to find the quickest way back to his tower before the gawkers and the adventurers start asking him questions about teleportation.
Duke Eltan steps in to his place. "Welcome back to Baldur's Gate," he says, embracing Woe. When he pulls back, Woe notices a gauntness in the skin around his face. Long hours, stress, and extended periods in the dream state does not look like a good combination for his health.
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Duke Eltan offers with a wave of his hand, "If any of you wish to clean up and rest, my estate is open to you." He gestures past the courtyard to the massive complex behind him.
"Duke Eltan, I was looking forward to seeing your face again. I am so glad we made it back in one piece. Thank you so much for all your help!" Woe says.
Perrin nods his head politely at Duke Eltan saying “I appreciate the offer. But, I’m sure as you can imagine all of us have been away for so long and are eager to go back to our own homes within the city. If I can just have about ten minutes alone to changes back into my armor, I feel quite naked without it, my dog and I are going to escort Polly back home. I thank you for everything you did to get us back here safely and quickly. I’ll be sure to send you one of my family’s favorite pies as thanks.”
"As am I," he responds to Woe, glancing around at the small gathering of people that are starting to mill about. When the odd child speaks up, his voice sounding much different than his appearance would suggest, the Duke chuckles and shakes his head. "Of course. Though privacy is something in short hand these days. Come, I'll take you somewhere more suitable for you to change."
“Cade. Watch Polly.” Perrin instructs the dog as he follows Duke Eltan. Then, realizing what the chuckle was about, he explains “I’m not a child. I’m a halfling. It’s a long story but when you want to be overlooked a child is normally a good disguise to go to.”
Grasalfan glances around at the surroundings, seeing the raising tower of the House of Wonders in the distance. "I know where I'm going!" He exclaims. "Well done Scarlet Dawn... we're home!" With a huff, he waddles down the cobbled steps towards the High House in the distance.
Woe hurries after Eltan, touching his arm to grab his attention. "Duke Eltan, would you be able to set aside some time to debrief today?" She speaks in a low voice. "I would like to clean up, maybe we can meet in an hour or so?"
The duke entwines his arm with Woe's and they walk towards the estate hand in hand. "I'd like that," he whispers, leaning in. "But your companions seem eager to get back to the guild house. It'll be a few hours travel through the streets at this time."
Woe is surprised at his behaviour. But she desperately wants to hear his side. "They will find their way on their own. I will catch up with them tomorrow." Then she remembers something. She walks back to the group and pulls Koll aside. "Here is your half of the drug money for your brother. I can come with you later tonight or early tomorrow to return it to your brother."
Once they reach the doors of the estate, the Duke sends a servant with Perrin to escort him somewhere private he can change. He then waits for Woe to return to his side. The rest of the group mills about the courtyard as they wait, the courtiers chatting them up with elaborate compliments to their adventuring attire and inquiries to the sights they must have seen in their travels.
Once Perrin is changed and taken off the disguise he will go back to the others. Perrin tells each of them “We should debrief about everything that happened and I’m sure Lord Viscardi will want a debrief as well. I’ll take Polly back and start on a nice dinner. We can all talk and give our official debrief over dinner. I’ll try and have it ready at sundown. Think of it as a small celebration for getting back to Baldurs Gate safely.” Perrin says with a smile. “Dapple do you want to come with me and Polly? You can see some of the city as we’re walking and this way I can introduce you to the Lord who funds the guild.”
"I will join you as well. I promised Polly we'd get her home. That promise is not complete until she sets foot in the door." Zamar smiles at her. "Ready for the last leg of your homeward journey?"
Still quiet, Polly merely nods her head.
Zamar kneels down beside her. "What is it, little one? You seem troubled."
Once out of the portal, Shanolia walks over to Koll and leans in toward his ear, speaking softly. "Let me know when you're going to visit your brother. I'd like to be there to personally apologize."
Perrin eventually makes his way out of Duke Eltan's manor and towards the rest of the group. It takes a moment to gather yourselves as you all head deep into the city of Baldur's Gate and towards the guild hall.
Polly looked up at Zamar, wide eyed. "What kind of game is played in the bedroom and involves blood? Why would adults play four play? It doesn't look fun."
“Polly,” Perrin says looking very serious as he talks to eye directly facing her, “I need you to understand something. Embree is a bad man that takes a lot of good things in life and makes them into bad things. That includes games. That’s why all those people live in the mountains away from him. Because he turned too many good things into bad things for them. But, we’re going to stop it. Now, do me a favor and stop worrying about it okay. I promise we’ll make everything better.” Perrin let’s that sink in before he attempts to break the seriousness with a chuckle “Besides aren’t you excited to go see Mr. Wiggles. I’m sure he’s missed you so much.”
Polly slowly nodded. "He makes games bad? That doesn't make sense. Games are supposed to be fun. Maybe someday you can teach me this game? The way it's supposed to be played?"
Singe is watching Polly and Perrin, clearly relieved he's not having this conversation.
“Someday someone very special to you will teach and play this game with you. But that’s not until you’re an adult so let’s revisit this then. Okay?” Perrin says as he face is the swear smile emoji.
Polly frowned, taking this information in. "I guess," she said disappointed. "Can we go home now? I miss E."
Zamar tries to hold back a smile. "Not all games are for children, but no games should involve blood. I can't even begin to imagine what he was doing, and you shouldn't either. As Perrin says, it is enough to know that he is a bad man who does bad things."
“Let’s.” And Perrin leads her towards home along with any Scarlet Dawn members that join him.
"If he's a bad man," Polly mused, "Shouldn't we stop him?"
“We’re trying to. But it’s very hard to do so because he is a Lord. He’s not like a monster we can just fight. In the meantime that’s why Vera, and Kaia, and my Pa are living in the mountains. It gives a place for people to go and get away from him.” Perrin explains.
"So," Polly said, trying to understand the situation. "Those kids didn't *want* to be there? He sent them there?"
“No. Their moms and dads didn’t want to be by Embree so they ran away to there and their kids came with them.” Perrin corrects
"Oh," Polly said, thinking. "I liked them. Kaia and Vera were very nice. *Really* nice," Polly said, giggling and looking at Lera. "I had fun with the kids. I hope we can help them. What can I do to help?"
“We’ll....I’m hoping we can discuss and figure all that out over dinner tonight.” Perrin tells her
"Will you make more pies?" Polly perks up, a glint in her eyes.
“Yes. I’ll make you some more pies.” Perrin replies with a smile
Polly lets out a squeal and dashes away from the group, down the path.
Polly leads the charge, skipping down the streets of Baldur's Gate, as if she's done this many times before. She appears to be going in the correct general direction, but it's clear she has no idea how to actually get back. She turns suddenly, going down an alley way, and stops in her tracks, staring. Before her, sitting on the ground, back against a wall is a man. He doesn't appear terribly dirty or injured, but it's clear he doesn't look well. He stares off into nothingness, and doesn't seem to notice anyone approach him.
"Hey Polly, let's stay away from the man," Singe says, walking up to Polly.
Polly tips her head to the side, still looking at him. "What's wrong with him?"
"I don't know, but let's not get close." Singe replies.
"H-hello? Mister?" Polly calls out, taking a small step toward the man. "Maybe he just needs help. That's what we do, right? We help people!"
"But... I wanna help him." Polly looks up at Singe, then over to Perrin, concerned. "He needs help."
"Should I go look at him?" Singe asks.
“Yes. Well....get behind me Polly. Let’s let Singe look at him first. Then we can approach.” Perrin tells her
Polly moves next to Perrin, but stays where she can see what's happening. "Please help him, Singe."
Perrin speaks up “Singe. Everything is fine, right?”
"I'm not sure..." Singe says, he leans down next to the man, casting Mage armor. "Hmmm." Singe says, "Well, ok."
“What is it Singe?” Perrin asks keeping Polly behind him.
"I think it's the thraul again." Singe says solemnly.
Perrin sighs. “This drug is really becoming a problem. I think it might be best to just inform a guard that he’s hear and let them take care of it.”
"We aren't going to help him?" Polly asked, sneaking around the other side of Perrin. "But... I thought we always help people."
"I have no idea how to help him." Singe says, walking away from the man, "He's beyond our help."
Polly frowns, clearly upset. "There's nothing we can do?" she asked in a small voice.
“Polly. Sometimes when you don’t know how to help someone you get someone who can. The city guards deal with stuff like this all the time. They can help him. We just have to tell one of them where he is and they’ll come and help him. Okay?” Perrin explains to her.
Polly takes Perrin by the hand, and nods. Her happy mood has clearly been spoiled. Perrin grabs her hand and leads her away. He’ll tell the first guard he sees about the man.
Upon hearing the news, the guard shakes his head. "Another?" With a sigh, he begins to walk in the direction of the alley. "Don't know where we're going to start putting them."
“See Polly. Now he’ll take the man to get help.” Perrin says and then he continues to usher her along.
Duke Eltan allows Woe to have the estate to prepare herself, asking her to return to his offices when she's ready to speak.
Woe takes in all the luxury around Duke Eltan's private area of the estate. She asks for a bath and new clothes. After soaking for a long while in which she almost fell asleep simply due to the fact that she felt safe for the first time in a week, she gathers herself and her things dresses in some simple but clean clothes given to her and heads back to Duke Eltan's office.
Woe is escorted in upon arrival and Duke Eltan stands as she enters. "I hope you didn't have too much trouble," he says, moving around his desk and pulling a seat out for her to sit. Woe smiles at this. Trouble, no, she wouldn't call it trouble. "It was... different to most of my assignments. I am used to talking to people, bending their will, control crowds. I usually get what I set my mind to. But I was a little underequipped to fight modron apes and dragons." She looks up at the Duke. Eltan makes his way over to his own seat, saying, "The goal was to get close to Viscardi and find out what his purpose here is. I'm sure if you wanted to, you could have stayed in Baldur's Gate while the others underwent this trial."
"Or gone with him as he went to Waterdeep," the Duke adds. "Oh." Woe watches him walk around the table. "To be honest, I assumed this to be a two or three day assignment without the travel time. I couldn't foresee us being attacked by a dragon. We were lucky, we survived." Then she adds "I will know better to judge these adventures in the future. What were you able to find out?" "In regards to what?" He asks. "Everything that's going on? Who was behind the teleportation circle in Port Nyanzaru? Who tried to take Polly away from us? It must have something to do with getting back at Lord Viscardi?"
"That makes the most sense," he says. "It appears as though Lord Turcassan had plans of his own. Some that must be deep rooted in Cormyr. I thought you made an impression on him and his captain, but I must have been wrong in that regard." "Viscardi's past is a mystery, one that you were supposed to shed light upon," Eltan continues. "I expect he's made enemies of his own."
"He was killed in the attack on his parents and revived again by magic. It seems he has been looking for his family's killers ever since." She pauses, clearly getting the feeling that Duke Eltan was not satisfied with her investigation. "I was getting the feeling that Turcassan might know more about him. You said, you would investigate on your end?" She pauses again. "So, how does Thraul play into all this? It seems you have found a way to use it without falling for the detrimental aspects of the drug? Are you able to break into anybody's mind?"
Eltan sits up, as if he'd been waiting for this question to come from Woe. "It's an amazing thing, isn't it?" He asks. Continuing before she can answer, he adds, "Such a small dose of this substance and they're whirled away into a shared reality where the strong willed rule over the weak. Nothing can stop another from learning, manipulating, and dominating..." His eyes take on a far-away look, as if he's there now, but he snaps back and looks Woe in the eyes. "Yes," he answers her. "I am."
"Yes, the feeling of control is something else. So, why are you not using it on Viscardi? Is he not taking the drug? And how are you avoiding the side effects?"
"No," Eltan replies. "He avoids nearly every political affair and has been gone since he left for Waterdeep." At Woe's last question, he gives her a concerned look and replies, "It's a hole you don't want to go down. Unless you do... but there will be no crawling out. Are you sure you wish to know?"
"Yes, I wish to know. If not for myself then for you. Even though you have been avoiding the more obvious side effects, it does seem to have a profound effect on you. If I may say so, you look tired and anxious. I would like to help. Will you tell me why Viscardi and his past and future plans are so important to you? It seems to be eating you from the inside." While Woe is saying all this, she wonders if it is wise to confront her employer so front-on. But she has never been one to sugar coat her words with someone she considers a friend. Eltan takes a deep breath, eyes closed as he thinks. Finally he lets the breath out and stands, offering her his hand. "Why tell, when I can show," he says. Woe rises from her chair and takes his hand. "With pleasure. Lead the way!"
Duke Eltan leads Woe out of the main estate, waving away servants as they attempt to tend to him. Eventually he leads Woe into Signore's tower and the old wizard hobbles down the steps to meet them. "Are you quite sure, m'lord?" He asks out loud. As if being answered in his mind, Signore nods a few times before walking to a back room.
The Duke looks at Woe once again, eye to eye, and she notices a milkiness in the Duke's eyes she didn't see before. Something shining behind them, as if watching her through the Duke's normally bright-blue eyes. Eltan gestures for Woe to follow Signore into the tower's back room. For a moment Woe looks at Eltan with worry. Maybe she had been underestimating what was at stake here. Then she looks at Signore with a smile. "Thanks for bringing us back!" She gives him a quick squeeze. "Can you explain how this will work? Do you have a contraption? How does the Thraul work? Who started bringing it in circulation?"
Signore huffs at the questions, and instead starts drawing what appears to be a teleportation circle in chalk. "Where are we going?" Duke Eltan merely smiles, allowing Signore to continue his casting of the teleportation circle. "You will see," he says simply. "I am ready." Woe replies.
Once the teleportation circle is finished, Eltan gives Signore a single nod and he finishes the incantation. It only takes a moment before an oval portal shimmers into existence. The Duke takes Woe's hand and walks into the portal with her.
Woe trusts Duke Eltan. His eyes had her worried for just a moment, but she doesn't hesitate and steps into the portal with him.
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As Woe learns of Duke Eltan's secret drug techniques, the rest of the party arrive at the Scarlet Dawn Guildhouse. The first thing they notice is the symbol that is now displayed proudly atop the building. Like a sunrise rising from the wood itself, the scarlet symbol seems the perfect representation for the Scarlet Dawn adventuring guild.
The front door lies unlocked, and upon entering the group is met with a cleanliness they did not expect. Where there was once, crate upon create of clutter, two new rooms have been created. One, a training ground complete with targets and assembled dummies, and the other a storage area for weapons and equipment. Training gear is neatly arranged upon tables and chests lie against the walls waiting to be filled. The Scarlet Dawn logo is emblazoned across the stone floor in the training room, brightening the room with a soft scarlet glow.
Top Floor
There's a clatter as something falls in the kitchen, and Madaline rushes out looking at the adventurers. The front of her apron looks like it's drenched in red and she's got a massive wooden, red-stained mallet in her hands. "Yer back?" She asks. A moment passes before she adds, "A message came for Mr. Whistler. Sent by a bird for a bird-man. A message came for Mr. Koll," she adds, the gears in her mind turning. "And two crates came for Mr. Singe." She nods to herself as she finishes. "And I hired my brother and my other brother to help clean. They're not here right now. And the monkey is locked in Ms. Shanolia's room. He was getting on my nerves. And Mr. Piggles is lunch..." She pauses, "Eating lunch." She thinks a moment more before she continues, "Yer rooms are done, and they covered up the weird hole in the center, and the prison bars are gone, and I picked out carpet, and we made your beds, and I think the house might be haunted." Finally done, she lets out a long breath. "And I been practicing my cooking and it's real good."
Bottom Floor
Finally Madaline says, "Oh, and there isn't anyone home but me. Mr. Whistler went out looking for that girl," Madaline points at Polly, "Polly, and hasn't returned and Mr... Lord Viscardi is still at Waterdeep." She crosses her arms in front of her, proud that she was able to give the group a proper update.
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Perrin, so excited at being back, runs over and gives Madeline a great big hug lifting her up off the ground. “It’s so great to see you and this place looks amazing.” He says as he squeezes her. Once he let’s go he just gives her a quick pat on the arms “Sorry if that was a little much. You won’t believe what happened to us but, that’s a story for later tonight. Time to test how your skills have grown. I promised everyone a nice warm dinner when we got back and I intent to deliver. So, I’ll see you in the kitchen within the hour. Now if you’ll excuse me I’m going to check this place out.” He finishes with a smile as he begins moving towards the training room.
"Okay, okay, off with ya," Madeline says, wriggling away from Perrin. "Mr. Piggles!" Polly yells, running through the guildhall, in search of her pig friend.
As Perrin is walking away he suddenly remembers “Oh, yeah. The dogs name is Cade he’s with me. I made him with my magic. And then the tabaxi is Dapple. He’s also with us. Make sure he has a seat at dinner.” He commands Cade to go relax down stairs.
Dapple had followed along with the others who'd returned to their Guild Hall. The tabaxi had remained quiet and low-key at Eltan's manor. While the group obviously trusted the man, Dapple had developed a general distrust of those in power during his short time in the present. The sights and sounds of the new city slowly pulled the young feline from his funk as they moved through the city, and he'd soon enough began acting more like his old self, dashing back and forth to investigate the wonders that caught his eye, occasionally grabbing and pulling the hand of one of the other Scarlet Dawners, or more often Polly, and more than once he'd been shooed off by an exasperated citizen he'd gotten too curious about. The Thrawl addicts were a troubling sight, but he had no answers for that, and did what he could to help Perrin and distract Polly away while the others carried out their investigation. At the hall, he took in the sight of the big building and the bustling, efficiency of Madeline. "Nice to meet you," he offers. "I'm Dapple!"
Madaline slowly counts everyone before her, Cade included, then continues to count on her fingers and pauses. "Yeah, everyone will have a seat." She wanders back to the kitchen, scratching her head.
"Hey Perrin, can I help you make some pies in the kitchen?" Lera asks.
Perrin turns around as he is entering the training room in order to answer Lera “No problem. Meet me there in like a hour. I’m preparing a real feast of a meal for everyone. I think we deserve it after everything we’ve been through.”
"She put the monkey... in my room..." Shanolia pinches the bridge of her nose in irritation. "Koll, I'm putting the monkey in your room. Come get me if you visit your brother." Shanolia then heads down to check out the bedrooms.
Singe sighs, which turns into a laugh, "Oh, it feels so good to be back!" He disappears down to his room.