Garrion stands somewhere in the middle as they match into the mist. His eyes darting about, looking for danger. His hands clutching a bow tucked in his overcoat.
Stepping through the mist, the supernatural chill becomes even more prevalent and soaks through even the warmest garments. The sound of screams and war cries seem to come to the party as though from a great distance with no discernible source. The next moment, the screams seem no more than the blowing of wind or the whistle of wild animal. The mist seems to be an almost physical barrier, resisting their progress like walking through water.
When they finally step through, it's hard not to stumble from the sudden absence of resistance. On the other side of the mists the world is lit only by twilight. The sky is covered by dark gray clouds striated with burnt orange undulating unpleasantly like something living. The end of the stone dock leads to a small marina with a half dozen sailboats--clearly finely wrought pleasure craft--on lifts out of the water, as would be common for storing them over the cold winter months. Beyond the marina sits a small resort town, the kind that would cater to the wealthy nobility of Khorvaire. The only sound apart from those of the knights themselves comes from the gently lapping water against the shore. The general effect is unsettling.
(Everyone please make a Perception Check)
For Omen
You have a flash of memory: You remember coming to this town as part of Sir Alain's party. You don't remember the mission you were on, but you remember the party being welcomed to the small town by the ir'Tarravan family who, while Thranish, had a house here in the resort town. You remember having dinner with Lord Corus ir'Tarravan and his family. Afterwards, Lord Corus, Sir Alain, and Sir Tenarn the Bright retired to the Lord's study to discuss their mission. The next morning, Lord Corus provided horses and a carriage that took the party south, heading for the town of Cyrish town of Kalazart.
Notably, you remember that while the party wore markings of the Silver Flame, you left behind any symbol of your home country of Thrane.
Glints eyes, well... Glint with joy and recognition "Maybe this won't be so bad, perhaps the mourn land is just a big rouse by the bourgeoisie and we're in some sort of minimum security prison."
Everyone can tell he's just nervous talking, but he's trying to put on a confident and humerous aura.
Deception: 10
"Alright quick but quiet, of this is a trap we'll want to know before it's sprung." Glint casts pass without trace on everyone (+10 to stealth and you don't leave tracks)
Onyx steps forward as he heads the creams. Readying his sword and looking for something to hit. As the silence reaches him, he lowers his blade. "This town was once full of life. I passed by during the war." History check if I can to remember anything about the town 6
As Glint casts the spell, Onyx shakes his head. "Quiet is not my skill but I shall follow your lead." Stealth 1726 (having issues with disadvantage on mobile so I'll just take the lower of these.)
"Sir"Omen speaks up. "This community has no ill will towards those of the Silver Flame but, I would not show anything that tells them any association with Thane. There is a Lord Corus ir'Tarravan here and he and Sir Alain and Sir Tenarn spoke in private when we went there. The Lord was sympathetic to our cause then. Maybe he can shed some light on the mission we embarked on or at least give us some guidance on our next steps."
With that, if allowed to and his memory serves him, Omen will guide the party to the residence, relinquishing the lead upon arrival.
History check (to see if he remembers the way)?" 14
Garrion lowers his body trying to be stealthy.The spell also helping l. Stealth:22. He looks around for danger. Perception: 7. “Have any of you all heard anything about this place? The mounrning land I mean, I have tried to avoid hearing much about it.” Can I check to see if there is any sighs of life in this town after the mourning?
They found the first body at the end of the stone dock. A male dwarf in finely wrought winter workman's clothing lay against the side of a boat in dry dock, shipwright tools neatly arranged in a tool box next to him, apart from the hammer that had fallen from his hand on the dock. There was no sign of injury to the dwarf, and he appeared to be more asleep than dead. But a fine coating of dust covered the dwarf along with most of the dock.
A few yards away, a second body lay at the foot of fine marble stairs that lead from the marina up to the village proper. A young human boy, no more than 17 years, rested face up against the stone stairs. Scattered around the boy was a carrying tray and broken drinking vessels along with the distinctive square glass bottle of Brelish liqueur. Like the dwarf, there was no evidence of a fatal wound and the boy was covered with a fine layer of dust. But unlike the dwarf, the human did have injuries, broken bones jutted from the boys left leg and right arm.
(Medicine and/or Survival Checks for more information).
A comment from the knights' briefing returns to them. "No one survived the Day of Mourning. Most were simply killed where they stood, though some were warped or aberrated into strange monsters or aberrations. According to the scholars, not even the scavengers or microscopic beasts seemed to survive, so bodies don't decompose there. Only the warforged and other constructs seemed to have been immune to whatever it was that caused the Mourning."
"Who among us has studied medicine or survival tactics? See what we can learn from these bodies, whatever the mourning was, it would be best to know what's coming" Glint will place a hand on his weapon and stand at the ready near the boy's body. Trying not to let the scene shake him.
He takes the amulet from around his neck and checks to see it's still ticking before he puts it back and waits for response.
This post has potentially manipulated dice roll results.
"I was designed to help in war and have some medical training. I can take a look but I am willing to bet that this was just the mourning killing them all," Onyx says as he walks over to the bodies. Medicine 6.
The boy's injuries were clearly caused from falling down the stairs. Oddly, the blood has not really congealed, but the small pool around him has mostly evaporated or mixed with dust. If you didn't know better, medically it appears that these injuries happened only a few moments ago. There is no rigor mortis, rot, or decomposition.
"The injuries are from falling down the stairs. However this is odd. It is like this happened mere moments ago." Onyx pokes his finger into the wound a bit and brings out liquid blood. "The blood hasn't even congealed. Whatever the Mourning does, it seems to either really mess with bodies of flesh, or do something with time."
The village was not just quiet it was near silent. Thus it was all the more jarring when a scream of unnatural fear cried out. The cry came from further into the town and sounded like a dozen human voices crying out simultaneously, but when a second cry came, the knights were certain that such a sound had never come from a human throat. It was accompanied by a slithering sound that was moving closer to the dock and the knights.
Onyx steps forward to shield the group. "Whatever monsters may remain in this town we should eradicate. This place doesn't deserve to be desecrated so."
Garrion stands somewhere in the middle as they match into the mist. His eyes darting about, looking for danger. His hands clutching a bow tucked in his overcoat.
Stepping through the mist, the supernatural chill becomes even more prevalent and soaks through even the warmest garments. The sound of screams and war cries seem to come to the party as though from a great distance with no discernible source. The next moment, the screams seem no more than the blowing of wind or the whistle of wild animal. The mist seems to be an almost physical barrier, resisting their progress like walking through water.
When they finally step through, it's hard not to stumble from the sudden absence of resistance. On the other side of the mists the world is lit only by twilight. The sky is covered by dark gray clouds striated with burnt orange undulating unpleasantly like something living. The end of the stone dock leads to a small marina with a half dozen sailboats--clearly finely wrought pleasure craft--on lifts out of the water, as would be common for storing them over the cold winter months. Beyond the marina sits a small resort town, the kind that would cater to the wealthy nobility of Khorvaire. The only sound apart from those of the knights themselves comes from the gently lapping water against the shore. The general effect is unsettling.
(Everyone please make a Perception Check)
For Omen
You have a flash of memory: You remember coming to this town as part of Sir Alain's party. You don't remember the mission you were on, but you remember the party being welcomed to the small town by the ir'Tarravan family who, while Thranish, had a house here in the resort town. You remember having dinner with Lord Corus ir'Tarravan and his family. Afterwards, Lord Corus, Sir Alain, and Sir Tenarn the Bright retired to the Lord's study to discuss their mission. The next morning, Lord Corus provided horses and a carriage that took the party south, heading for the town of Cyrish town of Kalazart.
Notably, you remember that while the party wore markings of the Silver Flame, you left behind any symbol of your home country of Thrane.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Perception 15
Glints eyes, well... Glint with joy and recognition "Maybe this won't be so bad, perhaps the mourn land is just a big rouse by the bourgeoisie and we're in some sort of minimum security prison."
Everyone can tell he's just nervous talking, but he's trying to put on a confident and humerous aura.
Deception: 10
"Alright quick but quiet, of this is a trap we'll want to know before it's sprung." Glint casts pass without trace on everyone (+10 to stealth and you don't leave tracks)
Stealth: 27
Perception 24
Onyx steps forward as he heads the creams. Readying his sword and looking for something to hit. As the silence reaches him, he lowers his blade. "This town was once full of life. I passed by during the war." History check if I can to remember anything about the town 6
As Glint casts the spell, Onyx shakes his head. "Quiet is not my skill but I shall follow your lead." Stealth 17 26 (having issues with disadvantage on mobile so I'll just take the lower of these.)
Perception: 12
"Sir" Omen speaks up. "This community has no ill will towards those of the Silver Flame but, I would not show anything that tells them any association with Thane. There is a Lord Corus ir'Tarravan here and he and Sir Alain and Sir Tenarn spoke in private when we went there. The Lord was sympathetic to our cause then. Maybe he can shed some light on the mission we embarked on or at least give us some guidance on our next steps."
With that, if allowed to and his memory serves him, Omen will guide the party to the residence, relinquishing the lead upon arrival.
History check (to see if he remembers the way)?" 14
"Lead on then" Glint says, not dropping his spell quite yet
Garrion lowers his body trying to be stealthy.The spell also helping l. Stealth:22. He looks around for danger. Perception: 7. “Have any of you all heard anything about this place? The mounrning land I mean, I have tried to avoid hearing much about it.” Can I check to see if there is any sighs of life in this town after the mourning?
They found the first body at the end of the stone dock. A male dwarf in finely wrought winter workman's clothing lay against the side of a boat in dry dock, shipwright tools neatly arranged in a tool box next to him, apart from the hammer that had fallen from his hand on the dock. There was no sign of injury to the dwarf, and he appeared to be more asleep than dead. But a fine coating of dust covered the dwarf along with most of the dock.
A few yards away, a second body lay at the foot of fine marble stairs that lead from the marina up to the village proper. A young human boy, no more than 17 years, rested face up against the stone stairs. Scattered around the boy was a carrying tray and broken drinking vessels along with the distinctive square glass bottle of Brelish liqueur. Like the dwarf, there was no evidence of a fatal wound and the boy was covered with a fine layer of dust. But unlike the dwarf, the human did have injuries, broken bones jutted from the boys left leg and right arm.
(Medicine and/or Survival Checks for more information).
A comment from the knights' briefing returns to them. "No one survived the Day of Mourning. Most were simply killed where they stood, though some were warped or aberrated into strange monsters or aberrations. According to the scholars, not even the scavengers or microscopic beasts seemed to survive, so bodies don't decompose there. Only the warforged and other constructs seemed to have been immune to whatever it was that caused the Mourning."
(No signs of life)
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
"Who among us has studied medicine or survival tactics? See what we can learn from these bodies, whatever the mourning was, it would be best to know what's coming" Glint will place a hand on his weapon and stand at the ready near the boy's body. Trying not to let the scene shake him.
He takes the amulet from around his neck and checks to see it's still ticking before he puts it back and waits for response.
Omen
Finding it hard to keep his eyes from the dead that lay near them, Omen speaks up. "I do not have skill in such things."
"I was designed to help in war and have some medical training. I can take a look but I am willing to bet that this was just the mourning killing them all," Onyx says as he walks over to the bodies. Medicine 6.
"I understand what killed them, but if we can find out how then we'll have a better chance of surviving"
Glint says with some authority, he's not trying to be a bully, but hates walking in blind as it were
The boy's injuries were clearly caused from falling down the stairs. Oddly, the blood has not really congealed, but the small pool around him has mostly evaporated or mixed with dust. If you didn't know better, medically it appears that these injuries happened only a few moments ago. There is no rigor mortis, rot, or decomposition.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
"The injuries are from falling down the stairs. However this is odd. It is like this happened mere moments ago." Onyx pokes his finger into the wound a bit and brings out liquid blood. "The blood hasn't even congealed. Whatever the Mourning does, it seems to either really mess with bodies of flesh, or do something with time."
The village was not just quiet it was near silent. Thus it was all the more jarring when a scream of unnatural fear cried out. The cry came from further into the town and sounded like a dozen human voices crying out simultaneously, but when a second cry came, the knights were certain that such a sound had never come from a human throat. It was accompanied by a slithering sound that was moving closer to the dock and the knights.
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
"Look Sharp, incoming!" Glint ready a second level spell slot to cast bless on everyone
Onyx steps forward to shield the group. "Whatever monsters may remain in this town we should eradicate. This place doesn't deserve to be desecrated so."
Omen
Omen pulls his bow and notches an arrow. "That did not sound human" he whispers.
Garrion arms himself with a shortsword, “I should go check what’s happening, I don’t think I’ll get seen”
Glint nods "Go, but if it sees you, run. Don't die trying to be a hero."