Batair's Aura of Courage doesn't add to the save - it simply makes all allies within 10' (including himself) immune to being Frightened.
So there should be no saves necessary for Batair, Donlas and Kosmos who are all within 10' of Batair per the map. Fear simply should not affect them. That's why Lyra cast it straight ahead once she saw their positions.
This post has potentially manipulated dice roll results.
As the snomen hightail it away from them, Kosmos uses the opportunity to attack the one he was next to. Using his quarterstaff he swings it up high to try and knock off the head
This post has potentially manipulated dice roll results.
Also in my post, I had said:
"In case all the snowmen fail their save, she would move up alongside Batair to try to extend line of sight to the frightened snowmen and use her free action to draw her hex weapon longsword for an opportunity attack when the snowmen dash away."
If you agree, here's Lyra's opportunity attack, unfortunately non-magical slashing with hex weapon longsword:
Donlas, Batter, and Kosmos, I need a save from each of you. Wis Save, DC 19 or you need to drop anything you are holding and spend your action running away from Lyra. Snowmen. The four snowmen turn tail and start running up the path. With the snow coming down they need 100 feet to get out of sight of the group. They move 40 feet up the path, the snow not seeming to slow them down at all.
Back to top of initiative. Updated map is below. You can all post now. Order is: Kosmos > Donlas > Batter > Jack Frost > Lyra > Snowmen
This post has potentially manipulated dice roll results.
Kosmos reaches his arms up and hands to the sky. Spinning his wrists around and chanting a monks chant, he creates an orb above his hands that emits sunlight. Kosmos hurls the orb to a point in the middle of the snomen and it explodes with devastating radiant light. Spending a ki point, he doubles the damage...
Searing Sunburst each creature in a 20 foot sphere needs a CON save of ? or 16 radiant damage
(I'm sorry, I don't know what the CON save should be, I'm looking all over on the Monk page and my page and I don't know?)
Lyra (Concentrating on Fear): I think she is last to act among the PCs, but this is what she will do unless there is a major change in situation:
- Free action sheathe her hex weapon longsword with a look of disgust on her face. She has never been any good with physical weapons.
- Movement: advance as far forward as possible to try to keep line of sight on Snowmen - they do not get another DC 19 saving throw against Fear unless they end their turn out where they can't see Lyra. Until and including that turn, they have to dash away from Lyra. Since it's difficult terrain, I assume she can move 15' forward. She will trust in her 25 passive perception to hope that she does not stumble into any hazards in the process.
- Action: still playing her fearful blazing sun theme to the Snowmen on her harmonica to maintain Fear, Lyra briefly holds out her free hand and 3 dull black jets of energy shoot forth. Attacking with Eldritch Blast, 3 beams. Each aimed at whoever appears to be the most injured remaining snowman. Range 120'. Damage type on hit: Force.
Eldritch Blast beam 1: Attack: 25 Damage: 8
Eldritch Blast beam 2: Attack: 26 Damage: 8
Eldritch Blast beam 3: Attack: 15 Damage: 8
- Bonus Action: Nothing. Lyra doesn't want to use up all her bardic inspirations and there seems to be no urgent need for her other bonus action abilities.
Donlas feels the fear creaping up on him but the holy aura of the paladin helps him shake it off. Although he doesn't really understand what happened he was never afraid of much.
He then moves from his hiding spot and shoots at one of the snowmen that looks the least hurt with his lightning launcher:
Attack: 22 Damage: 24
After which be dashes forward (70ft movement for 35ft in snow) to keep snowmen in range.
Rollback Post to RevisionRollBack
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
Kosmos Sends a blazing orb of light to explode between the snowmen. Three of them are seared by the light, while the fourth manages to resist the light and remains unhahrmed by it.
Donlas Sends a blast of lightning to hit one of the snowemen, blasting some of the snow away. He then rushes to keep them in sight int he snow.
Batter Unless I'm missing something, I don't seem to have your action. Can you post it. If you did, and I am just missing it, then quote it so it appears after this post.
Will resolve other actions once the above is posted. Jack Frost > Lyra > Snowmen
Kosmos Sends a blazing orb of light to explode between the snowmen. Three of them are seared by the light, while the fourth manages to resist the light and remains unhahrmed by it.
Donlas Sends a blast of lightning to hit one of the snowemen, blasting some of the snow away. He then rushes to keep them in sight int he snow.
Batter Unless I'm missing something, I don't seem to have your action. Can you post it. If you did, and I am just missing it, then quote it so it appears after this post.
Will resolve other actions once the above is posted. Jack Frost > Lyra > Snowmen
Batair chuckles with vigor at the snowmen's retreat, and gladly gives chase.
He clenches his right fist more tightly around his axe's haft, and the ring upon his middle finger briefly shimmers with a magical glow. ((*uses ring of jumping - distance tripled assuming regular movement and freedom from difficult terrain..))
Batair, excitement evident on his face, leaps forward through the air, arcing his weapon with the weight of his body, gravity, and the momentum from his jump, and attempts to split one of the snowmen asunder.
Batter (Even with jumping you can only travel your normal walking distance unless you take the dash action. You are also jumping in the midst of a snowstorm, on a steep path up a mountainside. The jumping rules say you can jump a distance up to your strength score, as long as you move at least 10 feet prior to dooing so. If you make a standing long jump you cut the distance in half. The Jump spell triples the distance. Your speed is 25 feet. If you do a standing long jump you can jump 24 feet, then use your normal movement to go an additional 10 feet further. If you do the 10 feet of movement first, that will cost you 20 feet, but then you can jump up to 51 feet. As your dash action would only let you go up to 50 feet total, you would not be able to jump the full 51, but would be cut down to 30 feet of jump distance. In neither instance would you get to make an attack. The standing long jump plus moving at the end, results in you 10 feet from the snowmen and unable to be in melee range. The ten feet of movement up front, then the 30 feet of jump distance, results in you getting within 5 feet of the trailing snomen. At least you would be able to get an attack of opportunity if they leave your reach. Let me know if you wish to be in melee range for a possible reaction attack or if you want to be ten feet away instead.) Regardless of the above, I need a DC 10 Acrobatics check for you to land in difficult terrain after making such a jump.
Jack appears frustrated when his icy blasts find purchase to no affect against the snow creatures. "Well I guess I should have figured on that. Fine...we'll do this another way."
Flying a bit closer in to his compatriots, the fairy lifts two fists up into the air and with a sudden jerk, opens them both sending white flecks of snow swirling towards Kosmos and Batair.
{Casting Twinned Enlarge/Reduce to make both of them grow 1 size category to Large. If you don't want this effect you can resist it with a DC 14 Con Save...no save required if you are willing though. If you decide to accept it then you will be getting an extra 1d4 on your attack rolls until I lose concentration. Since this is a racial ability for Fairies I am casting this without a spell slot this time..****y costing me the 2 sorc points for the Twin.}
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Lyra takes her turn as described above in earlier post: Concentrating on Fear, free action sheathe sword, move forward with full regular movement so 15', Eldritch Blast 3 beams rolled above, no bonus action.
Batter (Even with jumping you can only travel your normal walking distance unless you take the dash action. You are also jumping in the midst of a snowstorm, on a steep path up a mountainside. The jumping rules say you can jump a distance up to your strength score, as long as you move at least 10 feet prior to dooing so. If you make a standing long jump you cut the distance in half. The Jump spell triples the distance. Your speed is 25 feet. If you do a standing long jump you can jump 24 feet, then use your normal movement to go an additional 10 feet further. If you do the 10 feet of movement first, that will cost you 20 feet, but then you can jump up to 51 feet. As your dash action would only let you go up to 50 feet total, you would not be able to jump the full 51, but would be cut down to 30 feet of jump distance. In neither instance would you get to make an attack. The standing long jump plus moving at the end, results in you 10 feet from the snowmen and unable to be in melee range. The ten feet of movement up front, then the 30 feet of jump distance, results in you getting within 5 feet of the trailing snomen. At least you would be able to get an attack of opportunity if they leave your reach. Let me know if you wish to be in melee range for a possible reaction attack or if you want to be ten feet away instead.) Regardless of the above, I need a DC 10 Acrobatics check for you to land in difficult terrain after making such a jump.
Jack Frost I need your action now...
((Within melee range, thank you - my bad - , and Acrobatics Saving Throw 16 - totally okay if I die...I'm good with consequences...just in case it's a nat 1 ^_~))
Batter As you land you are in Melee range of the snowmen, but you slip in the snow and fall prone, going head-first into a snowbank. You are considered blinded until you get to your feet.
Jack Frost Hovering over the others Jack uses his fey powers to increase Kosmos and Batter in size. Batter, head-first in a snowbank, grows to the size of an ogre, while Kosmos, still standing, does the same.
Lyra Stumbling forward in the deepening snow, Lyra continues to send out a dreadful tune from her harmonica. Even as she does so she blasts one of the snomen with 3 blasts of energy. The snow is blasted away from the snowman in several places, and Lyra can see something different under all of that snow. She would notice that some humanoid figure appears to be inside the snow. The view is only there for an instant, then snow covers the individual again.
Snowmen All four of the snowmen continue to move away from the group. They have 1/2 cover now from anyone more than 50 feet away from them. This is everyone but Batter, in current positions. They are currently 80 feet from Lyra, and, likely, will get out of view of her this next round.
Batair's Aura of Courage doesn't add to the save - it simply makes all allies within 10' (including himself) immune to being Frightened.
So there should be no saves necessary for Batair, Donlas and Kosmos who are all within 10' of Batair per the map. Fear simply should not affect them. That's why Lyra cast it straight ahead once she saw their positions.
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
See above - not without concern. Just using Batair's Aura of Courage to make those 3 immune to my Fear spell.
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
As the snomen hightail it away from them, Kosmos uses the opportunity to attack the one he was next to. Using his quarterstaff he swings it up high to try and knock off the head
Attack: 11 Damage: 10
Also in my post, I had said:
"In case all the snowmen fail their save, she would move up alongside Batair to try to extend line of sight to the frightened snowmen and use her free action to draw her hex weapon longsword for an opportunity attack when the snowmen dash away."
If you agree, here's Lyra's opportunity attack, unfortunately non-magical slashing with hex weapon longsword:
Attack: 24 Damage: 9
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Batair attempts to cleave the left snowman's arm from its body upon the creature's attempt to flee. "Not so fast!" he bellows.
Attack of Opportunity - Attack: 23 Damage: 14 ((I think I did this right?))
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
((Interesting. Thanks for that. I'll give it a try.))
Kosmos and Batter both land an attack as the snomen run away. Lyra's attack misses.
Still need actions for all players...
((Here's what's going on from the previous page for anyone who needs it.))
Kosmos reaches his arms up and hands to the sky. Spinning his wrists around and chanting a monks chant, he creates an orb above his hands that emits sunlight. Kosmos hurls the orb to a point in the middle of the snomen and it explodes with devastating radiant light. Spending a ki point, he doubles the damage...
Searing Sunburst each creature in a 20 foot sphere needs a CON save of ? or 16 radiant damage
(I'm sorry, I don't know what the CON save should be, I'm looking all over on the Monk page and my page and I don't know?)
Found it, CON save of 15
OOC @kqstark: Monk Ki Save DC = 8 + Proficiency Bonus + Wisdom Modifier. So 8 + 4 + 3 = DC 15 for Kosmos I think?
Monk Class Features (look in the Ki section)
Lyra (Concentrating on Fear): I think she is last to act among the PCs, but this is what she will do unless there is a major change in situation:
- Free action sheathe her hex weapon longsword with a look of disgust on her face. She has never been any good with physical weapons.
- Movement: advance as far forward as possible to try to keep line of sight on Snowmen - they do not get another DC 19 saving throw against Fear unless they end their turn out where they can't see Lyra. Until and including that turn, they have to dash away from Lyra. Since it's difficult terrain, I assume she can move 15' forward. She will trust in her 25 passive perception to hope that she does not stumble into any hazards in the process.
- Action: still playing her fearful blazing sun theme to the Snowmen on her harmonica to maintain Fear, Lyra briefly holds out her free hand and 3 dull black jets of energy shoot forth. Attacking with Eldritch Blast, 3 beams. Each aimed at whoever appears to be the most injured remaining snowman. Range 120'. Damage type on hit: Force.
Eldritch Blast beam 1: Attack: 25 Damage: 8
Eldritch Blast beam 2: Attack: 26 Damage: 8
Eldritch Blast beam 3: Attack: 15 Damage: 8
- Bonus Action: Nothing. Lyra doesn't want to use up all her bardic inspirations and there seems to be no urgent need for her other bonus action abilities.
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Also, Lyra can't speak much while maintaining her Fear spell through her harmonica.
But those that she telepathically linked to earlier via Rary's Telepathic Bond would hear her quip telepathically inside their heads:
"Up and at 'em boys! Turns out, they're more afraid of us than we are of them."
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Donlas feels the fear creaping up on him but the holy aura of the paladin helps him shake it off. Although he doesn't really understand what happened he was never afraid of much.
He then moves from his hiding spot and shoots at one of the snowmen that looks the least hurt with his lightning launcher:
Attack: 22 Damage: 24
After which be dashes forward (70ft movement for 35ft in snow) to keep snowmen in range.
"grandpa" Salkur, deep gnome artificer/sorcerer: Spiderwrangler's Forged in Chaos | Pepin, Human Artificer/cleric: Goblin horde | Mixtli, Volcano Genasi Artificer: Champions of the Citadel
Kosmos
Sends a blazing orb of light to explode between the snowmen. Three of them are seared by the light, while the fourth manages to resist the light and remains unhahrmed by it.
Donlas
Sends a blast of lightning to hit one of the snowemen, blasting some of the snow away. He then rushes to keep them in sight int he snow.
Batter
Unless I'm missing something, I don't seem to have your action. Can you post it. If you did, and I am just missing it, then quote it so it appears after this post.
Will resolve other actions once the above is posted.
Jack Frost > Lyra > Snowmen
Batair chuckles with vigor at the snowmen's retreat, and gladly gives chase.
He clenches his right fist more tightly around his axe's haft, and the ring upon his middle finger briefly shimmers with a magical glow. ((*uses ring of jumping - distance tripled assuming regular movement and freedom from difficult terrain..))
Batair, excitement evident on his face, leaps forward through the air, arcing his weapon with the weight of his body, gravity, and the momentum from his jump, and attempts to split one of the snowmen asunder.
Attack: 24 Damage: 13
Batter
(Even with jumping you can only travel your normal walking distance unless you take the dash action. You are also jumping in the midst of a snowstorm, on a steep path up a mountainside. The jumping rules say you can jump a distance up to your strength score, as long as you move at least 10 feet prior to dooing so. If you make a standing long jump you cut the distance in half. The Jump spell triples the distance. Your speed is 25 feet. If you do a standing long jump you can jump 24 feet, then use your normal movement to go an additional 10 feet further. If you do the 10 feet of movement first, that will cost you 20 feet, but then you can jump up to 51 feet. As your dash action would only let you go up to 50 feet total, you would not be able to jump the full 51, but would be cut down to 30 feet of jump distance. In neither instance would you get to make an attack. The standing long jump plus moving at the end, results in you 10 feet from the snowmen and unable to be in melee range. The ten feet of movement up front, then the 30 feet of jump distance, results in you getting within 5 feet of the trailing snomen. At least you would be able to get an attack of opportunity if they leave your reach. Let me know if you wish to be in melee range for a possible reaction attack or if you want to be ten feet away instead.)
Regardless of the above, I need a DC 10 Acrobatics check for you to land in difficult terrain after making such a jump.
Jack Frost
I need your action now...
(Sorry about that...bit of a busy day)
Jack appears frustrated when his icy blasts find purchase to no affect against the snow creatures. "Well I guess I should have figured on that. Fine...we'll do this another way."
Flying a bit closer in to his compatriots, the fairy lifts two fists up into the air and with a sudden jerk, opens them both sending white flecks of snow swirling towards Kosmos and Batair.
{Casting Twinned Enlarge/Reduce to make both of them grow 1 size category to Large. If you don't want this effect you can resist it with a DC 14 Con Save...no save required if you are willing though. If you decide to accept it then you will be getting an extra 1d4 on your attack rolls until I lose concentration. Since this is a racial ability for Fairies I am casting this without a spell slot this time..****y costing me the 2 sorc points for the Twin.}
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Lyra takes her turn as described above in earlier post:
Concentrating on Fear, free action sheathe sword, move forward with full regular movement so 15', Eldritch Blast 3 beams rolled above, no bonus action.
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
((Within melee range, thank you - my bad - , and Acrobatics Saving Throw 16 - totally okay if I die...I'm good with consequences...just in case it's a nat 1 ^_~))
P.S. ((LOL))
Batter
As you land you are in Melee range of the snowmen, but you slip in the snow and fall prone, going head-first into a snowbank. You are considered blinded until you get to your feet.
Jack Frost
Hovering over the others Jack uses his fey powers to increase Kosmos and Batter in size. Batter, head-first in a snowbank, grows to the size of an ogre, while Kosmos, still standing, does the same.
Lyra
Stumbling forward in the deepening snow, Lyra continues to send out a dreadful tune from her harmonica. Even as she does so she blasts one of the snomen with 3 blasts of energy. The snow is blasted away from the snowman in several places, and Lyra can see something different under all of that snow. She would notice that some humanoid figure appears to be inside the snow. The view is only there for an instant, then snow covers the individual again.
Snowmen
All four of the snowmen continue to move away from the group. They have 1/2 cover now from anyone more than 50 feet away from them. This is everyone but Batter, in current positions. They are currently 80 feet from Lyra, and, likely, will get out of view of her this next round.
Group is up again.
Updated Map