"That was me. I summoned a few folks to help us but that @#$& wizard wouldn't let me. I'm in the North East corner of this maze. If you can, make your way here. But, be careful. There are pits and such. I also noticed something else. I think I saw the walls move in. Keep your eyes open."
Oh, someone's getting serious. Time to move along, Bandy-Bandy. Fauna hunches down, both to let her familiar slither off her neck and down her arm, as well as to move stealthily. She moves along the southern side of the plant, trying not to touch it, while Bandy-Bandy goes around the north side.
Stealth: 25. I will use Passive Perception to notice both Roywyn/Floressa to the north and Pit 1 to the southeast.
There is a pool of water at S20, filling that square. Where exactly are you heading, and where do you end up? Does your familiar move through the plant or are they going around the northern side of it? It will be hard to fit between it and the wall to the north, so it will take an acrobatics check for your familiar to do so. Will you walk through the water or skirt it? The plant is to the north of it, so it will require you going through that to go around the north edge of the pool.
(What is the sound scape in my area? Up to 60 ft away if all directions if possible. Trying to hear how much noise is between me and Yorm… passive perception 26…
…the Q is, would Hiqiroth think someone in any directions 60ft could hear him, which directions would he know they wouldn’t)
Not hearing any response, Louie decides to go to the right, since he doesn't know what is behind the door and wants to stay away from the pits - hoping to see more from over on I6. Unsheathes his weapon when he gets there to look around.
This post has potentially manipulated dice roll results.
Hearing the cacophony, Khats starts and begins looking for which way to run. Toward the sound, or away from it?! Was it friend or foe who was blowing the horn? In pain? Oh wait, he can ask!
[Hello allies-who-I've-just-met! Was that horn one of you? Was the screaming-in-pain one of you? Respond soon pleaseandthankyou!]
Khats folds his hands in prayer momentarily and speaks aloud: "Whatever may happen, whatever will be, thy light will keeps me safe, and I venerate thee." He feels his hands pushed apart by some invisible structure, and he cocks his arm back as if about to throw a spear. DM:
Khats will ready an action to cast Force-Bolt at any non-teammate that enters his field of vision within 60ft. Attack:23 Damage: 12 Force
(I mentioned this in the OOC. Force Bolt is not a spell allowed in this game, as it is Homebrew. I changed it to Sacred Flame, but you are free to pick something else. If you ready a spell your Dancing Lights will go out, as both readying a spell, and Dancing Lights, require concentration. I will let you do a different action if you wish.)
(What is the sound scape in my area? Up to 60 ft away if all directions if possible. Trying to hear how much noise is between me and Yorm… passive perception 26…
…the Q is, would Hiqiroth think someone in any directions 60ft could hear him, which directions would he know they wouldn’t)
Please look at the map. There are likely noises coming from about every direction. Walls would block noise though, so it is easier for you to look at the map and decide what openings noise might come through. You can see where others are at on the map as well, so use that as an indication of noise levels from various directions. No one is currently being stealthy, so you can hear something from almost everyone, as long as their is not walls fully blocking you from them. The entire dungeon is 100 feet by 100 feet, so it is not huge.
Floressa downs the antitoxin and slams her staff down to cast shillelagh on it, "We are moving towards you, Swifty," Floressa moves her head to indicate the direction to Roywin and moves to N14
Floressa downs the antitoxin and slams her staff down to cast shillelagh on it, "We are moving towards you, Swifty," Floressa moves her head to indicate the direction to Roywin and moves to N14
To Floressa and DM:
Roywyn suggests that she (Roywyn) take the lead since she is on the Broom of Flying and at least can avoid simple pits, if not other hazards. Readying an attack with a bolt on her Crossbow, Light of Warning and using her passive perception of 19, Roywyn moves 5' ahead of Floressa (with her permission) to M14. With the Warning feature of the crossbow, neither Roywyn nor Floressa can be surprised. With Roywyn's 60' darkvision, can she see Swifty 15' to the south-southwest at L17 (Swifty can't be surprised either if so)? Or are there obstacles in the way?
For that matter, could she see blue opponent, Zinyaris 25' to the north-northwest at L9? If so on the latter, Roywyn would try to attack at range with her readied action.
Oh, someone's getting serious. Time to move along, Bandy-Bandy. Fauna hunches down, both to let her familiar slither off her neck and down her arm, as well as to move stealthily. She moves along the southern side of the plant, trying not to touch it, while Bandy-Bandy goes around the north side.
Stealth: 25. I will use Passive Perception to notice both Roywyn/Floressa to the north and Pit 1 to the southeast.
There is a pool of water at S20, filling that square. Where exactly are you heading, and where do you end up? Does your familiar move through the plant or are they going around the northern side of it? It will be hard to fit between it and the wall to the north, so it will take an acrobatics check for your familiar to do so. Will you walk through the water or skirt it? The plant is to the north of it, so it will require you going through that to go around the north edge of the pool.
Oh, someone's getting serious. Time to move along, Bandy-Bandy. Fauna hunches down, both to let her familiar slither off her neck and down her arm, as well as to move stealthily. She moves along the southern side of the plant, trying not to touch it, while Bandy-Bandy goes follows by her side. Lurking and slithering, respectively, they quietly move into the pool heading southeast toward the opening in the cave wall on the south side of the pool. Not I. I believe I'm near the southeast side of this labyrinth. I will head your way, Bihana.
Stealth: Previously rolled 25, I will continue to use my passive perception of 19 heading toward the southeastern corner of the labyrinth.
Fauna As you step into the pool's cool water you are instantly tleported somewhere else. You find yourself in darkness still, standing amongst a pile of rubble. Teh floor is clear elsewhere, there is just rubble in your square. NE of you, in square D11 is a pit. There is a door at E14. Yormorn is SW of you in B14. Your familiar is not with you, but you can hear them in your mind still. They are also in darkness. They appear in L17, in the same square as Swifty (I swear I did not pick that, it just rolled randomly... lol.)
Swifty A sea snake suddenly appears sharing your space. It looks at you with surprise.
Zinyaris You do not spot anyone along your path. You are currently in light though and notice a strange armored statue or something standing in square F17. A column of flame sis in square E15. A door is in square E14. Hiqiroth you would see Zinyaris flying to square G17. Does any ready action you may have go off?
Swifty A sea snake has just appeared in your space. It is a tiny beast and does not seem hostile. Does this change your action at all?
Yormorn and Hiqiroth please also review your actions to see if anything has changed with the new change of positions. I am posting an updated map.
Seeing the snake pop makes me raise my rapier, but if it doesn't seem hostile I will simply try to scare it away with an aggressive growl.
Intimidation: 8
Either way, regardless of if it runs or not, I will still go try the door.
Do you mean the door to your South? Remember that entire area is filled with webs now, you won't be able to go there without going into the webs. Still wish to go there or do you want to go to the NE as you said was your other option?
Seeing the snake pop makes me raise my rapier, but if it doesn't seem hostile I will simply try to scare it away with an aggressive growl.
Intimidation: 8
Either way, regardless of if it runs or not, I will still go try the door.
Do you mean the door to your South? Remember that entire area is filled with webs now, you won't be able to go there without going into the webs. Still wish to go there or do you want to go to the NE as you said was your other option?
(Oof gotcha)
Swifty will reassess after seeing the webs and head to the NE.
Seeing another enemy appear in to the north of him, Yormorn thinks twice and doubles back...heading south and then east (along row 15). {I will pause my post after 25' at G15...are there any hazards I have encountered up to that point? At that location am I able to see Ziny? What about Hiqi?}
(Entirely OOC, one of the pits is still red. Pit 1 located in S21 did not get its makeover)
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Seeing the snake pop makes me raise my rapier, but if it doesn't seem hostile I will simply try to scare it away with an aggressive growl.
Intimidation: 8
Either way, regardless of if it runs or not, I will still go try the door.
Do you mean the door to your South? Remember that entire area is filled with webs now, you won't be able to go there without going into the webs. Still wish to go there or do you want to go to the NE as you said was your other option?
(Oof gotcha)
Swifty will reassess after seeing the webs and head to the NE.
I'm just going to pick where you end up randomly then. Please make sure to tell me a coordinate when you move next time. You also did not specify taking the dash action, so I will just be using your normal movement.
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Three Tree grimaces at her misfortune. She decides not to chase the running elf that she can't hit.
Green Team & DM:
"The enemy flees. I am lone in southwest corner, coming east," she says telepathically as she moves.
DM:
Three Tree steps back and leaps east over the pit at E19. With her two handaxes drawn, she creeps forward stealthily, ready to attack any enemy.
Movement: Northwest 1 (to B19), East 3 (with leap over pit, to E19), East 2 (to G19)
If she sees Hiq south, she'll throw her infused returning handaxe, which will then return to her hand. Attack: 12 Damage: 11
Bihana talks to his fellow red team mates
"That was me. I summoned a few folks to help us but that @#$& wizard wouldn't let me. I'm in the North East corner of this maze. If you can, make your way here. But, be careful. There are pits and such. I also noticed something else. I think I saw the walls move in. Keep your eyes open."
D&D since 1984
There is a pool of water at S20, filling that square. Where exactly are you heading, and where do you end up? Does your familiar move through the plant or are they going around the northern side of it? It will be hard to fit between it and the wall to the north, so it will take an acrobatics check for your familiar to do so. Will you walk through the water or skirt it? The plant is to the north of it, so it will require you going through that to go around the north edge of the pool.
(What is the sound scape in my area? Up to 60 ft away if all directions if possible. Trying to hear how much noise is between me and Yorm… passive perception 26…
…the Q is, would Hiqiroth think someone in any directions 60ft could hear him, which directions would he know they wouldn’t)
Not hearing any response, Louie decides to go to the right, since he doesn't know what is behind the door and wants to stay away from the pits - hoping to see more from over on I6. Unsheathes his weapon when he gets there to look around.
(I mentioned this in the OOC. Force Bolt is not a spell allowed in this game, as it is Homebrew. I changed it to Sacred Flame, but you are free to pick something else. If you ready a spell your Dancing Lights will go out, as both readying a spell, and Dancing Lights, require concentration. I will let you do a different action if you wish.)
Please look at the map. There are likely noises coming from about every direction. Walls would block noise though, so it is easier for you to look at the map and decide what openings noise might come through. You can see where others are at on the map as well, so use that as an indication of noise levels from various directions. No one is currently being stealthy, so you can hear something from almost everyone, as long as their is not walls fully blocking you from them. The entire dungeon is 100 feet by 100 feet, so it is not huge.
Floressa downs the antitoxin and slams her staff down to cast shillelagh on it, "We are moving towards you, Swifty," Floressa moves her head to indicate the direction to Roywin and moves to N14
To Floressa and DM:
Roywyn suggests that she (Roywyn) take the lead since she is on the Broom of Flying and at least can avoid simple pits, if not other hazards. Readying an attack with a bolt on her Crossbow, Light of Warning and using her passive perception of 19, Roywyn moves 5' ahead of Floressa (with her permission) to M14. With the Warning feature of the crossbow, neither Roywyn nor Floressa can be surprised. With Roywyn's 60' darkvision, can she see Swifty 15' to the south-southwest at L17 (Swifty can't be surprised either if so)? Or are there obstacles in the way?
For that matter, could she see blue opponent, Zinyaris 25' to the north-northwest at L9? If so on the latter, Roywyn would try to attack at range with her readied action.
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Oh, someone's getting serious. Time to move along, Bandy-Bandy. Fauna hunches down, both to let her familiar slither off her neck and down her arm, as well as to move stealthily. She moves along the southern side of the plant, trying not to touch it, while Bandy-Bandy goes follows by her side. Lurking and slithering, respectively, they quietly move into the pool heading southeast toward the opening in the cave wall on the south side of the pool. Not I. I believe I'm near the southeast side of this labyrinth. I will head your way, Bihana.
Stealth: Previously rolled 25, I will continue to use my passive perception of 19 heading toward the southeastern corner of the labyrinth.
Fauna
As you step into the pool's cool water you are instantly tleported somewhere else. You find yourself in darkness still, standing amongst a pile of rubble. Teh floor is clear elsewhere, there is just rubble in your square. NE of you, in square D11 is a pit. There is a door at E14. Yormorn is SW of you in B14.
Your familiar is not with you, but you can hear them in your mind still. They are also in darkness. They appear in L17, in the same square as Swifty (I swear I did not pick that, it just rolled randomly... lol.)
Swifty
A sea snake suddenly appears sharing your space. It looks at you with surprise.
Zinyaris
You do not spot anyone along your path. You are currently in light though and notice a strange armored statue or something standing in square F17. A column of flame sis in square E15. A door is in square E14.
Hiqiroth you would see Zinyaris flying to square G17. Does any ready action you may have go off?
Swifty
A sea snake has just appeared in your space. It is a tiny beast and does not seem hostile. Does this change your action at all?
Yormorn and Hiqiroth please also review your actions to see if anything has changed with the new change of positions. I am posting an updated map.
Updated Map
Telepathically “Fauna , Khats. Let’s group up. This is getting us no where. Try to come towards the center. I will meet you there. “
D&D since 1984
Seeing the snake pop makes me raise my rapier, but if it doesn't seem hostile I will simply try to scare it away with an aggressive growl.
Intimidation: 18
Either way, regardless of if it runs or not, I will still go try the door.
Do you mean the door to your South? Remember that entire area is filled with webs now, you won't be able to go there without going into the webs. Still wish to go there or do you want to go to the NE as you said was your other option?
Seeing another enemy appear in to the north of him, Yormorn thinks twice and doubles back...heading south and then east (along row 15). {I will pause my post after 25' at G15...are there any hazards I have encountered up to that point? At that location am I able to see Ziny? What about Hiqi?}
(Entirely OOC, one of the pits is still red. Pit 1 located in S21 did not get its makeover)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
I'm just going to pick where you end up randomly then. Please make sure to tell me a coordinate when you move next time. You also did not specify taking the dash action, so I will just be using your normal movement.