This is going to be a different game than most of you have likely played. There is no rolling up a character to apply for the game. There is no starting level that will be announced. Everything for character creation will be random.
What this means is that you will not select a race. You will not select your class(es). You will not select your background. You will not even select your gender.
All of those things will be done randomly. You will roll dice and that will pick your race, your gender, your background, and even your starting class.
That is not random enough though. How about every level you roll randomly to see what class you get for that level. Number of lebels, that will be rolled randomly, once for the entire group.
Anyone interested? Want to play some possible off-the-wall builds?
If so, then respond here and let me know you are interested. No applications required and recruitment will be left open on this thread as long as I am still running it.
I am very intrigued. How many people are you accepting?
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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
If you still need players, I'd give it a shot. Experienced with 5e, relatively new to PBP, and nervous about playing a completely random character, but it sounds like a fun challenge.
The worked stone of the path remains intact, even after eons of disuse. It winds its way through overgrowth and eroded hillocks. A statue stands at an intersection, depicting a vaguely humanoid figure, though its features are worn away. One arm points in the direction of an ancient bridge.
The bridge hangs over a chasm, which plunges down thousands of feet and ends in a raging river below. The cliffs on either side are sheer. The bridge itself seems sturdy enough, consisting of wooden planks secured with heavy, hempen rope to either cliff—but as you step out onto the path and feel your weight settle into the creaking rope bridge, you wonder if there might be an easier way to cross.
Following the ancient stone path, once you cross the bridge, you come to an opening in the mountainside ahead.
A gaping maw looms before you, seeming to yawn ever wider upon your approach. The rich smell of earth and mold, and an echoing rhythm of drip… drip… drip represent the scant information that your senses reveal as you carefully peer into the darkness. What is that infernal dripping? Water, or something more sinister?
The rough ceiling of this cave hangs low over the clay floor, curving down to meet it on both sides, forming a squat crescent of space you can walk through. A long time ago water must have run through here, depositing the hard-packed earth you stand on, but now the cave seems dry.
Moving along the cave, having to stoop at times, you eventually find it opens up... Though dank and dim—like any cave—the space evokes the air of a tavern common room. Faded, tattered tapestries adorn the walls, and benches crowd the far corner, surrounding a rectangular table laden with cups, plates, and forks. Chairs draped with furs sit in a cluster around a still-smoldering hearth built into the wall with rough, flat stones. A rack of weapons—blades, bows, and spears—sits menacingly near the cavern’s entrance, ready to be snatched up at a moment’s notice in defense of the cave.
Food has been prepared for you, and sits, steaming, on platters on the table. Only after you eat your fill does a door appear, a massive affair with dwarven warriors carved in great reliefs on its surface.
Moving through the doors you find a dwarven hall... Titanic pillars rise from the marble floor like trees in a forest. Somewhere in the darkness high above, they spread out buttresses like boughs, but down on the ground they root themselves among the comparative shrubbery of smaller but still immense statues of dwarf heroes and rulers, carvings that would be considered monuments in any other place.
The throne looms at the end of the spacious hall of quartz of granite, situated upon a raised dais and flanked by two burning braziers which cast their flickering light upon the towering seat. Seemingly carved of a single piece of ancient oak, the throne is polished to a mirrored shine, draped with luxurious furs and cushioned with crimson silks.
On the throne sits a figure in wizardly robes...
The dwarf carries themselves with the caution and care of a scholar, holding a staff across their knees and patting a heavy tome tied to their side for comfort. But beneath the wizened veneer, unbridled power resides. The wizard speaks words ancient and archaic, and the crystal atop their staff glows with an otherworldly light. As they complete their incantation, the area is lit with daylight.
"Welcome to my home." The dwarf says in a deep voice that you can all understand regardless of what languages you speak. He greets you each by name and seems to know much about each of you, even things that would be known by few, if any. After the greetings are completed he makes a gesture and each of you is heighlighted by softly glowing flames. The color of the flames is different for some of you, as four of you are outlined by red, four by blue, and four by green flames. He gives you a nod. "These are your teams." The mysterious dwarf says to you. "The first team to escape the dungeon will get a prize. The last team alive in the dungeon will get a prize as well."
Only then does the calm and discerning look in his eyes change. Madness gleams forth for a long moment, as a manic grin curves up his mouth. "There is but one escape from the dungeon, two I suppose if you consider death an escape as well. It is doubtful any will find the exit though, so you will need to defeat the other teams in order to gain my prize, unless you find that single exit."
Red team: Fauna Marezira Bihana Naïlo Raja Khats Scrods
Blue Team: Zinyaris Hiqiroth Verthisathurgiesh Louie Longclaw Yormorn
Green Team: Swifty Floressa Shieldbrooke Three Tree Roywyn Inkbow
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Hello everyone,
This is going to be a different game than most of you have likely played. There is no rolling up a character to apply for the game. There is no starting level that will be announced. Everything for character creation will be random.
What this means is that you will not select a race. You will not select your class(es). You will not select your background. You will not even select your gender.
All of those things will be done randomly. You will roll dice and that will pick your race, your gender, your background, and even your starting class.
That is not random enough though. How about every level you roll randomly to see what class you get for that level. Number of lebels, that will be rolled randomly, once for the entire group.
Anyone interested? Want to play some possible off-the-wall builds?
If so, then respond here and let me know you are interested. No applications required and recruitment will be left open on this thread as long as I am still running it.
I'll try my (terrible) luck, let's see what I can make of it. My character name is {using the random name generator}: Fauna! Here we go!
Sounds fun I’m in : RJ
willing to try any race class skill set etc.
I'm game, I've always been good at improvising, just tell me what to roll. Let's see what you've got!
I'm interested too. This sounds like fun. Count me in!
D&D since 1984
I am very intrigued. How many people are you accepting?
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
Well we need two teams, as this is an arena, I.E. Coliseum.
I would like ten players in total. Five for each team. We can go with fewer, and more wouldn't hurt either, but my target is 2 teams of five.
Making random things work is always fun, i'd love to try this out :)
These random ideas seem like a lot of fun! Count me in for it
The ever growing document of character concepts can never be too long, can it?
Sounds fun. I'm in if there's still room. I'll come up with a name when I learn the race.
I would love to play as well if there's still room!
If you still need players, I'd give it a shot. Experienced with 5e, relatively new to PBP, and nervous about playing a completely random character, but it sounds like a fun challenge.
Mud(Paladin2):Frandal's Scourge/Inge(Barbarian1):Krayveneer's After the Fall/Seri(Cleric1/Sorcerer1):Uhtred's Windward Isles/Shin(Wizard2):Dimir_MTG's Surviving
Dyson/Eleo(Cleric3):Vos' Beyond the Veil/Soren(Druid4):Bartjeebus' Ravenloft/Nivi(Rogue3):Raiketsu's CoS/Lyra(Warlock2/Bard2):BlameItOnWinter's Will of the Ancients
Joren(Fighter5):NotDrizzt's Simple Request/Quyen(Adept1):Constance's Nentir Vale/Rel(Warlock2):Uhtred's Phandelver/Xarian(Fighter1/Wizard1):ShieldHero's Drakkenheim
Love this idea, fun way to try something new! Count me in!
I'm totally interested if there's still room!
erm. hello there, 'tis i. not that you know me.
I would also throw my (22 ) boater hat in the ring if there is still room.
Random hat generated from this list of hats: https://www.qualitylogoproducts.com/blog/different-types-of-hats/
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Ok, let's pause applications. I will be running this first arena, then we can see who wants to join when we are ready for another.
The worked stone of the path remains intact, even after eons of disuse. It winds its way through overgrowth and eroded hillocks. A statue stands at an intersection, depicting a vaguely humanoid figure, though its features are worn away. One arm points in the direction of an ancient bridge.
The bridge hangs over a chasm, which plunges down thousands of feet and ends in a raging river below. The cliffs on either side are sheer. The bridge itself seems sturdy enough, consisting of wooden planks secured with heavy, hempen rope to either cliff—but as you step out onto the path and feel your weight settle into the creaking rope bridge, you wonder if there might be an easier way to cross.
Following the ancient stone path, once you cross the bridge, you come to an opening in the mountainside ahead.
A gaping maw looms before you, seeming to yawn ever wider upon your approach. The rich smell of earth and mold, and an echoing rhythm of drip… drip… drip represent the scant information that your senses reveal as you carefully peer into the darkness. What is that infernal dripping? Water, or something more sinister?
The rough ceiling of this cave hangs low over the clay floor, curving down to meet it on both sides, forming a squat crescent of space you can walk through. A long time ago water must have run through here, depositing the hard-packed earth you stand on, but now the cave seems dry.
Moving along the cave, having to stoop at times, you eventually find it opens up...
Though dank and dim—like any cave—the space evokes the air of a tavern common room. Faded, tattered tapestries adorn the walls, and benches crowd the far corner, surrounding a rectangular table laden with cups, plates, and forks. Chairs draped with furs sit in a cluster around a still-smoldering hearth built into the wall with rough, flat stones. A rack of weapons—blades, bows, and spears—sits menacingly near the cavern’s entrance, ready to be snatched up at a moment’s notice in defense of the cave.
Food has been prepared for you, and sits, steaming, on platters on the table. Only after you eat your fill does a door appear, a massive affair with dwarven warriors carved in great reliefs on its surface.
Moving through the doors you find a dwarven hall...
Titanic pillars rise from the marble floor like trees in a forest. Somewhere in the darkness high above, they spread out buttresses like boughs, but down on the ground they root themselves among the comparative shrubbery of smaller but still immense statues of dwarf heroes and rulers, carvings that would be considered monuments in any other place.
The throne looms at the end of the spacious hall of quartz of granite, situated upon a raised dais and flanked by two burning braziers which cast their flickering light upon the towering seat. Seemingly carved of a single piece of ancient oak, the throne is polished to a mirrored shine, draped with luxurious furs and cushioned with crimson silks.
On the throne sits a figure in wizardly robes...
The dwarf carries themselves with the caution and care of a scholar, holding a staff across their knees and patting a heavy tome tied to their side for comfort. But beneath the wizened veneer, unbridled power resides. The wizard speaks words ancient and archaic, and the crystal atop their staff glows with an otherworldly light. As they complete their incantation, the area is lit with daylight.
"Welcome to my home." The dwarf says in a deep voice that you can all understand regardless of what languages you speak. He greets you each by name and seems to know much about each of you, even things that would be known by few, if any. After the greetings are completed he makes a gesture and each of you is heighlighted by softly glowing flames. The color of the flames is different for some of you, as four of you are outlined by red, four by blue, and four by green flames. He gives you a nod. "These are your teams." The mysterious dwarf says to you. "The first team to escape the dungeon will get a prize. The last team alive in the dungeon will get a prize as well."
Only then does the calm and discerning look in his eyes change. Madness gleams forth for a long moment, as a manic grin curves up his mouth. "There is but one escape from the dungeon, two I suppose if you consider death an escape as well. It is doubtful any will find the exit though, so you will need to defeat the other teams in order to gain my prize, unless you find that single exit."
Red team:
Fauna Marezira
Bihana Naïlo
Raja
Khats Scrods
Blue Team:
Zinyaris
Hiqiroth Verthisathurgiesh
Louie Longclaw
Yormorn
Green Team:
Swifty
Floressa Shieldbrooke
Three Tree
Roywyn Inkbow