(Spent arrows lost 5x, spent arrows recovered 8x, loot4ed arrows 40x, Yoku replenishes his main quiver to hold 20x arrows. He has a backup quiver with 20x arrows, and a backpack with 40x plus 35x)
After your rest you are guided back to the portal. This time when you step through, you’re in the end of a short, narrow hall (10 ft wide, 40 ft long. I expect count and Nadir are in front?)
on the left side, 20 ft down the hall is a doorway and at the end of the hall it turns right. You do not see any enemies as of yet. Roll initiative, and what do you do?
This post has potentially manipulated dice roll results.
Yeah, Nadir is frontline. Given that this is a very unusual setting given the previous rounds we’re all straight fights, before going anywhere, Nadir inspects the hallway for traps. Perception: 9
”There’s something in the air, this is not normal. Or at any rate, wasn’t normal until now.”
Yeah, Nadir is frontline. Given that this is a very unusual setting given the previous rounds we’re all straight fights, before going anywhere, Nadir inspects the hallway for traps. Perception: 6
”There’s something in the air, this is not normal. Or at any rate, wasn’t normal until now.”
Passive 14 perception roll to spot features of the hallway 20
it appears to be a hallway with nothing special except for the fact that it looks pretty old. There are torches and such providing light, but they do t seem magical, they look like regular torches. However, you hear a bit of squeaking and such coming from beyond the doorway.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The first attack takes the grung down with I nice bit of face impalement and the second won’t hit anything so I won’t worry about it.
Yoky is up! Grum’shar is the only living enemy.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Bonus action, move Hunter's Mark to the Grum’shar, concentration)
Attack Grung, Longbow, bless, Hunter's Mark: 3 (bless) + 19 Damage: 11
Twilight Sanctuary will give 8 < 9 temporary hitpoints
That hits and would take him down except for Relentless Endurance. Counts turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
"Get up from this"
Fire bolt Attack: 10 Damage: 4
Temp hp 4
Complete waste of a nat 20 but I'll take it!
COMPLETE waste.
Count completely incinerate the enemy caster with a beam of powerful flame far larger than it should be.
If this is a 3 or less you’ll get a rest! 2
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nice little resty rest (short ) for all of you. The loot you gain from these three waves is:
301 XP, bringing it to a total of 1656
Leather armor x2
Shield
Scimitar
Shortbow and 20 arrows
Dagger
Light crossbow and 20 bolts
Club x3
(there is more from wave 3 but DDB isn’t losing the tracker tonight, I’ll complete it in the morning. )
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nvm it worked.
3 daggers
Leather armor
shield
2 shortbow and 40 arrows (I assume yoku will take all the arrows)
scimitar
spiked bone club
trident
57 silver and 21 gold
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Curiously, when I added 301 xp, my total shows 1659. I will edit down. Not sure how I managed to give myself 3 xp somewhere …
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
(Count used 2 Hit dice as part of rest, no equipment exchanged either. Might use a healers kit on Sir Spitz, I have to see how bad he's doing.)
It’s possible that I did the math wrong.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku will take the 40x extra arrows and collect any of the 13x spent arrows that didn't break or are recoverable (50% will be DC 11 on 1d20)
Arrow 1: 18
Arrow 2: 1
Arrow 3: 12
Arrow 4: 4
Arrow 5: 14
Arrow 6: 18
Arrow 7: 14
Arrow 8: 20
Arrow 9: 16
Arrow 10: 16
Arrow 11: 8
Arrow 12: 10
Arrow 13: 4
Yoku spends 1 hit dice on healing during the short rest 3
(Spent arrows lost 5x, spent arrows recovered 8x, loot4ed arrows 40x, Yoku replenishes his main quiver to hold 20x arrows. He has a backup quiver with 20x arrows, and a backpack with 40x plus 35x)
4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
After your rest you are guided back to the portal. This time when you step through, you’re in the end of a short, narrow hall (10 ft wide, 40 ft long. I expect count and Nadir are in front?)
on the left side, 20 ft down the hall is a doorway and at the end of the hall it turns right. You do not see any enemies as of yet. Roll initiative, and what do you do?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yeah, Nadir is frontline. Given that this is a very unusual setting given the previous rounds we’re all straight fights, before going anywhere, Nadir inspects the hallway for traps. Perception: 9
”There’s something in the air, this is not normal. Or at any rate, wasn’t normal until now.”
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Yoku's initiative 13
Passive 14 perception roll to spot features of the hallway 17
(Need your initiative too)
it appears to be a hallway with nothing special except for the fact that it looks pretty old. There are torches and such providing light, but they do t seem magical, they look like regular torches. However, you hear a bit of squeaking and such coming from beyond the doorway.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sorry, Nadir’s initiative: 13
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Counts initiative: 10