As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+3 temporary hit points.
(End of turn temporary hp for Dolrik: 7)
Hercule dutifully remains by Dolrik’s side to provide hinder.
(End of turn temporary hp for Hercule: 9)
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Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
This post has potentially manipulated dice roll results.
The inkling now moves forward and makes a blot attack at Nadir, cause she’sbig and clanky! Attack: 14 Damage: 4
The kender does the following at Yoku: Taunt. The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
The ixi-deal makes a bite attack at Hercule, cause Hercule is low down and it’s flopping around in a tiny stream. Attack: 21 Damage: 7
Nadir, your turn!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
Nadir gets blotted by the inkling and retaliates with a strike from her short, while she aims her dagger at the ixi. Any target hit will be marked by her.
Neither hits! The enemies manage to twist out of the way just in time. Yoku is up, and he needs a wisdom save to avoid his feelings getting hurt…basically.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Neither hits! The enemies manage to twist out of the way just in time. Yoku is up, and he needs a wisdom save to avoid his feelings getting hurt…basically.
Recognizing Bless being cast, Count desides to see if he can put a stop to that buff for the enemies and rides towards Hester and the other enemies at long range.
Ok, how bout there’s a little ol creek running through the field and they stuck it in there?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count will ride up and cast Booming Blade and swing at Jingle.
Attack: 14 plus bless 3Damage: 6
Sir Spitz will disengage and ride past the rest of his movement 20'.
That wacks the goblin pretty good but she don’t go down.
The Harengon sniper takes a shot at Yoku since he just took an enemy down with one shot: Attack: 23 Damage: 5
it then tries to hide behind the dirt pile 6
Jingle has seen booming blade before so she stays put.
The kaladshtar projects psychic energy at Nadir. Nadir needs to make a dc12 wisdom save or take 7 psychic damage.
Jelayne takes a shot at Count: Attack: 6 Damage: 5
Hester Barch casts Bless on herself, the harengon sniper, and Jelayne.
Dolrik, your turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir Wis save: 3
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Plus bless 2
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Dolrik will access his channel divinity.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-ft. radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it 1d6+3 temporary hit points.
(End of turn temporary hp for Dolrik: 7)
Hercule dutifully remains by Dolrik’s side to provide hinder.
(End of turn temporary hp for Hercule: 9)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
The inkling now moves forward and makes a blot attack at Nadir, cause she’sbig and clanky! Attack: 14 Damage: 4
The kender does the following at Yoku: Taunt. The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
The ixi-deal makes a bite attack at Hercule, cause Hercule is low down and it’s flopping around in a tiny stream. Attack: 21 Damage: 7
Nadir, your turn!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir gets blotted by the inkling and retaliates with a strike from her short, while she aims her dagger at the ixi. Any target hit will be marked by her.
Attack (short@inkling): 2 plus 22 Damage: 6
Attack (dagger@ixi): 4 plus 21 Damage: 2
temp HP: 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Neither hits! The enemies manage to twist out of the way just in time. Yoku is up, and he needs a wisdom save to avoid his feelings getting hurt…basically.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Wisdom Save 14
Bonus Action to move the Hunter's Mark to The Inkling Mascot
Attack Inkling Mascot, Longbow, Hunter's Mark, Bless: 4, Damage: Unable to parse dice roll.
Twilight Sanctuary 5
Rerolling attack 19
Rerolling Damage 12
The arrow pierces through the Inkling and splashes a good bit of black stuff around, but it doesn’t die!
Count is up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Recognizing Bless being cast, Count desides to see if he can put a stop to that buff for the enemies and rides towards Hester and the other enemies at long range.
Sir Spitz dashes towards the distance enemies (now traveled 150' towards them)
Hester is 320 ft away from the group with the long range enemies. How far towards them have you ridden so far?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Out of temp hp range
Totally missed that fact, 50' prior to this round, I will edit my comments above
Ok cool. The sniper shots at Count: blues 4 Attack: 18 Damage: 11 and stealth 12
Jingle runs to the group and swings her flail of locks at Nadir! Attack: 19 Damage: 7
Kalashtar makes a mind thrust at Yoku this time: yoku must make a dc12 Wis save or take 14 psychic damage.
Jelayne also fires at Count: bless 3 Attack: 15 Damage: 8
Hester Barch dodges.
Dolrik is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.