The flail swings down and bites into Jelayne’s shoulder, and a flash of green light leaps off and schieches some of the hair off of the harengon! The harengon retaliates, swingingbits club, but it is unable to get past his shield with an 11!
The kalashtar once again projects its energy at Nadir’s mind! I need another dc12 save or she’ll take 15 psychic damage!
The blow from the flail is enough to throw jelayne’s next stab wildly off with a nat 1!
Dolrik, you are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The kalashtar fails and goes down, and Yoku’s arrow flies straight and true, nearly to the limit of its range, and skewers Jelayne right through the head.
(we need Nadir’s and Count’s turns, the sniper is the only one alive!)
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Even with bless it still isn’t quite enough and at this long range it glances off his armor. He leaps up and tries to bonk Count with his club! Attack: 7 Damage: 1
You all are up.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
A kenku, a lizard folk commoner, a kobold tinkerer and 2 kobold inventors, a goblin named Lhupo, and a kua-toa appear in melee range surround count! The order goes kenku, Dolrik, nadir, yoku, count, lizard, tinkerer, Lhupo, inventors, fishy fellow.
The Kenku stabs its sword up at Count, but is unable to get through his armor with a 13! You all are up.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
4 fire damage to the other if it can reach
The flail swings down and bites into Jelayne’s shoulder, and a flash of green light leaps off and schieches some of the hair off of the harengon! The harengon retaliates, swingingbits club, but it is unable to get past his shield with an 11!
The kalashtar once again projects its energy at Nadir’s mind! I need another dc12 save or she’ll take 15 psychic damage!
The blow from the flail is enough to throw jelayne’s next stab wildly off with a nat 1!
Dolrik, you are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Wisdom save DC 12: 17 plus 2
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Toll the Dead against the Kalashtar.
(Reset: isn’t Count some 320’ away from us fighting the harengon and jelayne all by himself?)
DC 14 Wis Save or 9 necrotic damage.
If the kalashtar drops, Dolrik will run 30’ towards Count bringing Hercule with him. If the kalashtar survives, Hercule will continue to hinder.
(End of turn temp hp if more that 8: 5)
(Hercule is already maxed with temp hp of 9 from earlier)
(I have been negligent in reminding Yoku that they could be controlling Rawrer, our blink dog.)
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Longbow Attack: 3 bless + 15, Damage: 14
Twilight Sanctuary (already have 9)
Yoku will command Rawrer to double move as far as possible to help assist the others at the end of the battlefield
The kalashtar fails and goes down, and Yoku’s arrow flies straight and true, nearly to the limit of its range, and skewers Jelayne right through the head.
(we need Nadir’s and Count’s turns, the sniper is the only one alive!)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir drops her weapons, draws the crossbow, loads and fires after moving closer to the sniper.
Attack: 8 Damage: 4
temp Hp: 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(Does that include bless?)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
No it didn't... Sorry!
Bless: 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Even with bless it still isn’t quite enough and at this long range it glances off his armor. He leaps up and tries to bonk Count with his club! Attack: 7 Damage: 1
You all are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir takes another shot at the sniper!
Attack: 4 plus 17 Damage: 7
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Dashes with Hercule for 60’. 320’ - 90’ (60 + 30 from last round)= 230’ to go.170’ until within spell range.Beg your pardon, Dwarves only have 25’ of movement.
Dashes with Hercule 50’. 320’ - 75’ ( 50 + 25 from last round) = 245’ to go.
185’ until within spell range.
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Yoku and count?
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Hunter's Mark is only 90 feet, so maintain concentration but I can't move it.
Longbow Attack, Bless, Colossus Slayer, at long range with disadvantage: 4 bless + 16, Damage: 19
That will most certainly take the sniper down! I don’t think you need a rest, so…7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
A kenku, a lizard folk commoner, a kobold tinkerer and 2 kobold inventors, a goblin named Lhupo, and a kua-toa appear in melee range surround count! The order goes kenku, Dolrik, nadir, yoku, count, lizard, tinkerer, Lhupo, inventors, fishy fellow.
The Kenku stabs its sword up at Count, but is unable to get through his armor with a 13! You all are up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sorry Count, it’s going to take 4 full rounds for Dolrik to Dash to get in spell range. (Not exactly riveting entertainment for the audience.)
Bless will be down in 3 rounds, Twilight Sanctuary drops the round I dash to finally get in range.
Dash 50’ with Hercule. (245’ - 50’ = 195’ to go).
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
Bonus action to move Yoku's mark to the Kobold Tinkerer
(Concentration Hunter's Mark)
Longbow Attack (bless?) Hunter's Mark: 26, Damage: 7
If bless is still up then add 1 for 12
(Remember that they’re still a ways off from you; I don’t remember how far away you are though)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.