Realizing something a miss with Sir Spitz, Count will dismount and attack the Mephit. Assuming it's close enough to the ground to swing at: Booming Blade
This post has potentially manipulated dice roll results.
Nadir support Dolric against the skeleton key (shortsword) and boo (dagger), both of which will attack at disadvantage if hit and if they do not attack Nadir.
3 plus Attack: 22 Damage: 5 1 plus Attack: 16 Damage: 2
13 Just hits and hurts it pretty bad. The servitor thrull claws at Nadir but misses with a 12. The snarl bites at Nadir twice but both miss. The hamster bites at Nadir and crits, dealing an entire 2 damage!space swine flies at Yoku and hirs him for 4 damage. Dolrik unsuccessfully tolls the dead at the servitor. Yoku is up!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku takes 4 damage and loses some temps (24/28, +3 temps). Blind but able to sense the Space Swine in melee with him, he attacks at point blank with disadvantage from blindness and double disadvantage from melee (double disadvantage is just disadvantage, but when was the last time Yoku had double disadvantage, woot!)
That hits but not real good. The smoke mephit claws at Count, unsuccessfully. Spiderbait shoots at Dolrik with a 5 to hit. The skeleton key stabs at Nadir twice, and Somehow rolls two critical hits for 15 total damage!
Count is up.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
That injured it good and sears the pork a bit. The second smoke mephit comes and uses its cinder breath on Count and Spitz: Cinder Breath . The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn. Nadir is up!
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Count Dex save: 19
Sir Spitz Dex save: 0
Yoku Dex Save 5
Realizing something a miss with Sir Spitz, Count will dismount and attack the Mephit. Assuming it's close enough to the ground to swing at: Booming Blade
Attack: 3 Bless if still going plus 9 Damage: 6
Temp hp 7
Sir Spitz to try and wipe his eyes (temp hp: 5)
BB damage if Mephit moves 3 thunder
That hits but doesn’t hurt too bad. The second smoke mephit attempts to summon more but fails. Nadir is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir support Dolric against the skeleton key (shortsword) and boo (dagger), both of which will attack at disadvantage if hit and if they do not attack Nadir.
3 plus Attack: 22 Damage: 5
1 plus Attack: 16 Damage: 2
temp Hp: 8
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Second wind bonus action: 4
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
That's rough!
Isn't your second attack your bonus action with two weapon fighting?
Good catch! I’ll keep the roll for next turn though.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
13 Just hits and hurts it pretty bad. The servitor thrull claws at Nadir but misses with a 12. The snarl bites at Nadir twice but both miss. The hamster bites at Nadir and crits, dealing an entire 2 damage!space swine flies at Yoku and hirs him for 4 damage. Dolrik unsuccessfully tolls the dead at the servitor. Yoku is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku takes 4 damage and loses some temps (24/28, +3 temps). Blind but able to sense the Space Swine in melee with him, he attacks at point blank with disadvantage from blindness and double disadvantage from melee (double disadvantage is just disadvantage, but when was the last time Yoku had double disadvantage, woot!)
Longbow, Space Swine, Attack: 13 Damage: 5
Bless 3
Twilight Sanctuary 4
That hits but not real good. The smoke mephit claws at Count, unsuccessfully.
Spiderbait shoots at Dolrik with a 5 to hit.
The skeleton key stabs at Nadir twice, and Somehow rolls two critical hits for 15 total damage!
Count is up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Just wanting to see if Nadir has any reaction she plans to do before Count goes (I think no action results in unconsciousness)
Ah, no, I already subtracted the damage.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Oh ok, I like that answer!
I that case count will swing at the mephit again
Green-Flame Blade Attack: 4 Bless plus 8 Damage: 6
Temp hp (7) or 4
Sir Spitz temp hp (5) or 4
4 fire damage to any one enemy next to mephit
That injured it good and sears the pork a bit. The second smoke mephit comes and uses its cinder breath on Count and Spitz: Cinder Breath . The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit’s next turn. Nadir is up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
If Yoku is caught in the cone of ash, then he will attempt to save Dex DC 10 vs 18 plus bless? 3
Count dex save: 2 plus bless [/roll]1d4[/roll]
Sir Spitz dex save: 4