Good god.There’s been some steam building up in Nadir for these blows to happen. If that happens again the stick will burn out, it’s at +4 already. Therefore the second damage roll is even one point higher.
(Remember your extra 2d6 damage on the first attack and extra 3d6 on the second! If you roll high enough on the first you’ve got a chance of taking that guy out completely.)
Oh I missed that! Here they are: 9 and 7 for the first and second.
On reading the item description, I noticed it doesn’t mention a downgrade on a critical miss. But it downgrades, right? Or did my memory play tricks on me?
Yeah it does. I must have forgot to put that in the description.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Nadir manages to get herself in harms way to protect her horse but gets caught wholesale in the fiery breath. Just when the smoke blows over, a vicious scimitar swing catches her just between two armor links and makes her gasp. Barely time to catch her breath, she retaliates at each of the two assailants with her stick.
13 HP from second wind 2 plus Attack: 28 Damage: 15 2 plus Attack: 28 Damage: 8
With the extra damage this does indeed take both down with good ol wacks to the skull. And it will indeed draw something from the crowd.
Count and Sir Spitz will try again to get the Wyrmling as they pass back passed it. Green-Flame Blade dealing 5 fire damage to a nearby enemy
Attack: 4 plus 22 Damage: 11
Sir Spitz willstay next to the Wyrmling opposite of the other enemies (so they would need to disengage to get away from Nadir to reach them) but be 30 feet from Dolrik.
Count temp hp: 8
Sir Spitz temp hp 6
There’s no enemies left for this aside from the Wyrm! Count’s sword slices deep I to its neck, severing the spine and dropping it dead.
rest on a 1 5 1 more enemies cause you’ll likely need to face more.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
As Count Takes down the last enemy, the air shimmers and five more enemies appear: next to count, there is a lacedon and a returned sentry. Next to Nadir, a ghoul and a boneless. 30 ft from them (60 from Dolrik and yoku and Ben) is a scholarly agent.
Yoku, since you haven’t gone yet this round, take your turn and then the enemies will go.
This post has potentially manipulated dice roll results.
The Boneless makes two slam attacks at Nadir: Attack: 14 Damage: 4
Attack: 11 Damage: 7
and the ghoul bites at her: Attack: 7 Damage: 7
The lacedon claws at Sir Spitz Attack: 9 Damage: 4 and on a hit Spitz must make a dc10 con save or be paralyzed for one minute. He can repeat the save at the end of his turns if he fails.
An arc of lightning reaches from the scholarly agent’s hand towards Count: Attack: 17 Damage: 11
You guys are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yeah it does. I must have forgot to put that in the description.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
With the extra damage this does indeed take both down with good ol wacks to the skull. And it will indeed draw something from the crowd.
There’s no enemies left for this aside from the Wyrm! Count’s sword slices deep I to its neck, severing the spine and dropping it dead.
rest on a 1 5
1 more enemies cause you’ll likely need to face more.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
As Count Takes down the last enemy, the air shimmers and five more enemies appear: next to count, there is a lacedon and a returned sentry. Next to Nadir, a ghoul and a boneless. 30 ft from them (60 from Dolrik and yoku and Ben) is a scholarly agent.
Yoku, since you haven’t gone yet this round, take your turn and then the enemies will go.
28% chance 9
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
And Dolric, too, or did he do something this turn?
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
He activated twilight sanctuary I believe.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku dabs sweat from his brow and when he looks up the enemies are all dead.
Ben cries out, "What if I'm made to battle against my fellow classmates?"
Yoku (60/50) attacks the Returned Sentry with his first attack and readies his second attack after Ben
Yoku Attack 1 (1d4+1d20+10) 3+1d20[/roll]+10=Unable to parse dice roll., Damage 1 (1d8+1d6+7) 5+4+7=16
Ben cadta Magic Flare against the Lacedon Attack (1d4+1d20+3) 2+1d20[/roll]+3=21, Damage (1d12+1) 1+1=2
Ben rerolls an attack d20 20
And Yoku needs to reroll to attack 17
Ben's crit starts at 12 damage then add 12
Yoku (60/50) sees Ben critically blast the monster so he uses extra attack on the same target, Returned Sentry
Yoku Attack 2 (1d4+1d20+10) 2+1+10=13, Damage 2 (2d8+1d6+7) 5+1d8[/roll]+5+7=30
Rerolling damage 15
Alright, that's good news. Nadir could use the right dose of some soothing light.
temp HP: 6
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
(FYI: after the level up, Twilight Sanctuary temp hp is 1d6+5, and with the proficiency bump Dolrik’s spell DC is now 16!)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
You guys take down the sentry and critically injure the lacedon! Good work.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The Boneless makes two slam attacks at Nadir: Attack: 14 Damage: 4
Attack: 11 Damage: 7
and the ghoul bites at her: Attack: 7 Damage: 7
The lacedon claws at Sir Spitz Attack: 9 Damage: 4 and on a hit Spitz must make a dc10 con save or be paralyzed for one minute. He can repeat the save at the end of his turns if he fails.
An arc of lightning reaches from the scholarly agent’s hand towards Count: Attack: 17 Damage: 11
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Good to know.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku's quivers 36/40
Nadir thrashes at the Boneless and the Ghoul.
2 plus Attack: 24 Damage: Unable to parse dice roll. (still has to be halved due to resistance against bludgeoning)
1 plus Attack: 30 Damage: 11
temp HP: 7 or 7
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Yawning Portal || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus || Lan Shi - Liquid Swords || Syed - Drakkenheim || Kaelthor - Dragonlance ||
Yoku (60/50) targets the Ghoul with Both attacks
Yoku Attack 1 (1d4+1d20+10) 1+1+10=Unable to parse dice roll., Damage 1 (1d8+1d6+7) 3+2+7=12
Yoku Extra Attack 2 (1d4+1d20+10) 3+6+10=19, Damage 2 (1d8+1d6+7) 4+1+7=12
If the Ghoul is hit by the first arrow, then add Colossus Slayer to the second attack for (+1d8) 2
Ben (38/33) fires a Magic Flare at the Boneless, attack (1d4+1d20+3) 1+10+3=14, damage (1d12+1) 6+1=7
Yoku's quivers (34/40)
Yoku Temps 11/10
Ben's Temps 11/5